| Commit message (Collapse) | Author | Age | Files | Lines |
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- Clarify NEWT setSize/setPosition in regards to fullscreen state
- Windows: Allow child win to receive keyboard events
- requestFocus: calls SetForegroundWindow and SetFocus
- requestFocus when mouse clicked
- add WS_TABSTOP
- Windows: Allow child win to set position
- TODO: child-win fullscreen as in X11 ..
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- Common native in NewtCommon.c/.h
- Add simple NEWTEventFiFo, providing a pattern
to spool events by an EventListener and to process them
where it impacts (GLEventListener ..)
- Window [X11|Windows]: setSize/setPosition:
- always store the values,
- only act if valid and !fullscreen
- Window [X11]:
- Add requestFocus
- Add setTitle
- Fix parent/child window creation
- Fix parent/child window fullscreen (reparenting)
- JUnit Test: ParentTest:
- Shows parent and client window animation
- Client window shall be able to go into fullscreen,
ie disconnect/reconnect from its parent.
Test: Focus-client + type-'f'
- Both windows receive/dispatch events properly
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- Moved all implementation details (awt/x11/windows/macosx/..)
to com.jogamp.newt.impl
- Moved awt event handling
com.jogamp.newt.awt.event -> com.jogamp.newt.event.awt
- NEWTEvent extends java.util.EventObject
- NEWTEventListener extends java.util.EventListener
- Added Trace*Adapter, logging the event, incl. the time lag
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Due to limitations on Windows,
we need to standardize the one thread for
- window creation, and
- event dispatching
This was already mentioned in the previous implementation
but while integrating into another threading model (Plugin3),
it turned out that manual managing the thread is too much of a burden.
NEWT now uses a EDT per Display and Thread as the default,
where Display creation, Window creation and event dispatching is 'pipelined' into.
This can be switched off:
NewtFactory.setUseEDT(boolean onoff);
and queried via:
NewtFactory.useEDT();
Note this EDT impl. does not implicate a global lock or whatsoever.
The experimantal semantics of a current GL context
for input event dispatching is removed,
i.e. the GL context is no more made current for mouse/key listener.
This reduces the complexity and allows the proper impl. of
the external dispatch via EDT .. for example.
Removed:
GLWindow: setEventHandlerMode(int) .. etc
X11Display: XLockDisplay/XUnlockDisplay
needed to be utilized to allow the new
multithreading (EDT/Render) Display usage.
X11Window: lockSurface/unlockSurface
locks X11Display as well ..
+++++
NEWT: 'getSurfaceHandle()' semantics changed.
To allow usage of the surfaceHandle for OS
where it is allocated thread local (MS-Windows),
it shall be aquired/released while lockSurface/unlockSurface.
This is done in the Windows Window implementation.
GLWindow can no more query 'getSurfaceHandle()'
to verify if 'setRealized()' was successful.
NEWT: Window surface lock is recursive and blocking now,
as it shall be.
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create functions, ie with Window and Capabilities arguments
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windows
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Currently only implemented on Windows.
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- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1969 232f8b59-042b-4e1e-8c03-345bb8c30851
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(caused by the runtime checking enabled with /RTCcsu)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1967 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1966 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1965 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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