| Commit message (Collapse) | Author | Age | Files | Lines |
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OSX ([R] -> [B])
Following mistakes were made in native PixelFormat
for PointerIcon and WindowIcon:
PointerIcon:
X11: RGBA8888 -> BGRA8888
OSX: BGRA8888 -> RGBA8888
WindowIcon:
OSX: BGRA8888 -> RGBA8888
Test case: TestWindowAndPointerIconNEWT
(requires visual validation)
+++
Summary:
PointerIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
WindowIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
+++
Reported by 'LT'
<http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
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FontFactory.get(..) exception, we cannot recover in this demo
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(OpenIndiana has issues); Min delay 4s before next setScreenMode(..)
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calcVirtualScreenOriginAndSize(..) method (duplicate pixel unit)
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compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
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tessellation failed to compile/link (on unsupported platforms)
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objects if GLRendererQuirks.NeedSharedObjectSync is set.
GLSharedContextSetter#synchronization GL Object Synchronization
Usually synchronization of shared GL objects should not be required,
if the shared GL objects are created and immutable before concurrent usage.
However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync
always require the user to synchronize access of shared GL objects.
Synchronization can be avoided if accessing the shared GL objects
exclusively via a queue or com.jogamp.common.util.Ringbuffer,
see GLMediaPlayerImpl as an example.
+++
GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions
+++
Handle GLRendererQuirks.NeedSharedObjectSync in user code!
+++
All shared context tests passed on OSX 10.9.5,
and GNU/Linux w/ Nvidia + Mesa/AMD driver.
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a shared Gears* object
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773d96584b4edc13eb6ff689eaf891aab09aa5a4
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initializeBackendImpl()
Commit 84f367a73c5b16dcebfd877e82e1c2cb90ae74ce removed utilization of reshape-size
in case panel-size is valid, even if a reshape event happened in between:
- addNotify
- paintComponent
initializeBackendImpl() includes now uses reshape-size IFF handleReshape is set.
Before it was using reshape-size only if panel-size was invalid.
TestAWT03GLJPanelRecreate01 covers this issue.
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628509b39ea7c16210315d191860511d6be4aa69)
FontFactory Remove:
- Font get(final URLConnection conn)
- Font get(final InputStream stream)
FontFactory Add:
- [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream)
- Direct usage of font InputStream w/ determined length,
may instantiate BufferedInputStream in case given stream
doesn't support mark/reset!
- [2] Font get(final InputStream stream, final boolean closeStream)
- Copy font InputStream w/o determined length,
resulting in BufferedInputStream supporting mark/reset!
Security Related:
- Only perform priviledged code on determine InputStream,
_not_ when parsing the font stream itself!
- Hence PrivilegedAction only happens in FontFactory's
InputStream preparation.
Misc:
- Use Uri class
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546f9b1a03c46b63f8bb18c1b8e2c80a8b66cf7c)
- GLFBODrawable:
- Remove FBOMODE_DEFAULT
- GLRendererQuirks:
- Remove COUNT
- Add getCount() method for future compatibility.
- Animator
- Hide local fields (private or package private)
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implicit GLProfile.initSingleton() is being tested
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GLFBODrawable.FBOMODE_DEFAULT
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testing (offscreen, ..); Clean up GL2 Gears and Teapot state enable/disable
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- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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exclusions)
Enable tests:
- V220->V221
- V221->V222 (w/ 2 extra exclusions)
- GLRendererQuirks COUNT has been increased (-> use a method, FIXME)
- Animator pauseIssued is volatile now
Conflicts:
src/test/com/jogamp/opengl/test/junit/jogl/acore/TestVersionSemanticsNOUI.java
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GLEventListener.reshape(..)
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resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset)
- use new unique methods for init and reset:
- void init(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- does not issue resetSamplingSink(..)
- boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- always issues resetSamplingSink(..)
- deprecated dual-use (init/reset):
- boolean reset(final GL gl, final int newWidth, final int newHeight)
- boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink)
- reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0,
left up to resetSamplingSink(..)
- Track 'modified' state of FBObject,
if size, format or any attachment has been changed since last
- use(..)
- syncSamplingSink(..)
- resetSamplingSink(..)
- Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..)
if 'modified == true'
+++
- Fix setSamplingSink(..), i.e. samplingSink state handling:
- Validated whether given samplingSink is initialized,
throws Exception if not.
- Fix resetSamplingSink(..)
- resets the bound state, i.e. leaves it untouched
- also unbinds the samplingSink
- sampleSinkDepthStencilMismatch() also returns true if
this.depth/stencil == null, but samplingSink is not.
- Newly created colorbuffer/-texture matches
exiting colorbuffer's internal-format, if exists.
- Using simplified resetSizeImpl(..) for size mismatch
- Simplified samplingColorSink init check
- Fix isBound()
was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
- Fix detachRenderbuffer(..) validates whether detachment was successful,
similar to detachColorbuffer(..)
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on-/offscreen via capabilities (Fixes TestTextRendererNEWTBugXXXX)
TestTextRendererNEWTBugXXXX used NEWTGLContext.createOffscreenWindow(..) which created an pbuffer based offscreen
not capable of ES2 rendering etc.
Offscreen tests use NEWTGLContext.createWindow(..) w/ caps.setOnscreen(false),
hence favor FBO instances.
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Offscreen's GLCapabilitiesImmutable reconfiguration will dispose a realized instance
and issues recreation via initializeBackendImpl() immedietly.
Implementation performs operation on AWT-EDT.
Tests:
- TestGearsES2GLJPanelAWT:
- Toggle MSAA via 'm'
- TestGearsGLJPanelAWT:
- Toggle MSAA via 'm'
- Toggle Bitmap via 'b'
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default Z values, allow Z customization (StereoDemo01)
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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initialized
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c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983
Commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 changed:
- public static final String GL4 = "GL4";
+ public static final String GL4 = "GL4".intern();
which is identified by semver as incompatible,
due to Bug 1059 (no more inlining of interned string references).
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- Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode
- Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
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OSX/[Java7-Java8]
- Using our PNGJ writer results in proper images (RGB and RGBA) on all platforms
- Seems to be a bug w/ AWT/ImageIO
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working
Enhance following performance test cases, adding NewtCanvasAWT,
beside GLCanvas and GLJPanel, 25 instances:
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT
Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT
w/ two instances.
Manually tested on GNU/Linux and OSX (java7 and java8).
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implementation - Part 2/2
- TestGLProfile01NEWT: Allow ctx.isGLES3Compatible() and hence GL4ES3 on GL3bc and GL3
- GLProfile: Remove GL4ES3 mapping using GL3bc and GL3, only GL4bc, GL4 and GLES3 are allowed in static mapping.
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implementation - Part 1/2
Test enhancements triggering issue 'Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 implementation'
- TestGLProfile01NEWT: Complete GLProfile and GL-object and GLContext validation
- On OpenGL ES 3.0 Mesa 10.1.4 it produces:
1) test06GLProfileGL4ES3(com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT)
javax.media.opengl.GLException: GL4ES3 is neither GL4bc, GL4 nor GLES3
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateGLProfileGL4ES3(TestGLProfile01NEWT.java:531)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateOffline(TestGLProfile01NEWT.java:708)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.test06GLProfileGL4ES3(TestGLProfile01NEWT.java:948)
i.e. wrong mapping of request GL4ES3 -> GL3
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read-pixels (non-MSAA and MSAA) Bugs: 841, 975 and 1020
.. add Platform and GL info !
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read-pixels (non-MSAA and MSAA) Bugs: 841, 975 and 1020
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fashion ; Don't use arbitrary shared context as 'master'.
GLContext* passes the shared-master to GLContextShareSet,
which only creates a sets of shared contexts
without differentiating the master context.
GLContext*'s shared-slave attempts to lock
the realized shared-master's surface at creation.
Currently only an arbitrary shared context is selected
due to the missing 'master' identity.
The arbitrary shared context's surface is locked
and its shared context handle used to create the slave context.
Lacking of using the user given shared-master
can lead to deadlock situations - and locking a 'wrong' surface.
+++
The patch:
- Allows query the user given shared-master!
- Use the user given shared-master for locking and it's
context handle for the slave's creation.
- The shared-context mapping maps each shared-master
to a shared-slave within one shared-context-set,
allowing deterministic and individual shared-master queries.
