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* TiledPrintingAWTBase: Fix scaling - Fit frame to page, add MSAA ↵Sven Gothel2013-09-074-205/+293
| | | | | | | | | | | | | | RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering - Impl. in GLCanvas - TODO GLJPanel (would need a new offscreen buffer) - TiledPrintingAWTBase: - Fix scaling - Fit frame to page - add MSAA RenderingHints test - GLCanvas: Remove dumpStack() DEBUG output
* TileRenderer*: Fix FBO MSAA use-case, i.e. call swapBuffers() before ↵Sven Gothel2013-09-076-41/+187
| | | | | | | | | | | endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2 GL[Auto]Drawable.swapBuffers() must be called before endTile(). This is especially important if using multisampling offscreen FBO drawables, where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink. Otherwise, we will be 'one tile behind' !
* Complete commit 54dcdf1f53c9fc1f7124cf77bbf5aa952d42053a, exposing GL2ES3 in ↵Sven Gothel2013-09-075-15/+16
| | | | GLProfile (just a query, no new profile)
* TestTiledPrintingGears*AWT: Add 4s delay before closing frame and ending ↵Sven Gothel2013-09-063-9/+5
| | | | | | unit test to wait for print-job (?) .. otherwise results are cut-off .. better solution ? callback ?
* GLCanvas Printing WIP: Add GLJPanel; GLCanvas TILE_SIZE 512; ↵Sven Gothel2013-09-064-13/+249
| | | | print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
* Add AWTPrintLifecycle interface describing impl. w/ ↵Sven Gothel2013-09-062-257/+315
| | | | setupPrint()/releasePrint(), modularize unit test TestTiledPrintingGearsAWT
* TestTiledPrintingGearsAWT: Perform AWT mods on AWT-EDT, always perform ↵Sven Gothel2013-09-061-13/+23
| | | | g.scale(..), pass 'offscreen' w/ manual printing as well
* GLCanvas Printing WIP: Perform all print* operations on AWT-EDT, clip before ↵Sven Gothel2013-09-061-26/+76
| | | | drawing image and show same; Test: Add offscreen print and add borders.
* GLCanvas Printing WIP: Swap to offscreen at setupPrint(); Use TileRenderer @ ↵Sven Gothel2013-09-061-57/+147
| | | | | | | | | | | | | | | | | | | | | | | | print(..); Test: Add auto-print w/o UI 72dpi and 300dpi NOTE: Tile raster is added at print plus lots of debug output - WIP! - Swap to offscreen at setupPrint() - Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD) - Destroy onscreen drawable/context - Setup TileRenderer w/ offscreen GLAD - @ releasePrint() restore onscreen .. This shall ensure we don't hog the GPU resources when resizing the AWT component (upscaling). - Use TileRenderer @ print(..) The clip-rect will be used as the TileRenderer's image-size and we perform a whole tile-rendering loop. This helps to limit resources, see above. - Test: Add auto-print w/o UI 72dpi and 300dpi
* TileRendering / Gears: Clarify PMV math, if tiling use white background (-> ↵Sven Gothel2013-09-061-6/+14
| | | | print)
* TileRenderer*: TileRenderer adds setTileOffset(..), getParam(pname) shall ↵Sven Gothel2013-09-061-1/+2
| | | | | | | | | | | | | | | | | | | always return last result, no overloading of attachToAutoDrawable(..); Fix comments TileRenderer: - adds setTileOffset(..) A tile offset might be required, i.e. via a given rectangular clip bounds - getParam(pname) shall always return last result Even when finished tiling, the last value shall be returned, otherwise a post endTile() is unable to retrieve the value. - No overloading of attachToAutoDrawable(..) No reason to complicate usage by mutating semantics, call setTileSize(..) manually TileRendererBase: - Fix API doc: TR_CURRENT_TILE_X_POS, TR_CURRENT_TILE_Y_POS
* Add TestGLContextDrawableSwitch02AWT: Test AWT GLCanvas <-> ↵Sven Gothel2013-09-051-0/+192
| | | | GLOffscreenAutoDrawable switch, forth & back
* TestTiledPrintingGearsAWT: Fix margin translate for high dpi, i.e. other ↵Sven Gothel2013-09-051-6/+11
| | | | than 72dpi
* GLCanvas Printing WIP - Add TestTiledPrintingGearsAWTSven Gothel2013-09-051-0/+302
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* TileRendererBase: Add interface TileRendererNotify, to notify implementing ↵Sven Gothel2013-09-055-18/+13
| | | | | | | | | | | | | GLEventListener about attached/detached TileRenderer .. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size), they have to be aware of the TileRendererBase. To simplify such awareness and hence automate this attachement and passing over the tile renderer reference, they should implement this new interface. Gears example implements the new interface, which caches the TR reference and pauses rotation.
