| Commit message (Collapse) | Author | Age | Files | Lines |
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18bf27fa86da1f26fd085565f501736816d2f2e9
Conflicts resolved:
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java
src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java
src/newt/native/WindowsWindow.c
src/newt/native/X11Window.c
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- setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl
- setVisible(boolean) is state checked (500ms) for better reliability
on resource creation. Guarantees valid surface.
- reparentWindow: start pos of child -> top is current position on screen
- reparentWindow: Recheck success (setVisible), if failed fall back to recreate,
which gets rid of a lost child windows (1/20) ..
- reparentWindow: if size failed, reconfigure for size again
- add toggle decoration
- unify nfs_ size/pos state
- WindowsWindow.c/X11Window.c: Unify size/pos settings
- X11Window.c:
- NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display'
- Adding SubstructureNotifyMask incl event semantics
- Parse ReparentNotify (debugging of reparenting)
Misc:
- Add native getLocationOnScreen() impl to avoid possible AWT deadlock
- setSize/setPosition/setFullScreen -> EDT
- More documentation on expected native implementation semantics
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Event of fullscreen is sent to the display root
and properties of fullscreen are set on our window/screen
defined source attachment of data sent using XSendEvent to be normal application (required)
cleaned up the code. replaced tabs with spaces
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when true the request is send after configuring the window
otherwize before decoration. needs tweeking to ensure that the fullscreen is on-off
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Added windows implemenation for screen mode change lifecycle and screen rotation
screen modes.
+++++++++++
Added getHighestAvailableRate() to Screen mode as a helper function
which loops over the available rates of this screen mode and returns the
highest available.
Added toString impl to ScreenMode.
+++++++++++
Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL
event listeners.
+++++++++++
Notes:
1- Screen modes with bits per pixel values not same as current are currently filtered out.
2- Since windows stores the Display settings differently you will see some duplicate values
which the documentation says is usual. These modes are not filtered out in getScreenModes().
Keeping values same as provided from windows enum.
3- BitsPerPixel is currently natively read on windows only.
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Added screen rotation change capability with impl for X11 (using Xrandr)
com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle
setScreenRotation(int rot): Change the Screen Rotation to
one of the rotations defined in ScreenMode, namely:
ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270
int getCurrentScreenRotation(): Get the Current screen rotation
returns -1 if not implemented natively.
+++++++++++++++++++++++++
Notes:
1- At init the original rotation is called natively and cached,
when screen is destroyed the rotation is reverted.
2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf:
Add the following line:
Option "RandRRotation" "on"
in Section "Device" after BoardName.
+++++++++++++++
Added TestScreenMode02NEWT which includes 4 tests
1- Rotate 90
2- Rotate 180
3- Rotate 270
4- Rotate with screen mode change
should fail if screen rotation not implemented natively.
(4) withh fail if screen mode not impl natively as well.
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Added screen mode change capability with impl for X11 (using Xrandr)
com.jogamp.newt.Screen: added 4 methods which cover screen mode lifecycle
ScreenMode[] getScreenModes(): Get list of available screen modes
returns null if not natively implemented. On first call
will fetch the list thru a set of native calls and stores them
in the ScreenModeState. Consequent calls will retreive the data
from the ScreenModeStatus object. Native calls are done on creation stage,
so subsequent API calls will return cached data.
int getDesktopScreenModeIndex(): Get the Current Desktop Screen mode index
returns -1 if functionality not natively implemented. The index
returned refers to the screen mode location in the ScreenMode array.
Used to get initial mode for reverting back. Initial call will retreive the
mode thru a native call (done on initialization), subsequent API calls will retreive it
from the ScreenModeStatus object.
Note: If Window is closed without reverting back and screen is set to unreachable.
