| Commit message (Collapse) | Author | Age | Files | Lines |
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different toolkits!
With Applet3 plugin (firefox - using GTK), our child window seems to receives the absolute position,
or 'arbitrary' values (?).
Will need to figure out how to properly determine these cases.
In the meantime, simply turn off waitForPosition(..) for child windows,
which shall not harm NEWT.
Impacts following actions as child window:
- createNativeWindow
- reparent
- fullscreen
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window.
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back to top-level ctor if parentWindow is null
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- Adding 'plugin3-public' jar and sources for Applet3 support, copied from icedtea-web3
- Added com.jogamp.newt.util.applet.JOGLNewtApplet3Run capable to run Applet3
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displayConnection string and screen-idx)
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on for NewtVersionActivity)
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EGLDrawableFactory.mapAvailableEGLESConfig(..): Clarify
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being pulled
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BE's 'grey', which is used for the filename
Same as 42d3b31d1becd8eb8e2847c87e14e47e15e730cd
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error / Add test method 'invokeAndWaitError(..)'
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'isVisible()' determining actual on-screen showing state
See commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651
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Simplify JAWTComponentListener's HierarchyListener:
- Don't interfere w/ Component's visibility anymore!
This shall reduce sideeffects.
Utilize 'isShowing' in each Component specialization, i.e. GLCanvas.
- On SHOWING_CHANGED if a parent caused a change
of the tracked components showing state,
propagate it to the offscreen-layer!
- Remove all other complicated states!
GLCanvas, GLJPanel:
- Instead of 'isVisible()' use 'showing state',
since only the 'showing state' reflects 'true' visibility
throughout the hierarchy.
- Add HierarchyListener and track volatile showing state
to be used instead of 'isVisible'.
Using a cached showing state is more efficient
than quering 'isShowing()' all the time!
NewtCanvasAWT:
- Use 'isShowing()' instead of 'isVisible(), see above
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obsolete 'getPrivateGraphicsConfiguration()'
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*Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments ..
Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage.
Most beneficary here is OSX and the GLDebugMessageHandle,
both managed the JVM handle on their own - removed now.
Also ensuring that *Common_init(..) is called for all modules on all platforms.
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missing XFree(..) calls and argument checks.
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Impl. manages up-to 32 windows (BCM layer elements) - dunno whether this is a proper value.
Note: Layer 2000 is reserved for out PointerIcon.
Removed 'dead code'.
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Intercept sendMouseEvent(..)
Intercepting 'sendMouseEvent(..)' to reduce the lag (time) and listener footprint.
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- Utilizing layer element 2000 for PointerIcon
- Using NEWT PointerIcon code
- Using MouseListener to update PointerIcon position
- FIXME: Check whether we shall intercept sendMouseEvent directly (lag)
Misc:
- Properly open, assign and close the BCM display handle
- Properly destroy the window (BCM element)
- Prepare for multiple windows, set position and size
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after EDT entry (deadlock)
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.. shameless inspired by KDE's Oxgen scheme .. (they are best)
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Conversion Utilities (Allowing 'arbitrary' PointerIcon data input)
Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities,
utilized and further tested by this patch.
+++
- PointerIcon is a PixelRectangle
and hence holds the decoded data.
This allows on-the-fly conversion if required
as well as recreation w/o PNG re-decoding.
- Using array-backed PointerIcon data where possible,
allowing better performance when converting PixelFormat etc.
- NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...'
method to support agnostic PointerIcon creation.
- NEWT Display adds methods to allow users to avoid PixelFormat and
Buffer NIO type forced conversion:
- PixelFormat getNativePointerIconPixelFormat()
- boolean getNativePointerIconForceDirectNIO()
+++
PNGImage -> PNGPixelRect
Deleted: com.jogamp.opengl.util.texture.spi.PNGImage
Added: com.jogamp.opengl.util.PNGPixelRect
(We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO)
PNGPixelRect is a PixelRectangle
PNGPixelRect actually is implemented OpenGL agnostic,
however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj'
it cannot be moved up (yet).
PNGPixelRect now handles all PixelFormat for the target format
and also added support for grayscale+alpha (2 channels).
The latter is force-converted to RGB* - similar to paletted.
Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data.
Used by: TextureIO and NEWT
+++
- OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle
instead of a PNG resource.
- AWTMisc uses the PixelRectangle to produce the AWT Cursor
and converts it to the required format.
Hence same pixels are used for NEWT and AWT pointer/cursor icon.
- TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests'
iterate over 3 custom PointerIcon when pressed 'c'.
- JOGLNewtAppletBase uses the new custom PointerIcon
'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only).
-
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delegation _always_ in common WindowImpl ; Workaround for Windows+Applet issue.
Perform OffscreenLayerSurface delegation _always_ in common WindowImpl
Instead of performing OffscreenLayerSurface task on OSX's WindowDriver implementation,
use generic implementation in WindowImpl for all platform exposing same behavior.
ReparentAction takes care of reset/setup of PointerIcon/Visibility states.
+++
This is also a workaround for Windows+Applet issue,
where the PointerIcon gets periodically overridden
by the AWT Component's icon.
