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* Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' CalculationSven Gothel2014-03-051-1/+1
| | | | | | | | | | | | Commit 183e1bc1868699b99eb9f9c8bf18d646d1120a48 only mapped object's bbox max/min points to window space, which is wrong due to possible rotation in 3d space. This commit adds AABBox.mapToWindow(..) method, which correctly either uses 4 points of the bbox in 3d space (using center-z) or all 8-points and creating a new bounding box. The resulting width and height of this window bbox gives the maximum amount of rectangular pixels for AA.
* Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)Sven Gothel2014-03-0517-107/+181
| | | | | | | | | | | | | - RegionRenderer: Make 'blend' setup pluggable via new GLCallbacks - 'GLCallback's for enable/disable, passed via 'create' method. Add 'defaultBlendEnable' and 'defaultBlendDisable', replacing previos fixed calls. - GLRegion.draw(..) added API-doc notes about: - Decorating call with RegionRenderer.enable(..) - glClearColor impact and blending - VBORegion2P*: Remove fixed glClearColor(..) call
* Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; ↵Sven Gothel2014-03-0211-63/+238
| | | | Demos: Use local GLRegion for uncached text (perf.) ..
* TestRulerNEWT01: Use new MonitorDevice.getPixelsPerMM(store)Sven Gothel2014-03-011-39/+34
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* Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; ↵Sven Gothel2014-03-0120-293/+481
| | | | | | | | | | | | | | Proper FontSize -> PixelSize VBAA Render-Mode Based on SampleCount (not a user-based texWidth) - All Region based APIs now use 'sampleCount' instead of 'texWidth' - VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount Proper FontSize -> PixelSize - Font: Add getPixelSize(fontSize, dpi) - Text* Demos/Classes: Use proper fontSize -> PixelSize
* Bug 801: TextRenderUtil/TextRendererGLELBase - Pass Font and fontSize to all ↵Sven Gothel2014-02-288-82/+124
| | | | methods ; TestTextRendererNEWT00 make font/fontSize configurable, animate fontSize
* Bug 801: TypecastRenderer: Disable DEBUG ; Performance Note: ~800-1200 fps ↵Sven Gothel2014-02-281-9/+17
| | | | | | | | | on uncached text line Performance Note: ~800-1200 fps on uncached text line Compared to c3621221b9a563495b4f54fe60e18e8db8cc57fb: ~600 fps and previous impl. ~60fps.
* Bug 801: TextRegionUtil add 'special' for cache-key; Minor editsSven Gothel2014-02-281-1/+0
| | | | | | Minor edits: - Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0. - Font: Add more TTF references
* Bug 801: Outline.setClosed(boolean [closed->closeTail]): Always close, but ↵Sven Gothel2014-02-283-10/+10
| | | | allow to either close-tail or head; OutlineShape/Triangulator: Pass 'sharpness' (very little effect though)
* Bug 801: Graph TextRenderer Cleanup Part-4: Text[Render->Region]Util API: ↵Sven Gothel2014-02-278-53/+72
| | | | Better separation of cached and uncached regions
* Bug 801: Graph TextRenderer Cleanup Part-3: Region.addOutlineShape(..) Push ↵Sven Gothel2014-02-271-1/+1
| | | | | | | | | | | | | | | | | | GL data directly incl. all index validations Region: - Remove redundant methods to make OutlineShape the unique source. - addVertex(..) - addTriangles(..) - Perform all index validations in addOutlineShape(..) - Push OutlineShape's vertex data and it's triangle indices directly to VBO. GLRegion: Add clear(..) method, allowing to clear the region for new data, i.e. OutlineShapes
* Merge branch 'master' into 2.2-trainSven Gothel2014-02-261-23/+59
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| * Bug 984 - Fix GLBufferObjectTracker.mapBuffer(..)'s mapBufferImpl(..) ↵Sven Gothel2014-02-261-23/+59
| | | | | | | | | | | | | | | | | | parameters for mapBufferRange(..) and mapNamedBufferRange(..) GLBufferObjectTracker.mapBuffer(..) variant for mapBufferRange(..) and mapNamedBufferRange(..) used wrong parameters in it's mapBufferImpl(..) call. Fixed and added mapBufferRange(..) test in TestMapBufferRead01NEWT
* | Bug 802: Graph TextRenderer Performance Part-2 (fix artifacts, cleanup, ↵Sven Gothel2014-02-2516-82/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | incomplete) - OutlineShape - Add DIRTY_VERTICES bit in triangulation, which in turn solves the rendering artifact issue. - transformOutlines(..) -> protected - Note: Always pick triangles first, then vertices. The former renders vertices dirty. - Region - Make triangles / vertices accessible - Add 'validateIndices()' to add indices for triangles, code moved from the GLRegion* impl. Shall be refined later! - GLRegion - Passing 'RegionRenderer' instead of RenderState .. reducing argument numbers and aligning all related 'render' methods while giving association to the RegionRenderer. - Renderer -> RegionRenderer, dropping 'intermediate' RegionRenderer - Dropping draw() in RegionRenderer, should be issued simply by GLRegion in a unique fashion. - Dropping RegionFactory Too simple code as-is, simply invoke in Region.create(..) - Overall: - Add 'final' qualifier - Remove overloaded methods where rither default args can be used or a followup method call completes the 'intention'.
