| Commit message (Collapse) | Author | Age | Files | Lines |
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- Quaternion.isEmpty()
- Texture.dispose(GL)
- GLContext.getGLVersionMajor() / ..Minor()
- GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture()
- MouseEvent.getWheelRotation()
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and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression.
- Original behavior was treating CR/ENTER them as printable, lets keep it this way.
- KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'.
- Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
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texture alpha properly (pre-multiply), due to lack of ALPHA_BLENDING.
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some X11 tests systems, artifacts could be experienced.
X11 Test systems w/ AMD fglrx and Intel Mesa, the rotated height
is cut off .. probably due to bug of driver code and rotation.
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Bug 770:
X11Window.c:
- Request focus _before_ enabling EWMH flags (fullscreen or above) after resize
and temporary invisibility.
This actually allows us to keep the focus after resize and repositioning!
- Set _NET_WM_BYPASS_COMPOSITOR implicit analog to _NET_WM_STATE_FLAG_ABOVE
- Clean up _NET_WM_* flag names, avoiding name space collisions, i.e. adding FLAG!
- Remove dead _NET_WM_STATE setting via direct window property (not working anyways)
- Remove dead code: FS_GRAB_KEYBOARD
X11/WindowDriver.java:
- Enable _NET_WM_STATE_FLAG_ABOVE temporarily if
FLAG_IS_FULLSCREEN && !FLAG_IS_ALWAYSONTOP
- Override focusChanged(..) to react on focus lost/gained
in case of temporarily enabled _NET_WM_STATE_FLAG_ABOVE.
If focus is lost, disable _NET_WM_STATE_FLAG_ABOVE,
otherwise re-enable it.
WindowImpl.java:
- FullscreenAction.run: Always use 'FLAG_IS_FULLSCREEN_SPAN'
+++
Bug 771:
WindowImpl.java:
- Keep fullscreenMonitors and fullscreenUseMainMonitor values intact,
allowing them to be tracked. Remove duplicates in FullscreenAction class.
- MonitorModeListenerImpl.monitorModeChanged:
Add fullscreen path: If the changed monitor is part of fullscreenMonitors,
recalculate the viewport union and reset position and fullscreen-size.
- MonitorModeListenerImpl: Try to regain focus after successful mode change.
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MonitorMode* ; Sort List<MonitorMode> in descending order to be well determined.
Add Comparable<?>: Point*, Dimension*, Rectangle*, SurfaceSize* and MonitorMode*:
- Compare square values
- See API doc for order of special semantics (flags, rotation, ..)
Sort List<MonitorMode> in descending order to be well determined:
- Removes order by native mode id, give user a reliable natural order.
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to class header.
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to class header.
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Window/Linux ..
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traversal validation checks.
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traversal validation checks.
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case instead.
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traversal validation checks.
- Remove Frame lost detection
- Allow to have NEWT and it's NewtCanvasAWT claiming to have the focus
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Robot.waitForIdle() calls.
See commit 8f3b2a4cc14be60681a7bfae0507655cc5702836
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before certain robot ops.
We have experienced that w/o utilizing AWT components, i.e. NEWT tests,
the AWT-EDT 'sometimes' dies.
Performing AWT robot's waitForIdle() in this situation causes a deadlock,
since the call will never complete it's EventQueue.invokeAndWait() call.
While analyzing this issue, we created a test tool whether the the AWT EDT is still alive.
This test issues EventQueue.invokeLater( .. { flag=true; } ); and polls up until 2s
for the result.
Turns out that the sporadic AWT-EDT issues are solved by this test itself,
i.e. it probably cause it to be reinstated. (?!)
We have to observe this behavior.
Another proof that quantum mechanic rules also apply in the macro cosmos :)
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frame close on current thread ..
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GDI would be returned and neither ES1 nor ES2 features are available.
Fixes commit 3e528a69db38711c789a08d1d7335e5a7739f780
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be returned!
We still have to solve the GL renderer selection / probing problem, i.e. in such cases
we don't know before context realization which GL renderer we actually receive.
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while analyzing)
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NativeWindowFactory.shutdownHook head, allowing proper resource cleanup.
1 WindowImpl.shutdownAll():
- For all instances:
- mark invalid (causes any user thread to disregard the window)
2 ScreenImpl.shutdownAll():
- Removed own shutdown-hook!
- For all instances:
- Reset ScreenMonitorState
3 DisplayImpl.shutdownAll():
- For all instances:
- Remove EDT
- closeNativeImpl
Manually tested on X11 w/ NV and ATI Catalyst (fglrx)
- DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window"
- java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit
- valid arguments for sysExit: testExit, testError, displayExit, displayError
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GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..)
GLAutoDrawable must issue glViewport(..) even w/o GLEventListener
- Same behavior w/ or w/o GLEventListener requires to issue glViewport, always.
Optimize GLDrawableHelper's glViewportCall(..)
- 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)'
allowing to only the the viewport once @ 'public void init(..)' and display.
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2 events (Windows can't produce AR)
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KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments
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KeyListener.keyTyped(KeyEvent)
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customization, no Clear required, .. (still don't work w/ CALAyer)
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between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread
+ // Required(?) to finish previous GL rendering to give CALayer proper result,
+ // i.e. synchronize both threads each w/ their GLContext sharing same resources.
+ //
+ // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above,
+ // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks!
+ gl.glFinish();
Simplify / Fix waitUntilRenderSignal()
- remove loop and 'ready' condition -> nonsense
- if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time
Bug735 Tests:
- Make vsync, wait and ECT (exclusive context thread) configurable via main args.
- Inv2*, Inv3* and Inv4*: Fluent Animation
- Works w/ ECT
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behaviors - See BugXYZ test cases.
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Reference QTT via QTT[] passed to frame, validate after parsing.
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GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4
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mouse-leave.
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(default) ; Also: Use FloatUtil in-place multMatrixf.
PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset)
to the multMatrixf operation - even though they are sliced.
The API doc actually emphasizes this.
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potentially continue matching if having a pattern-match (don't loop for-ever).
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'valid' flag, always set major/minor and strEnd.
Also: Add negative tests to unit test.
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