* TileRendererBase: Add toString(), Proper tile unit test names, i.e. add NEWT ↵Sven Gothel2013-09-054-14/+10
| | | | for UI agnostic (no-awt tests).
* TileRenderer*: Enhance API Doc; Cleanup OO; Remove PMVMatrixCallback, use ↵Sven Gothel2013-09-055-207/+568
| | | | | | | | | | | | | GLEventListener reshape(..) or manual reshape after beginTile(..) method. GLEventListener reshape(..) method should be aware of TileRenderer usage and get the missing tile position and image size from it (-> see Gears example). TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen being used for random tile rendering to produce a PNG file. TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic, hence demos plain GLDrawable tile rendering usage.
* TileRenderer*: Align impl. to common abstract superclass TileRendererBase ↵Sven Gothel2013-09-043-9/+9
| | | | (cleanup / API doc)
* TileRenderer: Unify TileRenderer, add RandomTileRenderer (both utilizing ↵Sven Gothel2013-09-045-307/+489
| | | | GLPixelBuffer, and pre/post GLEventListener)
* Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to ↵Sven Gothel2013-09-032-0/+307
| | | | | | | | | | | | | | be used w/ GLAutoDrawable. - Remove GL2 dependencies - Only requires PixelStorage ROW_LENGTH -> GL2ES3 - Position target buffer position according to skip [pixels, rows] - Use an interface PMVMatrixCallback, allowing user to reshape the custom 'PMV Matrix' according to the current rendered tile - Properly adjust tile/image buffer to written position and flip for read operation
* Gears: Make rotation optionalSven Gothel2013-09-031-2/+7
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* X11GLXDrawableFactory.Shutdown: Disable shared context destruction since it ↵Sven Gothel2013-09-021-3/+3
| | | | | | | | | may lead to a JVM freeze .. .. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved. Hence we have to rely on the driver cleanup when JVM hits 'exit', equal to the Windows implementation.
* Animator/GLWindow: Catch 'ThreadDeath/Throwable' and dump info in DEBUG mode ↵Sven Gothel2013-09-021-6/+11
| | | | (cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
* Add '@FixMethodOrder(MethodSorters.NAME_ASCENDING)' to all *Test* classes; ↵Sven Gothel2013-09-02218-6/+658
| | | | | | | | Relying on junit 4.11 + hamcrest 1.2 (deployed in Gluegen junit.jar) See gluegen commits: - 10a28c860bd3f4ccecef156c9bbbc88087bf568d - 70c9ba258c5ba3d78f0f52faf37d88b4c62d0c96
* GLMediaPlayer: pause() -> pause(boolean flush): Allowing to flush buffers, ↵Sven Gothel2013-08-312-3/+3
| | | | next frame after play() will provide new frame. Added API doc.
