| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
|
|
|
|
|
| |
taken from the GLContextShareSet map
The objects were more sticky on my MacOS 12 x86_64 machine, this double GC w/ sleep 100ms resolved it.
|
| |
|
| |
|
| |
|
|
|
|
| |
display.readAndDispatch() wait action (experimental)
|
|
|
|
| |
to avoid "cannot register existing type 'GdkDisplayManager'" and subsequent SIGSEGV
|
|
|
|
| |
disposed (manual test case)
|
|
|
|
|
|
| |
GLTestUtil changes when 'front porting'
Thanks to Julien Gouesse reminding me of this issue.
|
| |
|
|
|
|
| |
36ca7245653b1a0897f2070b9acbe0f0898f5949
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
makeCurrent() call
Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:]
on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398.
This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required,
i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'.
This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete.
Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread,
it can't be locked by the calling thread until this task has been completed.
Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending.
contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing
a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between.
This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between,
allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute.
Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT.
Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
default test behavior
SWT and OSX's UI TK have their strict threading policy we require to comply with, e.g. see Bug 1398 lately.
It doesn't help using our own MainThread vehicle to move the unit test on the OS main thread,
as this removes potential causes of deadlocks - which we intend to find and resolve.
This patch removed using MainThread altogether from our ant unit testing recipe
as well from our manual test scripts.
Unit tests are no more executed on the 'main thread'.
SWT tests are patched to comply with SWT's UI threading policy.
We also catch violations within NewtCanvasSWT and our SWT GLCanvas
to provide same behavior on all platforms.
|
|
|
|
| |
in concurrent async test case.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Bug 1422 shows that it seems to be desired to emulate DPI scaling where
the native toolkit does not implmement the same.
On GTK, DPIUtil.mapDPIToZoom (int dpi) reads:
double zoom = (double) dpi * 100 / 96;
int roundedZoom = (int) Math.round (zoom);
return roundedZoom;
While having dpi calculated as:
dpi = 96 * GDK.gdk_monitor_get_scale_factor(monitor);
Well, this seems to exist to allow 96 dpi fixed layout to
'look' OK on high-dpi screens.
However, you get in trouble if you layout high-dpi aware,
i.e. using percentages etc.
There is one exception: If DPIUtil.useCairoAutoScale() is true, scalingFactor is 1f
and hence the scaling emulation dropped.
'DPIUtil.setUseCairoAutoScale((sx[0]*100) == scaleFactor || OS.isGNOME);'
|
|
|
|
|
| |
Otherwise one would want to pause the Animator instance for the hidden GLWindow,
otherwise such animator with zero visible drawables will become a CPU hog.
|
|
|
|
|
|
|
| |
instances if 'below notification threshold'
'below notification threshold' here is simply being a child SWT Control of like a Composition or SashForm etc
where these events won't get propagated.
|
|
|
|
| |
independent UI interaction coding
|
|
|
|
|
|
| |
deadlocks on OSX and Windows
Essentially same code path as NewtCanvasSWT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
MacOS (fixes NewtCanvasSWT on SWT positioning)
Newt's OSX Window consist out of NSView wrapped up within its own NSWindow.
It's position is being set via its NSWindow's client-area position on screen (frame),
which we derive from NSView's client-area position.
When NEWT reparents into a new 'window',
on OSX it uses the parent's NSView and its NSWindow
to attach its own NSView and NSWindow as a subview and childwindow.
SWT's OSX implementation uses NSView's for each Compositor,
but an individual NSWindow is only established for the Shell (Window).
An oversight in Nativewindow and NEWT's coordinate translation:
'top-left view <-> top-left screen'
by missing the 'view <-> window' translation caused this whole issue.
The oversight occured as NEWT's 'view <-> window' translation
had no impact due to its 1-view to 1-window mapping.
Fixing the coordinate translation resolves the mess
for SWT and for potential other toolkits on OSX.
NewtCanvasSWT behaves same on OSX as on X11 etc finally.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
getClientArea() on MacOS produces a 'difficult' result regarding the position,
which usually is returned as zero.
Using a zero position issues the bug w/ SashForm, where the offset doesn't seems
to be covered by the native NSView nor an SWT parent Composition.
Then using the getLocation() as is (i.e. the view's frame position)
may also cause issues with the TabFolder, as it includes the tab's trimming.
Here the native NSView 's position includes the tab's trimming,
gladly the parent (TabFolder or a Composition)'s clientArea includes this offset.
Therefor, as a testbed - on OSX, getClientArea2(..) returns
- position: getLocation() - getParent().getClientArea().position
- size: getSize()
This at least works OK'sh using
- no special layout parent
- TabFolder
- SashForm
++++
Unit test TestGLCanvasSWTNewtCanvasSWTPosInTabs: Adding 'addComposite' to test matrix.
