| Commit message (Collapse) | Author | Age | Files | Lines |
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on GL2 ctx on OSX ; GLWindow #2 shall also use sharedDrawable; Cleanup ..
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order) ; Fix unit tests (Shared Gears, wait for created context and destruction order)
- Add note about driver stability (destruction order)
- See GLSharedContextSetter: Don't destroy master context before slaves!
- Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection.
- Fix unit tests (Shared Gears, wait for created context and destruction order)
- The GearsObject sharing was completly bogus!
It simply used the _same_ GLArrayDataServer instance for sharing,
but it should use a _copy_ of the shared GLArrayDataServer while
only preserving the VBO object!
Fixed, while adding required methods to GLArrayDataServer.
- Waiting for the created GLContext of a GLAutoDrawable required us
to pass the latter _and_ check whether it's GLContext exists and is natively created.
- Accomodated the destruction order - see above!
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local shared ctx fields.
Regression of 7f7a23dd0ddf106e6f0c69fc2a05ff92ac56200e
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; Fix GLContext memory contract (volatile)
(Unit test remarks see below)
- Add shared GLContext queries
- Refined GLContextShareSet:
- Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance)
- Add API doc for clarification
- Add methods:
- ArrayList<GLContext> getCreatedShares(final GLContext context)
- ArrayList<GLContext> getDestroyedShares(final GLContext context)
- Use 'final' where possible
- Add GLContext methods:
- boolean isShared()
- List<GLContext> getCreatedShares()
- List<GLContext> getDestroyedShares()
- Add GLSharedContextSetter interface defining setting a shared GLContext
directly (GLContext) or via a GLAutoDrawable:
- setSharedContext(GLContext)
- setSharedAutoDrawable(GLAutoDrawable)
Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed,
if the shared GLContext is not yet created natively or
the shared GLAutoDrawable's GLContext does not yet exist.
Most of impl. resides in GLDrawableHelper
Implemented in:
- GLAutoDrawableBase, GLOffscreenAutoDrawable
- GLWindow
- AWT GLCanvas
TODO:
- GLJPanel
- SWT GLCanvas
- GLDrawableFactory:
- Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the
optional shared GLContext _and_ specifying lazy GLContext
creation. This allows to benefit from GLSharedContextSetter contract.
Lazy GLContext creation is performed at 2st display() call at the latest.
All JOGL code and unit tests use this new method now.
- Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument
and immediate GLContext creation deprecated - shall be removed in 2.2.0
- Make reference to GLContext and it's native handle volatile
Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether
a shared GLContext is natively created (already), the handle must be volatile
since such query and the actual creation may operate on different threads.
+++++
- Add/Refine shared GLContext unit tests demonstrating diff. sharing methods.
All variants of using shared GLContext:
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO*
Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3
AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
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as detected and mapped by GLContext ; Enhance glAvailabilityToString(..)
We shall not map profile == profile-impl, i.e. GL3 -> GL3,
but use GLContext.getAvailableGLProfileName(device, reqMajor, reqProfileBits).
The latter reflects the actual mapped context as detected.
glAvailabilityToString(..)
- Partition result in [Natives, Common and Mappings]
- Mappings dumps mapped keys to profiles, while excluding default.
Default is added at last.
- Add count.
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make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
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more stable (i.e. only 2 pointer pressed)
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InputEvent: getButtonDownCount() and isAnyButtonDown();
- Clarify 'Multiple-Pointer' w/ button[mask] semantics
- Pointer IDs start w/ 0 and are consecutive numbers.
- 'button' == triggering pointer-ID
- buttonMask in modifiers show pressed button _and_ pointer-IDs
- deprecated BUTTON_NUMBER -> use BUTTON_COUNT (name semantics)
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allowing user to set custom tile size for performance evaluation/tweak
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We processed MouseEvents within NEWT as follows:
sendMouseEvent/enqueueMouseEvent -> doMouseEvent,
- called by native code to be delivered via consumeMouseEvent (now or later)
- events are validated (move/drag, boundaries)
- missing events are synthesized (click, enter, ..)
as well as in several factories, i.e.:
- AWTNewtEventFactory (1:1)
- AndroidNewtEventFactory
- synthesized events .. (click, ..)
- android typed gesture detection (drag -> 1 finger scroll..)
The latter enqueues events do Window/Display directly to be consumed by WindowImpl.
Then users may have their own gesture detection etc.
+++
This change unifies mouse/pointer event processing within NEWT within consumeEvent(..)
which represents a common entry point.
Gesture processing is now realized w/ a public API
- GestureHandler
- GestureHandler.GestureListener
- GestureHandler.GesureEvent
which supplies:
- default impl. of optional gesture handlers (scroll, .. - default: enabled)
- public API to add/remove gesture-handler and -listener
+++
This allows our impl. to scale better in support of
more multiple pointer devices (-> Win7/Win8, X11, ..).