The api will revert the screen. A call to destoy(unreachable) is needed
for revert to take place on close
windowDestroyNotify(WindowEvent e) {
...
window.destroy(true);
}
short getCurrentScreenRate(): Get the current screen rate
returns -1 if not natively implemented. Used along with getDesktopScreenModeIndex
You can identify the current screen mode (w x h) and the rate. Initial call will retreive the
mode thru a native call (done on initialization), subsequent API calls will retreive it
from the ScreenModeStatus object.
void setScreenMode(int modeIndex, short rate): change the screen mode
to the mode index which refers to one of the screen modes retreived by getScreenModes()
and a rate which can be one of screenModes.getRates(). If the rate provided doesnt belong
to the list of available rates the first rate is chosen.
build-newt.xml: Added header files generation for Screen and Display
Added Xrandr syslink to x11 based builds.
+++++++++++++
Fullscreen for X11Window:
Added Fullscreen WM Hint for X11Window. Event of Fullscreen is
sent to the display root. When changing to fullscreen the request is send
after configuring the window otherwize before decoration.
Not Stable yet, needs tweeking on other Linux dist. Window looses focus
after switching to fullscreen mode.
+++++++++++++++
Added TestScreenMode01NEWT which includes 4 tests
1- Fullscreen change mode
2- Screen mode change
3- Screen change with fullscreen (revert screenmode then revert fullscreen)
4- Screen change with fullscreen (revert fullscreen then revert screenmode)
should fail if not screenmode not implemented on platform.
+++++++++++++++
Cleaned up some unused imports
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Changed GLProfile/NativeWindowFactory/.. initialization methodology:
GLProfile:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
NativeWindowFactory:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
+++
Introducing NativeWindow ToolkitLock, implementations are
NullToolkitLock
JAWTToolkitLock
X11JAWTToolkitLock
X11ToolkitLock
AbstractGraphicsDevice provides generic global toolkit locking methods,
implemented by the ToolkitLock interface.
ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice
to implement it's superclass lock()/unlock() methods.
This enables a device specific locking strategy, ie on X11/AWT utilizing
JAWT && X11 locking, and maybe none for others (NEWT).
No locking is required for X11 / AWT, in case the above mentioned
initialization happened as a 'firstUIActionOnProcess'.
The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory.
We may have to allow 3rd party NativeWindow implementations
to register custom ones.
+++
com.jogamp.opengl.impl.GLDrawableImpl cleanup:
Dealing with all locking code, providing all public methods. Exceptions are commented.
Specializations x11/windows/.. only contains platform code.
Pulled down access qualifiers if possible public -> protected.
com.jogamp.nativewindow.impl.x11.X11Util
Wrapping all X11Lib method with the new locking code.
com.jogamp.nativewindow.impl.jawt.JAWTUtil
Utilize global SunToolkit.awtLock() is available,
the fallback to global JAWT.lock().
The latter just invokes the first.
javax.media.nativewindow.awt.AWTGraphicsDevice
setHandle(long handle) -> setSubType(String type, long handle)
which also resets the ToolkitLock respecting the new type.
This ensures correct locking after the sub type has been determined,
ie AWT using an X11 peer.
+++
Misc Changes done on the way ..
GLCanvas:
Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition,
which disabled normal repaint.
GLJPanel:
Removed drawableHelper.isExternalAnimatorAnimating() condition,
which disabled painting, since the animation thread just updates the source image.
NEWT WindowImpl:
When reparenting back to parent and 'refit' child if it's size exceeds it's parent.
More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4.
NEWTEvent:
Removed code to evaluate the 'system event' attribute, need to find a better approach.
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them).
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the threaddump
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pending creation
NEWT/AWT: TestParenting03AWT use Container and add delay in addNotify(2nd-gl-element);
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& WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
Relocated RecursiveToolkitLock -> gluegen
com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock
NEWT AWTParentWindowAdapter fix
- minimize action if status unchanged
- added missing isValid() condition before runOnEDT..
NEWT WindowImpl:
- debug output only if action triggered (resize/visible)
Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT
- Testing case where AWTParentWindowAdapter provokes both
GLWindow instances to resize/visible
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Fix: NativeWindow RecursiveToolkitLock
- Use notify(), instead of notifyAll(), so only one thread is being awakened
for the single resource. Otherwise starvation and timeout happen, since
the oldest thread might not get waken up (earlier than other threads) within timeout.
- Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock.
