aboutsummaryrefslogtreecommitdiffstats
path: root/src/newt
Commit message (Collapse)AuthorAgeFilesLines
* Fix GraphicsConfigurationFactory: Map factory to device-type _and_ ↵Sven Gothel2012-07-248-16/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) Map factory to device-type _and_ capabilities-type: - Allows using different GraphicsConfigurationFactory implementations for different capabilities-types. Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)' since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable. - The passed capabilities-type as well as device-type given at getFactory(..) is traversed top-to-down to find a most suitable factory: For-All devT := getTopDownDeviceTypes(deviceType) For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType) f = factory.get(devT, capsT); if(f) { return f; } end end Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) - In situations where a native visualID is already chosen [by external means for example], but we still need to query a matching GraphicsConfiguration - we require to pass a non VisualIDHolder.VID_UNDEFINED nativeVisualID. We had a hack implemented before within some implementations and their static calls, however an agnostic mechanism is required to implement new NativeSurface/Window's platform agnostic. - X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID - X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's visualID and 'chooses' the configuration accordingly. If the visualID is undefined an exception is thrown, since window is invalid. These mechanics are implicit for Windows and OSX. Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration(): - Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID. Otherwise choose a suitable configuration incl. visualID. The latter is quite impossible and invalid, since visualID must be defined at window creation time and the update method is issued with a valid window. X11 - Misc: - Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)' - All returned visualID's are of type 'int'
* Fix Bug 606 - New AWT threading implementation breaks .. ; Fix ↵Sven Gothel2012-07-222-64/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable multi-threading w/ proper pattern (hope so) Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
* Fix OSX OffscreenLayerSurface (OLS) regressions (pbuffer based)Sven Gothel2012-07-201-2/+8
| | | | | | | | | | | | | - Use pbuffer (still), don't set FBO (invisible) - OLS (only impl is JAWTWindow now) stores the attached layer handle created and attached by the GLContext implementation, so 'others' may detach it -> NewtCanvasAWT - NewtCanvasAWT.removeNotify() needs to ask the OLS to detach the layer since it's parent will be gone. - MacOSXCGLContext destroy allows a removed OLS (see above)
* Fix TestFocus01SwingAWTRobot failure duer to RedSquareES2's setFullscreen() ↵Sven Gothel2012-07-201-2/+1
| | | | | | toggle mouse adapter :) Moved the fullscreen toggle mouse adapter to main test class.
* Minor editsSven Gothel2012-07-201-5/+6
|
* Fix NEWT exception handling in event dispatching: Catch and fwd to callerSven Gothel2012-07-203-24/+47
| | | | | | | | Exceptions caused by NEWTEvent processing (on it's EDT) were not propagated to the caller (diff thread). Hence the EDT were brought down and the caller may have waited forever (deadlock). Catch exception if caller waits and throw exception at waiting point.
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-197-22/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* EGLGraphicsDevice adds desctruction callback and nativeDisplayID; ↵Sven Gothel2012-07-093-29/+6
| | | | | | | | | | | EGLDisplayUtil adds creation of EGLGraphicsDevice. Due to EGL's location in JOGL, supporting destruction of an EGLGraphicsDevice is solved (hack) temporary by passing an eglTerminate callback to it's ctor. Using EGLGraphicsDevice's close() method to also issue eglTerminate() simplifies the code. In future we shall move EGL to nativewindow!
* C code: remove warningsSven Gothel2012-07-061-4/+4
|
* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-062-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
* GLContext adds FBO availability to profile mapping; Fix ↵Sven Gothel2012-07-052-1/+3
| | | | | | | | | | | | | | | | GL[Auto]Drawable/GLContext re-association (switch) incl. unit test. - GLContext adds FBO availability to profile mapping - GLContext added 'GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' allowing to set the write GLDrawable. This method enables switching context/drawable. Fix GL[Auto]Drawable/GLContext re-association (switch) incl. unit test Commit eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 impl. of GLAutoDrawable's setContext(..) enabled proper setting of the GLAutoDrawable context incl. updating the context's drawables. Test covers: - remove/set (GLContext, GLEventListener) of GL[Auto]Drawable - switch (GLContext, GLEventListener) of 2 GLAutoDrawables
* NEWT/KD Adapt to 'new' KD Window Creation API, use EGLConfigSven Gothel2012-07-052-21/+10
|
* NativeWindow/Newt X11ErrorHandler enhancement / unification - don't throw ↵Sven Gothel2012-07-057-30/+92
| | | | | | | | | | | | exceptions. Handles also XAWT BadMatch X_SetInputFocus. X11ErrorHandler code now dumps proper information about the opcode and error message and the running Java thread. Having propery "nativewindow.debug.X11Util.XErrorStackDump" or "nativewindow.debug=all' set, a stack trace is dumped. Since the X11ErrorHandler may catch an XAWT error: BadMatch X_SetInputFocus, we cannot throw an exception and better keep running.
