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* Bug 709: Testing texured demo w/ FBO, comparing w/ onscreen - No corruption.Sven Gothel2013-04-062-0/+283
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* TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT: Wrong test comment, no NEWT involvedSven Gothel2013-04-061-3/+0
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* SWT unit tests: Sort w/ AWT and Headless - Fix threading w/ AWT.Sven Gothel2013-04-043-17/+24
| | | | This especially impacts (fixes) Mac OSX.
* OSX CALayer Unit Tests: NEWT child is destroyed if NewtCanvasAWT is ↵Sven Gothel2013-04-044-8/+35
| | | | disposed/removed, due to offscreen/onscreen transition
* OSX CALayer/NewtCanvasAWT: Force relayout of component (size +1, size -1) ↵Sven Gothel2013-04-043-18/+59
| | | | when attaching NEWT Child to avoid false CALayer position.
* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-0113-0/+807
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* NEWTGearsES2Activity*: Adding property to enable 'process kill' behavior ↵Sven Gothel2013-03-282-1/+37
| | | | (memory and killSelf)
* PNGImage: Add license header ; TestPNGImage01NEWT package move ..Sven Gothel2013-03-271-1/+1
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* Unit Tests: Unify 'AWT Robot Key Press/Release', waitForIdle, action, delay, ↵Sven Gothel2013-03-273-13/+26
| | | | waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
* Android/NEWT MouseEvent: Fix Detection/Processing of 2-Finger-Scroll Gesture ↵Sven Gothel2013-03-243-7/+11
| | | | | | | | | | | | | | | | | - Part 2 Multiple tests on different devices disclosed that: - 1 of 2 pointers get disconnected every now and then .. -> Shall tolerate this case - dist-delta within gesture may shrink below doubleTouchSlope -> Remove constraint after gesture detection - Always validate pointer-id GearsES2 - Works quite stable on several devices now - Moved soft-keyboad show to 4-pointer pressed >= 0.7f pressure
* Newt/MouseEvent: Add 'float[3] getRotation()', getWheelScale() -> ↵Sven Gothel2013-03-241-13/+6
| | | | | | | | | | | | getRotationScale(), refinement of commit 18cb57246372eda72c25a5cd9a69a873bdf09489 Turns out the 'wheel' semantics are not generic enough and confining rotation values to one axis only satisfies the traditional mouse wheel. Widen the definition of 'rotation' and delivering 3-axis if supported. On NEWT/Android, we deliver the 2-axis for example, allowing to rotate around both or scrolling using both directions (-> GearsES2).
* Android/NEWT MouseEvent: Fix Delivery of MultiTouch PRESSED/RELEASE; Fix ↵Sven Gothel2013-03-241-26/+111
| | | | | | | | | | | | | | | | | | | | | | | | Detection/Processing of 2-Finger-Scroll Gesture ; GearsES2: Add NEWT based 'zoom' gesture detection. - Fix Delivery of MultiTouch PRESSED/RELEASE Adopting MouseEvent changes of commit 18cb57246372eda72c25a5cd9a69a873bdf09489 - Fix Detection/Processing of 2-Finger-Scroll Gesture Dropping utilization of Android's GestureDetector and implementing our own, which turns out to simplify keeping track of states. Our gesture detection works well w/ user NEWT based gesture detection (-> See GearsES2 zoom and rotate), using following criteria related to Android parameter: - ScaledDoubleTapSlop: - Max 2 finger distance - ScaledTouchSlop: - Min. movement w/ 2 pointer withing ScaledDoubleTapSlop starting 'scroll' mode - Max. change of finger distance in respect to initiating 2-finger distance (2x ScaledTouchSlop) - Max. distance growth in respect to initiating 2-finger distance. - GearsES2: Add NEWT based 'zoom' gesture detection.