Fix: GLWindow lockSurface/unlockSurface
- Enter locked surface block only if surface lock could be acquired
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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otherwise it may cause deadlock (AWT EDT)
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NEWT Focus fixes:
WindowImpl.setFocusAction():
fix (was never set)
NewtCanvasAWT.FocusActionImpl:
KeyboardFocusManager.clearGlobalFocusOwner() after requestFocusAWTParent()
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- Window add focus tracking and query via hasFocus()
- TestTransformFeedbackVeryingsBug407NEWT allow fail if no GL3 is available
- TestFocus01SwingAWT check on NEWTChild focus
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destroy() ; DisplayImpl: refCount reset
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Test: Add parallel NEWT animation.
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GLCanvas NPE fix - NewtCanvasAWT added destroy(..)
Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL):
Added exhausting Pre AWT/Swing usage test utilizing a later JOGL init
with GLCanvas and NEWTCanvasAWT.
This works for NV+X11+Ubuntu+64bit, have to do more testing.
GLCanvas NPE fix at destroy/dispose, check if already destroyed, ie context==null
NewtCanvasAWT: Add destroy() and destroy(boolean unrecoverable)
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NativeWindow: Interface NativeWindow changes:
- Remove 'throws' qualifier in lockSurface(), since it is not
- Adding convenient 'one call' isSurfaceLockedByOtherThread()
- Adding getSurfaceLockOwner()
NEWT Window/GLWindow:
- Unclutter Window/GLWindow relationship - save Window's indentity
GLWindow's role is a GLAutoDrawable implementation aggregating
(maybe even compositioning) a Window.
The previous implementation just derived from the Window implementation,
overwriting methods and fields - impossible to ensure sanity / completness.
It was also not ensured that the added functionality of GLWindow
(setVisible, destroy, ..) has been issued in case of handling the
aggregated Window alone (window callbacks, ..).
To solve this issue in a 1st attempt without changing the GLWindow API,
Window is just an interface, being implemented by their specializations,
hence sanity is intrinsic.
GLWindow's added functionality is ensured by a Window.LifecycleHook
interfaced implementation, registered at the aggregated Window.
- Screen and Window are interfaces now (new files)
- Display is an abstract class.
- Their (abstract) implementations resides in impl/<BaseName>Impl
- GLWindow implements Window as well
- Remove Screen reference handled by setScreen(Screen) method.
- Lock native parentWindow if used (createNative/reparenting)
- Move lockSurface/unlockSurface from unchecked override pattern
to an callback style using abstract methods lockSurfaceImpl/...
- Sorting all methods to semantic sections, abstract, superinterface, ..
- Reparenting: Handling different reparenting situations:
- Unchanged - No change
- Native Reparenting - Compatible Display/Screen, try native reparenting
- Native (Re)Creation - Use destroy/create pattern
- Native Creation Pending - Create later
- setUndecorated() calls reconfigure Window now, ie tries to change the window actually
- Don't issue 'requestFocus()' directly from the native implementation anymore,
call it from the Java code.
- Window/GLWindow/NewtFactory: Constructor simplification
Avoid explosion of constructor overloading, ie removing the 'undecorated' variant,
since this is redundant due to the 'setUndecorated(boolean)' method.
- Fixed/added API documentation
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EDTUtil:
- Added documentation to EDTUtil interface
- Removed 'stop()', introduced 'invokeStop(Runnable)',
allowing proper shutdown with a final task (see doc).
- Fix (c) header, since it is a new file, changed to interface with df161c9fcc1bc90d03e374e0eb8148424d4c5577
DefaultEDTUtil:
- Move EDT scope volatile states (shouldStop, edtTasks)
into inner class EventDispatchThread (the actual EDT).
Fetching those outer instance values from within the inner EDT instance
results in 'old values', ie this memory didn't get updates/synced.
- Give the thread a proper name:
<invocation-thread-name>-<custom-name>-EDT-<start-sequence-number>
This allows easy identification of the EDT incl. indication of the 'start' sequence number.
- Added fail-fast Exceptions in case of a stopped EDT with remaining tasks.
This should validate/test the runtime behavior.
