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* OS X Layered View Part8: Generalize OffscreenLayerSurface ; Use local JAWT ↵Sven Gothel2011-11-121-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instance ; Applet's on OS X are working Generalize OffscreenLayerSurface - Using new OffscreenLayerSurface allows using this functionality in a clean manner, ie. no 'dirty' usage of MacOSXJAWTWindow in a JOGL GL class. - 'Promoting' OffscreenLayerSurface functionality to JAWTWindow and it's handling to GLDrawableFactoryImpl::createGLDrawable(). - Move MacOSXCGLDrawableFactory's "MacOSXJAWTWindow getLayeredSurfaceHost(NativeSurface surface)" to NativeWindowFactory "OffscreenLayerSurface getOffscreenLayerSurface(NativeSurface surface, boolean ifEnabled)" Use local JAWT instance - Only w/ a local JAWT instance per JAWTWindow it is possible to switch between offscreen-layer and onscreen. We also have to determing offscreen-layer lazy at surface lock, since only at that time we have knowledge whether it's an Applet or not. +++ ContextUpdater: Use local pthread mutex, add DEBUG output JAWTWindow/NewtCanvasAWT: Adding methods to request offscreen-layer-surface (if supported), besides 'if applet' this may trigger the new functionality. +++ Applet's on OS X are working: - OS X 10.6.4 - Safari: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Hangs for a while at start .. whole screen freezes .. approx. 10s - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting - OS X 10.7 - Safari: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input isn't assigned sometimes. - Otherwise .. works well, incl. offscreen/onscreen parenting - Firefox 8.0: - Sometimes crashes when Applet stops - after all our resources are released! - Keyboard input is never assigned. - Otherwise .. works well, incl. offscreen/onscreen parenting
* OS X Layered View: Part7 Allow NEWT onscreen MacWindow to be used incl ↵Sven Gothel2011-11-111-0/+5
| | | | | | reparenting Test: enable NEWT 'onscreen' case
* NativeWindow: SurfaceChangeable::setSize() -> surfaceSizeChanged() to avoid ↵Sven Gothel2011-11-091-1/+1
| | | | | | | | | | | | conflicts with setSize() This fixes the NEWT OffscreenWindow conflict w/ setSize() which represents the action of changing the window's size. SurfaceChangeable's surfaceSizeChanged() merily notifies the actual size. JAWTWindow: Remove setSize() since it propagates the surface size upstream only. MacOSXJAWTWindow is not SurfaceChangeable complete (no surfaceSizeChanged).
* test: minor editSven Gothel2011-11-091-0/+1
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* Fix TestParenting03AWT: NewtCanvasAWT has always a NativeWindowSven Gothel2011-11-091-28/+28
| | | | - Also make layout nice ..
* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-091-0/+222
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* Minor edits: remove redundanciesSven Gothel2011-11-099-10/+10
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* NativeWindow/JOGL: NativeSurface adds add/remove SurfaceUpdateListenerSven Gothel2011-11-061-1/+1
| | | | - SurfaceUpdateHelper contains impl. used by NativeSurface implementations.
* Test: More 'layouting' in NewtCanvasAWT test caseSven Gothel2011-10-291-0/+8
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* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ↵Sven Gothel2011-10-251-3/+0
| | | | usage and FBOMRT
* Tests: AWT EDT: invokeLater(..) -> invokeAndWait(..) for a more predictable ↵Sven Gothel2011-10-2310-72/+120
| | | | workflow
* Test: AWTRobotUtil TO 1s -> 2sSven Gothel2011-10-231-1/+1
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* Test/Focus: Add sleep for manual focus testsSven Gothel2011-10-222-1/+11
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* Test/AWTRobotUtil: Proper titlebar location (using insets) ; Real UI/Robot ↵Sven Gothel2011-10-221-31/+37
| | | | requestFocus impl.
* NEWT/Test FocusEventCountAdapter: Detailed test whether focus gained/lostSven Gothel2011-10-226-60/+79
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* Test/Ruler/ScreenMode: Validate whether current ScreenMode existsSven Gothel2011-10-221-1/+8
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* NEWT/ScreenMode: If unimplemented have at least current mode in list. ↵Sven Gothel2011-10-225-45/+35
| | | | Current mode uses ScreenSize w/ dummy values if unimplemented.
