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* NEWT: ScreenMode changesSven Gothel2010-10-2627-1228/+2371
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New type definition: ScreenMode { MonitorMode { SurfaceSize { Resolution, bpp }, ScreenSizeMM, refreshRate }, rotation }, where Resolution and ScreenSizeMM are of type DimensionReadOnly - ScreenMute instance is - immutable - hashable - cloneable The above allows fast query and storage w/o redundancies. More than 300 modes via permutation could be expected. ScreenMode impl. changes: ScreenImpl: To be implemented methods by native specialization: - protected int[] getScreenModeFirstImpl() - protected int[] getScreenModeNextImpl() - protected ScreenMode getCurrentScreenModeImpl() - protected boolean setCurrentScreenModeImpl(ScreenMode screenMode) The data unification etc is implemented generic using ScreenModeUtil and the 'int[]' streaming. ScreenModeStatus holds all ScreenMode related data and provides a locking strategy. ScreenModeListener provides a callback facility for ScreenMode change events. - Screens listen to ScreenModeStatus, so all FQN referenced Screen's receive the change. - Windows listen to Screen, to take appropriate action for the event (fullscreen, reshape). Misc: - Screen/Display: promoting 'addReference'/'removeReference' to public interface, so a user may trigger construction/destruction (-> junit tests, plus other clients than WindowImpl). - Gears: 'setSwapInterval' at 'reshape' instead of 'init', so it's reset when ScreenMode is changing. -
* Make ScreenMode public, ie move from newt.impl to newt.Sven Gothel2010-10-216-5/+7
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* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2010-10-2114-777/+1166
|\ | | | | | | | | | | | | | | | | | | | | 18bf27fa86da1f26fd085565f501736816d2f2e9 Conflicts resolved: src/newt/classes/com/jogamp/newt/impl/WindowImpl.java src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java src/newt/native/WindowsWindow.c src/newt/native/X11Window.c
| * NEWT: Fix / Stabilize Fullscreen/Decoration/Reparenting Mode ChangesSven Gothel2010-10-2114-760/+1146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl - setVisible(boolean) is state checked (500ms) for better reliability on resource creation. Guarantees valid surface. - reparentWindow: start pos of child -> top is current position on screen - reparentWindow: Recheck success (setVisible), if failed fall back to recreate, which gets rid of a lost child windows (1/20) .. - reparentWindow: if size failed, reconfigure for size again - add toggle decoration - unify nfs_ size/pos state - WindowsWindow.c/X11Window.c: Unify size/pos settings - X11Window.c: - NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display' - Adding SubstructureNotifyMask incl event semantics - Parse ReparentNotify (debugging of reparenting) Misc: - Add native getLocationOnScreen() impl to avoid possible AWT deadlock - setSize/setPosition/setFullScreen -> EDT - More documentation on expected native implementation semantics
| * merge conflict solvedSven Gothel2010-10-152-7/+56
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| | * Fix: X11 Fullscreen mode behaviourRami Santina2010-10-111-26/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | Event of fullscreen is sent to the display root and properties of fullscreen are set on our window/screen defined source attachment of data sent using XSendEvent to be normal application (required) cleaned up the code. replaced tabs with spaces
| | * Added Fullscreen WM Hit to the X11 windowRami Santina2010-10-112-6/+58
| | | | | | | | | | | | | | | when true the request is send after configuring the window otherwize before decoration. needs tweeking to ensure that the fullscreen is on-off
* | | Added Windows Impl for ScreenMode and rotation change; Windows Fullscreen HintRami Santina2010-10-205-9/+454
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added windows implemenation for screen mode change lifecycle and screen rotation screen modes. +++++++++++ Added getHighestAvailableRate() to Screen mode as a helper function which loops over the available rates of this screen mode and returns the highest available. Added toString impl to ScreenMode. +++++++++++ Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL event listeners. +++++++++++ Notes: 1- Screen modes with bits per pixel values not same as current are currently filtered out. 2- Since windows stores the Display settings differently you will see some duplicate values which the documentation says is usual. These modes are not filtered out in getScreenModes(). Keeping values same as provided from windows enum. 3- BitsPerPixel is currently natively read on windows only.
