| Commit message (Collapse) | Author | Age | Files | Lines |
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while analyzing)
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NativeWindowFactory.shutdownHook head, allowing proper resource cleanup.
1 WindowImpl.shutdownAll():
- For all instances:
- mark invalid (causes any user thread to disregard the window)
2 ScreenImpl.shutdownAll():
- Removed own shutdown-hook!
- For all instances:
- Reset ScreenMonitorState
3 DisplayImpl.shutdownAll():
- For all instances:
- Remove EDT
- closeNativeImpl
Manually tested on X11 w/ NV and ATI Catalyst (fglrx)
- DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window"
- java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit
- valid arguments for sysExit: testExit, testError, displayExit, displayError
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GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..)
GLAutoDrawable must issue glViewport(..) even w/o GLEventListener
- Same behavior w/ or w/o GLEventListener requires to issue glViewport, always.
Optimize GLDrawableHelper's glViewportCall(..)
- 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)'
allowing to only the the viewport once @ 'public void init(..)' and display.
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2 events (Windows can't produce AR)
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KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments
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KeyListener.keyTyped(KeyEvent)
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customization, no Clear required, .. (still don't work w/ CALAyer)
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between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread
+ // Required(?) to finish previous GL rendering to give CALayer proper result,
+ // i.e. synchronize both threads each w/ their GLContext sharing same resources.
+ //
+ // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above,
+ // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks!
+ gl.glFinish();
Simplify / Fix waitUntilRenderSignal()
- remove loop and 'ready' condition -> nonsense
- if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time
Bug735 Tests:
- Make vsync, wait and ECT (exclusive context thread) configurable via main args.
- Inv2*, Inv3* and Inv4*: Fluent Animation
- Works w/ ECT
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behaviors - See BugXYZ test cases.
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Reference QTT via QTT[] passed to frame, validate after parsing.
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GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4
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mouse-leave.
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(default) ; Also: Use FloatUtil in-place multMatrixf.
PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset)
to the multMatrixf operation - even though they are sliced.
The API doc actually emphasizes this.
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potentially continue matching if having a pattern-match (don't loop for-ever).
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'valid' flag, always set major/minor and strEnd.
Also: Add negative tests to unit test.
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959d6d83ec26152343d538287c02eeebf0dcf238
Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238:
- Use only RegExp and cache default (no wrapped whitespace tokenizer)
- String match: Store end-of-match and flag defined components.
- Remove manual parsing, utilize VersionNumber
- No need to look further for 'updated' GL version, (probably the vendor version),
since we utilize the ARB version number as set at creation.
Fix vendor version parser:
- Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version)
- Loop through remaining string until a valid version number w/ major.minor has been found
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} ": Add missing return statement to abort test.
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version, following all other internal GLSL usage utilizing ShaderCode.
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Spec [1.30 - 1.40].
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rotationScale arguments.
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SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
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GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible.
Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage
- GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience,
hence extract them to package 'com.jogamp.opengl.util'.
- Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e.
GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH.
See GLReadBufferUtil and GLJPanel
- AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested.
GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible.
- Use GLPixelBuffer API to remove redundancies
- Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space
for BuffereImage and IntBbuffer (readBack)
Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not)
a singlton SingleAWTGLPixelBufferProvider.
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in their own color.
Note: JComponent will introduce flickering if using opaque rendering mode!
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PixelBufferProvider: Add 'dispose()' to interface.
Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
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'filterByResolution(..)' (desired resolution)
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GLSL version if GLSL is n/a
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- Support for all monitor devices and their available modes
- X11: Use RandR 1.3 if available
- Retrieve information
- Changing a monitor device's mode
- Support for dedicated and spannig fullscreen
- See <http://jogamp.org/files/screenshots/newt-mmonitor/html/>
- TODO:
- X11 RandR does _not_ relayout the virtual screen size
and neither the CRT's viewport.
We may need to relayout them if they were covering a seamless region
to achieve same experience!
- OSX: No machine to attach a secondary CRT -> TEST!