'addComposite' wraps our GLCanvas or NewtCanvasSWT into a Composite instead of
adding it directly into the layouting parent.
It demonstrates an issue with the new test 'test32_NewtCanvasSWTTabSashGLWComp',
i.e. the NewtCanvasSWT is shown on the left as the SashForm's offset is being dropped.
Summary:
- No more issues with High-DPI pixelScale observed!
- GLCanvas is being most well layouted, no issues in tests
- NewtCanvasSWT may show severe positioning issues -> test32_NewtCanvasSWTTabSashGLWComp
- NewtCanvasSWT always shows a small positioning offset into the lower-right corner w/ overlapping
- NewtCanvasSWT overall positioning is not perfectly understood
- NewtCanvasSWT misses to hide the NEWT child when changing tabs in TabFolder
|
| |
|
|
|
|
|
|
| |
TestGLCanvasSWTNewtCanvasSWTPosInTabs (2/2)
Complete merging unit tests.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
TestGLCanvasSWTNewtCanvasSWTPosInTabs (1/2)
Testing the TabFolder and a SashForm in the 2nd tab
covering both SWT layout use cases on both out SWT support classes SWT GLCanvas and NewtCanvasSWT.
Merging TestBug1421NewtCanvasSWTPosInTabs + TestBug672NewtCanvasSWTSashFormComposite
into TestGLCanvasSWTNewtCanvasSWTPosInTabs.
TestBug672NewtCanvasSWTSashFormComposite exposes that SWT GLCanvas
still requires work for proper High-DPI scaling on OSX!
|
|
|
|
| |
regardless of High-DPI
|
|
|
|
| |
layout using NewtCanvasSWT on MacOSX with High-DPI Retina
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
specialization
On MacOS, commit 12eed5d38616d23b6e8e2e5b497dfc2f54d90c90 replaced all
parent.getLocationOnScreen(..) calls with OSXUtil.GetLocationOnScreen(parentHandle, ..)
avoiding the EDT + Appkit Deadlock with native parenting.
On MacOS AWT and JAWT are using offscreen CALayer since Java >= 1.7.0,
therefor the MacOSXJAWTWindow's native window handle can't be used to gather
the screen position via OSXUtil.
However, the JAWT Window specialization MacOSXJAWTWindow implements a non-locking code-path
and we can decide to use it by querying the general interface OffscreenLayerOption.
|
|
|
|
|
|
|
|
|
|
|
|
| |
its destroyedShares
Picking up Tom Nuydens suggestion to utilize a WeakIdentityHashMap instead of a IdentityHashMap,
allowing destroyed GLContext to be removed from the GLContextShareSet through the GC.
TestSharedContextVBOES2NEWT5 demonstrates the use-case, having one master context
and several slaves being spawn off, killed and new sets to be spawn off.
Here the GLContextShareSet shall not hard-reference the destroyed and user-unreferenced context,
but allowing the system to GC 'em.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
available before using
commit f4281b5ee80d7674134bfee357695a98382884a3 for Bug 1156 (DRM/GBM)
introduced the call to 'eglGetPlatformDisplay(..)' for known EGL-platforms.
However, 'eglGetPlatformDisplay(..)' is only available for EGL versions >= 1.5
or 'eglGetPlatformDisplayEXT(..)' if EGL extension 'EGL_EXT_platform_base' is available.
This patch adds a singular EGL version probe and a secondary extension fallback test
at first call using EGL_NO_DISPLAY on both EGL_VERSION and EGL_EXTENSION eglQueryString(..) calls.
If 'eglGetPlatformDisplay*(..)' is not available, simply use 'eglGetDisplay(..)'.
This regression also impacted Bug 1417 (Android bringup using current SDK + NDK),
i.e. disabled most Android devices as their EGL version is often 1.4.
|
|
|
|
| |
reminder
|
|
|
|
|
|
|
|
|
|
| |
TestShutdownCompleteNEWT revealed that EGLDrawableFactory won't be properly
re-created within subsequent GLProfile/GLDrawableFactory initSingleton()
after a GLProfile.shutdown() call.
Hence after the shutdown() call, subsequent GLProfile have no EGLDrawableFactory available and hence may not have a default device existent in case no desktop-factory is available.
Allow EGLDrawableFactory to be re-created after a shutdown().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
and not repositionable.
Our two fixed size and position console cases 'bcm.egl' and 'egl.gbm' (drm.gbm)
only operate in a console like fullscreen mode.
We should earmark and expose this behavior, as well as handle it by not waiting for a position / size
and not attempting to change position and size.
