| Commit message (Collapse) | Author | Age | Files | Lines |
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after Java callback
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modifier properly.
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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Add WindowListener.windowDestroyed()
To expose a proper window lifecycle, ie destroy-notify and destroyed,
this notification is added.
This will be used at least in unit tests, where we verify destruction.
Remove WindowImpl.windowDestroyed():
This native hook (planned to be called by native destroy notification)
is unreliable or not supported for all platforms.
NEWT relies on the pre destroy native hooks and handles the final
destroy notification itself.
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This solves the issue when an applet is started/stop and started again,
or another applet runs in the same JVM.
Also soves the issue for multiple JVMs.
RegisteredClassFactory can be instanced to manage one shared window class,
currently in use for GDI's dummy window and NEWT.
A class base name and a window proc handle must be passed in the factory cstr.
Before registering, the class is tested if already exists,
eg another applet in the same JVM.
If registration fails, the class name will iterate until successful or MAX_INT reached,
eg if multiple JVMs are running.
Added NativeWindow Common Native Code.
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NativeWindow X11.
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NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
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46f17013c7cd59d551371edb2c1a4a57f8cbd84f (code dependencies)
This currently removes KD fullscreen for NV devices and
the whole OMX NV stream/file type detection, which renders the OMX hack useless.
However, updated EGL sync (NV proprietary) to EGL_KHR_reusable_sync and EGL_KHR_fence_sync.
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Lifecycle.reparentActionPre()/reparentActionPost() -> pauseRenderingAction()/resumeRenderingAction()
for a more generic use, ie reparenting and screen mode change.
ScreenMode change: No more visibility/fullscreen changes, no more locking,
just pause/resume animation.
X11 ScreenMode set: move from thread/wait to simple polling over time (timeout)
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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Fix ScreenMode
- Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL.
Fix Windows Build
- ScreenMode still has a regression
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- New type definition:
ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation },
where Resolution and ScreenSizeMM are of type DimensionReadOnly
- ScreenMute instance is
- immutable
- hashable
- cloneable
The above allows fast query and storage w/o redundancies.
More than 300 modes via permutation could be expected.
ScreenMode impl. changes:
ScreenImpl:
To be implemented methods by native specialization:
- protected int[] getScreenModeFirstImpl()
- protected int[] getScreenModeNextImpl()
- protected ScreenMode getCurrentScreenModeImpl()
- protected boolean setCurrentScreenModeImpl(ScreenMode screenMode)
The data unification etc is implemented generic using ScreenModeUtil
and the 'int[]' streaming.
ScreenModeStatus holds all ScreenMode related data
and provides a locking strategy.
ScreenModeListener provides a callback facility for ScreenMode change events.
- Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change.
- Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape).
Misc:
- Screen/Display: promoting 'addReference'/'removeReference' to public interface,
so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl).
- Gears: 'setSwapInterval' at 'reshape' instead of 'init',
so it's reset when ScreenMode is changing.
-
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18bf27fa86da1f26fd085565f501736816d2f2e9
Conflicts resolved:
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java
src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java
src/newt/native/WindowsWindow.c
src/newt/native/X11Window.c
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- setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl
- setVisible(boolean) is state checked (500ms) for better reliability
on resource creation. Guarantees valid surface.
- reparentWindow: start pos of child -> top is current position on screen
- reparentWindow: Recheck success (setVisible), if failed fall back to recreate,
which gets rid of a lost child windows (1/20) ..
- reparentWindow: if size failed, reconfigure for size again
- add toggle decoration
- unify nfs_ size/pos state
- WindowsWindow.c/X11Window.c: Unify size/pos settings
- X11Window.c:
- NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display'
- Adding SubstructureNotifyMask incl event semantics
- Parse ReparentNotify (debugging of reparenting)
Misc:
- Add native getLocationOnScreen() impl to avoid possible AWT deadlock
- setSize/setPosition/setFullScreen -> EDT
- More documentation on expected native implementation semantics
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Event of fullscreen is sent to the display root
and properties of fullscreen are set on our window/screen
defined source attachment of data sent using XSendEvent to be normal application (required)
cleaned up the code. replaced tabs with spaces
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when true the request is send after configuring the window
otherwize before decoration. needs tweeking to ensure that the fullscreen is on-off
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Added windows implemenation for screen mode change lifecycle and screen rotation
screen modes.
