| Commit message (Collapse) | Author | Age | Files | Lines |
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- Moved all implementation details (awt/x11/windows/macosx/..)
to com.jogamp.newt.impl
- Moved awt event handling
com.jogamp.newt.awt.event -> com.jogamp.newt.event.awt
- NEWTEvent extends java.util.EventObject
- NEWTEventListener extends java.util.EventListener
- Added Trace*Adapter, logging the event, incl. the time lag
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profile.jogl script
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- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
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- See https://bugzilla.mozilla.org/show_bug.cgi?id=486277
- Calling XCloseDisplay occasionally leads to a SIGSEGV,
even thought the reference is valid and OK.
Workaround is not to close any X11Display,
but to hold them stashed and reuse them.
Since we already pipeline all X11Display's
via Nativewindow's X11Util, an added referenceCounter
and a global active/passive list solved this problem.
This workaround is only active in case 'isVendorATI()'.
NEWT/NativeWindow X11:
- Let XIOErrorHandler and invalid display references
fail hard with FatalError, otherwise we won't see
the stack trace - and those bugs are indeed fatal.
NativeWindow X11:
- Install XIOErrorHandler, which stays active.
- X11Util.X11Display:
- Add reference counter
- Add global active/passive list.
Passive if reference count == 0
and marked as 'un-closeable' (-> ATI).
Reusing passive members when create a new display.
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JOGL:
- Use DeleteLocalRef() calls to free temp NIO buffer
in manual *Copied implementation.
- GLDrawableFactoryImpl: Be serious about the shutdown() semantics
- *GraphicsConfiguration:
- Fix the invalid Onscreen/PBuffer/Pixmap determination (X11/EGL/WGL)
- Just return null if not valid
- X11GLXGraphicsConfigurationFactory - FBConfig
- Determine recommendedIndex properly ..
- Don't bail out if a FBConfig is invalid ..
- Use Chooser in case nothing is recommended ..
- X11OffscreenGLXDrawable fixes bugs:
- wrong (int) cast of parent window in XCreatePixmap call
- setting display to zero too early in destruction, ie
before XCloseDisplay
- X11GLXDrawableFactory is using [singleton] shared dummy resources for
- Screen, Drawable and Context
which are utilized in case they are needed ..
They are removed at shutdown call
- GLXVersion gathering in GLXUtil now ..
- DefaultGLCapabilitiesChooser: Respect PBuffer selection
Tests:
- Add DrawableFactory shutdown()
- Add various Offscreen Capabilties
- Add Offscreen and non-pbuffer case
- JUnit Passed (Linux64bit: NVidia/ATI)
- demos.jrefract.JRefract passed (Linux64bit: NVidia/ATI)
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- EventDispatchThread -> EDTUtil
Since the name leads to the assumptions that an instance is the EDT.
EDTUtil manages the EDT within.
- EDTUtil, no more reference to Display, but use a Runnable for the
pumpMessage()
- Window.destroy() check if already done
- X11Window: Added XErrorHandler to catch BadWindow and BadAtom
while dispatching events - it is possible that the resource
is already freed. Also added an XIOErrorHandler to identify
the fatal Display* inaccessibility.
Tests:
- New junit/com/jogamp/test/junit/newt/TestWindows01NEWT.java
Testing creation/destruction and double destruction (error case)
- Fix: src/junit/com/jogamp/test/junit/jogl/offscreen/TestOffscreen01NEWT.java
Properly holding all NEWT references ..
Misc:
- Reduced redundant NEWT 'toString()' output (*Capabilities, ..)
-
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Due to limitations on Windows,
we need to standardize the one thread for
- window creation, and
- event dispatching
This was already mentioned in the previous implementation
but while integrating into another threading model (Plugin3),
it turned out that manual managing the thread is too much of a burden.
NEWT now uses a EDT per Display and Thread as the default,
where Display creation, Window creation and event dispatching is 'pipelined' into.
This can be switched off:
NewtFactory.setUseEDT(boolean onoff);
and queried via:
NewtFactory.useEDT();
Note this EDT impl. does not implicate a global lock or whatsoever.
The experimantal semantics of a current GL context
for input event dispatching is removed,
i.e. the GL context is no more made current for mouse/key listener.
This reduces the complexity and allows the proper impl. of
the external dispatch via EDT .. for example.
Removed:
GLWindow: setEventHandlerMode(int) .. etc
X11Display: XLockDisplay/XUnlockDisplay
needed to be utilized to allow the new
multithreading (EDT/Render) Display usage.
X11Window: lockSurface/unlockSurface
locks X11Display as well ..
+++++
NEWT: 'getSurfaceHandle()' semantics changed.
To allow usage of the surfaceHandle for OS
where it is allocated thread local (MS-Windows),
it shall be aquired/released while lockSurface/unlockSurface.
This is done in the Windows Window implementation.
GLWindow can no more query 'getSurfaceHandle()'
to verify if 'setRealized()' was successful.
NEWT: Window surface lock is recursive and blocking now,
as it shall be.
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X11: windowResize event handled
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create functions, ie with Window and Capabilities arguments
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The current thread default display or
the given display is being used,
hence it is no more required to use a ToolkitLock
for X11 without AWT.
Removed X11 ToolkitLock in case of X11 without AWT,
which is being detected with the absence of the classes
java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice
or with the system property
java.awt.headless=true
Only in the Java2D/Swing case, one 'leaking' Display
is created within canCreateGLPbuffer().
- Workaround for Hotsport bugs #4395095, #6852404
4395095 JNI access to java.nio DirectBuffer constructor/accessor
6852404 Race condition in JNI Direct Buffer access and creation routines
- Added build.xml
-Dbuild.noarchives=true property to skip the time consuming
creation of zip archives.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
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Solaris/SPARC nightly build machines.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1978 232f8b59-042b-4e1e-8c03-345bb8c30851
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- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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