| Commit message (Collapse) | Author | Age | Files | Lines |
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initialize GLMediaPlayer demo w/ def. stream etc; Fix list of command keys in applet html page.
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JAWT_OSX_CALAYER_QUIRK_SIZE and JAWT_OSX_CALAYER_QUIRK_POSITION.
- Provide quirk bits for OSX CALayer depending on used JVM/AWT
and act accordingly.
- TestBug816OSXCALayerPosAWT: Add resize by frame
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upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low
due to using full size tile-height.
Cutting of the unused top-row's upper area corrects this issue.
vertical-flip mode does not expose this situation, since flipping
shifts the payload to the upper tile area.
TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode
without layout.
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In FBO mode save TextureState of current texture-unit,
as well as for the fbo texture-unit if the latter is a different.
In glslTextureRaster mode for verical flip (using FBO),
set the viewport to drawable size if before flipping and restore afterward - if equired.
TestGLJPanelTextureStateAWT fully tests use cases:
- Keep texture bound w/ same or other texture-unit
- Use 2 viewports within one drawable and keep it
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w/ AMD catalyst driver and pixmap surface ..
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location and destination must follow same math as w/ vertical-flip.
.. clipping and tile-height was not considered.
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NIO BufferedImage, adding OffscreenPrintable tests to all unit tests.
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600dpi
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- Contains convenient method to create an NIO backed BufferedImage
'BufferedImage createBufferedImage(int width, int height, int numComponents, Point location)'
Standalone test TestTiledPrintingNIOImageSwingAWT 'prints', i.e. renders offscreen,
the Frame into
- a traditional array-backed BufferedImage
- an NIO-backed backed BufferedImage
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AWTPrintLifecycle's lifecycle
- AWTPrintLifecycle:
- Should decorate:
PrinterJob.print(..),
instead of within Printable.print(..) { .. container.printAll(..); .. }
This is due to AWT print implementation, i.e.
AWT will issue Printable.print(..) multiple times for 'overlapping'
or non-opaque elements!
- Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt
- Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)'
- Add 'int numSamples' to 'setup(..)' to determine the number of samples
- AWTTilePrinter:
- Use double precision when scaling image-size and clip-rect,
then round them to integer values.
Otherwise AWT will use the bounding box for the clipping-rectangular.
- Clip negative portion of clip-rect,
this removes redundant overpaints, as well as increasing the tile count
due to the increased clipping-size.
- Clip the image-size in the tile-renderer according to the clip-rect.
- DEBUG_TILES: Dump tiles to file
- Use sub-image of final BuffereImage instead
of adding another clipping region. This might increase performance
if no clip-rect has been set.
TODO:
TestTiledPrintingGearsSwingAWT overlapping tests exposes
a 'off by one' bug of the first layer's background!
Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
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it's working/scaling well; Adding TileRendererBase.TileRendererNotify to RedAquareES2 having a 3rd demo case.
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Note: Same bug existing as w/ GLCanvas, i.e.
'GLDrawableUtil.swapGLContextAndAllGLEventListener(gladPre, gladNew)':
If 'gladPre' is onscreen and using MSAA (on NV/GLX),
the ctx cannot be made current in it's new 'gladNew' location.
Same workaround applied, i.e. use onscreen drawable while printing.
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printer driver on OSX
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pre-swap only for FBO && MSAA. See TileRendererBase.reqPreSwapBuffers(..) API doc.
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and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix
- Use scaleComp72 to scale the frame to fit on page,
i.e. global print matrix
- Use scaleGLMatXY = 72.0 / glDPI
to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..)
- Hence frame stays untouched/stable, no need for 'offscreen' print test,
which is removed.
- AWTPrintLifecycle: Add scale and convenient AWT container traversal context
Use a simple decoration for all AWTPrintLifecycle impl. components within a container:
final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
try {
} finally {
ctx.releasePrint();
}
- GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
i.e. stay 'onscreen'
- GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used.
- GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping
Results GLCanvas / GLJPanel:
- Good scaling
- Stable behavior / visibility
- High DPI mode works
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RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- Impl. in GLCanvas
- TODO GLJPanel (would need a new offscreen buffer)
- TiledPrintingAWTBase:
- Fix scaling - Fit frame to page
- add MSAA RenderingHints test
- GLCanvas: Remove dumpStack() DEBUG output
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endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2
GL[Auto]Drawable.swapBuffers() must be called before endTile().
This is especially important if using multisampling offscreen FBO drawables,
where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink.
Otherwise, we will be 'one tile behind' !
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GLProfile (just a query, no new profile)
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unit test to wait for print-job (?)
.. otherwise results are cut-off .. better solution ? callback ?
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print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
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setupPrint()/releasePrint(), modularize unit test TestTiledPrintingGearsAWT
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g.scale(..), pass 'offscreen' w/ manual printing as well
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drawing image and show same; Test: Add offscreen print and add borders.