* | Bug 802: Graph TextRenderer Performance Part-1 (incomplete, rendering artifacts)Sven Gothel2014-02-2423-535/+576
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Strategy Change: - Font.Glyph itself holds it's OutlineShape with it's default scaling. Triangulation is done only once per glyph! - A CharSequence produces a Region by translating and scaling each Glyphs's OutlineShape. This removes the need for re-triangulate - see above. See: TextRendererUtil - The indices of re-added Triangles are offset to the new vertices (FIXME, seems not be be accurate yet). - OutlineShape's vertices and triangles are reused if 'clean'. - Simplified code - Reduced copies API Changes: - OutlineShape, Region, ...: See above - Removed TextRenderer, GlyphShape and GlyphString: Redundant - Added TextRendererUtil to produce the Region from CharSequence Result: - Over 600 fps while changing text for each frame. Previously only ~60fps max. TODO: - Region shall not hold the triangles itself, but the indices instead. This will remove the need to swizzle w/ vertices in the Region Renderer impl and easies reusage of OutlineShapes.
* | Bug 801: Graph TextRenderer Cleanup Part-1b (clean)Sven Gothel2014-02-232-47/+109
| | | | | | | | | | Concludes commit f51933f0ebe9ae030c26c066e59a728ce08b8559 w/ final fixes on merge commit 3352601e0860584509adf2b76f993d03893ded4b.
* | Merge branch 'master' into stash_glyphcacheSven Gothel2014-02-23466-5692/+62185
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: make/scripts/tests.sh src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java src/jogl/classes/com/jogamp/graph/curve/Region.java src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java src/jogl/classes/com/jogamp/graph/font/Font.java src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java src/jogl/classes/jogamp/graph/curve/text/GlyphString.java src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
| * Bug 927 - Multithreading (MT) - GLMediaPlayer.GLMediaEventListener: Remind ↵Sven Gothel2014-02-223-59/+78
| | | | | | | | that commands shall be off-loaded on another thread!
| * Merge remote-tracking branch 'xranby/master'Sven Gothel2014-02-211-0/+208
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| | * Bug 927: demos/es2/av/CrossFadePlayerXerxes Rånby2014-02-211-0/+208
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Parallel media player that demonstrate CrossFade of audio volume during playback. This player also demonstrate audio only playback of the GLMediaPlayer. The CrossFadePlayer is a reproducer for FFMPEGMediaPlayer libav multithreading initialization errors. [NULL @ 0x7ff904065280] insufficient thread locking around avcodec_open/close() reproducer: java -cp gluegen/build/gluegen-rt.jar:jogl/build/jar/jogl-all-mobile.jar:jogl/build/jar/jogl-test.jar:joal/build/jar/joal.jar com.jogamp.opengl.test.junit.jogl.demos.es2.av.CrossFadePlayer *.mp3 Signed-off-by: Xerxes Rånby <[email protected]>
| * | Cleanup imports TestGLReadBuffer01GL*Sven Gothel2014-02-202-2/+0
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| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Fix auto-swap ↵Sven Gothel2014-02-183-31/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism ; Refined API doc getDefaultReadBuffer() ; Add GLDrawableUtil.swapBuffersBeforeRead(..) Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 which introduces the default swap-buffers mechanism is erroneous: The OffscreenBack backend requires the following operation order: Order-1: [1] - GL display [2] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) [3] - readPixels +++ Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 however introduced: Order-2: [a] - GL display [b] - readPixels [c] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) since [a] and [b] happened in Updater's display method, and [c] followed the same triggered by GLAutoDrawableHelper. +++ The proof, commit d46d9ad8f998a7128d9f023294d5f489673d6d8a, is faulty, since it always included the 'snapshot' GL event listener which turned-off auto-swap and swapped before read-pixels. TL;DR it enforced proper Order-1. +++ This fix allows the Backend to intercept disable GLDrawableHelper's setAutoSwapBufferMode(..) and perform the auto-swap mode itself in the proper Order-1. The unit test has been refined to optionally disable the snapshot to validate auto-swap mode. +++ Refined GLBase and GLContext's API doc for 'getDefaultReadBuffer()' +++ Add GLDrawableUtil.swapBuffersBeforeRead(..) and reuse it for TileRendererBase (original impl.).
| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Refine unit ↵Sven Gothel2014-02-183-11/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | test for visual validation of 'no frame lag' To validate whether a 'display' command w/o animator results to the desired frame we introduce a 'userCounter' in TextRendererGLEL. The latter gets increased and maybe visually validated by a key-press -> display. Results: In all modes, MSAA or !MSAA, or flip - the result is valid. Tested on windows and linux.
| * Movie* Demo: Utilize TextRendererGLELBase (fps, vsync, ..)Sven Gothel2014-02-153-44/+214
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| * Extract TextRendererGLELBase (demo) - Utilize general text rendering for demos.Sven Gothel2014-02-153-111/+210
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| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Use default ↵Sven Gothel2014-02-144-90/+258
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | auto-swap mechanims Refines commit 908ebd99d1eb57ce773a1fdd67c76886da86b9e6 Note that the test case decide whether to auto-swap (after read-pixels) or not auto-swap (manual swap before read-pixels). See UITestCase.swapBuffersBeforeRead(GLCapabilitiesImmutable chosenCaps): Determines whether the chosen GLCapabilitiesImmutable requires a swap-buffers before reading pixels. Usually one uses the default-read-buffer, i.e. GL.GL_FRONT for single-buffer and GL.GL_BACK for double-buffer GLDrawables and GL.GL_COLOR_ATTACHMENT0 for offscreen framebuffer objects. Here swap-buffers shall happen after calling reading pixels, the default. However, multisampling offscreen GLFBODrawables utilize swap-buffers to downsample the multisamples into the readable sampling sink. In this case, we require a swap-buffers before reading pixels. Returns: chosenCaps.isFBO() && chosenCaps.getSampleBuffers() +++ - GLJPanel: - Remove SurfaceUpdatedListener mechanism in favor of default auto-swap-buffer via GLDrawableHelper. This removes complexity. - postGL does not need to perform explicit swapBuffer operation, but rely on GLDrawableHelper and the default mechanism. This is also compatible w/ J2D backend. - Use GLDrawableHelper for setAutoSwapBufferMode(..) and getAutoSwapBufferMode() +++ UnitTests: - UITestCase: - Add 'boolean swapBuffersBeforeRead(GLCapabilitiesImmutable chosenCaps)' to determine whether swapBuffers() must occure before read-pixels. See above. - GLReadBuffer00Base* - remove explicit addSnapshotGLEL/removeSnapshotGLEL - add TextRendererGLEL, to display frame-count and -dimension - SnapshotGLEL* - simply toggle auto-swap in their init(..) and dispose(..) method! - clear back-buffer if 'swapBuffersBeforeRead' to test whether the right buffer is being used for read-pixels.
| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap (custom swap by ↵Sven Gothel2014-02-133-36/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener using [AWT]GLReadBufferUtil) When utilizing [AWT]GLReadBufferUtil it is usually desired to read from the front-buffer instead the back-buffer. The latter may not be defined, e.g. when using MSAA. A GLEventListener utilizing [AWT]GLReadBufferUtil, must perform the drawable.swapBuffers() to be able to read from the front-buffer. Usually GLAutoDrawable.setAutoSwapBuffer(false) should be called here, to avoid a double swap - however GLJPanel does not support toggling auto-swap since it requires to control swap for it's own read-pixels. Remedy for GLJPanel: - GLJPanel issues helper.setAutoSwapBufferMode(false) - immutable - Enable GLJPanel.swapBuffer() if initializes This was previously disabled. - GLJPanel's OffscreenBackend listens to surfaceUpdated, to be notified whether postGL needs to swap buffer or the drawable.swapBuffer() was already called between preGL and postGL. See unit tests adding/removing a snapshot GLEventListener performing swapBuffers() and setting auto-swap accordingly.