+++++++++++
Added getHighestAvailableRate() to Screen mode as a helper function
which loops over the available rates of this screen mode and returns the
highest available.
Added toString impl to ScreenMode.
+++++++++++
Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL
event listeners.
+++++++++++
Notes:
1- Screen modes with bits per pixel values not same as current are currently filtered out.
2- Since windows stores the Display settings differently you will see some duplicate values
which the documentation says is usual. These modes are not filtered out in getScreenModes().
Keeping values same as provided from windows enum.
3- BitsPerPixel is currently natively read on windows only.
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Added screen rotation change capability with impl for X11 (using Xrandr)
com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle
setScreenRotation(int rot): Change the Screen Rotation to
one of the rotations defined in ScreenMode, namely:
ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270
int getCurrentScreenRotation(): Get the Current screen rotation
returns -1 if not implemented natively.
+++++++++++++++++++++++++
Notes:
1- At init the original rotation is called natively and cached,
when screen is destroyed the rotation is reverted.
2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf:
Add the following line:
Option "RandRRotation" "on"
in Section "Device" after BoardName.
+++++++++++++++
Added TestScreenMode02NEWT which includes 4 tests
1- Rotate 90
2- Rotate 180
3- Rotate 270
4- Rotate with screen mode change
should fail if screen rotation not implemented natively.
(4) withh fail if screen mode not impl natively as well.
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Added screen mode change capability with impl for X11 (using Xrandr)
com.jogamp.newt.Screen: added 4 methods which cover screen mode lifecycle
ScreenMode[] getScreenModes(): Get list of available screen modes
returns null if not natively implemented. On first call
will fetch the list thru a set of native calls and stores them
in the ScreenModeState. Consequent calls will retreive the data
from the ScreenModeStatus object. Native calls are done on creation stage,
so subsequent API calls will return cached data.
int getDesktopScreenModeIndex(): Get the Current Desktop Screen mode index
returns -1 if functionality not natively implemented. The index
returned refers to the screen mode location in the ScreenMode array.
Used to get initial mode for reverting back. Initial call will retreive the
mode thru a native call (done on initialization), subsequent API calls will retreive it
from the ScreenModeStatus object.
Note: If Window is closed without reverting back and screen is set to unreachable.
The api will revert the screen. A call to destoy(unreachable) is needed
for revert to take place on close
windowDestroyNotify(WindowEvent e) {
...
window.destroy(true);
}
short getCurrentScreenRate(): Get the current screen rate
returns -1 if not natively implemented. Used along with getDesktopScreenModeIndex
You can identify the current screen mode (w x h) and the rate. Initial call will retreive the
mode thru a native call (done on initialization), subsequent API calls will retreive it
from the ScreenModeStatus object.
void setScreenMode(int modeIndex, short rate): change the screen mode
to the mode index which refers to one of the screen modes retreived by getScreenModes()
and a rate which can be one of screenModes.getRates(). If the rate provided doesnt belong
to the list of available rates the first rate is chosen.
build-newt.xml: Added header files generation for Screen and Display
Added Xrandr syslink to x11 based builds.
+++++++++++++
Fullscreen for X11Window:
Added Fullscreen WM Hint for X11Window. Event of Fullscreen is
sent to the display root. When changing to fullscreen the request is send
after configuring the window otherwize before decoration.
Not Stable yet, needs tweeking on other Linux dist. Window looses focus
after switching to fullscreen mode.