* | | Added Screen Rotation manipulation API (with X11 impl)Rami Santina2010-10-186-11/+196
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen rotation change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle setScreenRotation(int rot): Change the Screen Rotation to one of the rotations defined in ScreenMode, namely: ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 int getCurrentScreenRotation(): Get the Current screen rotation returns -1 if not implemented natively. +++++++++++++++++++++++++ Notes: 1- At init the original rotation is called natively and cached, when screen is destroyed the rotation is reverted. 2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf: Add the following line: Option "RandRRotation" "on" in Section "Device" after BoardName. +++++++++++++++ Added TestScreenMode02NEWT which includes 4 tests 1- Rotate 90 2- Rotate 180 3- Rotate 270 4- Rotate with screen mode change should fail if screen rotation not implemented natively. (4) withh fail if screen mode not impl natively as well.
* | | Screen Mode manipulation API (with X11 impl) ; X11 Fullscreen implRami Santina2010-10-178-155/+695
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen mode change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 4 methods which cover screen mode lifecycle ScreenMode[] getScreenModes(): Get list of available screen modes returns null if not natively implemented. On first call will fetch the list thru a set of native calls and stores them in the ScreenModeState. Consequent calls will retreive the data from the ScreenModeStatus object. Native calls are done on creation stage, so subsequent API calls will return cached data. int getDesktopScreenModeIndex(): Get the Current Desktop Screen mode index returns -1 if functionality not natively implemented. The index returned refers to the screen mode location in the ScreenMode array. Used to get initial mode for reverting back. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. Note: If Window is closed without reverting back and screen is set to unreachable. The api will revert the screen. A call to destoy(unreachable) is needed for revert to take place on close windowDestroyNotify(WindowEvent e) { ... window.destroy(true); } short getCurrentScreenRate(): Get the current screen rate returns -1 if not natively implemented. Used along with getDesktopScreenModeIndex You can identify the current screen mode (w x h) and the rate. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. void setScreenMode(int modeIndex, short rate): change the screen mode to the mode index which refers to one of the screen modes retreived by getScreenModes() and a rate which can be one of screenModes.getRates(). If the rate provided doesnt belong to the list of available rates the first rate is chosen. build-newt.xml: Added header files generation for Screen and Display Added Xrandr syslink to x11 based builds. +++++++++++++ Fullscreen for X11Window: Added Fullscreen WM Hint for X11Window. Event of Fullscreen is sent to the display root. When changing to fullscreen the request is send after configuring the window otherwize before decoration. Not Stable yet, needs tweeking on other Linux dist. Window looses focus after switching to fullscreen mode. +++++++++++++++ Added TestScreenMode01NEWT which includes 4 tests 1- Fullscreen change mode 2- Screen mode change 3- Screen change with fullscreen (revert screenmode then revert fullscreen) 4- Screen change with fullscreen (revert fullscreen then revert screenmode) should fail if not screenmode not implemented on platform. +++++++++++++++ Cleaned up some unused imports
* | JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-1411-89/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* | NEWT: Drop post stop tasks on EDT due to it's recursive nature (DEBUG traces ↵Sven Gothel2010-10-141-10/+20
| | | | | | | | them).