* NEWT/Android (Bug 665): Add Support for GLStateKeeper ; onPause() always ↵Sven Gothel2013-03-2211-11/+0
| | | | | | | | | | | | | | | | | | | destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator - Add Support for GLStateKeeper If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance - onPause() always destroys onDestroy() is too late, i.e. surfaceDestroyed() already called - Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume pause/resume the GLAnimatorControl of all GLAutoDrawable instances - Use GLAnimatorControl instead of Animator We used an Animator reference .. duh! Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice, which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
* Add GLStateKeeper handling GLEventListenerState preservation and ↵Sven Gothel2013-03-225-5/+5
| | | | | | | | | | | | | | | restauration for GLAutoDrawable - New GLStateKeeper interface, package com.jogamp.opengl Implemented by: - GLAutoDrawableBase Currently supported by: - NEWT GLWindow - GLEventListenerState package move: com.jogamp.opengl.util -> com.jogamp.opengl
* TestGearsES2NEWT/TestGearsES2NewtCanvasAWT: Add -noanim option to manually ↵Sven Gothel2013-03-202-28/+58
| | | | validate Bug 649
* TestPNGTextureFromFileNEWT: Use new PNG test file locations, add RGBA tests ↵Sven Gothel2013-03-201-80/+84
| | | | and use alpha in drawable
* Newt PNG test file locationsSven Gothel2013-03-202-2/+2
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* Rename PNG test files and add RGBA variations (To be used by ↵Sven Gothel2013-03-209-0/+0
| | | | TestPNGTextureFromFileNEWT, etc)
* Handles indexed PNGsJulien Gouesse2013-03-203-0/+68
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* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-194-28/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
* Adapt to GlueGen commit b1eb7ca6b9d7dec7ff62c1f1e8ef0a0545724d2f: Function- ↵Sven Gothel2013-03-183-4/+3
| | | | RunnableTask adds PrintStream 'exceptionOut' argument in ctor.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-155-23/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-14/+27
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* Fix TestParenting01NEWT: Since recreational reparenting resets the ↵Sven Gothel2013-03-131-0/+6
| | | | fps-counter, wait for a few frames!
* GLEventListenerState: Moved to public package 'com.jogamp.opengl.util'Sven Gothel2013-03-135-5/+5
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* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-138-150/+777
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* Fix Mix2TexturesES2 unit tests: Use synchronized texID access and add ↵Sven Gothel2013-03-094-15/+67
| | | | | | glFinish() after demo -> FBO rendering on or off thread. Fixes shared GLContext OSX rendering.
* Fix buggy unit test for Bug 694: The unpack alignment has to be considered!Sven Gothel2013-03-091-13/+45
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* TestBug694 -> TestBug694AWT so it properly gets picked up by the AWT unit ↵Sven Gothel2013-03-011-2/+2
| | | | test ant task.
* Merge remote-tracking branch 'gouessej/master'Sven Gothel2013-03-011-0/+128
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| * Adds a unit test for the bug 694 on gluScaleImageJulien Gouesse2013-02-241-0/+128
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* | TestBug572AWT: Add test case w/ setting GLCanvas's size and frame.pack() on ↵Sven Gothel2013-02-281-60/+51
| | | | | | | | AWT-EDT and current thread.
* | All AWT Related Unit Tests: Call AWT 'frame.setVisible(..)' and ↵Sven Gothel2013-02-2838-212/+331
| | | | | | | | 'frame.pack()' on AWT-EDT - Use dedicated test TestBug572AWT for testing otherwise.