+++++++++++++++
Added TestScreenMode01NEWT which includes 4 tests
1- Fullscreen change mode
2- Screen mode change
3- Screen change with fullscreen (revert screenmode then revert fullscreen)
4- Screen change with fullscreen (revert fullscreen then revert screenmode)
should fail if not screenmode not implemented on platform.
+++++++++++++++
Cleaned up some unused imports
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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NativeWindow: Interface NativeWindow changes:
- Remove 'throws' qualifier in lockSurface(), since it is not
- Adding convenient 'one call' isSurfaceLockedByOtherThread()
- Adding getSurfaceLockOwner()
NEWT Window/GLWindow:
- Unclutter Window/GLWindow relationship - save Window's indentity
GLWindow's role is a GLAutoDrawable implementation aggregating
(maybe even compositioning) a Window.
The previous implementation just derived from the Window implementation,
overwriting methods and fields - impossible to ensure sanity / completness.
It was also not ensured that the added functionality of GLWindow
(setVisible, destroy, ..) has been issued in case of handling the
aggregated Window alone (window callbacks, ..).
To solve this issue in a 1st attempt without changing the GLWindow API,
Window is just an interface, being implemented by their specializations,
hence sanity is intrinsic.
GLWindow's added functionality is ensured by a Window.LifecycleHook
interfaced implementation, registered at the aggregated Window.
- Screen and Window are interfaces now (new files)
- Display is an abstract class.
- Their (abstract) implementations resides in impl/<BaseName>Impl
- GLWindow implements Window as well
- Remove Screen reference handled by setScreen(Screen) method.
- Lock native parentWindow if used (createNative/reparenting)
- Move lockSurface/unlockSurface from unchecked override pattern
to an callback style using abstract methods lockSurfaceImpl/...
- Sorting all methods to semantic sections, abstract, superinterface, ..
- Reparenting: Handling different reparenting situations:
- Unchanged - No change
- Native Reparenting - Compatible Display/Screen, try native reparenting
- Native (Re)Creation - Use destroy/create pattern
- Native Creation Pending - Create later
- setUndecorated() calls reconfigure Window now, ie tries to change the window actually
- Don't issue 'requestFocus()' directly from the native implementation anymore,
call it from the Java code.
- Window/GLWindow/NewtFactory: Constructor simplification
Avoid explosion of constructor overloading, ie removing the 'undecorated' variant,
since this is redundant due to the 'setUndecorated(boolean)' method.
- Fixed/added API documentation
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Issueing 'requestFocus' via the native EDT dispatch loop may cause a deadlock,
due to a possible implicite AWT requestFocus call (NewtCanvasAWT).
Approach:
RequestFocus issued directly,
by Window.requestFocus() and the native EDT dispatch loop,
is queued for later execution by EDT.
This shall decouple a possible native windowing TK resource collision.
- X11Windows.c: Add missing 'reparented' param for requestFocus
to force requestFocus after reparenting.
- AWTWindow.java: Add requestFocusImpl()
+++
NEWT: Cleanup
- Remove Event Type Bits in:
- EventListener.h
- NEWTEventListener.java
- Remove InputEvent 'consume' status
-
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reparenting
Set _NET_WM_WINDOW_TYPE to specify decoration etc.
On KDE4 having compositing enabled the reparent window is sometimes
made invisible (UnmapWindow happened). FIXME.
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native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint
=========================
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
New: NEWT AWT/NEWT Parenting Focus Handling
============================================
Introducing Window.FocusRunnable, to be registered at the NEWT Window,
which will be executed before the native focus claim.
Window.FocusRunnable's run method returns a boolean,
which determines whether the native implementation shall proceed claiming the native focus.
This API focus hook is necessary to allow an optional underlying windowing toolkit,
ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent.
Fix: GLEventListener / GLDrawableHelper
========================================
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
Fix: Misc NEWT
==============
Window reparent issues a resize() and display() call, if it is visible.
native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
Window impl all status change native event Java callbacks, instead of having
duplicated code in all implementations.