* Test NEWT Remote GLWindow: Show VBO usageSven Gothel2011-10-211-19/+26
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* Test: NEWT Remote GLWindow w/ GL2ES1 (GLSL n/a on remote GLX, eg. NV)Sven Gothel2011-10-211-14/+18
| | | | | | | - X11GLXContext: Better error message (requested / has) - Test: - Need to fetch remote GLProfile for GLCapabilities, since local machine differs - Can't use GLSL (GL2ES2) on remote .. n/a w/ NV
* Using math functions in initializers fails on MacOSX - fixedSven Gothel2011-10-201-1/+3
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* Test GearsES2: Split confine mode to centered 'J' and non centered 'j', to ↵Sven Gothel2011-10-162-5/+25
| | | | test actual confinement
* NEWT/Pointer Confined: Dispatch mouse move events before enabled; Only ↵Sven Gothel2011-10-151-26/+28
| | | | | | | | | | | | | | | | | | | request-focus/warp-ptr if enabled Dispatch mouse move events before enabled - Allows user app listener to track to the new centered mouse position before using the confined position. This is important for position change usage. See simplified demo GearsES2 Only request-focus/warp-ptr if enabled - No need to request focus and center mouse if leaving confinement Demo GearsES2: - No need to assume some position changes are erroneous (jumps) due to confinement. - Track unconfined mouse position, allowing confined navigation to have the proper position change value
* OSX/SWT: Adding OSXUtil: RunOnMainThread(), IsMainThread() / Utilizing those ↵Sven Gothel2011-10-131-12/+39
| | | | | | | | | | | | | | for SWT access/calls Adding OSXUtil: RunOnMainThread(), IsMainThread() - Issuing a native call where the user Runnable is to be performed on the main thread - Enable query if we are on the main thread. Utilizing those for SWT access/calls - Using the above to call all SWT functions on the main thread if required (incomplete) TODO/Issues: - JOGL OSX CGL Context fails, ie expecting NS, but having CGL
* TestParenting03AWT: Add manual code to disable 2nd GLWindow for internal ↵Sven Gothel2011-10-131-21/+38
| | | | testing (def.: enabled)
* Test Shared - Window Positioning: don't assume req pos. is realized, use rel ↵Sven Gothel2011-10-124-31/+64
| | | | positions to 1st window
* Test: Add AWT/GLCanvas transparency testSven Gothel2011-10-121-0/+163
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* Test Util NEWGLContext: Add assertionsSven Gothel2011-10-121-2/+3
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* FBO MRT Test: Disable OSX, since it causes an SIGSEGV (Bus Error/Illegal ↵Sven Gothel2011-10-121-2/+9
| | | | Memory Access) @ glDrawArrays()
* NEWT Parenting Tests: Run all AWT modification call's on AWT EDT as the spec ↵Sven Gothel2011-10-127-174/+327
| | | | | | demands; Add missing frame.validate() after change. This is esential for OSX, but may also cause an undefined state on other platforms.
* NEWT Pointer Mods: Propagate 'confined' and 'invisible' to modifier mask of ↵Sven Gothel2011-10-112-21/+39
| | | | | | | | | | InputEvent (Mouse) ; Test confined navigation w/ GearsES2 InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing convenient testing of these mods. GearsES2 demonstrates the confined navigation testing the CONFINED_MASK and if having his mode acting on mouseMoved(..) and reset the mouse position.
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-1/+0
| | | | cleanup in X11
* NEWT: Add pointer features: visibility, confined and warp (move)Sven Gothel2011-10-101-15/+47
| | | | | | | | | | | | | | | visibility: - set pointer visible or invisible confined: - confine pointer to window, or not warp: - set mouse position within the window Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys). TODO: Windows, MaxOSX and Android (limited)
* minor editingSven Gothel2011-10-081-2/+1
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* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-085-7/+14
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* Merge remote-tracking branch 'remotes/rsantina/master'Sven Gothel2011-10-071-12/+21
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| * Merge branch 'master' of git://github.com/sgothel/joglRami Santina2011-10-0612-22/+150
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| * | GraphUI: flip y coordsRami Santina2011-10-061-1/+1
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| * | GraphUI demo: add x and y translation for 1 pointerRami Santina2011-10-061-12/+21
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* | | Android Demos GearsES2 + RedSquareES2: Add tracing .. and no vsync (doesn't ↵Sven Gothel2011-10-075-27/+66
| | | | | | | | | | | | work)
* | | Android Elektron/RedSquare use bpp 5/6/5Sven Gothel2011-10-073-3/+13
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* | | PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced ↵Sven Gothel2011-10-072-5/+75
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | cycles 45% -> 5% (from GearsES2 100%) - NIO direct access from Java is expensive - default is now array-backed non-direct NIO, which guarantees array useage for Java computation (especially the inverse calculation) - only update Mvi and Mvit if requested in the first place - moved all local matrices to float[]
* | NEWT/Android: respect isUndecorated() and custom window size.Sven Gothel2011-10-061-1/+3
| | | | | | | | TODO: custom position and change position ?!
* | NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-062-1/+76
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* | ES2 Test Update: Add RedSquareES2 mouse events, toggle: fullscreen / ↵Sven Gothel2011-10-064-15/+61
| | | | | | | | | | | | SwapInterval - turns out that on android, we cannot run w/o v-sync .. (?)
* | NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindowSven Gothel2011-10-067-7/+12
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* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0410-38/+181
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* merge with sgothelRami Santina2011-10-011-11/+10
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| * RedSquareES1: remove GLU dependencySven Gothel2011-09-301-11/+10
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* | RedSquare ES2 demo: precission changeRami Santina2011-10-014-32/+26
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* | gears es2 use default presesion vertex shaderRami Santina2011-09-301-19/+15
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