Reducing WindowImpl.minimumReconfigStateMask to bare minimum values:
STATE_MASK_VISIBLE | STATE_MASK_FOCUSED;
New WindowImpl.mutableSizePosReconfigStateMask extends WindowImpl.minimumReconfigStateMask, representing previous values:
STATE_MASK_VISIBLE | STATE_MASK_FOCUSED | STATE_MASK_FULLSCREEN | STATE_MASK_RESIZABLE | STATE_MASK_REPOSITIONABLE;
All WindowDriver implementations previously using WindowImpl.minimumReconfigStateMask
are now using WindowImpl.mutableSizePosReconfigStateMask but the explicit console driver named above.
I would have liked to add the STATE_BIT_FULLSCREEN to the current stateMask to notify this semantics,
however this would have lead to more code changes as our fullscreen mode assumes to be 'on top' of the normal mode.
Here the normal mode is essentially fullscreen and no back/forth fullscreen setting is useful or allowed.
Therefore, both fixed size & position console driver won't expose themselves as being in fullscreen mode.
|
|
|
|
| |
in test case
|
|
|
|
|
|
|
| |
clean ExclusiveContextThread
No, this does not resolve the issue - but is the proper test case.
ExclusiveContextBase10 also gets the preVis test.
|
|
|
|
|
|
|
|
|
|
|
| |
whichever is greater)
Certain WM's may modify the windowing position 'a little', which has been experienced on one X11 server
during invisible setting. The insets were removed and its value added to the position!
We could argue that this is an issue in our windowing code, however, the WM is free to reposition a window.
Refines commit b8db98376069a72ad40b7ef2fe2d9003aea2b091
|
|
|
|
| |
must be enabled via -pointerIcon
|
|
|
|
| |
Also issue the orderFront0 call within createWindow1 (aligned with IOS code)
|
|
|
|
|
|
|
|
|
| |
context thread animator
MacOS Java11 freezes occur on 3rd NEWT window creation (orderFront) after enabling exclusive context thread animator.
Here we add set visibility upfront which does not trigger the freeze on the AppKit main thread.
Note: OpenJDK8 works flawlessly.
For some reason, the exclusive context thread enabled animator interferes when 'orderFront' is issued.
|
|
|
|
|
|
|
|
| |
The OSX fixes for bug 1393 spun off certain tasks like position/size gathering async to AppKit,
hence we should validate whether both are valid.
Further the TestDisplayLifecycle02NEWT had one bug,
it retrieved 'screen.getViewportInWindowUnits()' while it was not yet initialized.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
AppKit NSWindow creation
MacOS 10.14.6 + OpenJDK11U produces occasional freezes on AppKit Main Thread
Latest manual tests after resolving Bug 1389
disclosed a few occasional freezes using NEWT + Java11.
These are related to probable AWT changes since Java8,
as these do not occur with Java8.
Fix: Spun off orderFront0(=setVisible) async off-thread on AppKit after sync AppKit NSWindow creation.
This fix also aligns the macos createWindow code with the new simplified ios implementation,
see commit 004c67c73a0309158c30929cd0d6513e23f34803
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Culprit of the crash and the non propagated action on NSApp main-thread
was _simply_ our OSXUtil_KickNSApp() 'kick alive'
NSApplicationDefined NSEvent sent to the NSApp.
Java11's NSApp code overrides sendEvent and handles
NSApplicationDefined + subtype=ExecuteBlockEvent
using the given data1 as a function pointer. 8-O
ExecuteBlockEvent defined as 0, which we have sent.
Simply passing subtype=8888 avoids this side-effect.
Whether it is still required to KickNSApp() is another question.
+++
Further, make code a bit more robuts regarding the offscreenSurfaceLayer
at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there.
This just in case the OSX Context callback to disassociate the drawable
has been missed.
|
|
|
|
|
|
|
|
|
| |
and No10BitColorCompOffscreen
Further enhance unit tests TestGLProfile03NEWTOffscreen,
i.e. test all meta profile types on all offscreen drawable types (fbo, pbuffer and bitmap).
Align unit test name numbers of TestGLProfile01NEWT to TestGLProfile03NEWTOffscreen.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note: Two subsequent commit will add some required change in the
native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-)
The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application
running on iOS.
Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'.
Tested on ipad 11'inch arm64 and x86_64 simulation:
- Using GearsES2 demo
- PixelScale 1f, 2f and 0f - last two using max pixel scale
- Touch w/ GearsES2 works:
-- 1 finger rotate
-- 2 finger drag
-- 2 finger pinch-zoom gesture detection
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
|
|
|
|
|
|
|
| |
Most fixed, some marked as FIXME left still ..
Also fixed AWTRoboUtil regression of last commit(s), where AWTRobotUtil.addClosingListener(..)
called to itself causing a StackOverflowError.
|
|
|
|
|
|
|
| |
SWT unit tests must wait while issuing 'display.readAndDispatch()'
so essential event dispatching won't get blocked.
Previous AWTRobotUtil cleanup and these patches ensure proper lifecycle checks.
|
|
|
|
| |
closeWindow, etc ..
|
| |
|
|
|
|
| |
waitForRealized(..)
|