| * Bug 962 - AWTGLReadBufferUtil should use aligned BufferedImage [for resized ↵Sven Gothel2014-02-131-0/+204
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | images]; Fix GLReadBufferUtil GL_PACK_ROW_LENGTH AWTGLPixelBuffer is being reused when used via AWTGLPixelBufferProvider even when resized. AWTGLPixelBufferProvider uses GLPixelBufferProvider's requiresNewBuffer(..) which returns true if - allowRowStride==true and pixel-buffer size < required-size, or - allowRowStride==false and pixel-buffer size < required _or_ width doesn't match otherwise it returns true, i.e. the AWTGLPixelBuffer is reused. Hence the used BufferedImage might need to be aligned, i.e. using AWTGLPixelBuffer's getAlignedImage(..). +++ GLReadBufferUtil shall use current texture-data width for GL_PACK_ROW_LENGTH, not the static GLPixelBuffer's width, which may not reflect image dimension (resize) +++
| * Bug 970: NEWT OSX ChildWindow setVisible(..) does not hide child window ↵Sven Gothel2014-02-101-4/+79
| | | | | | | | | | | | | | appropriately Instead of using [mWin orderBack: mWin] for child windows, utilize [mWin orderWindow: NSWindowOut relativeTo: [pWin windowNumber]]
| * Bug 927 - Enhance GLMediaPlayer/FFMPEGMediaPlayer MovieSimple to run ↵Sven Gothel2014-01-261-121/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | multiple instances in parallel Tested on GNU/Linux x86_64, Result: Plays well here audio and video, i.e. audio is actually mixed from both movies. Even if one movie (below) stops and restarts (AL buffer reset), it didn't crash. +++ LIB_AV Codec : 54.92.100 [cc 54] LIB_AV Format : 54.63.104 [cc 54] LIB_AV Util : 52.18.100 [cc 52] LIB_AV Resample: 1.0.1 [cc 1, loaded true] LIB_SW Resample: 0.17.102 [cc 0, loaded true] LIB_AV Device : [loaded true] LIB_AV Class : FFMPEGv09Natives +++ (enable MovieSimple in scripts/tests.sh) bash scripts/tests-x64.sh -loop -windows 2 \ -urlN 0 http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_surround.avi \ -urlN 1 http://video.webmfiles.org/elephants-dream.webm +++ 2 Streaming threads, i.e. decoder threads: "Thread-5-StreamWorker_1" daemon prio=10 tid=0x00007f994c102000 nid=0x5826 in Object.wait() [0x00007f996fa37000] at jogamp.opengl.util.av.GLMediaPlayerImpl$StreamWorker.run(GLMediaPlayerImpl.java:1231) "Thread-4-StreamWorker_0" daemon prio=10 tid=0x00007f99600ed000 nid=0x5825 in Object.wait() [0x00007f996cd09000] at jogamp.opengl.util.av.GLMediaPlayerImpl$StreamWorker.run(GLMediaPlayerImpl.java:1231)
| * TestPerf001*Init0*: Add INIT_TIMEOUT for perf. loop (10s)Sven Gothel2014-01-253-15/+30
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| * TestSharedContextVBOES2NEWT3: Re-enable temp disabled tests (oops)Sven Gothel2014-01-211-5/+3
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| * Bug 942: GLBufferObjectTracker Enhancement [2/2]: Add mapped buffer ↵Sven Gothel2014-01-2113-155/+594
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities to GLArrayDataServer and add unit tests GLArrayDataServer: - Add create*Mapped(..) variants for GPU mapped buffer usage w/o client buffers. - Fix API documentation (arguments) - Fix 'addGLSLSubArray(..)' - properly compute and pass 'subStrideB' in bytes to GLArrayDataWrapper ctor. - Add 'mapStorage(..)' and 'unmapStorage(..)' allowing to map the GPU buffer. GLArrayDataWrapper: - Fix getElementCount(): Consider stride in bytes and consider 'mappedElementCount' - getSizeInBytes(): Consider 'mappedElementCount' Tests: - Use new GLBase methods, e.g. getBoundBuffer(..) instead of glGetBoundBuffer(..) - TestMapBufferRead01NEWT: Validate GLBufferStorage (i.e. GLBufferObjectTracker) - Add RedSquareMappedES2 using GPU mapped buffer - Test w/ TestRedSquareES2NEWT, cmd-line 'mappedBuffers' - GearsES1 and GearsES2: Add GPU buffer mapping mode for all test cases - Add buffer validation mode, i.e. test whether GLBufferObjectTracker works properly. - Test w/ TestGearsES2NEWT, cmd-line 'mappedBuffers' - TestSharedContextVBOES2NEWT0, TestSharedContextVBOES2NEWT3: - Add GPU mapped buffers tests to validate GLBufferObjectTracker code path with shared GLContext across multiple threads.