- Ensure isRunning(), invokeStop(..) and waitUntilStopped()
only returns after the last task has been executed.
- invokeImpl/EDT.run: Complete task-lock coverage incl. wait case.
- The final task is blocked until the wait() state in invokeImpl is reached.
- EDT executes the final task and notifies the lock owner - then exist
- invokeImpl leaves the wait state.
- See EDTUtil API doc ..
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- Fix DefaultEDTUtil deadlocks: Minimize locking!
- invoke:
- Check isCurrentThreadEDT() before locking edtLock
- Check isRunning() redundant, since we start it beforehand
- EventDispatchThread.run():
- Relax definition of EDTUtil::waitUntilIdle(), ie method
may return while last task is being executed (see below).
- Execute task outside of edtTasks lock.
TODO: Fix more test cases (new and old)
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Window Reparenting (unification):
On the fly Display/Screen creation resides in NewtFactory.
Reparenting logic within Window.
Handles all reparenting cases now:
ACTION_NONE, ACTION_SOFT_REPARENTING,
ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION
- out.println -> err.println
++++
- Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1
- Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished.
-
+++
Needs more testing. Deadlocks: AWT/NEWT parenting.
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is redundant due to COPYRIGHT notice in LICENSE.txt.
It's product usage terms are no more applicable,
since our repository is not used by Sun Microsystems to deliver a product.
LICENSE.txt changes:
- Updated SGI FreeB license reference from 1.1 to 2.0
- Dropped Sun alternative license, which is redundant
due to the FreeB 2.0 license.
- Added JogAmp Community and common denominator:
New BSD 3-clause license
README:
- Added contacts
- Sun -> JogAmp
- Added Michael Bien
Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license
to 'JogAmp Community' Simplified BSD 2-clause license.
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Display/Screen:
- Removed Display reusage by unique TLS key: type + name,
instead use user-responsibility or Destroy-When-Unused (usage reference count).
- Removed X11 Display TLS pool usage
- Display creation means i, incl the later native one (X11).
- Added reference counting as follows:
- Display's refCount: number it is referenced by Screen:
display.addReference()/display.removeReference()
- Screen's refCount: number it is referenced by Window:
screen.addReference()/screen.removeReference()
- Lazy creation using refcount 0 -> 1
All resources are created when they are needed.
This also removes redundant native Display/Screen objects,
ie in case of [AWT] reparenting.
- Default lifecycle is user-responsibility, ie no Destroy-When-Unused, where
Window may be destroyed unrecoverable, which removes the Screen reference only.
- If using optional Destroy-When-Unused a
Window may be destroyed unrecoverable, which removes the Screen reference:
Screen.removeReference();
IF Screen.refCount == 0 THEN
Screen.destroy();
Display.removeReference();
IF Display.refCount == 0 THEN
Display.destroy();
- Use Destroy-When-Unused lifecycle for all automatic created Display/Screen
instances (GLWindow, NewtCanvasAWT,..)
- Display/Screen destroy/create cycles valid,
ie you can reuse destroyed Display/Screen's
- EDTUtil:
- Created right away.
- Started always via invoke, if not running.
- DefaultEDTUtil:
- Simplified locking a bit locking on:
- edtLock for start/stop
- edtTasks for tasks queue
- invoke-wait doubles check shouldStop
- invoke-wait 'waiting' outside of edtLock
+++
NEWT: Cleanup
- Window.destroy/invalidate: deep -> unrecoverable
- Window.isNativeWindowValid() -> Window.isNativeValid()
to unify with Display/Screen
- Window.isDestroyed() -> Window.isValid()
to unify and simplify logic.
Returns false if destroy(true) has been called.
- NewtFactory.wrapDisplay(.. handle) -> NewtFactory.createDisplay(.. handle),
since it actually creates a compatible display.
+++
NativeWindow X11Util: Added non TLS createDisplay()/closeDisplay()
+++
TODO:
- Stabilize (many tests fail)
- OSX
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Issueing 'requestFocus' via the native EDT dispatch loop may cause a deadlock,
due to a possible implicite AWT requestFocus call (NewtCanvasAWT).