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movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc
- StereoDevice: Add getFactory()
- GenericStereoDevice
- Use common static vars for configurations for simplicity
- Fix createRenderer(..)'s eyeViewport in case no post-processing
is performed, i.e. needs viewport X offset.
- StereoDemo01
- Use 'movie' eyePosition instead of default if:
- using a movie player _and_ using lenses!
- Fix NEWT window pixel-unit size after window creation!
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GLAnimatorControl.UncaughtExceptionHandler
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GLAutoDrawable processing [part-3]
Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle
uncaught exception within an animator thread by the user.
Implementation also requires to flush all enqueued GLRunnable instances
via GLAutoDrawable.invoked(..) in case such exception occurs.
Hence 'GLAutoDrawable.flushGLRunnables()' has been added.
Only subsequent exceptions, which cannot be thrown are dumped to System.stderr.
+++
Handling of exceptions during dispose()
Exception in NEWT's disposeGL*() are also caught and re-thrown after
the NEWT window has been destroyed in WindowImpl.destroyAction:
- GLEventListener.dispose(..)
- GLDrawableHelper.disposeAllGLEventListener(..)
- GLDrawableHelper.disposeGL(..)
- GLAutoDrawableBase.destroyImplInLock(..)
- GLWindow.GLLifecycleHook.destroyActionInLock(..)
- WindowImpl.destroyAction on NEWT-EDT
- WindowImpl.destroy
Further more, exceptions occuring in native windowing toolkit triggered destroy()
are ignored:
- GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..)
It has to be seen whether such exception handling for
dispose() shall be added to AWT/SWT.
+++
TestGLException01NEWT covers all GLEventListener exception cases
on-thread and off-thread (via animator).
+++
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GLAutoDrawable processing [part-1]
Implements Specification as described on 'Bug 1039 Comment 1'
<https://jogamp.org/bugzilla/show_bug.cgi?id=1039#c1>
TODO:
- Offthread exception handler
++++
GLDrawableHelper is used in all GLAutoDrawable implementations
and for most operations.
GLAutoDrawable/GLDrawableHelper invoke(..) method:
- invoke(..) forwards a caught exception
- if blocking, it forwards an exception
happening within the passed GLRunnable(s).
Here the exception is caught, printed
and then thrown by invoke itself.
- if non-blocking, an exception
happening within the passed GLRunnable(s)
will be thrown in the thread issuing it's execution,
i.e. display() call.
Here the exception is not caught and simply thrown
by the GLRunnable.
GLAutoDrawable.destroy() -> GLDrawableHelper.disposeGL(..) method:
- disposeAllGLEventListener() being invoked by disposeGL(..),
catches exception thrown by GLEventListener.dispose(..)
and prints them to stderr.
The first caught exception is re-thrown at the end as an GLException.
- disposeGL() catches re-thrown GLException by disposeAllGLEventListener()
for GLEventListener.dispose(..)
and re-throws it when operation is complete.
- disposeGL() catches an exception thrown at context destruction or release
and re-throws it when operation is complete.
An early exception at context.makeCurrent() is _not_ caught,
since it is the first operation which simply shall unwind the stack.
GLAutoDrawable.display() -> GLDrawableHelper.invokeGLImpl(..) method:
- invokeGLImpl(..) for display() follows disposeGL() mechanism, i.e.
it catches exception thrown at
GLEventListener's init(..), reshape(..) and display(..) methods
and re-throws it when operation is complete.
It also catches an exception thrown at context release
and re-throws it when operation is complete.
An early exception at context.makeCurrent() is _not_ caught,
since it is the first operation which simply shall unwind the stack.
++++
None of the above thrown exception shall be caught and suppressed
on the caller side.
If an operation must be completed while an exception is caught,
it shall be cached and re-thrown after the operations.
In case multiple exception at multiple places are caught within
an operation, they all shall be cached and the first one
shall be re-thrown.
In case of multiple exception from the same place,
i.e. a loop through all GLEventListener,
the first shall be cached and re-thrown after operation is completed.
It has to be determined, whether we like to dump the exceptions,
especially the ones who get suppressed in case of multiple exceptions.
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GLDrawableUtil.swapGLContextAndAllGLEventListener is safe: Add Accumulator Buffer bits
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