| * JAWTWindow DEBUG: Dump all JAVA_VERSION* informationSven Gothel2014-01-141-25/+16
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| * TestParenting01dAWT: Add waitForVisible after toggling NEWT child window ↵Sven Gothel2014-01-131-1/+4
| | | | | | | | visibility helping robostness of test case.
| * DefaultEDTUtil: At EDT finish, notify all task-waiter to avoid deadlock at ↵Sven Gothel2014-01-122-18/+48
| | | | | | | | error / Add test method 'invokeAndWaitError(..)'
| * AWTParentWindowAdapter/AWTRobotUtil: Use 'isShowing()' instead of ↵Sven Gothel2014-01-121-2/+2
| | | | | | | | | | | | 'isVisible()' determining actual on-screen showing state See commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651
| * Bug 937 - JAWTWindow: Unsatisfying Visibility ComputationSven Gothel2014-01-126-104/+149
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplify JAWTComponentListener's HierarchyListener: - Don't interfere w/ Component's visibility anymore! This shall reduce sideeffects. Utilize 'isShowing' in each Component specialization, i.e. GLCanvas. - On SHOWING_CHANGED if a parent caused a change of the tracked components showing state, propagate it to the offscreen-layer! - Remove all other complicated states! GLCanvas, GLJPanel: - Instead of 'isVisible()' use 'showing state', since only the 'showing state' reflects 'true' visibility throughout the hierarchy. - Add HierarchyListener and track volatile showing state to be used instead of 'isVisible'. Using a cached showing state is more efficient than quering 'isShowing()' all the time! NewtCanvasAWT: - Use 'isShowing()' instead of 'isVisible(), see above
| * Fix PNGTstFiles: Typo of new PNG icons .. used AE's 'gray' instead of BE's ↵Sven Gothel2014-01-093-5/+16
| | | | | | | | 'grey', which is used for the filename
| * Bug 676: Use proper pointer icon images (artwork)Sven Gothel2014-01-097-17/+17
| | | | | | | | .. shameless inspired by KDE's Oxgen scheme .. (they are best)
| * Bug 935: NEWT PointerIcon: Utilize Toolkit Agnostic PixelFormat and ↵Sven Gothel2014-01-089-154/+542
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion Utilities (Allowing 'arbitrary' PointerIcon data input) Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities, utilized and further tested by this patch. +++ - PointerIcon is a PixelRectangle and hence holds the decoded data. This allows on-the-fly conversion if required as well as recreation w/o PNG re-decoding. - Using array-backed PointerIcon data where possible, allowing better performance when converting PixelFormat etc. - NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...' method to support agnostic PointerIcon creation. - NEWT Display adds methods to allow users to avoid PixelFormat and Buffer NIO type forced conversion: - PixelFormat getNativePointerIconPixelFormat() - boolean getNativePointerIconForceDirectNIO() +++ PNGImage -> PNGPixelRect Deleted: com.jogamp.opengl.util.texture.spi.PNGImage Added: com.jogamp.opengl.util.PNGPixelRect (We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO) PNGPixelRect is a PixelRectangle PNGPixelRect actually is implemented OpenGL agnostic, however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj' it cannot be moved up (yet). PNGPixelRect now handles all PixelFormat for the target format and also added support for grayscale+alpha (2 channels). The latter is force-converted to RGB* - similar to paletted. Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data. Used by: TextureIO and NEWT +++ - OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle instead of a PNG resource. - AWTMisc uses the PixelRectangle to produce the AWT Cursor and converts it to the required format. Hence same pixels are used for NEWT and AWT pointer/cursor icon. - TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests' iterate over 3 custom PointerIcon when pressed 'c'. - JOGLNewtAppletBase uses the new custom PointerIcon 'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only). -
| * Bug 935: NEWT PointerIcon: Add Toolkit Agnostic PixelFormat and Conversion ↵Sven Gothel2014-01-081-0/+364
| | | | | | | | | | | | | | | | | | | | Utilities (Allowing 'arbitrary' PointerIcon data input) To allowing 'arbitrary' PointerIcon data input, i.e. via raw pixels we need to define an agnostic PixelFormat and required conversion utilities. The latter is not hw accelereated (toolkit agnostic), but this shall be expected and satisfying for small amount of 'pixels'.