* | Drop to be enqueued NEWTEvent if EDT is already dead/stopped. Thx Steve for ↵Sven Gothel2010-10-131-0/+8
| | | | | | | | the threaddump
* | Harmonize all runtime properties, see doc/Implementation/runtime-properties.txtSven Gothel2010-10-112-2/+2
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* NEWT: WindowImpl/GLWindow add zero size fast path; Reparent: Zero size -> ↵Sven Gothel2010-10-093-48/+59
| | | | | | pending creation NEWT/AWT: TestParenting03AWT use Container and add delay in addNotify(2nd-gl-element);
* Relocated RecursiveToolkitLock -> gluegen ; NEWT AWTParentWindowAdapter fix ↵Sven Gothel2010-10-093-62/+63
| | | | | | | | | | | | | | | | | | & WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT Relocated RecursiveToolkitLock -> gluegen com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock NEWT AWTParentWindowAdapter fix - minimize action if status unchanged - added missing isValid() condition before runOnEDT.. NEWT WindowImpl: - debug output only if action triggered (resize/visible) Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT - Testing case where AWTParentWindowAdapter provokes both GLWindow instances to resize/visible
* Fix: NativeWindow RecursiveToolkitLock, GLWindow lockSurface/unlockSurfaceSven Gothel2010-10-072-19/+18
| | | | | | | | | | | | Fix: NativeWindow RecursiveToolkitLock - Use notify(), instead of notifyAll(), so only one thread is being awakened for the single resource. Otherwise starvation and timeout happen, since the oldest thread might not get waken up (earlier than other threads) within timeout. - Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock. Fix: GLWindow lockSurface/unlockSurface - Enter locked surface block only if surface lock could be acquired
* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-0612-225/+115
| | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
* Increased junit timout to 30 min. Move ClickTimeout to MouseEvent (public)Sven Gothel2010-10-022-3/+6
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* Newt/AWT Reparenting: Remove error prone requestFocus in critical pathSven Gothel2010-10-012-3/+2
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* NEWT Reparenting: Only lock parentWindow during native reparent attempt, ↵Sven Gothel2010-09-281-21/+27
| | | | otherwise it may cause deadlock (AWT EDT)
* NEWT: Newt/AWT Rollback AWTParentWindowAdapter changesSven Gothel2010-09-282-17/+2
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* NEWT Focus fixes / out.println -> err.printlnSven Gothel2010-09-2811-35/+57
| | | | | | | | NEWT Focus fixes: WindowImpl.setFocusAction(): fix (was never set) NewtCanvasAWT.FocusActionImpl: KeyboardFocusManager.clearGlobalFocusOwner() after requestFocusAWTParent()
* NEWT EDT: Handle stop case if not on EDTSven Gothel2010-09-271-27/+43
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* NEWT: Add Window.hasFocus() ; Test cleanup ..Sven Gothel2010-09-263-1/+13
| | | | | | - Window add focus tracking and query via hasFocus() - TestTransformFeedbackVeryingsBug407NEWT allow fail if no GL3 is available - TestFocus01SwingAWT check on NEWTChild focus
* NEWT: Fix WindowImpl: Bring back 'isValid()' test no screen!=null in ↵Sven Gothel2010-09-262-6/+14
| | | | destroy() ; DisplayImpl: refCount reset
* NEWT: Fix destruction of not yet realized Window/Screen/Display ; Bug411 ↵Sven Gothel2010-09-263-43/+45
| | | | Test: Add parallel NEWT animation.
* Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL) - ↵Sven Gothel2010-09-251-3/+39
| | | | | | | | | | | | | GLCanvas NPE fix - NewtCanvasAWT added destroy(..) Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL): Added exhausting Pre AWT/Swing usage test utilizing a later JOGL init with GLCanvas and NEWTCanvasAWT. This works for NV+X11+Ubuntu+64bit, have to do more testing. GLCanvas NPE fix at destroy/dispose, check if already destroyed, ie context==null NewtCanvasAWT: Add destroy() and destroy(boolean unrecoverable)
* NEWT: Fix Display/Window/Screen OO Identity, Reparenting and requestFocusSven Gothel2010-09-2335-2788/+3437
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow: Interface NativeWindow changes: - Remove 'throws' qualifier in lockSurface(), since it is not - Adding convenient 'one call' isSurfaceLockedByOtherThread() - Adding getSurfaceLockOwner() NEWT Window/GLWindow: - Unclutter Window/GLWindow relationship - save Window's indentity GLWindow's role is a GLAutoDrawable implementation aggregating (maybe even compositioning) a Window. The previous implementation just derived from the Window implementation, overwriting methods and fields - impossible to ensure sanity / completness. It was also not ensured that the added functionality of GLWindow (setVisible, destroy, ..) has been issued in case of handling the aggregated Window alone (window callbacks, ..). To solve this issue in a 1st attempt without changing the GLWindow API, Window is just an interface, being implemented by their specializations, hence sanity is intrinsic. GLWindow's added functionality is ensured by a Window.LifecycleHook interfaced implementation, registered at the aggregated Window. - Screen and Window are interfaces now (new files) - Display is an abstract class. - Their (abstract) implementations resides in impl/<BaseName>Impl - GLWindow implements Window as well - Remove Screen reference handled by setScreen(Screen) method. - Lock native parentWindow if used (createNative/reparenting) - Move lockSurface/unlockSurface from unchecked override pattern to an callback style using abstract methods lockSurfaceImpl/... - Sorting all methods to semantic sections, abstract, superinterface, .. - Reparenting: Handling different reparenting situations: - Unchanged - No change - Native Reparenting - Compatible Display/Screen, try native reparenting - Native (Re)Creation - Use destroy/create pattern - Native Creation Pending - Create later - setUndecorated() calls reconfigure Window now, ie tries to change the window actually - Don't issue 'requestFocus()' directly from the native implementation anymore, call it from the Java code. - Window/GLWindow/NewtFactory: Constructor simplification Avoid explosion of constructor overloading, ie removing the 'undecorated' variant, since this is redundant due to the 'setUndecorated(boolean)' method. - Fixed/added API documentation
* NEWT: Fix EDTUtil/DefaultEDTUtil - Locking/BehaviourSven Gothel2010-09-233-120/+206
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EDTUtil: - Added documentation to EDTUtil interface - Removed 'stop()', introduced 'invokeStop(Runnable)', allowing proper shutdown with a final task (see doc). - Fix (c) header, since it is a new file, changed to interface with df161c9fcc1bc90d03e374e0eb8148424d4c5577 DefaultEDTUtil: - Move EDT scope volatile states (shouldStop, edtTasks) into inner class EventDispatchThread (the actual EDT). Fetching those outer instance values from within the inner EDT instance results in 'old values', ie this memory didn't get updates/synced. - Give the thread a proper name: <invocation-thread-name>-<custom-name>-EDT-<start-sequence-number> This allows easy identification of the EDT incl. indication of the 'start' sequence number. - Added fail-fast Exceptions in case of a stopped EDT with remaining tasks. This should validate/test the runtime behavior. - Ensure isRunning(), invokeStop(..) and waitUntilStopped() only returns after the last task has been executed. - invokeImpl/EDT.run: Complete task-lock coverage incl. wait case. - The final task is blocked until the wait() state in invokeImpl is reached. - EDT executes the final task and notifies the lock owner - then exist - invokeImpl leaves the wait state. - See EDTUtil API doc ..
* NEWT: Changed Lifecycle of Display/Screen (part 3)Sven Gothel2010-09-164-19/+33
| | | | | | | | | | | | | | - Fix DefaultEDTUtil deadlocks: Minimize locking! - invoke: - Check isCurrentThreadEDT() before locking edtLock - Check isRunning() redundant, since we start it beforehand - EventDispatchThread.run(): - Relax definition of EDTUtil::waitUntilIdle(), ie method may return while last task is being executed (see below). - Execute task outside of edtTasks lock. TODO: Fix more test cases (new and old)
* NEWT: Changed Lifecycle of Display/Screen (part 2)Sven Gothel2010-09-158-170/+270
| | | | | | | | | | | | | | | | | | | | | Window Reparenting (unification): On the fly Display/Screen creation resides in NewtFactory. Reparenting logic within Window. Handles all reparenting cases now: ACTION_NONE, ACTION_SOFT_REPARENTING, ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION - out.println -> err.println ++++ - Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1 - Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished. - +++ Needs more testing. Deadlocks: AWT/NEWT parenting.
