| Commit message (Collapse) | Author | Age | Files | Lines |
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Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively.
This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long)
does not mark the resource for deletion when still in use, bug releases them immediatly.
This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
on Linux ARM w/ Omap4 and Tegra2.
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massive '!!!' occurence
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- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
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after releasing parent lock (AWT lock).
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framework, NEWT)
- Fix Bug 516 (Determine Java Version).
See gluegen: 64639b805a32338385421f168e12c1ef7f749d00
- Fix OS X 10.5 linkage (weak framework, NEWT)
- Use weak framework linkage for all modules and frameworks:
AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation
- NEWT: Handle NS exception while calling OS X >= 10.6 only methods:
- 'setAllowsConcurrentViewDrawing()'
- 'setCanDrawConcurrently()'
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event is pending
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Due to latest changes, a bug is disposed where the native 'updateInsets'
attempts to determine the window insets by it's parent window (fall-back).
The latter works only in case of a top-level window.
Adding query to the WM whether the window is decorated (top-level) or not.
Attempt to use the fall-back parent window method in case of a decorated window.
This whole inset code based on the parent window is probably completly redundant,
nevertheless we keep it alive until further notice.
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and controlling autoPosition; Restrict more fields to private where possible.
WindowImpl's position and size is made private and accessed
by it's getter and setter (definePosition/defineSize).
This allows better tracing of value changes and ensures autoPosition is set to false.
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lostFocus (resignKeyWindow) when in fullscreen mode; Ignore invalid key release/type events.
- Cleanup 'javaWindowObject' @ window-close & avoid NPE
Ensure that the direct window.close() impl. removes the global reference
and that all use cases check for NULL pointer.
- Disable lostFocus (resignKeyWindow) when in fullscreen mode
Similar to the X11 KDE bug, OS X delivers a lostFocus event
which we prevent from being processed in fullscreen mode.
- Ignore invalid key release/type events
In case of offscreen/onscreen switching (fullscreen/reparenting) via destroy/create,
the still pressed key would be send to the new window and repeat the action (key typed).
State validation discards the double processing.
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handling; Misc.
- Add fullscreen for offscreen windows (currently OSX only),
- Focus handling
- requestFocus() @ creation
- remove requestFocus() delay in setFullscreen() since
focus loss in fullscreen mode is caused by a KDE 'misbehavior'
in general.
See X11Common.c FS_GRAB_KEYBOARD, an experimental
focus loss prevention, disabled due to it's behavioral impact
of removing the ability to use WM keyboard commands (task switcher).
- Remove pending events waiting longer than TO (1200ms)
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Remove warning of unused var
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setFullscreen() requests focus 'later'.
We shall rely on the focus state, hence we can skip 'requestFocus()'
if we already own the focus. This allows a fast-path especially when called
from native code (mouse click).
Request focus 'later' on setFullscreen() allowing native WM to complete event handling,
this is required especially on X11 to guarantee a focused fullscreen window.
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NewtCanvasAWT may loose it's parent role (reparenting).
In such cases it shall no more handle focus events.
Focus handling is also no more desired in case the child is in fullscreen mode.
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focus/isInside
On OS X 10.6.8 the lack of responder method declarations (mouseEntered, ..)
lead to ignore the impl. callbacks.
'isMouseInside' cannot rely on 'mouseExit'/'mouseEntered' when
setMouseInvisible() is being called, deduce it manually.
focusLost == mouseExit (OS X behavior), hence focusGained needs
to set mouse invisible/visible in case it's requested.
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ridiculous slow
Each call to CGDisplayScreenSize() took around 6ms (5ms .. 20ms, avrg 6ms)
which added up to ~2s for ~400 Screen modes.
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makeCurrent()/release()/destroy() calls ; Enable context switch tracing ; GLCanvas: proper AbstractGraphicsDevice destruction
GLContext*/GLDrawableHelper: Fix consistency of recursive makeCurrent()/release()/destroy() calls
Utilizing volatile and lock.tryLock(0) for lockConsiderFailFast(),
reducing redundant synchronization and using RecursiveLock implicit sync.