Fullscreen, reposition at zero.
Reparent/Fullscreen repaint if visible.
Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
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native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
NEWT Window reparent always issues a resize() and display() call.
NEWT native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
NEWT Window implements all status change and Java native event callbacks,
instead of having duplicated code in all implementations.
NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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Misc.
Due to incapabilities of the previous AWT/NEWT reparenting
the implementation and spec had to be changed to support this feature.
See the first 2 comments below.
- Tested on GNU/Linux (OK), Windows (a few bugs left)
-
TODO:
- Clarify the size/layout issue, ie who is responsible etc
In the test, incl AWT/NEWT, we set the size on the GLWindow
and ie pack the AWT Frame.
- Fix remaining [Windows] bugs ..
- Fix/Implement MacOSX port ..
Fix AWT/NEWT reparenting:
===========================
- Now NewtFactory's createWindow() method for parenting handles NativeWindow only
and is no more responsible for creating a child window upon an AWT Component.
See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting.
- New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling
AWT's reparent events via addNotify/removeNotify.
Reparenting is implemented via the new NEWT Window's reparentWindow() method.
Also sets the background erase to false, if supported.
- Fix zero size semantics in Window (setSize/setVisible)
Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..)
we use the visibility methodology to not show a 0x0 window. See Javadoc.
AWT components may start with zero size.
- New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen)
Allowing to change the parent of a window. Similar with the fullscreen toggle,
but without size/position change.
Native reparenting allows to keep alive the native
window while changing the container, hence it is preferred to a destroy/create cycle.
To benefit from the native reparenting, a NEWT implementation has to implement
'protected boolean reparentWindowImpl(long newWindowHandle)'
and return true, otherwise reparenting will be 'emulated' via
the expensive destroy/create cycle.
- NEWT's Window references all of it's children, if any
- NEWT's Window propagates setVisible/destroy actions to it's children.
- Fix NEWT's destroy() semantics.
A call of destroy() or destroy(false) shall only result in the destruction of the
native window (handle) nothing more. A subsequent setVisible(true) shall allow
the complete recreation of the Window into a usable state.
A call of destroy(true) destroys all resources the Window holds,
may include Screen/Display and OpenGL resources in case of GLWindow.
This is necessary to allow proper reparenting, where a native window may become
destroyed, but should be recreated via setVisible(true) later on.
- Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization.
Use a recursive lock instead of the Window instance, otherwise arbitrary Window access
via AWT's EDT, NEWT's EDT or other threads can block.
Also removed a use pattern like:
key.lock()
try {
EDT.invoke(action());
} finally {
key.unlock();
}
Where action() itself uses the same lock object (here key), the result is a deadlock.
NativeWindow Changes:
======================
- We can use XInitThreads() now (concurrent threading support)
in combination with AWT.
Might have been some async in our NEWT locking in regards to AWT (sync()),
and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e.
- NativeWindow's window handle is _not_ transient like surface handle,
fixed documentation.
JOGL Changes:
=============
- New 'isRealized()' method in GLDrawable.
-
Misc Fixes
============
- Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code
Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible]
implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..).
These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations
calling simple set[Size|Position|Fullscreen|Visible]Impl implementations.
- Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean)
The semantic of
setAutoDrawableClient(boolean) defaults to false
was too complicated and specific, hence changed to
setHandleDestroyNotify(boolean) defaults to true
since its more clear and the name refers the window itself..
- Fix NEWT: Removed GLWindow's unused global window list
- Fix NEWT: Remove Window's unused event mask
- Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
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+++++
Changed NEWT NativeWindow creation contract
Original contract:
(1) A native window was created as soon as possible,
ie when NEWTFactory.createWindow(..) was called - if possible.
(2) A valid native window has to be created at least after setVisible(true)
has been called.