* Merge branch 'master' into newt_display_unkey_threadSven Gothel2010-09-1518-468/+417
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| * Removed COPYRIGHT.txt file, whichSven Gothel2010-09-1418-468/+417
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is redundant due to COPYRIGHT notice in LICENSE.txt. It's product usage terms are no more applicable, since our repository is not used by Sun Microsystems to deliver a product. LICENSE.txt changes: - Updated SGI FreeB license reference from 1.1 to 2.0 - Dropped Sun alternative license, which is redundant due to the FreeB 2.0 license. - Added JogAmp Community and common denominator: New BSD 3-clause license README: - Added contacts - Sun -> JogAmp - Added Michael Bien Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license to 'JogAmp Community' Simplified BSD 2-clause license.
* | NEWT: Changed Lifecycle of Display/ScreenSven Gothel2010-09-1034-422/+555
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Display/Screen: - Removed Display reusage by unique TLS key: type + name, instead use user-responsibility or Destroy-When-Unused (usage reference count). - Removed X11 Display TLS pool usage - Display creation means i, incl the later native one (X11). - Added reference counting as follows: - Display's refCount: number it is referenced by Screen: display.addReference()/display.removeReference() - Screen's refCount: number it is referenced by Window: screen.addReference()/screen.removeReference() - Lazy creation using refcount 0 -> 1 All resources are created when they are needed. This also removes redundant native Display/Screen objects, ie in case of [AWT] reparenting. - Default lifecycle is user-responsibility, ie no Destroy-When-Unused, where Window may be destroyed unrecoverable, which removes the Screen reference only. - If using optional Destroy-When-Unused a Window may be destroyed unrecoverable, which removes the Screen reference: Screen.removeReference(); IF Screen.refCount == 0 THEN Screen.destroy(); Display.removeReference(); IF Display.refCount == 0 THEN Display.destroy(); - Use Destroy-When-Unused lifecycle for all automatic created Display/Screen instances (GLWindow, NewtCanvasAWT,..) - Display/Screen destroy/create cycles valid, ie you can reuse destroyed Display/Screen's - EDTUtil: - Created right away. - Started always via invoke, if not running. - DefaultEDTUtil: - Simplified locking a bit locking on: - edtLock for start/stop - edtTasks for tasks queue - invoke-wait doubles check shouldStop - invoke-wait 'waiting' outside of edtLock +++ NEWT: Cleanup - Window.destroy/invalidate: deep -> unrecoverable - Window.isNativeWindowValid() -> Window.isNativeValid() to unify with Display/Screen - Window.isDestroyed() -> Window.isValid() to unify and simplify logic. Returns false if destroy(true) has been called. - NewtFactory.wrapDisplay(.. handle) -> NewtFactory.createDisplay(.. handle), since it actually creates a compatible display. +++ NativeWindow X11Util: Added non TLS createDisplay()/closeDisplay() +++ TODO: - Stabilize (many tests fail) - OSX
* NEWT: Focus Fix + CleanupSven Gothel2010-09-0316-73/+88
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Issueing 'requestFocus' via the native EDT dispatch loop may cause a deadlock, due to a possible implicite AWT requestFocus call (NewtCanvasAWT). Approach: RequestFocus issued directly, by Window.requestFocus() and the native EDT dispatch loop, is queued for later execution by EDT. This shall decouple a possible native windowing TK resource collision. - X11Windows.c: Add missing 'reparented' param for requestFocus to force requestFocus after reparenting. - AWTWindow.java: Add requestFocusImpl() +++ NEWT: Cleanup - Remove Event Type Bits in: - EventListener.h - NEWTEventListener.java - Remove InputEvent 'consume' status -
* Add OpenGL 3.3, 4.0 and 4.1 language mapping.Sven Gothel2010-08-242-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
* Newt: Remove static MacDisplay usageSven Gothel2010-07-262-3/+4
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* Fix OSX 2: Newt EDT (MainThread) and I/O methods ; Build jogl.build.numberSven Gothel2010-07-268-357/+505
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* Newt: X11 ICC window properties ; Still bugs with composite manager and Newt ↵Sven Gothel2010-07-172-33/+35
| | | | | | | | | reparenting Set _NET_WM_WINDOW_TYPE to specify decoration etc. On KDE4 having compositing enabled the reparent window is sometimes made invisible (UnmapWindow happened). FIXME.