GLContext 'early-out' is the case where the thread already holds the
context, ie. context is already current and the native makeCurrent is skipped.
makeCurrent()'s 'early-out' w/o incr. the recursive lock of GLContext
and it's NativeSurface could lead to asymetry in lock/unlock count
with release()/destroy() calls. The 1st release actually released the
native ctx already.
Properly utilize recursive lock/unlock in all cases and impl. 'early-out' after locking.
Following the above in GLDrawableHelper.invokeGL()'s 'early-out' case as well,
ie calling makeCurrent()/release() symmetrical.
Introduce GLDrawableHelper.disposeGL(), which issues dispose on all GLEventListeners
within a current context and issued context destruction directly.
This simplifies GLAutodrawable's destroy/dispose calls and ensures
that the above sequence of events happens atomically (lock is being hold until destruction).
Enable context switch tracing
If property 'jogl.debug.GLContext.TraceSwitch' is defined, trace context switch.
GLCanvas: proper AbstractGraphicsDevice destruction
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AndroidWindow: Trigger ScreenModeChanged only if Screen is already valid.
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On Gnome it happend that the current mode was not 'scanned' by RandR,
hence adding it if not existing helps stability.
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allow negative coordinates
- ScreenImpl:
- Use Point & Dimension for holding virtual origin and size
- updateScreenSize() -> updateVirtualScreenOriginAndSize()
- DimensionImmutable getNativeScreenSizeImpl()
-> void getVirtualScreenOriginAndSize(Point virtualOrigin, Dimension virtualSize)
- WindowImpl setFullscreen(true): Use Screen virtual origin
- WindowsWindow.c
- For x/y coords use GET_X_LPARAM/GET_Y_LPARAM which casts '(int)(short)'
to preserve negative coordinates.
- NewtWindow_setVisiblePosSize() allow negative coordinates
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error, private field access)
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Closing:
- Java: Set handle to null
- Native:
- Don't release the NSView explicit, but rely on NSWindow's release
- Don't use NSWindow close() but simply call release() instead.
The latter doesn't produce a crash SIGSEGV on exit in some cases.
OSX 10.7.2, NV GPU
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Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size.
This replaces setScreenSize() where the ScreenMode dimension was being used
which doesn't reflect the virtual size.
ScreenMode Test Impact:
We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()),
since ScreenMode size != virtual size.
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f3f794fe37a7e33a771a4a702f3f46ead4dc6d03: Unresolved symbols. Disable VERBOSE.
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- Allow negative window position, using flag 'autoPosition' to mark a custom user position.
This impacts Windows and X11 window creation code, which supports native auto positioning.
- Screen: Validate Screen-Index.
In 'big-desktop' mode the Screen index is always 0. This is true for X11 with
Xinerama enabled and MS-Windows in general.
Platforms w/o multiple Screen support always use index 0.
- X11: Separate X11 Display/Screen/Window native code in their respective C files
- Windows test scripts: use '%*' to catch all arguments
- Add missing (c)
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rotation! (How to ?)
Get/Set ScreenMode impl on OSX.
Set is limited to resolution and size, since I don't know how to change the rotation.
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based on native RANDR (more correct)
Clarify Screen's getWidth(), getHeight() values (-> rotated)
Also add DEBUG output for collected native modes and nativeIdx mapping.
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https://jogamp.org/bugzilla/show_bug.cgi?id=531
Sorry .. we normally don't add credits in these git logs,
maybe we should change that to encourage contributors!?
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atomic java JAR)
- GLProfile, NWJNILibLoader, NEWTJNILibLoader:
Issue Platform.initSingleton() upfront within priviledge block.
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NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage.
