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* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Part-3: New set of C-files, ada...Sven Gothel2015-03-272-3/+16
* Bug 1116 - Add OculusVR DK2 Support - Part-2 (DK1 and DK2 on DK2 SDK w/ Eye T...Sven Gothel2015-03-264-60/+62
* Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)Sven Gothel2015-03-213-43/+83
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-023-17/+17
* Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for mo...Sven Gothel2014-08-072-3/+19
* Bug 1021: Fix OculusVR detection, need to probe HMD count, otherwise native S...Sven Gothel2014-08-071-1/+4
* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ...Sven Gothel2014-07-074-68/+152
* Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fov...Sven Gothel2014-07-051-11/+5
* Bug 1021: Make OVR access vendor agnostic: Package 'com.jogamp.opengl.util.st...Sven Gothel2014-07-055-697/+852
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-031-4/+6
* Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use all cached eye parameter (...Sven Gothel2014-07-031-5/+4
* Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use generic perspective matrix...Sven Gothel2014-07-031-5/+4
* Bug 1021: Refine Stereo Rendering API and OculusVR implementing rendererSven Gothel2014-07-032-52/+109
* Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLE...Sven Gothel2014-07-018-0/+966