Approach:
RequestFocus issued directly,
by Window.requestFocus() and the native EDT dispatch loop,
is queued for later execution by EDT.
This shall decouple a possible native windowing TK resource collision.
- X11Windows.c: Add missing 'reparented' param for requestFocus
to force requestFocus after reparenting.
- AWTWindow.java: Add requestFocusImpl()
+++
NEWT: Cleanup
- Remove Event Type Bits in:
- EventListener.h
- NEWTEventListener.java
- Remove InputEvent 'consume' status
-
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- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
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reparenting
Set _NET_WM_WINDOW_TYPE to specify decoration etc.
On KDE4 having compositing enabled the reparent window is sometimes
made invisible (UnmapWindow happened). FIXME.
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native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint
=========================
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
New: NEWT AWT/NEWT Parenting Focus Handling
============================================
Introducing Window.FocusRunnable, to be registered at the NEWT Window,
which will be executed before the native focus claim.
Window.FocusRunnable's run method returns a boolean,
which determines whether the native implementation shall proceed claiming the native focus.
This API focus hook is necessary to allow an optional underlying windowing toolkit,
ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent.
Fix: GLEventListener / GLDrawableHelper
========================================
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
Fix: Misc NEWT
==============
Window reparent issues a resize() and display() call, if it is visible.
native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
Window impl all status change native event Java callbacks, instead of having
duplicated code in all implementations.
Fullscreen, reposition at zero.
Reparent/Fullscreen repaint if visible.
Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
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- attempt to solve some issues in module systems
- all classes are now loaded with the same classloader which loads GLProfile
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native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
NEWT Window reparent always issues a resize() and display() call.
NEWT native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
NEWT Window implements all status change and Java native event callbacks,
instead of having duplicated code in all implementations.
NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
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- Add: 'public void addGLEventListener(int index, GLEventListener listener)'
Fixes previous GLWindow addition, ie public in interface and common impl. behavior.
- Add: 'public void invoke(boolean wait, GLRunnable glRunnable)'
- Change: 'public void display()' semantics, in regards to the GLRunnable queue
New: GLRunnable, invoke() at GLAutoDrawable
Allows injection of GL commands from other threads, executed after the
GLEventListener's display() notifyier by the GLAutoDrawable.
NEWT:
- Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl.,
where we only wait for the single action/event to be processed now.
JUnit: NEWT Parenting
- Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT
- Added thread calling 'invoke(true, GLRunnable)'
- start Animator ASAP
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get<type>Listener(int index) ; NEWTEvent attachments
NEWT Add:
add<type>Listener(int index, <type>Listener l) ;
get<type>Listener(int index) ;
NEWTEvent attachments for listener to listener communication
via object passing. This methodology is similar to the 'Atom'
attachment of native systems.
It is preferred to a 'consume()/isConsumed()' pattern,
since it is less flexible and would 'endanger' system events.
TODO: <type>Listener[] get<type>Listeners() doesn't work and was always buggy.
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get<type>Listener(int index) ; NEWTEvent attachments
NEWT Add:
add<type>Listener(int index, <type>Listener l) ;
get<type>Listener(int index) ;
NEWTEvent attachments for listener to listener communication
via object passing. This methodology is similar to the 'Atom'
attachment of native systems.
It is preferred to a 'consume()/isConsumed()' pattern,
since it is less flexible and would 'endanger' system events.
TODO: <type>Listener[] get<type>Listeners() doesn't work and was always buggy.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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GLAutoDrawable: dispose() calls only with created context.
- Using the EGL approach of DynamicLookupHelper,
now generalized in abstract GLDynamicLookupHelper,
DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper.
The implementation of these are self contained.
- Sharing common code.
- Unifying implementation and binding loading,
as well as the function lookup within the impl libs.
- Removed DRIHack, since its no more required
due to the new DesktopGLDynamicLookupHelper.
- Removed compile time link to GL and GLU libs
- Removed redundant library OS functions from X11/WGL
bindings, GlueGen's common code is being used now.
- GLAutoDrawable: dispose() calls only with created context.
This cleans up stack traces in case of eventual bugs,
where context creation is not successful.
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