* Fix file modesSven Gothel2010-07-0724-0/+0
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* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-07-0715-171/+223
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; Fix reparent/fullscreen New: NEWT Native Repaint ========================= Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. New: NEWT AWT/NEWT Parenting Focus Handling ============================================ Introducing Window.FocusRunnable, to be registered at the NEWT Window, which will be executed before the native focus claim. Window.FocusRunnable's run method returns a boolean, which determines whether the native implementation shall proceed claiming the native focus. This API focus hook is necessary to allow an optional underlying windowing toolkit, ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent. Fix: GLEventListener / GLDrawableHelper ======================================== GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. Fix: Misc NEWT ============== Window reparent issues a resize() and display() call, if it is visible. native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. Window impl all status change native event Java callbacks, instead of having duplicated code in all implementations. Fullscreen, reposition at zero. Reparent/Fullscreen repaint if visible. Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
* Merge branch 'master' of github.com:sgothel/joglSven Gothel2010-06-262-2/+5
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| * Provide a classloader for all reflection driven classloading ops.Michael Bien2010-06-172-2/+5
| | | | | | | | | | - attempt to solve some issues in module systems - all classes are now loaded with the same classloader which loads GLProfile
* | GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-06-2620-544/+783
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* | Cleanup enqueueEvent and remove PaintEvent and it's ListenerSven Gothel2010-06-1715-250/+57
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* JOGL.GLAutoDrawable:Sven Gothel2010-06-165-66/+118
| | | | | | | | | | | | | | | | | | | | | | - Add: 'public void addGLEventListener(int index, GLEventListener listener)' Fixes previous GLWindow addition, ie public in interface and common impl. behavior. - Add: 'public void invoke(boolean wait, GLRunnable glRunnable)' - Change: 'public void display()' semantics, in regards to the GLRunnable queue New: GLRunnable, invoke() at GLAutoDrawable Allows injection of GL commands from other threads, executed after the GLEventListener's display() notifyier by the GLAutoDrawable. NEWT: - Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl., where we only wait for the single action/event to be processed now. JUnit: NEWT Parenting - Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT - Added thread calling 'invoke(true, GLRunnable)' - start Animator ASAP
* NEWT Add: add<type>Listener(int index, <type>Listener l) ; ↵Sven Gothel2010-06-111-1/+1
| | | | | | | | | | | | | | | | get<type>Listener(int index) ; NEWTEvent attachments NEWT Add: add<type>Listener(int index, <type>Listener l) ; get<type>Listener(int index) ; NEWTEvent attachments for listener to listener communication via object passing. This methodology is similar to the 'Atom' attachment of native systems. It is preferred to a 'consume()/isConsumed()' pattern, since it is less flexible and would 'endanger' system events. TODO: <type>Listener[] get<type>Listeners() doesn't work and was always buggy.
* NEWT Add: add<type>Listener(int index, <type>Listener l) ; ↵Sven Gothel2010-06-113-22/+208
| | | | | | | | | | | | | | | | get<type>Listener(int index) ; NEWTEvent attachments NEWT Add: add<type>Listener(int index, <type>Listener l) ; get<type>Listener(int index) ; NEWTEvent attachments for listener to listener communication via object passing. This methodology is similar to the 'Atom' attachment of native systems. It is preferred to a 'consume()/isConsumed()' pattern, since it is less flexible and would 'endanger' system events. TODO: <type>Listener[] get<type>Listeners() doesn't work and was always buggy.
* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-06-1017-567/+625
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.