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print(..); Test: Add auto-print w/o UI 72dpi and 300dpi
NOTE: Tile raster is added at print plus lots of debug output - WIP!
- Swap to offscreen at setupPrint()
- Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD)
- Destroy onscreen drawable/context
- Setup TileRenderer w/ offscreen GLAD
- @ releasePrint() restore onscreen ..
This shall ensure we don't hog the GPU resources when
resizing the AWT component (upscaling).
- Use TileRenderer @ print(..)
The clip-rect will be used as the TileRenderer's image-size
and we perform a whole tile-rendering loop.
This helps to limit resources, see above.
- Test: Add auto-print w/o UI 72dpi and 300dpi
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print)
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always return last result, no overloading of attachToAutoDrawable(..); Fix comments
TileRenderer:
- adds setTileOffset(..)
A tile offset might be required, i.e. via a given rectangular clip bounds
- getParam(pname) shall always return last result
Even when finished tiling, the last value shall be returned,
otherwise a post endTile() is unable to retrieve the value.
- No overloading of attachToAutoDrawable(..)
No reason to complicate usage by mutating semantics,
call setTileSize(..) manually
TileRendererBase:
- Fix API doc: TR_CURRENT_TILE_X_POS, TR_CURRENT_TILE_Y_POS
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GLOffscreenAutoDrawable switch, forth & back
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than 72dpi
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GLEventListener about attached/detached TileRenderer
.. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size),
they have to be aware of the TileRendererBase.
To simplify such awareness and hence automate this attachement and passing over the tile renderer reference,
they should implement this new interface.
Gears example implements the new interface,
which caches the TR reference and pauses rotation.
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for UI agnostic (no-awt tests).
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GLEventListener reshape(..) or manual reshape after beginTile(..) method.
GLEventListener reshape(..) method should be aware of TileRenderer usage
and get the missing tile position and image size from it (-> see Gears example).
TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen
being used for random tile rendering to produce a PNG file.
TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic,
hence demos plain GLDrawable tile rendering usage.
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(cleanup / API doc)
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GLPixelBuffer, and pre/post GLEventListener)
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be used w/ GLAutoDrawable.
- Remove GL2 dependencies
- Only requires PixelStorage ROW_LENGTH -> GL2ES3
- Position target buffer position according to skip [pixels, rows]
- Use an interface PMVMatrixCallback, allowing user to reshape
the custom 'PMV Matrix' according to the current rendered tile
- Properly adjust tile/image buffer to written position and flip for read operation
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may lead to a JVM freeze ..
.. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved.
Hence we have to rely on the driver cleanup when JVM hits 'exit',
equal to the Windows implementation.
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(cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
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Relying on junit 4.11 + hamcrest 1.2 (deployed in Gluegen junit.jar)
See gluegen commits:
- 10a28c860bd3f4ccecef156c9bbbc88087bf568d
- 70c9ba258c5ba3d78f0f52faf37d88b4c62d0c96
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next frame after play() will provide new frame. Added API doc.
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orientation change (flipped), API-doc,
- State
- Fix state transition (initGL() error)
- Camera options
- options uses ';' as query separator
- don't use 'default' options, driver should know
- Detect and act on orientation change (flipped)
- ffmpeg impl detects if flipped changes and triggers a SIZE update event.
This allows application to react, i.e. re-init GL and use new TextureCoord's.
Test: Works well on Windows w/ rawvideo dshow camera driver/codec.
- API-doc
- TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..)
- State transition fix
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missing symbol 'av_realloc'.
- Add camera input
- Use URI w/ scheme 'camera' to determine camera input is desired,
use URI host as camera id.
E.g. 'camera://0' for 1st camera.
- AndroidGLMediaPlayerAPI14: Via 'Camera'
- FFMPEG*: Via libavdevice, device name and input format
- TODO: Add controls to manipulate camera if available
- FFMPEG*
- Add symbols
- avcodec_register_all
- av_realloc (was missing)
- avdevice_register_all
- Load libavdevice (opt)
- Camera:
- Use <ID> (windows) and /dev/video<ID> other OS
- simply find the input format in native code
- Support YUYV422 (used in video4linux2, etc.)
- Stuff 2x 16bpp (YUYV) into one RGBA pixel!
- Add texture format for 16bpp
- Add texture lookup shader
- Fix av_packet leak in readNextImpl(..)
- Restore orig pointer and size values,
we may have moved along within packet.
Then call av_free_packet().
- Use null AudioSink if audio-id is NONE
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Add EOS detection, setAudioVolume(..)
GLMediaPlayerImpl.initStreamGL(..):
Only require a minimum texture count of 2,
which is the bare minimum to allow our algorithm to work,
i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame.
Android's MediaPlayer API can only deal w/ one SurfaceTexture,
hence we have to fake a second SurfaceTextureFrame w/ same content
to allow our implementation to work w/ the threaded decoder (min 2 frames).
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