| Commit message (Collapse) | Author | Age | Files | Lines |
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RIButton - resolution independent vector based button
UINewtDemo01 --> shows a testcase of a button rendered on scene.
controls: 1/2: zoom in/out
4/5: increase/decrease shape/text spacing
6/7: increase/decrease corner size
0/9: rotate.
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dispose/disposeImpl sequence;
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
Call glBindAttribLocation() after program object init and before linkage.
Chain call disposeImpl() properly to fix destruction sequence:
TextRendererImpl01 -> TextRenderer -> GlyphString -> Region
RegionRendererImpl01 -> RegionRenderer -> Region
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(AWT); Remove static init as well
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This allows SWT on OSX to work properly.
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somehow solves the problem on Windows having no height
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for window locking calls, ie window changes. The GLRunnable list is executed while window is locked.
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Gears (add cursor rotation)
TestGearsNEWT (add decoraction toggle 'd')
WindowImplAccess NEWT Closing tests .. programmatical close on EDT,
which simulates 1:1 native closing operation.
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GLCanvas.
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Using @Override on implementations of interface methods wasn't
introduced until Java 1.6. After changing the compliance level to
1.5 in Eclipse, it reports 23 errors.
This fix comments out the annotations rather than deleting them
altogether thinking it may be easier if JOGL ever targets 1.6
in the future.
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GLCanvas changes
Cleanup NEWT MainThread, using new AWTEDTUtil impl.
- Allow simple singleton AWTEDTUtil to be used for AWTDisplay and more ..
Sync AWTCanvas with GLCanvas changes
- Latest GLCanvas changes around addNotify() had to be synced
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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This is a unit test for a bug that occurs on Windows
when the stencil buffer is turned on for an offscreen
buffer. This bug doesn't appear on CentOS 5.4, or in
JOGL 1.1.1.a.
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Changes the Type_Widget.java constructor to allocate a normal
buffer instead of a direct buffer. Apparently JVMs can't
allocate small direct buffers efficiently, and since Type_Widget
is called inside tight loops millions of times, we can't afford
to do it this way. This commit restores it to how it was in JOGL 1.
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This commit adds a test case for bug 459, where
compilation of a vertex buffer fails on Windows
when the stencil cap is requested. This bug is
Windows-only; it works on Mac OS X and CentOS.
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Fixed the texture load to come from a resource stream so it'll
work when run from inside a JAR by the junit.run.* Ant tasks.
Also modified the test JAR build step to include any resource
files in the test source code directory.
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I added a unit test for bug 417 (error loading grayscale texture
with TextureIO). The test works fine, so the bug must have been
fixed unknowingly after submission.
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This bug caused the right sides of GLJPanels not to render if the
panel is wider than its height (all pixels with x > height would
be black). Wrote a unit test to sense the problem by reading
an unrendered pixel back out of the frame, then fixed the typo
in GLDrawableFactoryImpl.java that caused the error.
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WGL and EGL)
- GLDrawableFactory exposes:
public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device)
- GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..)
- GLCapabilities setPbuffer(true) disables onscreen
- Capabilities setOnscreen(true) disables pbuffer
- Capabilities implements Comparable
- *Capabilities: enhanced 'toString(..)'
- CapabilitiesChooser.chooseCapabilities:
'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available'
- VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps
- WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling
TODO: ES/EGL test with emulation
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On AMD/X11 the create/destroy sequence must be the same
even though this is agains the chicken/egg logic here ..
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Add WindowListener.windowDestroyed()
To expose a proper window lifecycle, ie destroy-notify and destroyed,
this notification is added.
This will be used at least in unit tests, where we verify destruction.
Remove WindowImpl.windowDestroyed():
This native hook (planned to be called by native destroy notification)
is unreliable or not supported for all platforms.
NEWT relies on the pre destroy native hooks and handles the final
destroy notification itself.
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