* GLAutoDrawable* refinement of abstraction / generalization - API Change!Sven Gothel2012-07-041-38/+4
| | | | | | | | | | | | | | | | | | | | | | | | - GLAutoDrawable (compat change - recompile): - 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)' Allows notifying caller whether the task has been executed or at least enqueued. - GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)' - This allow one to remove a specific GLEventListener and reusing it (return value). - GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)' - Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp(). - Removes redundancy of methods - GLAutoDrawableBase/Delegate - better 'default' names to emphasize it's purpose, adding API doc - includes more generic functionality - defaultWindowDestroyNotify() - defaultDestroyOp() - TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled. - Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
* GLAutoDrawable: Refine API doc; Use new abstract impl. GLAutoDrawableBase ↵Sven Gothel2012-07-021-298/+34
| | | | | | | | | | | | | | | (GLWindow, ..); Add new GLAutoDrawableDelegate. - Refine API doc - 'void setContext(GLContext)' -> 'GLContext setContext(GLContext)' - Add note to createContext(GLContext) override -Use new abstract impl. GLAutoDrawableBase, used by: - GLWindow - GLAutoDrawableDelegate - GLPbufferImpl - Add new GLAutoDrawableDelegate incl. unit test
* NativeSurface.unlockSurface(): Change fail-fast policy to fail safe tolerantSven Gothel2012-06-294-9/+11
| | | | | | | | | - This policy allows more simple destruction handling w/o validating on the top level. - Hence 'unlockSurface()' shall not throw any exception. - 'lockSurface()' keeps unchanges, clarified w/ explicit 'throws' declaration, ie will fail-fast.
* NEWT GLWindow multithreading fix and annotations (see commit ↵Sven Gothel2012-06-282-72/+242
| | | | | | | | bc7503c77892a9e14b10e8b8e9ce48b148c6fa4c). NEWT GLWindow multithreading fix: - Add required locking of display(), otherwise a drawable/context destruction of another threads could lead to [still] use asynced data.
* Misc cleanup: add @OverrideSven Gothel2012-06-271-43/+44
|
* NativeSurface Cleanup (API Change) - Adapt to GlueGen Lock cleanup commit: ↵Sven Gothel2012-06-272-23/+19
| | | | | | | | | | | | 834b9e530e652b7ff7c5e222720bce3ad2b11c5f - adapt to GlueGen Lock cleanup - remove isSurfaceLocked(), use 'null != getSurfaceLockOwner()' instead Misc: - remove unused priv./impl. methods - add @Override
* NEWT WindowImpl.runOnEDTIfAvail(..): Run task from current thread if owning ↵Sven Gothel2012-06-271-5/+9
| | | | | | the windowLock. Avoiding deadlock when cmds issued from within locked code path. This allows e.g. GLEventListener::display(..) { .. glWindow.setSize(100, 100); .. }
* Implement Bug #598 - JOGL ALL JAR File Change incl. it's Native Jar URL ↵Sven Gothel2012-06-261-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Derivation - Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db JAR file name changes: ALL JARs: - jogl.all.jar -> jogl-all.jar - jogl.all-noawt.jar -> jogl-all-noawt.jar - jogl.all-mobile.jar -> jogl-all-mobile.jar - jogl.all-android.jar -> jogl-all-android.jar - jogl.all-android.apk -> jogl-all-android.apk Atomic JARs: - nativewindow.core.jar -> nativewindow-core.jar - nativewindow.awt.jar -> nativewindow-awt.jar - nativewindow.os.x11.jar -> nativewindow-os-x11.jar - nativewindow.os.win.jar -> nativewindow-os-win.jar - nativewindow.os.macosx.jar -> nativewindow-os-osx.jar - jogl.core.jar -> jogl-core.jar - jogl.sdk.jar -> jogl-sdk.jar - jogl.glmobile.jar -> jogl-glmobile.jar - jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar - jogl.util.jar -> jogl-util.jar - jogl.glutess.jar -> jogl-glutess.jar - jogl.glumipmap.jar -> jogl-glumipmap.jar - jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar - jogl.awt.jar -> jogl-awt.jar - jogl.swt.jar -> jogl-swt.jar - jogl.util.awt.jar -> jogl-util-awt.jar - jogl.os.x11.jar -> jogl-os-x11.jar - jogl.os.win.jar -> jogl-os-win.jar - jogl.os.osx.jar -> jogl-os-osx.jar - jogl.os.android.jar -> jogl-os-android.jar - jogl.gldesktop.jar -> jogl-gldesktop.jar - jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar - jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar - jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar - jogl.omx.jar -> jogl-omx.jar - jogl.cg.jar -> jogl-cg.jar - newt.core.jar -> newt-core.jar - newt.ogl.jar -> newt-ogl.jar - newt.awt.jar -> newt-awt.jar - newt.event.jar -> newt-event.jar - newt.driver.x11.jar -> newt-driver-x11.jar - newt.driver.win.jar -> newt-driver-win.jar - newt.driver.macosx.jar -> newt-driver-osx.jar - newt.driver.android.jar -> newt-driver-android.jar - newt.driver.kd.jar -> newt-driver-kd.jar - newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar - newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar Test JARs: - jogl.test.jar -> jogl-test.jar - jogl.test-android.jar -> jogl-test-android.jar - jogl.test-android.apk -> jogl-test-android.apk
* NEWT: Add virtual on-screen keyboard visibility interface methods incl. ↵Sven Gothel2012-06-214-9/+119
| | | | | | | | | | | | | Android implementation. Note: Currently only w/ Android implementation. Note: On Android there is no way to reliably be notified of the current keyboard state. It would be best, if your code does not rely on this information Window adds: - setKeyboardVisible(boolean) - isKeyboardVisible() // unreliable on Android
* Refine commit be7cac1713b166ca6578c685ec8a7231a8429919:Sven Gothel2012-05-134-1/+10
| | | | | | | | Throw ClassNotFoundException in Display/Screen/Window factory if neither custom nor default class is available. Suppress Warning of non existing custom class (in non DEBUG mode), rely on later ClassNotFoundException (see above).
* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* Android: Fix JOGL's (NEWT) Version activity: Use Launcher, show GL versionSven Gothel2012-05-042-10/+76
|
* Adapt to GlueGen commit cc76889a6fe96cffb91c9a3aa7934878c0ecd97e: Use ↵Sven Gothel2012-05-041-1/+1
| | | | ClassLoader to find JNI native libraries
* NEWT: Cleanup Broadcom/KD driver imports, add Jogamp (c)Sven Gothel2012-05-026-17/+35
|
* NewtFactory: Show failure in getCustomClass(..) - require both, packagename ↵Sven Gothel2012-05-021-3/+8
| | | | and classname
* NEWT/OSX: Fix occasional crash 'free of non allocated object' - change ↵v2.0-rc8Sven Gothel2012-05-021-8/+17
| | | | window order on main-thread.
* NEWT API Change 'WindowClosingProtocol': Use 'enum WindowClosingMode' ↵Sven Gothel2012-05-025-19/+19
| | | | instead of static final int values.
* NEWT: Revert static/locked action instances due to possible deadlocks; class ↵Sven Gothel2012-05-023-176/+148
| | | | | | | | | | | | | | | Window.ReparentAction -> enum Window.ReparentOperation Revert static/locked action instances due to possible deadlocks - reverts commit: be59d561fd6ab8aa659e85cd962d38fffd1acb0a (partially) - reverts commit: 5742b1faa210401470032ef129e56a83c47fd046 Even thought the idea of having no temp. objects is nice to have, using a static instance requires locking which introduces a deadlock in case the action is being issued from diff. threads. class Window.ReparentAction -> enum Window.ReparentOperation (Minor API Change) Clarifies reparent operations using enums
* JOGLNewtAppletBase: Minor cleanupSven Gothel2012-05-011-2/+0
|
* Fix Bug 560 and NEWT window closing behavior in general for all platforms.Sven Gothel2012-05-0113-41/+138
| | | | | | | | | | | | | | | | | | | | | | - NEWT/WindowImpl: - 'void windowDestroyNotify()' -> 'boolean windowDestroyNotify(boolean force)', allowing to signal a forced close, as well as replying whether the window has been closed. (called by native code) - destroy(): set states before releasing the window lock - NEWT/X11: Pass windowDeleteAtom for reconfigure window, in case of reparenting child to top-level - NEWT/OSX: - Add 'BOOL windowShouldClose()' impl., ie. having a chance to reject the close attempt - Common impl. for 'windowShouldClose' and 'windowWillClose' -> 'windowClosingImpl' utilizing new 'windowDestroyNotify' code (see above). Fixes bug 560. - NEWT/JOGLNewtApplet1Run: Refine out-of browser window behavior for window-close button - default: move NEWT window back to browser parent - closeable: close NEWT window - jogl-test-applets: Add NApplet-Closeable test (Applet out-of browser window is closable)
* NEWT/WindowImpl: Make all 'action' class instances final; Action's init() ↵Sven Gothel2012-05-011-110/+101
| | | | determines whether it shall be executed.