JAWTWindow.destroy():
- No more getGraphicsConfiguration().getScreen().getDevice().close() call,
since the configuration (hence the device) is passed @ creation and owned by the caller.
New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation)
- Abstract offscreenLayer option to be delegated by using classes
- Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT)
Fix GLCanvas OffscreenLayerSurface usage
- common 'createDrawableAndContext()' for context and drawable instance creation
- addNotify() calls createDrawableAndContext() after super.addNotify() to be able
to lock the surface (JAWTWindow) and hence to determine offscreen usage.
- reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer
- dispose() explicitly destroys the JAWTWindow
NewtCanvasAWT:
- explicitly close the device of the JAWTWindow (as GLCanvas does)
Tests:
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
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is called 1st, add tests. Add performance numbers of init/shutdown in tests.
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GLWindow/NewtCanvasAWT to AWT Applet Container
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'dead' thread (Applets)
GLDrawableFactory:
- clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..)
- add: getSharesResourceThread()
GLProfile:
- proper locking of initSingletion(..) path:
- Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread
while creating it's the sharedResource.
This simplifies and fixes GLProfile's locking code.
- Fix and simplify initSingleton(boolean) API doc - mark it deprecated.
- Add initSingleton() for controlled initialization only, pairing w/ shutdown(..)
Remove initSingleton(boolean) calls in code and test!
+++
Fix SharedResourceRunner 'dead' thread (Applets)
In Applets, stopping an Applet makes the browser Java plugin interrupting
and killing all related threads, including our SharedResourceRunner thread.
- Validate whether the shared resource thread is alive
- Catch interruption in shared resource thread and assume it's a kill signal
- releaseSharedResource: clear devicesTried set
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> 0: UP
< 0: DOWN
See MouseEvent.getWheelRotation() for details.
OSX/Windows: Default to wheel 'button' 1
OSX: Properly report '<0'
X11: Synthesize wheel events by mapping buttons 4/5 and 6/7 to wheel 1 and 2.
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Management
- Leave Platform, .. TempJarCache untouched.
- GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched,
for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency.
- SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory
- COMPLETE: additionally shutdown GLContext*
Clear all cached GL/GLX proc-address and device/context mappings.
- Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets
- X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources.
- JAWTWindow.destroy(): Close the delegated device.
In case it's X11 this closes the exclusive opened X11 Display.
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JNILibLoaderBase addNativeJarLibs(..)
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RegisteredClassFactory: Reference the factories itself instead of the RegisteredClass.
This enables the shutdown hook to clear the factories state,
which is required for proper recreation.
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lifecycle.
Applet 'restart' (init.start.stop.destroy .. init.start...)
didn't work on Windows browsers (Firefox, Safari, Chrome, ..) w/ JVM 6u26..6u29.
It seems that after destroy we loose the ClassLoader already (plugin2)
hence we need to bind to the native resources again.
Solution is to map the JOGL lifecycle of GLProfile [initSingleton()..shutdown()]
to the Applet's [init..destroy].
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Attempt to fix the shared-context-multithreading bug (eg. TestSharedContextVBOES2NEWT2)
via proper locking .. but seems not to be sufficient (yet).
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non blocking code)
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reached, ie not successfully changed mode.
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- Native invocation of positionChange(x,y) uses screen coordinates of client area.
Manual invocation shall respect the semantics - hence calling super.positionChanged w/ client coords.
- getLocationOnScreenImpl() shall return the screen coordinates of the client area
- Use getTopLevelLocationOnScreen(), ie substract Insets of getLocationOnScreenImpl()
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getLocationOnScreenImpl
Since the MacWindow position needs to be changed in concert with the parent,
we need to be triggered to update ours. AWTParentWindowAdapter issues 'updatePosition()'
if DriverUpdatePosition is implemented.
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(position)
DriverUpdatePosition:
Interface tagging driver requirement of absolute positioning, ie. depend on parent position.
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c26d6005e1fe74e9aee01d9d72942f566884fcd2
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