- Tested Manually for Regressions
- Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11)
- Android (Huawei, Kindle)
- Tested Manually and junit:
- X11/Linux
- NV, ATI-Catalyst w/ 2 CRTs
- VBox w/ 4 CRTs
- Win/Windows
- NV, w/ 2 CRTs
- VBox w/ 4 CRTs
- X11/OpenIndiana, NV, 1 CRT
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adding BufferedImage support; Demonstrating w/ unit tests.
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JPEGDecode (not general enough)
- TextureData: Add PixelAttributes and PixelBufferProvider
- PixelBufferProvider is intended as a pattern allowing
producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer
for various intend.
- PixelAttributes can be chosen by PixelBufferProvider implementation
and groups the texture's pixel/data format and type.
TextureData uses PixelAttributes internally now.
- ColorSink back to JPEGDecode (not general enough)
- Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
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surface.lock[ modify ] ]
GLEventListenerState:
New model for GLEventListenerState's transaction safety:
- Z Decorate-1: Animator.pause [ X ] Animator.resume
- X Decorate-2: Surface.lock [ Y ] Surface.unlock
- Instead of setting AbstractGraphicsDevice, just swap the handle and ownership.
- Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device
- Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking.
- Cleanup and above changes shall render impl. easier to read.
GLEventListenerState Unit Tests:
- If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display
avoiding ATI driver XCB crash - read comment.
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ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP
Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault()
Also:
X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
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Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Depends on Bug 720, since cleaning up GLContextImpl* is required to move
property 'GLContext.isGLOrientationFlippedVertical()'
to 'GLDrawable.isGLOriented()' where it belongs!
Windows BITMAP GLDrawable impl. isGLOriented() shall return false,
while we keep the BITMAPINFOHEADER's height field negative
to remove the need for vertical flip when used w/ AWT or Windows, ..
Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the
utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer.
Fix Bug 720: Unify all platform specific GLContextImpl specializations
GLContextImpl shall have only _one_ unique platform derivative
to allow proper swapping of GLDrawables of any type via:
- 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls
- 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
Exception: External context may be specialized.
All drawable specific property handling shall be provided
and implemented (if possible) via GLDrawable specializations.
- GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented()
- PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering
- TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData()
- GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance.
- Screenshot respects GLDrawable's isGLOriented()
- Screenshot is deprecated, use GLReadBufferUtil.
- Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle.
- Allows removal of special pbuffer handling in GLContext* implementations.
- Removed also from GLCapabilities*
- Removed from deprecated GLPbuffer
Impact:
- Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable.
- Only use case was the deprecated GLPbuffer
- floating point framebuffer technology is still patented anyways :)
- Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge,
which is no more supported anyways.
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Refine Unit Tests ; UITestCase.Snapshot: Add RGBA bits to filename.
Split TestGLAutoDrawableFactoryOffscrnCapsNEWT to
TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT and TestGLAutoDrawableFactoryES2OffscrnCapsNEWT
TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT contains more 'Bitmap' tests of various caps, w/ snapshots.
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testing alternating VAO and VBO usage.
Alternating VBO/VAO usage triggers bug 692, where our VBO enable check throws an exception:
javax.media.opengl.GLException: element vertex_buffer_object must be enabled to call this method
at jogamp.opengl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:34318)
at jogamp.opengl.gl4.GL4bcImpl.checkElementVBOEnabled(GL4bcImpl.java:34361)
at jogamp.opengl.gl4.GL4bcImpl.glDrawElements(GL4bcImpl.java:4395)
at javax.media.opengl.DebugGL3.glDrawElements(DebugGL3.java:1006)
at com.jogamp.opengl.test.junit.jogl.acore.TestBug692GL3VAO$GL3VAODemo.displayVAONormal(TestBug692GL3VAO.java:254)
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getWrappedWindow()' -> 'NativeSurface getWrappedSurface()'
WindowImpl: 'Object getWrappedWindow()' -> 'NativeSurface getWrappedSurface()'
- AWT driver itself instantiates the JAWTWindow for eager initialization at createNative().
Fix 'AWT driver' to work w/ OSX CALayer
- See above
- size reconfig changed to ease OSX CALayer,
i.e. set frame's size if already visible reducing CALayer artefacts.
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Signed-off-by: Harvey Harrison <[email protected]>
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