* Bug 556: Newt Mouse Synthetic Drag Event: Clear state if mouse enters/leaves ↵Sven Gothel2012-04-271-7/+14
| | | | | | | | | | | | | window. Since we cannot guarantee to have the pressed button information when receiving the mouse move event, we synthesize the dragged event (move while mouse button pressed). To simplify the situation and have a compromise, we clear the mouse pressed states when mouse enters or leaves the window to remove the dragged events at re-entering. This seems more sensible, since dragging after re-entering the mouse shall not be expected.
* Bug 570: NEWT General/X11: Decouple setFullscreen() and setAlwaysOnTop(); ↵Sven Gothel2012-04-272-35/+60
| | | | | | | | | | | | | | Use window-static instances for runnable actions NEWT General/X11: Decouple setFullscreen() and setAlwaysOnTop() - X11 fullscreen/above: Don't assume 'always-on-top' if switch to fullscreen. - WindowImpl: Remove relation between 'always-on-top' and fullscreen when quering and switching. Use window-static instances for runnable actions - Removes temp objects for EDT runnables - Uses synchronization on action instance to avoid concurrency
* Fix Bug 571: X11 behavior, where the PRESSED button is not included in the ↵Sven Gothel2012-04-271-1/+4
| | | | native mask.
* NEWT Input- Mouse-Event: Consitency of mouse button number; Add button -> ↵Sven Gothel2012-04-272-19/+36
| | | | button-mask func.
* Newt/AWT Event Factory: Add Mouse Wheel Event ConversionSven Gothel2012-04-242-2/+16
| | | | .. also reverse AWT rotation sign, since NEWT uses the reverse oriantation.
* Newt/OSX(native): close0() shall not release NewtMacWindow (NSWindow) in ↵Sven Gothel2012-04-213-20/+53
| | | | | | | | case it's already in destruction (destroyNotifySend via windowWillClose()) This fixes the double release crash of the NSWindow, at the end of an application. Tested on OSX 10.6.8 and 10.7.3.
* NEWT/MainThread: Wait for new non daemon threads after 'main' class has ↵Sven Gothel2012-04-211-24/+102
| | | | finished, mimics proper Java behavior.
* NEWT/Android: Fix requestFocus() - run impl. on UI thread.Sven Gothel2012-04-181-3/+7
|
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-161-0/+36
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* NEWT/Android: Add (soft) keyboard input. Complete the Android -> NEWT key ↵Sven Gothel2012-04-162-77/+106
| | | | | | | | | | | | | | | | | | | | | | translation. Minor fixes for mouse as well. - AndroidNewtEventFactory - Android -> NEWT KeyCodes, leave out control keys like HOME, BACK, .. TBD .. - We don't consume the key event, in case we cannot map it, so the Android OS has a chance to handle the control keys. - Key-Release generates a Key Typed event. - Key/Mouse translate Android time-base (upTime) to Unix. - AndroidWindow - set our onKeyListener, using above tranlator - setFocusable(true) and setFocusableInTouchMode(true) on our SurfaceView, otherwise no key event will be delivered. Note: 'requestFocus()' must also be called on the view for key input! - Test: NEWTGearsES2Activity, which launches the soft key via: InputMethodManager mgr = (InputMethodManager) win.getAndroidView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); mgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0); // shows keyboard .. and requests the focus of the view for input.
* NEWT WindowImpl: Ensure screenChange suspense animation, even w/o having the ↵Sven Gothel2012-04-161-0/+4
| | | | | | | notify method being called. This happens on android, where we just react on an already happened screen rotate. W/o animation suspend GL rendering could be disturbed or the thread could starve.
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-162-3/+3
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* AndroidWindow: Fix regression (commit ↵Sven Gothel2012-04-121-1/+1
| | | | c9066a6df7a0b8612a8a0b3e5c8977268a1257e8), no destruction on surface size change.
* Android: Cleanup AndroidWindow. NewtBaseActivity: Reset FPSCounter on ↵Sven Gothel2012-04-092-43/+15
| | | | resume, Sync LauncherUtil
* NEWT/Android: Add notion of 'brokenFocusChange' for Android impl, where ↵Sven Gothel2012-04-042-12/+16
| | | | requestFocus and focusChanged is always forced
* AndroidWindow/NewtBaseActivity: Properly split functionality, remove ↵Sven Gothel2012-04-032-81/+182
| | | | | | | | | | | | | | | | | | | | | | | | android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity. AndroidWindow: - Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4) - Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation. - Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..) - Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..) NewtBaseActivity: - General support for multiple NEWT windows. - Adding functionality removed from AndroidWindow - see above - Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)' performs registration of the NEWT window for the 'onDestroy()' method. The 'add*' and 'set*' variant also handle layout etc. - Add direct methods to set fullscreen feature and transparency theme.