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* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-074-68/+152
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Merge remote-tracking branch 'github-mark/master' (Bug 1023/Bug 1024)Sven Gothel2014-07-051-1/+1
|\ | | | | | | | | | | | | Conflicts: make/scripts/tests.sh (build.xml: Using <copy tofile=".."/> instead of producing new jar files via <jar> to keep identity)
| * Attempt to remove aliasing from native libraries.Mark Raynsford2014-06-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed: jogl-core.jar → jogl.jar nativewindow-core.jar → nativewindow.jar The build scripts have been edited to produce sets of natives for each "module" (as opposed to producing one set of natives and then have each module point to them via aliasing). Bug: 1023 Bug: 1024 Depends on 46faa59d439ef235d7691fc64d56eedc600ffa1a from gluegen.
* | Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not ↵Sven Gothel2014-07-051-11/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..) Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers - This bug didn't hit (yet), since callers already performed the division (degree -> radian) by falsly claiming the passed value is in radian - where it was actually fov/2 in radians. Simplify FloatUtil.makePerspective(..FovHVHalves..) - Due to the fix above, it became pretty clear that the makeFrustum(..) method can be utilized. Simply apply all our tan-half-fov values on zNear.
* | Bug 1021: Make OVR access vendor agnostic: Package ↵Sven Gothel2014-07-057-1136/+852
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'com.jogamp.opengl.util.stereo' contains all public interfaces/classes Renamed interfaces: CustomRendererListener -> CustomGLEventListener StereoRendererListener -> StereoGLEventListener New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo: 1 - StereoDeviceFactory To create a vendor specific StereoDeviceFactory instance, which creates the StereoDevice. 2 - StereoDevice For vendor specific implementation. Can create StereoDeviceRenderer. 3 - StereoDeviceRenderer For vendor specific implementation. 4 - StereoClientRenderer Vendor agnostic client StereoGLEventListener renderer, using a StereoDeviceRenderer. Now supports multiple StereoGLEventListener, via add/remove. - MovieSBSStereo demo-able via StereoDemo01 can show SBS 3D movies.
* | Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-034-16/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* | Bug 1021: OVRSBSRenderer*: Add texture filtering parameter (bilinear/none), ↵Sven Gothel2014-07-032-38/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | adjust FBO texture params (alpha, filtering); Demo: Pass all parameters w/ arguments, use sane good defaults. Turns out that using bilinear texture filtering w/o multisampling is 'good enough' .. - OVRSBSRenderer*: - Add texture filtering parameter (bilinear/none) - Adjust FBO texture params (alpha, filtering) No alpha needed in FBO sink/target! - Demo: Pass all parameters w/ arguments, use sane good defaults.
* | Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use all cached eye parameter ↵Sven Gothel2014-07-031-5/+4
| | | | | | | | (example implementation only)
* | Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use generic perspective ↵Sven Gothel2014-07-031-5/+4
| | | | | | | | matrix constructor (example implementation only)
* | Bug 1021: Refine Stereo Rendering API and OculusVR implementing rendererSven Gothel2014-07-034-113/+126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
* | Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add ↵Sven Gothel2014-07-0113-22/+1438
|/ | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener2 (WIP); Refine FloatUtil - GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
* Bug 1021: Enhance OVR GlueGen Mapping / Adapt to GlueGen commit ↵Sven Gothel2014-06-251-14/+57
| | | | 9ee44e1a289ecbac024662dd5a2ffc42e8add023 (Bug 1025)
* Bug 1021: Add OculusSDK binding / Basic OVR supportSven Gothel2014-06-194-0/+300
Bring-up test only initializes the ovrHmdHandle data structure by OVR native code. See com.jogamp.oculusvr.OVRVersion Current evaluation build compiles all OVR-SDK source files itself w/o using provided libovr.a. We also skip the GL dependent renderer of the SDK, i.e. we prefer to utilize our JOGL 'barrel distortion' renderer. This eases the 'chicken-egg' problem of OVR SDK dependencies, i.e. libGL, libGLESv2 .. etc Since the OVR source code is C++, we may still have to figure out how to / and whether we shall link libstdc++ statically to remove platform dependencies. Right now we link libstdc++ statically if using GCC, see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols). Same consideration applies to GNU/Linux and libudev.so dependency, since there are: - libudev.so.0 and (Older distri's) - libudev.so.1 (Debian8, ..) ... Produced JAR artifacts are - jar/atomic/oculusvr.jar - jar/atomic/oculusvr-natives-<os.and.arch>.jar i.e. only in 'atomic' variants to not bloat the default 'all' JAR files. .... make/build-oculusvr.xml Notes: - Currently native build only enabled on GNU/Linux (isLinux) - Force disable native build via property 'c.build.oculusvr.skip'