Problems:
Not all implementation are able to create the native window that early,
but at setVisible(true) only (e.g: KD and EGL).
Due to window parenting especially the new AWT/NEWT parenting,
the native window can only be created in case the parent native window is valid.
New contract:
(1) A native window is created at setVisible(true),
if it's a top level window or the native parent window is valid.
(2) A valid native window may not be created after setVisible(true)
has been called.
Subsequent setVisible(true) calls shall be made in case
the creation has not been done yet.
This is demonstrated in GLWindow.display() for example.
The new contract implements a lazy native window creation.
+++++
AWT/NEWT Parenting
- HierarchyListener and ComponentListener ensure that the NEWT child window
will be setVisible according to the AWT parent window.
- Lazy native window creation relaxes requirements to the parent window's state.
- Attachment of the child window and setVisible() may be called
after NEWT child window creation.
- GLWindow supports NEWT child window creation directly
The test case TestParenting01AWT.java reflect this new contract
and demonstrates more simplified and more flexible use cases.
+++++
NEWT Fixes:
- All NEWT implementation's native code method names end with 0.
- GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners
in case the window is not visible.
- NEWT setSize/setPosition:
if native-window
call native-window action and let the attributes being set by
the feedback call, which issues more action, ie RESIZE.
else
set the attributes directly, no feedback call/action is necessary.
+++++
X11 Fixes:
- X11GLContext MakeContextCurrent:
Use MakeCurrent in case write and read drawable are equal,
otherwise SEGV happens on ATI with heavy multithreading involved!
Even XLockDisplay and XSync didn't help here ..
- X11GLXDrawableFactory shared resource:
Removed the resource holder thread to simplify code,
hence proper release is no more desired and it could become a cause for deadlock.
- Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util,
since NativeWindow is loaded first (essential for XInitThreads())
and it is the more basic lib.
- Made call to XInitThreads() conditional, ie it's spared if
AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java
+++++
JOGL Fixes:
- GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable()
- GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
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x86: Using mingw 20100514, gcc 4.5.0
- clean
- passed all junit.run tests
x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513
- clean
- passed most junit.run tests, still buggy
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- zip Javadocs, moved to build* dir
- re-enable WGL ARB GetContext (buggy)
- relaxed junit tests:
src/junit/com/jogamp/test/junit/jogl/awt/TestAWT01GLn.java
- GL3bc/GL4bc + AWT doesn't work with ATI currently, driver bug
src/junit/com/jogamp/test/junit/jogl/offscreen/TestOffscreen01NEWT.java
- All test cases, ie pbuffer detection may fail, no pixmap detection
- Fix Windows ARG CreateContext
- GLContext
- GLVersion mapping functions: use profile bit
- Fix isGL*() queries { compat|core, ..}
- Pass through the profile bit (COMPAT, CORE, ES), only one can be set
- GLProfile
- glAvailabilityToString() add the queried HW Context info
-
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- Clarify NEWT setSize/setPosition in regards to fullscreen state
- Windows: Allow child win to receive keyboard events
- requestFocus: calls SetForegroundWindow and SetFocus
- requestFocus when mouse clicked
- add WS_TABSTOP
- Windows: Allow child win to set position
- TODO: child-win fullscreen as in X11 ..
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- Common native in NewtCommon.c/.h
- Add simple NEWTEventFiFo, providing a pattern
to spool events by an EventListener and to process them
where it impacts (GLEventListener ..)
- Window [X11|Windows]: setSize/setPosition:
- always store the values,
- only act if valid and !fullscreen
- Window [X11]:
- Add requestFocus
- Add setTitle
- Fix parent/child window creation
- Fix parent/child window fullscreen (reparenting)
- JUnit Test: ParentTest:
- Shows parent and client window animation
- Client window shall be able to go into fullscreen,
ie disconnect/reconnect from its parent.
Test: Focus-client + type-'f'
- Both windows receive/dispatch events properly
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