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NewtCommon_throwNewRuntimeException(..) if given references are of invalid type
Missing NewtCommon_init(env) always lead to a crash when calling NewtCommon_throwNewRuntimeException(..)
due to uninitialized clazz instances!
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SetCursor(..) if HTCLIENT && isChildWin && customCursor
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(NativeWindow GDI / NEWT )
.. this allows using the icon definition of WNDCLASSEX instead of setting them at CreateWindow0(..).
- NativeWindow GDIUtil/RegisteredFactory uses WNDCLASSEX and Small/Big Defailt Icons
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Reparenting CHILD -> TOP
Hiding the window via 'ShowWindow(.., SW_HIDE)' before reparenting and subsequent
style change incl. visibility renders the Window-Icon visible.
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i.e. 'jailed'
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OffscreenLayerSurface (OSX CALayer) w/ JAWTWindow Path
Add setCursor(..) and hideCursor() to OffscreenLayerSurface interface,
impl. in JAWTWindow w/ AWT.
This allows an OSX NEWT Window using CALayer (i.e. NewtCanvasAWT)
to have setPointerIcon(..) and setPointerVisible(..) functionality!
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and Issues
- Refine Display.PointerIcon: Complete type allowing re-creation
- Add associated Display reference
- Add used IOUtil.ClassResources reference
- Add isValid()/validate() methods for recreation
- Refine API doc
- Move Display.destroyPointerIcon(PointerIcon) -> PointerIcon.destroy()
- Move DisplayImpl.PointerIconImpl -> PointerIconImpl (own source file)
- Creation/Destruction and setting of PointerIcon happens on EDT
- DisplayImpl.shutdownAll() and Display.destroy() calls destroyAllPointerIconFromList
- WindowDriver.setPointerIconImpl: Validates PointerIconImpl (i.e. re-creates if required)
- Fix 'initial' window.setPointerIcon(..) before createNative(..),
tested w/ TestGearsES2NEWT
- OSX Native Code:
- Move mouse and pointer-state handling from NewtMacWindow -> NewtView class
to retain states (pointer handle, pointer visibility, etc) when reparenting.
Reparenting will move an exisiting NewtView into a new NewtMacWindow.
- Enable all mouse move events:
- NewtView::mouseEnter [nsWin makeFirstResponder: nsView];
- NewtView::mouseExited if( !mouseConfined ) { [nsView resignFirstResponder]; }
- NewtView::mouseMoved issued [myCurser set] if required, fixing
OSX issue not updating NSCursor properly.
- MacWindow:
- Test NewtMacWindow, NewtView and NSCursor handles before usage
- Fix DBG_PRINT(..) warnings
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which is always 4 (RGBA/BGRA
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which is always 4 (RGBA/BGRA)
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PointerIcon's size and hotspot maybe be useful for certain user-app calculation.
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Pointer Icons
- Utilizing JOGL's PNG decoder for all icons, if available.
- Application/window icons:
- Providing default application/window icons in 16x16 and 32x32 size
- NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons.
- Using icons at application/window instantiation
- Display.PointerIcons:
- NativeWindow Win32 WindowClass no more references a default cursor
in favor of fine grained cursor control [in NEWT]
- Display provides create/destroy methods,
where display destruction also releases open PointerIcon references.
- Window.setPointerIcon(..) sets custom PointerIcon
- Implemented Platforms
- X11
- Windows
- OSX
- Manual Test: TestGearsES2NEWT (Press 'c')
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WindowImpl initialization)
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; Block insets change while toggling fullscreen mode.
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attempt)
Commit c8726ef04b94ad8e66e1191a06ff793b908d130c reinforced ALWAYS_ON_TOP in native reconfig code
issued at reparenting call, which might be too early for the WM.
Perform ALWAYS_ON_TOP reinforcement from java side when reparenting CHILD -> TOP was successful
and visibility is reached. X11 only!
NewtAWTReparentingKeyAdapter: Add 'a' alwaysOnTop toggle to test w/o applet code.
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comments)
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Persistent when Reparenting (child -> top)
- X11 Fullscreen ALT-TAB regression (no task-switcher visible)
We still need the fast reconfigure path for ALWAYSONTOP only toggle.
It was removed w/ commit c9fcc8cd510abc0cbebb872dc3e457327655e778,
which disabled toggling FULLSCREEN and ALWAYSONTOP.
Note: Another bug in Unity WM's Compiz:
'Unredirect Fullscreen Windows := True' disables
the ALT-TAB taskbar/launcher HUD rendering and subsequent task-switch.
Hence it shall be disabled .. nothing we can do here.
- ALWAYS_ON_TOP not persistent when child -> top
WM removes ALWAYS_ON_TOP state when reparenting,
hence reinforce it when Child -> Top.
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- 'tempInvisible' shall be also performed for top windows, solves Unity-WM background refresh issue
- Rename local field 'fullscreen' -> '_fullscreen' to avoid confusion
- Proper insets handling: Set 'WindowImpl.this.fullscreen = _fullscreen' only before reconfiguring,
otherwise wrong position maybe used due to wrong insets value.
Tested w/ WMs: KWin + Unity
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only regard custom position as a hint (X11).
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