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mp4 instead of webm, fix Camera URI)
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functions for a single column image.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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from fullscreen; JOGLNewtAppletBase: Reparent to pos 32/32, trying to avoid browser window focus/top stealing on X11.
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appletviewer) when move horizontal slider (vertical: ok)
Moving horizontal slider if run as applet (Firefox, Safari - not appletviewer)
doesn't move the GLCanvas even though it is resized.
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favor of FocusPropertyChangeListener requestFocusNEWTChild()
The AWT's requestFocus*() overrides were intended to receive the AWT focus (default) and
clear it afterwards to forward the focus to the NEWT component -> requestFocusNEWTChild().
This can be achieved simply by using our FocusPropertyChangeListener
and invoking requestFocusNEWTChild() when receiving the focus on the NewtCanvasAWT component.
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Add reparentWindow(..) top-level position arguments; Misc
- Fixes X11 unsuccessful return to parent window
On X11 when returning to parent window (-> CHILD),
we have to set the window invisible and wait for the result.
Otherwise it sometimes happens that the WM's reparent operation fails,
i.e. the window won't become a child of desired parent and is positioned randomly.
- Add reparentWindow(..) top-level position arguments
.. allows bringing the child-window to top-level w/ a desired position.
Otherwise the window would be positioned elsewhere as a top-level
as the plain reparenting operation.
X11 needs to set position and size _after_ making the window visible,
otherwise WM may ignore the XConfigureWindow request.
- Reparent recreate shall always store the desired position and size
On OSX/CALayer when recreation is being used, we need to store the pos/size
for later creation.
- Tests: Use 'NewtAWTReparentingKeyAdapter' where possible (reparent/fullscreen)
instead of duplicating such code.
NewtAWTReparentingKeyAdapter: Performs reparenting and fullscreen operations
off-thread (i.e. not on AWT/NEW EDT) while decorating the action w/
revoking/restoring the ExclusiveContextThread (ECT).
Manually tested 'TestGearsES2NewtCanvasAWT' reparenting and fullscreen
on X11, Windows and OSX/CALayer w/ JDK 7u40 successful.
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which is to be stopped.
This case appears on e.g. OSX/CALayer (offscreen) reparenting using recreation (onscreen <-> offscreen),
i.e. display destroy/create is performed on EDT.
Misc Cleanup:
- Rename EDTUtil: restart() -> start()
- Rename Display: validateEDT() -> validateEDTStopped()
- Simplify Display.setEDTUtil(..): Remove need for redundant 'newEDTUtil' local var.
- Simplify Display.runOnEDTIfAvail(..): edtUtil is never null
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JAWTWindow snoops HierarchyEvents for SHOWING_CHANGED to
track local component's visibility state as well as it's global visibility state.
The later is determined by it's parent's visibility change.
If 'removeNotify()' is called, component's visibility is reset to it's local visibility state.
Fixes OSX CALayer component's visibility if parent's visibility changes (Bug 729).
Fixes continuous GL rendering if parent is invisible (Bug 849).
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component.
Completes commit 3b02a219b1b9e446e87df1beb7da4266f74824fa
See unit test: TestBug816OSXCALayerPos03AWT
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top-level heavyweight Window, fixes [J]Dialog use case.
Top-level heavyweight Window's position is it's position on screen, hence stop traversing.
Thx to Emmanuel Puybaret for pointing this out.
Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
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reproducible after restart of OSX test machine!
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Animator ; Fix intendation (TAB -> WS)
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BorderLayout w/ Checkbox North, GLCanvas Center)
Thx to Emmanuel Puybaret
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resized; Add unit test for resize while printing.
Perform immediatly reshape at releasePrint on AWT-EDT:
- sendReshape = handleReshape(); // reshapeSize -> panelSize, backend reshape w/ GL reshape
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'handleReshape' if panelSize/awtSize mismatch, otherwise 'sendReshape' and exception if offscreen size doesn't match panelSize.
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Only force TEXT AA print-rendering hint.
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position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests.
- Fix JAWTWindow's getLocationOnScreenNonBlocking()
Skip JRootPane while traversing up to root Container.
JRootPane would duplicate the top-level container's offset (Window insets).
- Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests.
AWT >= 7u40:
- AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets.
- Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets.
- Native code: flip origin
AWT < 7u40 still uses fixed position 0/0 for root and sub layer.
- Track fixedFrame size of root CALayer - MyCALayer:
- Override layoutSublayers to validate root and sub-layer pos/size
- Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer)
- Add Split layout to unit test, add [manual] Applet tests.