* | Adapt to GlueGen's relocation of AWTEDTExecutor - GlueGen commit ↵Sven Gothel2013-02-281-1/+1
| | | | | | | | 99a50b38f5650fedca0f207e03706ffa9492e50c
* | NEWT: Harmonize MouseEvent Pressure (API Change!)Sven Gothel2013-02-282-2/+2
| | | | | | | | | | | | | | | | | | | | | | Due to high fluctuation (lack of normalized) pressure values on Android devices, an option to query the normalized value and access to the current known maximum pressure is required. MouseEvent: - getMaxPressure() returning the [self calibrated] known maximum pressure - getPressure(..) -> getPressure(.., boolean normalize) (API Change!) - return normalize ? pressure/maxPressure : pressure;
* | Fix Bug 677: NEWT/Android: Add support for Android's KeyEvent.KEYCODE_BACKSven Gothel2013-02-283-9/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original author: Eric Brayet <[email protected]> Revised by: Sven Gothel <[email protected]> I took the freedom to cleanup the three original patches from https://github.com/Pooouf/jogl.git branch 'bug_677': - 7449d4726633d524a3bb79efffd04cfd0ca25e58 (removed by followup patch!) - 68c739a4f03e46deecdbb71c125b4586aec08d63 (removes previous patch!) - c2813dfc325a1482d18b6fc304e4e483f5633964 Further more I was able to reduce the 'extra' code while utilizing - Window's isKeyboardVisible() and using keyboardVisibilityChanged(false) to update the hidden keyboard state. - Moving the key-handling code to the containing WindowDriver class avoiding passing a reference to the inner view. - Using AndroidNewtEventFactory for NEWT KeyEvent creation +++ - Handle KeyEvent.KEYCODE_BACK w/ jogamp.newt.driver.android.WindowDriver.MSurfaceView.onKeyPreIme(..): if( soft keyboard is up ) [1] Update keyboard visibility state and return NEWT KeyEvent.VK_KEYBOARD_INVISIBLE; else [2] call WindowImpl.windowDestroyNotify(true) [3] then cont. processing, i.e. return false; - Turns out respecting WindowClosingMode might be - too complicated - interfere w/ Android UI behavior - AndroidNewtEventFactory - createKeyEvent - static - adding boolean param 'inclSysKeys', if true, KEYCODE_BACK and KEYCODE_HOME are mapped - Unit tests: GearsES2 + MovieCubeActivity0 shows keyboard if pressure > 0.6f - pressure on Android shall be between [0..1], however we have to figure out badly calibrated touchpads/Android device where we could experience pressure > 2.0f ! - TODO: API documentation of pressure [0..1]
* | Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing ↵Sven Gothel2013-02-2810-70/+291
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
* NEWT/OSX Fix: Child positioning ; NewtCanvasAWT: Change reparent time and ↵Sven Gothel2013-02-225-5/+19
| | | | | | | | | | | | | | use actual component size while setting min/pref. size at setup - NEWT/OSX Fix: Child positioning - If !Offscreen and has-parent: Gather screen location by traversing through parent and set native position (was removed w/ commit 7d5c51b635e0795d9b170342bdebe8e7e0bbd01d since still buggy). - NewtCanvasAWT: Change reparent time and use actual component size while setting min/pref. size at setup - Analog to AWT GLCanvas - validates and reparents at reshape(..), paint(..) and update(..) - reshape(..) also trigers jawtWindow.layoutSurfaceLayer() -
* TestNewtEventModifiers*: Robostness (uhh) Unify wait-clear result code - fix ↵Sven Gothel2013-02-212-62/+56
| | | | SWT event dispatching.
* TestGearsES2SWT: Fix NPESven Gothel2013-02-211-0/+6
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* OSX/Java7/CALayer + JAWT: Partially Fix AWT/NEWT CALayer 'out of sight' bug, ↵Sven Gothel2013-02-205-12/+9
| | | | | | | | | | | | | | | | | | | | | | | | | where our CALayer is moved out of the visible area - same erroneous behavior for GLCanvas and NewtCanvasAWT - sized-frame: Set framesize and validate() it - sized-component: Set component preferred size and call frame.pack() - added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for: - OK initial size before setVisible: sized-frame and sized-component - OK resize w/ sized-frame - OK manual frame resize - Invisible: w/ sized-component after setVisible() ++ - CALayer-Sublayer (GL) has additional retain/release when added/removed to be on safe side.
* Unit Tests: Add [manual] demo cases for SWT (TestGearsES2SWT, ↵Sven Gothel2013-02-205-32/+990
| | | | TestGearsES2NewtCanvasSWT); Add more AWT/NEWT layout scenarious.
