| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached.
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context
- test cases utilize ShaderState before useProgram() was invoked,
hence we need an API entry to attach the ShaderState explictly
GLArrayDataClient-GLSL: Check if ShaderState is attached.
- catch error case of non bound ShaderState to GL context
|
|
|
|
|
|
|
|
|
| |
use System.err ; TestParenting02AWT: use GearsES2
JAWTWindow.getLocationOnScreen()
- Add proper JAWT lockSurface()
- Turns out that the parent location query of a NEWT child
to an [J]AWT window didn't lock the window
|
| |
|
|
|
|
|
|
|
|
|
| |
ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
|
|
|
|
| |
ctrl-c) ; Generics Coding
|
|
|
|
|
|
| |
cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
|
|
|
|
| |
VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
-
tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
|
|\ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
User can implement onClick, onPressed, onReleased for selected
UIShape called by the controller. Selection done using
color coding indexes.
Controller also provides a default generic InputEventListener and GlEventListener
|
| |
| |
| |
| |
| |
| | |
shall be updated before swap.
This allows color selection GLRunnables, executed after the GLEventListener.
|
| | |
|
| | |
|
|/ |
|
| |
|
|
|
|
|
|
|
| |
Refines spec GLArrayData and it's implementations.
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
|
|
|
|
| |
a7fcfad44545e7b3f7e2f4176349588dc26d9070
|
|
|
|
| |
emul)
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Fix wrapFixedFuncEmul():
- only wrap if ES2 and (!ES1 || force)
- return same profile if ES1
- otherwise throw exception
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
profiles )
- GLProfile.initSingleton(boolean) (implicit or explicit) won't
throw any exception anymore. Followup 'GLProfile GLProfile.get(..)'
calls will throw a GLException, if n/a.
Availability maybe queried via GLProfile.isAvailable(..).
- GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown,
i.e. no default GLProfile available on default device.
- Remove redundant GLProfile.is<ProfileName>Available(..)
|
|
|
|
| |
driver)
|
| |
|
|
|
|
|
| |
- Don't call "NativeWindowFactory.initSingleton(true);" after "GLProfile.initSingleton(true);",
since it's redundant, the former call issues the removed one.
|
|\ |
|
| | |
|
| | |
|
| |
| |
| |
| | |
counter after warmup
|
| |
| |
| |
| | |
added). Using ServerSocket in UITestCase for SingletonInstance impl.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles
- GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1)
- GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid
- Added unit test for GLBuffers.sizeof()
|
|\| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
CDTriangulation moved to impl (jogamp.graph), where additional triangulations
or a wrapper to GLU triangulation can be added to triangulator.
TWO_PASS_RENDERING renamed to VBAA (algorithm name)
misc comments cleanups
|
| | |
|
| | |
|
|/
|
|
|
|
|
|
| |
(screenshot etc) and GLPixelStorageModes
- Using GlueGen IOUtil, dropping StreamUtil and FileUtil
- Public (util) GLReadBufferUtil for screenshots and slow r2t (AWT less), as well as GLPixelStorageModes
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
attachTexture2D(..) (MRT) w/ tex units
- plain initialization via init(GL)
- dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS),
which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets)
- more API doc
- FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose)
|
| |
|
| |
|
|
|
|
| |
drawable (NEWTGLContext)
|
|
|
|
|
|
| |
separation (2)
Complete commit 77910075c04d4c86aabf12a2853b381f804bf04a, oops, got a fs corruption.
|
| |
|