| Commit message (Collapse) | Author | Age | Files | Lines |
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- don't assume size/pos change - hence don't set window's values, but wait for satisfaction
- don't send resize events on our own, just rely on the event mechanism
- fullscreen: don't wrap action around invisibility from Java, Win7 flashes otherwise.
Clients who benefit from it (X11) impl. it natively.
- fullscreen exit: validate pos/size in case of a child window, like reparenting.
Otherwise the container might gets confused (eg. AWT).
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On X11 use Thread.sleep(), more cooperative.
In case newMode == currentMode, this caused an error,
since X11 would never receive mode change events.
Thread.sleep() is nicer for the X11/WM .. cooperative multitasking :)
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no reason to supress this information, it's sent only once (like X11)
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redundant DBG_PRINT on _NET_FRAME_EXTENTS
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Sync User-Lifecycle:
Display, Screen: createNative(), destroy(), isNativeValid()
sync on instance (used by multiple threads)
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instead of on-the-fly temp one
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WindowImpl::reconfigureWindowImpl
Implement proper Inset usage (window decoration size)
- Insets are either polled (updateInsets()) or event driven (insetsChanged())
- Insets are used for size/pos calculations from Java side
- Natural size/pos in NEWT is client-area, ie w/o Insets
- Adding setTopLevelPosition()/setTopLevelSize() for top-level values,
ie including insets
WindowImpl::reconfigureWindowImpl
- Use flags to pass down the requested action to the native implementation
- Impl. all native actions: visible, decoration, reparent, resize, fullscreen
- Always use size/pos in client-area space, impl. shall use Insets to tranform them
- Remove double-setting of (reparent/fullscreen), which where introduced due to buggy impl. code
- Fix return from fullscreen position: Was overwritten with FS position (0/0)
- Fix decoration change: Remove visible toggle - not required, and actually disturbing
X11Windows/WindowsWindow: Added/Fixed Insets impl.
Tests (manual):
- TestSharedContextVBOES2NEWT utilizies proper window layout using Insets
- TestParenting03bAWT uses window layout for reparenting
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Completes commit d4670328991c02a6f11f8873ea7a2331f17d0ef0
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write access
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setUndecorated(true) if Capabilities !isBackgroundOpaque(). The original manual logic allows better control
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undecorated window)
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-> 0x0
Windows: setPosition was invoking setSize (new size propagation) even w/ nop size,
let WM event wmSize invoke setSize.
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NativeCode:
"XChangeProperty( dpy, w, _NET_WM_STATE, XA_ATOM, 32, PropModeReplace, [ FULLSCREEN, ABOVE ] .."
shall only be issued if entering FS, otherwise [ FULLSCREEN, ABOVE ] will be set on the client
side at leaving FS, which is not intended.
This caused a size reset to fullscreen size/mode.
WindowImpl:
Used WindowImpl.this.width and WindowImpl.this.height, where w and h should be used,
the FS and pre-FS values.
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Use EDT X11 Display connection (DPY) for whole display/screen/window lifecycle,
but the user utilization (OpenGL, ..).
Only using the same DPY for creation and event dispatching allows catching
WM_DELETE_ATOM 'ClientMessage's.
Sync X11Window.c w/ commit 4dbb8731219212e27c9afb769a1c62b32bd230a6
- remove 'test' code .. use orig lines
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XOpenDisplay/XCloseDisplay
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DisplayRelease0; Using 'EDT' suffix for display arguments
CloseDisplay in same order as creation (ATI)
- This enhanced the erroneous bug 515 (b54497155815852744adb657816cb4057948dae2) situation
with closing the display connections. However, some SIGSEGV still slipped through.
Adding DisplayRelease0
- Intended for cleaning up resources. Currently a NOP.
Using 'EDT' suffix for display arguments
- To mark the semantics of the display connection, which may be for window or EDT now.
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9ed513e9a9616f6028084df4c650c8caf31ea49d
In case of exessive destroy/create (the NEWT reparenting test cases),
some dpyEDT events are slipping through the event dispatcher.
This fix uses issues more XSync on both Display connection in case of 'requestFocus'
and 'closeWindow'.
'requestFocus' also uses the dpyEDT to issue the XSetInputFocus(..), since it's EDT related.
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boolean, see Collection::add/remove
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libxcb 1.7 bug 20708
See https://jogamp.org/bugzilla/show_bug.cgi?id=502
Since the libX11/xcb code doesn't seem to be fixed anytime soon
a better usable workaround is required than using a system property
to enable 'over locking'.
It turns out that the race condition is related to the parallel
X11 Display connection usage of GLX/OpenGL and event dispatching.
This workaround utilizes 2 X11 Display handles, one for windowing/OpenGL
and one for event dispatching.
This approach allows us to cont. multithreading use w/o locking the display
and works on both implementations, the old bug-free libX11 and the 'new' buggy one.
Downside is the little resource overhead of the 2nd X11 Display connection .. well.
- Removes the property: 'nativewindow.x11.mt-bug'
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ctrl-c) ; Generics Coding
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NativeWindow/Newt Version since we use *all* targets
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
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tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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- Remove Application Context notion in Screen/Display,
use 'jogamp.common.os.android.StaticContext'
- Display, Screen and Window construction is Android agnostic
allowing simple GLWindow creation.
- Android ScreenMode Fix:
- Use unrotated screen dimension
- Intercept 'orientation' configChange,
which keeps running the application in case of a rotation.
- ScreenMode Add: getRotatedWidth() / getRotatedHeight(),
used for Screen.setScreenSize(..) which reflects the rotates dimension.
- ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
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; eglGetDevice(0) fails
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