| Commit message (Collapse) | Author | Age | Files | Lines |
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This tiny fix finally enables the window title setting before setVisible(true)
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- Finish API change using the AbstractGraphicsDevice, which denotes the target device
for the desired NativeSurface / GLDrawable.
The AbstractGraphicsDevice argument may be null to reflect the platform's default device.
Clarified API documentation.
This move is necessary to make the API coherent.
- createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported.
This unifies the functionality with createGLDrawable(..).
Further more, a Pbuffer drawable is an offscreen as well.
- added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..),
this is a convenient native offscreen surface factory entry.
- removed createGLPbufferDrawable(..), use createOffscreenDrawable(..),
since it is redundant!
Implementation Details:
- EGLDrawableFactory holds a shared native EGLGraphicsDevice,
being used by the offscreen EGL drawable (no more multiple creation).
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addNotify().
This change is in sync with 86c164950b0a0d351fc8af3884187b10201b6237
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exceptions
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to simplify usage.
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Consider use cases with many drawables and no drawables at start,
this had to be reflected all over this patch set, implementation,
usage and test cases.
- GLAnimatorControl
- refine API doc / states
- add 'void remove(GLAutoDrawable drawable);'
- Animator*:
- using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block:
- get status methods (thread, isPaused, ..), hence no more synchronized
- display drawables change, utilizing synced ArrayList swap
This removes the need for volatiles usage shouldPause/shouldStop within the display method.
- added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method
- remove flawed double checked locking in anim thread (pause/idle condition)
- thread is now a daemon thread, hence it won't hinder the JVM from shutdown
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- Animator use change:
- Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas,
this considers use cases with many drawables and no drawables at start.
- GLDrawableHelper: Don't pause at implicit dispose()
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resource at recreation or it's possible other drawables
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AnimatorControl to pause rendering.
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made references created in double checked locks volatile.
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and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
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NEWTEventConsumer and AWTTreeLock
The unit test for NEWTEventConsumer and AWTTreeLock,
tests previous commit 'JAWTWindow: Avoid AWTTreeLock' b0b1e3fb9c0f915cdf8d237c0f61a9d08ca83b01
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Use native implementation for getLocationOnScreen() if available.
If unavailable call AWT's implementation only in case the AWT TreeLock is hold by this thread.
Finalize methods ..
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NativeWindow X11.
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NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
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NEWT's removed:
Window: destoy(boolean unrecoverable)
Display/Screen: get/set DestroyWhenUnused(boolean)
We behave as follows:
- Window.destroy() always decr Screen's reference counter,
which issues destruction when reached zero.
Then Screen does the same for Display ..
- Window.destroy() keeps alive all references,
hence it can be always recreated via setVisible(true).
- Window.destroy() ensures Display's EDT is stopped
if display is destroyed.
- Window.invalidate() actually removes all Object reference,
hence it cannot be recreated or used after it.
This method exist to support a way to cleanup memory, GC.
All test passed on Linux/X11 and Windows
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AWT wait period.
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Preparation to support multiple devices on one machine,
hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity.
Adding getUniqueID() to return a cached semantic unique string id for the device.
This was removed from the temp. impl in JOGL's GLContext, added unitID.
All other changes just adapt to the above.
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(visibility, displayed)
Ensure that at least one frame has been rendered after returning from the functions.
This removes the hack of polling a while for a rendered frame.
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NEWT: Add optional eager native initialization
of Display and Screen to overcome a possible chicken/egg situation.
This is useful to be able to request the AbstractGraphicsDevice, via getGraphicsDevice().
Otherwise the abstract device won't be available before
the dependent components (Screen and Window) are realized.
Throw NativeWindowException in case native creation failed.
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and NewtVersion.
Adapt to GlueGen Version changes:
b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f
Show information of all subcomponenet.
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support multi devices & displays.
Currently only the X11 Display connection is implemented to support multiple device connections.
Other platforms may follow.
This allows correct mapping and caching of higher level resources,
eg. ProcAddressTable, GL version mapping etc with respect to the display device.
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verification
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46f17013c7cd59d551371edb2c1a4a57f8cbd84f (code dependencies)
This currently removes KD fullscreen for NV devices and
the whole OMX NV stream/file type detection, which renders the OMX hack useless.
However, updated EGL sync (NV proprietary) to EGL_KHR_reusable_sync and EGL_KHR_fence_sync.
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comments
Seperated unit tests (newt/awt/headless)
- no more *CORE* tests
- junit.run.newt.headless: all NEWT headless (no-AWT) tests,
without any AWT classes and with -Djava.awt.headless=true.
Disabled for 'isOSX'.
- junit.run.newt: all NEWT non AWT tests (same as above),
but with full AWT. This test is not enabled via junit.run.
Disabled for 'isOSX'.
- junit.run.awt: all AWT tests without NEWT
- using newt.event.jar to add AWT agnostic NEWT event adapter
- junit.run.newt.awt: all NEWT + AWT tests
- junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt
- swizzling around a few tests to achieve the above:
TEST rules:
- A runnable unit test must start with 'Test'
- Only pure NEWT tests must have 'NEWT' in their name
- AWT tests must have 'AWT' in their name.
- AWT + NEWT tests must have '.newt.' in their package name, hence
- Pure AWT tests (without NEWT) must not have '.newt.' in their package name
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Lifecycle.reparentActionPre()/reparentActionPost() -> pauseRenderingAction()/resumeRenderingAction()
for a more generic use, ie reparenting and screen mode change.
ScreenMode change: No more visibility/fullscreen changes, no more locking,
just pause/resume animation.
X11 ScreenMode set: move from thread/wait to simple polling over time (timeout)
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ScreenModeUtil fix:
- return 'null' for an empty list, check if list is null or empty.
- remove 'validate'
Window: TIMEOUT_NATIVEWINDOW 500 -> 1000 ms
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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