* GLMediaPlayer enhancements: State, Camera options, detect and act on ↵Sven Gothel2013-08-302-55/+129
| | | | | | | | | | | | | | | | | | | | orientation change (flipped), API-doc, - State - Fix state transition (initGL() error) - Camera options - options uses ';' as query separator - don't use 'default' options, driver should know - Detect and act on orientation change (flipped) - ffmpeg impl detects if flipped changes and triggers a SIZE update event. This allows application to react, i.e. re-init GL and use new TextureCoord's. Test: Works well on Windows w/ rawvideo dshow camera driver/codec. - API-doc - TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..) - State transition fix
* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-273-11/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* AndroidGLMediaPlayerAPI14: Fix implementation to coop w/ threaded decoder / ↵Sven Gothel2013-08-255-18/+6
| | | | | | | | | | | | | Add EOS detection, setAudioVolume(..) GLMediaPlayerImpl.initStreamGL(..): Only require a minimum texture count of 2, which is the bare minimum to allow our algorithm to work, i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame. Android's MediaPlayer API can only deal w/ one SurfaceTexture, hence we have to fake a second SurfaceTextureFrame w/ same content to allow our implementation to work w/ the threaded decoder (min 2 frames).
* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-252-0/+18
| | | | allowing to change the audio volume.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-246-77/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIPSven Gothel2013-08-235-246/+436
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* TextureSequence: Add END_OF_STREAM_PTS, remove 'blocking' from ↵Sven Gothel2013-08-232-2/+2
| | | | getNextTexture(..), may blocks .. or not, depending on implementation and state.
* GLMediaPlayer: Use URI instead of URL / Misc refinementsSven Gothel2013-08-175-55/+120
| | | | | | | | | | - GLMediaPlayer: Use URI instead of URL, allowing passing a non resolved location - Java's URL doesn't allow 'other' protocols, i.e. RTSP - GLMediaPlayer: Add Table of test streams and their location .. - FFMPEGMediaPlayer - Handle av_read_play/pause response on java side, ignore error - simply dump in DEBUG_NATIVE mode
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-162-16/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* Refine unit test Bug 817 c19f9916bc59765e5aaf307b8ecd5d25dfcad6b6 / Add ↵Sven Gothel2013-08-161-6/+24
| | | | pbuffer and fbo testing
* Provide unit test for Bug 817Sven Gothel2013-08-161-0/+109
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* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-146-123/+295
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-103-8/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* ES2 NEWT Tests: GearsES2/RedSquareES2 - Don'w use AWTRobot if AWT is n/a (Ji ↵Sven Gothel2013-08-102-2/+8
| | | | Gong manual testing)
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-192-2/+2
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Fix Bug 744: Added support of RLE encoded .tgaPetr Skramovsky2013-07-173-0/+165
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* GLSL core fixes - texture2D and varying/attributes/.. preprocessingSven Gothel2013-07-172-1/+14
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* TestBug722GLContextDrawableSwitchNewt2AWT: Test n/a if JAWT requires ↵Sven Gothel2013-07-171-1/+9
| | | | offscreen, i.e. no on- offscreen switch possible.
* Use MaxFixedFunc(..) GLProfile if pbuffer or GL2-compat is required.Sven Gothel2013-07-175-8/+8
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* More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is ↵Sven Gothel2013-07-171-1/+2
| | | | deprecated in 130 and removed in 150.
* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-176-41/+39
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* Redefine: isGLES3Compatible() and isGL4ES3(), i.e. allow GL4ES3 usage in ↵Sven Gothel2013-07-161-0/+69
| | | | | | | | | case proper ES3_compat is given. isGLES3Compatible() and isGL4ES3() of GLBase _and_ GLContext includes [ GL >= 4.3, GL >= 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]. Tested GL 'aliasing' w/ TestGLProfile01NEWT, i.e. isGL*() and getGL*().
* Tests: Cleanup for GL core usage p2 - (Proper GLSL version number)Sven Gothel2013-07-165-14/+22
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* Tests: Cleanup for GL core usage (Skip texture enable/disable, proper GLSL ↵Sven Gothel2013-07-1615-128/+155
| | | | version number, use VBO only, ...)
* GPUUISceneGLListener0A: Rotate on vertical scroll ..Sven Gothel2013-07-161-1/+1
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