| * TestInitConcurrent01NEWT: Fix test enumerationSven Gothel2014-01-041-10/+10
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| * Bug 935: NEWT PointerIcon: Refine Spec and Implementation / Fix OSX Crash ↵Sven Gothel2014-01-042-13/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and Issues - Refine Display.PointerIcon: Complete type allowing re-creation - Add associated Display reference - Add used IOUtil.ClassResources reference - Add isValid()/validate() methods for recreation - Refine API doc - Move Display.destroyPointerIcon(PointerIcon) -> PointerIcon.destroy() - Move DisplayImpl.PointerIconImpl -> PointerIconImpl (own source file) - Creation/Destruction and setting of PointerIcon happens on EDT - DisplayImpl.shutdownAll() and Display.destroy() calls destroyAllPointerIconFromList - WindowDriver.setPointerIconImpl: Validates PointerIconImpl (i.e. re-creates if required) - Fix 'initial' window.setPointerIcon(..) before createNative(..), tested w/ TestGearsES2NEWT - OSX Native Code: - Move mouse and pointer-state handling from NewtMacWindow -> NewtView class to retain states (pointer handle, pointer visibility, etc) when reparenting. Reparenting will move an exisiting NewtView into a new NewtMacWindow. - Enable all mouse move events: - NewtView::mouseEnter [nsWin makeFirstResponder: nsView]; - NewtView::mouseExited if( !mouseConfined ) { [nsView resignFirstResponder]; } - NewtView::mouseMoved issued [myCurser set] if required, fixing OSX issue not updating NSCursor properly. - MacWindow: - Test NewtMacWindow, NewtView and NSCursor handles before usage - Fix DBG_PRINT(..) warnings
| * Bug 934, Bug 935: NEWT: Add support for custom Application/Window and ↵Sven Gothel2013-12-311-3/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pointer Icons - Utilizing JOGL's PNG decoder for all icons, if available. - Application/window icons: - Providing default application/window icons in 16x16 and 32x32 size - NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons. - Using icons at application/window instantiation - Display.PointerIcons: - NativeWindow Win32 WindowClass no more references a default cursor in favor of fine grained cursor control [in NEWT] - Display provides create/destroy methods, where display destruction also releases open PointerIcon references. - Window.setPointerIcon(..) sets custom PointerIcon - Implemented Platforms - X11 - Windows - OSX - Manual Test: TestGearsES2NEWT (Press 'c')
| * JOGL Assets: Replace test-ntsc01-160x90.png w/ test-ntsc01-57x32.png (Save ↵Sven Gothel2013-12-284-5/+5
| | | | | | | | ~2 kB)
| * Bug 930 - OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk ↵Sven Gothel2013-12-231-11/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL4NeedsGL3Request not set GL3 core version validation failed due to missing braces around 'isES' _and_ term, where the latter consist out of 2 _or_ terms testing version mismatch. On OSX we validate a GL3 core context first and expect it to return a GL4 version if available, which in turn triggers the quirk GL4NeedsGL3Request. This behavior was disabled due to above mentioned bug, where the unqual major version caused the validation to fail. TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
| * Fix TestGLProfile01NEWT: Regression of commit ↵Sven Gothel2013-12-221-2/+8
| | | | | | | | 3d0ab3e6263dfdbb9dd0014443ad28b1c9b0c238
| * Bug 929 - Reflect ES3 Compatibility with ES2Sven Gothel2013-12-211-57/+220
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Map ES2 -> ES3 GLProfile, if available - EGLDrawableFactory: Don't query ES2 if ES3 is available - Fix queries and get methods (GL, GLContext and GLProfile): - glES3.isGLES2()==true and glES3.getGLES2()!=null - ctxES3.isGLES2()==true, - glES3Profile.isGLES2()==true - Enhance Unit test: TestGLProfile01NEWT - Test all GLProfile availability combinations based on implementing GLProfile - Test all GLProfile's isGL*() based on highest GLProfile identity - Test all GL's isGL*() based on highest GL identity.
| * Bug 924: Make ALWAYS_ON_TOP Persistent when Reparenting (child -> top) (2nd ↵Sven Gothel2013-12-201-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | attempt) Commit c8726ef04b94ad8e66e1191a06ff793b908d130c reinforced ALWAYS_ON_TOP in native reconfig code issued at reparenting call, which might be too early for the WM. Perform ALWAYS_ON_TOP reinforcement from java side when reparenting CHILD -> TOP was successful and visibility is reached. X11 only! NewtAWTReparentingKeyAdapter: Add 'a' alwaysOnTop toggle to test w/o applet code.