- Thx to 'jimthev' and 'Manu' for providing Applet unit tests
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functionality (reshapeTile(..), ..); Only process GLEventListener impl. TileRendererListener; attachToAutoDrawable -> attachAutoDrawable, etc.
-TileRendererNotify -> TileRendererListener
- Added methods:
- void reshapeTile(TileRendererBase tr,int tileX, int tileY, int tileWidth, int tileHeight, int imageWidth, int imageHeight);
- void startTileRendering(TileRendererBase tr);
- void endTileRendering(TileRendererBase tr);
allowing to clarify user code and API specification,
i.e. TR only processes GLEventListener which impl. TileRendererListener.
This also allows simplifying the API doc, while having a more descriptive
reshape method focusing solely on tile rendering.
Further more, the start/end TR methods allow certain GL related actions
while the context is current before and after iterating through the tiles.
This is even used for RandomTileRenderer (one tile only), to allow
to reuse same TileRendererListener for diff TRs.
- Fix language, attach and detach usage was vice versa. We do attach an GLAutoDrawable to a TR
- attachToAutoDrawable -> attachAutoDrawable
- detachFromAutoDrawable -> detachAutoDrawable
- Adapted unit tests.
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instead of component-count, support all int types ; Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM
- createBufferedImage(..) use BufferedImage type value instead of component-count, support all int types
- Support all integer data image-type, hence we need to pass image-type instead of component count (collision).
- Also pass 'properties' to allow configuring all BufferedImage parameters (just in case)
- Return BufferedImageInt to allow user to query the used image-type, see below.
- Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM
- Simply extends BufferedImage w/ custom image-type, since BufferedImage's type is TYPE_CUSTOM
due to our custom storage type (see API doc comment).
Unit tests:
- Testing all integer image-type's in
- TestTiledPrintingGearsSwingAWT
- TestTiledPrintingNIOImageSwingAWT
- Disable all AA print-hints, all AWT text visible on X11.
Probably has a regression on Windows / OSX .. TBD.
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initialize GLMediaPlayer demo w/ def. stream etc; Fix list of command keys in applet html page.
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JAWT_OSX_CALAYER_QUIRK_SIZE and JAWT_OSX_CALAYER_QUIRK_POSITION.
- Provide quirk bits for OSX CALayer depending on used JVM/AWT
and act accordingly.
- TestBug816OSXCALayerPosAWT: Add resize by frame
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upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low
due to using full size tile-height.
Cutting of the unused top-row's upper area corrects this issue.
vertical-flip mode does not expose this situation, since flipping
shifts the payload to the upper tile area.
TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode
without layout.
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In FBO mode save TextureState of current texture-unit,
as well as for the fbo texture-unit if the latter is a different.
In glslTextureRaster mode for verical flip (using FBO),
set the viewport to drawable size if before flipping and restore afterward - if equired.
TestGLJPanelTextureStateAWT fully tests use cases:
- Keep texture bound w/ same or other texture-unit
- Use 2 viewports within one drawable and keep it
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w/ AMD catalyst driver and pixmap surface ..
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location and destination must follow same math as w/ vertical-flip.
.. clipping and tile-height was not considered.
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NIO BufferedImage, adding OffscreenPrintable tests to all unit tests.
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600dpi
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- Contains convenient method to create an NIO backed BufferedImage
'BufferedImage createBufferedImage(int width, int height, int numComponents, Point location)'
Standalone test TestTiledPrintingNIOImageSwingAWT 'prints', i.e. renders offscreen,
the Frame into
- a traditional array-backed BufferedImage
- an NIO-backed backed BufferedImage
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AWTPrintLifecycle's lifecycle
- AWTPrintLifecycle:
- Should decorate:
PrinterJob.print(..),
instead of within Printable.print(..) { .. container.printAll(..); .. }
This is due to AWT print implementation, i.e.
AWT will issue Printable.print(..) multiple times for 'overlapping'
or non-opaque elements!
- Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt
- Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)'
- Add 'int numSamples' to 'setup(..)' to determine the number of samples
- AWTTilePrinter:
- Use double precision when scaling image-size and clip-rect,
then round them to integer values.
Otherwise AWT will use the bounding box for the clipping-rectangular.
- Clip negative portion of clip-rect,
this removes redundant overpaints, as well as increasing the tile count
due to the increased clipping-size.
- Clip the image-size in the tile-renderer according to the clip-rect.
- DEBUG_TILES: Dump tiles to file
- Use sub-image of final BuffereImage instead
of adding another clipping region. This might increase performance
if no clip-rect has been set.
TODO:
TestTiledPrintingGearsSwingAWT overlapping tests exposes
a 'off by one' bug of the first layer's background!
Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
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