* Unit Tests NewtEventModifiers (2): RobostnessSven Gothel2013-02-195-9/+8
| | | | | | | - clearKeyboadAndMouse(): Add _testMouseListener.clear(); to clear all logs! - clearKeyboadAndMouse() after all tests - use implicit 'clearKeyboadAndMouse()' in execOffThreadWithOnThreadEventDispatch()
* Unit Tests NewtEventModifiers: Attempt to make them more robust for that one ↵Sven Gothel2013-02-195-9/+21
| | | | | | | particular Windows-AMD Test Node - Adding 'waitForVisible' and 'waitForRealized' on the GLAutoDrawable before test - Adding clearKeyboadAndMouse before test
* Bug 678 (fix), Bug 641 (API + Windows Impl.), Bug 688 (prep): Update NEWT's ↵Sven Gothel2013-02-197-106/+290
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | KeyEvent handling while distinguish keyCode (kbd layout independent) and keySym (kbd layout dependent) API Changes: - Virtual key codes and symbols are of type short. - KeyEvent.keySymbol() shall return a layout dependent value (Bug 641) - Method returns former keyCode() value, which was layout dependent. - Returns 'short' value - KeyEvent.keyCode() returns a short value, instead of int - KeyEvent.keyCode() shall return a layout independent value (Bug 641) - To ease implementation, we only 'require' the scan code to be mapped to a 'US Keyboard layout', which allows reusing layout dependent code while preserving the goal to have a fixed physical key association - Implementation status: - Windows OK - X11 TODO - OSX: 50/50 TODO - Using layout independent 'action keys' - Using layout dependent 'printable keys' - returning above semantics for both, keyCode and keySym - Android 50/50 TODO - Returning the layout independent keyCode - Mapping probably incomplete - KeyEvent.EVENT_KEY_TYPED and KeyListener.keyTyped(KeyEvent) (Bug 688) - Marked DEPRECATED - No more called for auto-repeat events - Synthesized in WindowImpl.consumeKeyEvent(..): No more injection by native- or java driver code - NEWTEvent.eventType: int -> short - field, as well as all method involving eventType changed to short. - NEWTEvent.isSystemEvent: REMOVED - Never used as well as never being implemented properly Internal Changes: - Simplified keyEvent driver code - Especially the Windows native driver's mapping code could be simplified using scanCode and MapVirtualKeyEx - NEWT Event Factories: hashMap -> switch/case Unit Tests: - - Added NewtCanvasAWT Offscreen Layer Tests important to test the AWT -> NEWT translation on OSX/CALayer: - TestNewtKeyCodeModifiersAWT - TestNewtKeyCodesAWT - TestNewtKeyEventAutoRepeatAWT - TestNewtKeyEventOrderAWT - TestNewtKeyPressReleaseUnmaskRepeatAWT
* NEWT/OSX: Fix Memory Leak ; Fix Occasional Crash Duer to Lifecycle Ops not ↵Sven Gothel2013-02-174-30/+176
| | | | | | | | | | | | | | | | on Main-Thread. - Fix Memory Leak - NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak - NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect) - Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread. Perform OSX WindowDriver ops on Main-Thread: - close0 - changeContentView0 - createWindow0 - Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
* TestWindowClosingProtocol01AWT: More relaxed timing reducing false positivesSven Gothel2013-02-163-1/+15
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* Uni Tests AddRemove: Remove dead code ..Sven Gothel2013-02-162-40/+0
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* Fix Bug 644: AWT GLCanvas and GLJPanel ignored their visibility stateSven Gothel2013-02-161-0/+280
| | | | | If !visible, GLCanvas and GLJPanel's paint* and display method shall not render as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
* Fix TestWindowClosingProtocol01AWT: GLCanvas closing operation 'destroy' ↵Sven Gothel2013-02-161-1/+0
| | | | will no more call removeNotify() - see commit 3567e7e8519f82720f98b0b2ac30456cbfeddc0d