| Commit message (Expand) | Author | Age | Files | Lines |
* | MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits.. | Sven Gothel | 2012-12-16 | 1 | -1/+1 |
* | GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow op... | Sven Gothel | 2012-12-16 | 10 | -174/+662 |
* | SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom GLC... | Sven Gothel | 2012-12-04 | 4 | -18/+37 |
* | SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT rem... | Sven Gothel | 2012-12-02 | 2 | -50/+106 |
* | NEWT EDTUtil: Simplify running state (default is running @ setEDTUtil()); Sim... | Sven Gothel | 2012-12-02 | 1 | -1/+3 |
* | Bug628: Adding unit-test 'TestNewtCanvasSWTBug628ResizeDeadlock' exposing New... | Sven Gothel | 2012-11-29 | 2 | -7/+288 |
* | TestSWTJOGLGLCanvas01GLn: Use display.syncExec(..) where possible, add Animator | Sven Gothel | 2012-11-29 | 1 | -5/+24 |
* | SWTEDTUtil/AWTEDTUtil: Fix deadlock situations ; Cleanup TestNewtCanvasSWTBug... | Sven Gothel | 2012-11-27 | 2 | -57/+129 |
* | Bug628: Adding unit test reproducing the deadlock realiable withing first rou... | Sven Gothel | 2012-11-23 | 3 | -9/+370 |
* | OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default caps/pi... | Sven Gothel | 2012-11-21 | 6 | -47/+280 |
* | Fix Graph SceneUIController: Remove Listener by itself in dispose() | Sven Gothel | 2012-11-11 | 2 | -3/+3 |
* | PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request methodology... | Sven Gothel | 2012-11-11 | 1 | -9/+33 |
* | Reorganize math code into: com.jogamp.opengl.math and com.jogamp.opengl.math.... | Sven Gothel | 2012-11-11 | 7 | -7/+7 |
* | Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; JAWTWindow.l... | Sven Gothel | 2012-11-08 | 2 | -35/+90 |
* | TestGLCanvasAWTActionDeadlock0[01]AWT: Disable 'restart' test on current (non... | Sven Gothel | 2012-11-05 | 2 | -2/+4 |
* | GLAutoDrawable: Refine API change of commit c002e04f848116922a1ed7bd96ead5496... | Sven Gothel | 2012-11-05 | 1 | -4/+4 |
* | Analyzed OSX Deadlock w/ AWT Applet & CALayer: Andres Colubri's Test Case, Co... | Sven Gothel | 2012-11-05 | 2 | -55/+127 |
* | TestGLCanvasAWTActionDeadlock01AWT: Reproducing OSX deadlock variation, using... | Sven Gothel | 2012-11-04 | 1 | -0/+259 |
* | TestGLCanvasAWTActionDeadlock00AWT: Remove redundant argument | Sven Gothel | 2012-11-04 | 1 | -3/+3 |
* | TestGLCanvasAWTActionDeadlock01AWT -> TestGLCanvasAWTActionDeadlock02AWT; To ... | Sven Gothel | 2012-11-04 | 1 | -7/+7 |
* | Adding Andres Colubri's Test Case (junit'fyed), which provokes a Deadlock on ... | Sven Gothel | 2012-11-04 | 2 | -0/+844 |
* | GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control (A... | Sven Gothel | 2012-11-04 | 4 | -70/+17 |
* | MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via reparen... | Sven Gothel | 2012-10-31 | 2 | -2/+7 |
* | Fix Unit Tests regarding commit 55f4405dbf9253e6ca686e44c50b2cfc1af7f3eb: Sha... | Sven Gothel | 2012-10-31 | 4 | -15/+16 |
* | Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; red... | Sven Gothel | 2012-10-31 | 1 | -0/+109 |
* | Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent (GL3)... | Sven Gothel | 2012-10-31 | 2 | -20/+30 |
* | Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT add... | Sven Gothel | 2012-10-31 | 8 | -16/+21 |
* | TestInitConcurrent02NEWT: Disabled for auto unit test until further analysis ... | Sven Gothel | 2012-10-31 | 1 | -0/+12 |
* | Fix NEWT KeyEvent: Deliver keyChar w/ pressed and released; Deliver proper mo... | Sven Gothel | 2012-10-31 | 12 | -96/+402 |
* | TestNewtKey*: Don't test TAB (focus traversal, duh!); Add AWTRobotUtil.reques... | Sven Gothel | 2012-10-30 | 4 | -15/+15 |
* | Fix AWTRobotUtil.keyType(..): 'c0' start count must be outside of retry loop;... | Sven Gothel | 2012-10-30 | 1 | -2/+5 |
* | GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec -... | Sven Gothel | 2012-10-29 | 2 | -3/+43 |
* | TestNewtKeyEventAutoRepeatAWT: Wait for 'some' KeyEvents and check count; Tes... | Sven Gothel | 2012-10-29 | 2 | -3/+10 |
* | Fix GLSL unit tests - Add GLSL version customization, fix one wrong 'HIGHP' u... | Sven Gothel | 2012-10-29 | 5 | -9/+16 |
* | GLSL Unit tests .. make them all GLSL version proof | Sven Gothel | 2012-10-29 | 18 | -20/+87 |
* | Complete Rename NEWT KeyEvent Unit tests, commit 85851c9839d620bcbbd07b6ca833... | Sven Gothel | 2012-10-29 | 4 | -8/+8 |
* | Rename NEWT KeyEvent Unit tests to end w/ AWT, otherwise no AWT classes will ... | Sven Gothel | 2012-10-29 | 4 | -0/+0 |
* | GearsES2/RedSquareES2: Dump GLRendererQuirks at init. | Sven Gothel | 2012-10-28 | 3 | -4/+6 |
* | Minor edits FBObject/GearsObject | Sven Gothel | 2012-10-28 | 1 | -6/+8 |
* | Fix NEWT KeyCode: Basic KeyCode Validation on X11, Windows and OSX | Sven Gothel | 2012-10-28 | 2 | -0/+320 |
* | Fix Bug 631 and enhance 601: Handle multiple keys (pressed, released, types i... | Sven Gothel | 2012-10-27 | 3 | -4/+248 |
* | Fix Bug 601 - Auto-Repeat Behavior: Adding unit tests for typed key order w/ ... | Sven Gothel | 2012-10-26 | 14 | -27/+908 |
* | ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL... | Sven Gothel | 2012-10-26 | 13 | -80/+69 |
* | FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX (g... | Sven Gothel | 2012-10-23 | 3 | -3/+79 |
* | FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL... | Sven Gothel | 2012-10-22 | 6 | -0/+630 |
* | NEWT / BCM-VC-IV: Fix transparency according to given capabilities | Sven Gothel | 2012-10-19 | 1 | -0/+8 |
* | Adding unit tests for ImmModeSink and FixedFunctionPipeline (single & combina... | Sven Gothel | 2012-10-12 | 10 | -258/+669 |
* | GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is... | Sven Gothel | 2012-10-12 | 1 | -4/+4 |
* | TestSWTAccessor03AWTGLn: Add '-time <duration>' commandline option | Sven Gothel | 2012-10-10 | 1 | -1/+7 |
* | ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and... | Sven Gothel | 2012-10-10 | 4 | -13/+368 |