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* *GLContext: resetStates(); getPlatformExtensionsString(); GLX/WGL ↵Sven Gothel2011-09-091-2/+14
| | | | | | | | | | | | | | | | | | | | | | NV_swap_group support; setSwapInterval(); resetStates() - fixes a bug where X11GLXContext impl. resetState() !! - marked all with @Override tag - ensured super.resetStates() is called at end (oops) getPlatformExtensionsStringImpl()* - fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query - marked 'final' in GLContext to avoid bugs - using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache Add premiliry GLX/WGL NV_swap_group support - thought it might be a solution to sync swap of 2 windows - none of my drivers/platforms support it, event though extension is avail on Linux Promote setSwapInterval() (1 up) - bumped above API up to public GLContext - those extension should not spam the GL interfaces .. hmm
* JOGL: Make GLProfile shutdown()/initSingleton() functional, ie. proper ↵Sven Gothel2011-09-081-1/+15
| | | | | | | recreation of all resources - Release all GLDrawableFactory instances at shutdown, [re]create them at initialization - Release GLContext resources (availability map) as well
* NEWT/ScreenMode: X11 fixes ; Ensure Screen's size is set if screenMode ↵Sven Gothel2011-09-085-7/+379
| | | | | | | | | | | | | | | | | | changed ; Enhanced tests; Catch NV/XRANDR/GL bug X11 fixes - X11Screen properly uses it's display's connection decorated in lock/unlock (for ScreenMode etc) Ensure Screen's size is set if screenMode changed - ScreenImpl's ScreenModeListener updates it's screen size so 'external' changes will be detected. Enhanced tests - Verify more data rel. ScreenMode Catch NV/XRANDR/GL bug - Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
* Minor edits, dead code, test invocationSven Gothel2011-09-081-1/+3
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* Destruction of GLAutoDrawable shall not remove them from AnimatorControl ↵Sven Gothel2011-09-084-15/+49
| | | | | | | | | | | | | | | | | | | (due to recreation) ; NEWT/Window: Remove isValid() API entry - always true! Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) - Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6 - WindowImpl: - volatile: windowHandle/visible fields (memeory sync critical) - destroy must set visible := false, to avoid immediate recreation via a display call of another thread, ie an animator. NEWT/Window: Remove isValid() API entry - always true! - NEWT/Window's can always be recreated. - redundancy in API is even worse than redundancy in impl. :)
* NEWT/Window: Cleanup Actions: Reparenting, Fullscreen and DecorationSven Gothel2011-09-072-7/+25
| | | | | | | | | | | | - don't assume size/pos change - hence don't set window's values, but wait for satisfaction - don't send resize events on our own, just rely on the event mechanism - fullscreen: don't wrap action around invisibility from Java, Win7 flashes otherwise. Clients who benefit from it (X11) impl. it natively. - fullscreen exit: validate pos/size in case of a child window, like reparenting. Otherwise the container might gets confused (eg. AWT).
* Test ScreenMode: Minor changes - less wait/timingSven Gothel2011-09-063-12/+27
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* Fix test case for commit 68f5a97ef165a39769040e36114c572c7d0f1abdSven Gothel2011-09-061-3/+1
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* NEWT/ScreenMode: Remove Cloneable on Immutable .. makes no senseSven Gothel2011-09-061-6/+16
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* NEWT/Window/Insets: Implement proper Inset usage ; Cleanup ↵Sven Gothel2011-09-067-56/+112
| | | | | | | | | | | | | | | | | | | | | | | | | WindowImpl::reconfigureWindowImpl Implement proper Inset usage (window decoration size) - Insets are either polled (updateInsets()) or event driven (insetsChanged()) - Insets are used for size/pos calculations from Java side - Natural size/pos in NEWT is client-area, ie w/o Insets - Adding setTopLevelPosition()/setTopLevelSize() for top-level values, ie including insets WindowImpl::reconfigureWindowImpl - Use flags to pass down the requested action to the native implementation - Impl. all native actions: visible, decoration, reparent, resize, fullscreen - Always use size/pos in client-area space, impl. shall use Insets to tranform them - Remove double-setting of (reparent/fullscreen), which where introduced due to buggy impl. code - Fix return from fullscreen position: Was overwritten with FS position (0/0) - Fix decoration change: Remove visible toggle - not required, and actually disturbing X11Windows/WindowsWindow: Added/Fixed Insets impl. Tests (manual): - TestSharedContextVBOES2NEWT utilizies proper window layout using Insets - TestParenting03bAWT uses window layout for reparenting
* Test Multisample/Translucency: Remove implicit alpha settingsSven Gothel2011-09-042-1/+6
| | | | see commit 3ea949b6a14c1ba631cb41b7439af86b21db4c05
* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-032-4/+162
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* Test Gears ES1/ES2: Fix shared destructionSven Gothel2011-09-021-6/+19
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* Test Gears ES1/ES2: Fix lifecycle check (shared gears)Sven Gothel2011-09-022-10/+14
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* TestParenting02NEWT: Don't move parent window -> lots of WM fighting / ↵Sven Gothel2011-09-021-2/+4
| | | | flickering
* Test GLSLSimpleProgram: Add proper destroy ..Sven Gothel2011-09-021-0/+10
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* Gears/RedSquare ES1/ES2: Add proper destroy/init lifecycle incl. assertion ↵Sven Gothel2011-09-025-129/+200
| | | | | | | | | checks; Use swapInterval ; RedSquareES2 use VBO RedSquareES2 use VBO. - On Windows/NV we had to re-issue (pass down to GPU) the vertex attribute data (vertex/color), otherwise glDrawArrays crashes .. Probably a GL impl. bug. Hence we use VBO to minimize the data upload.
* Test TestBug463ScaleImageMemoryAWT: Use UI Locking and AWT-EDT create/disposeSven Gothel2011-09-011-15/+34
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* Test PIXMAP/BITMAP: Can't expect GL2/ES2 - might be SW OpenGLSven Gothel2011-09-011-3/+7
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* Test ElektronenMultiplizierer: Unix coding of shader source (failed on ↵Sven Gothel2011-09-012-2/+2
| | | | Windows/NV)
* TestScreenMode01NEWT: Validate window size after FS toggleSven Gothel2011-09-011-0/+8
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* Test ElektronenMultiplizierer: Add original author information, split ↵Sven Gothel2011-09-014-307/+373
| | | | | | | | | | | | | | | GLEventListener/Test, .. Add original author/artist information: Dominik Ströhlein (DemoscenePassivist) Split GLEventListener/Test code Add key right/left for frame +/- 120 (fwd/bwd in time) Proper header doc formate Minor cleanup
* Test Gears: Use proper 'java' author tagSven Gothel2011-09-016-7/+7
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* Test: Add RedSquare ES1 and ES2 standalone testsSven Gothel2011-09-012-0/+272
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* Tests: Exchange GL2, ES1 GLEventListener to ES2 - mobile test preparation.Sven Gothel2011-09-0126-223/+86
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* Unit Tests: Remove redundant GLProfile.initSingleton(boolean) callsSven Gothel2011-08-313-13/+0
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* UnitTests NEWT: Place GLProfile.initSingleton(true) to @BeforeClass method, ↵Sven Gothel2011-08-317-27/+39
| | | | ensuring init after UI Lock
* UnitTests AWT: Remove GLProfile.initSingleton(true) and ensure AWT-dispose ↵Sven Gothel2011-08-3127-79/+70
| | | | | | | | | | | happens on AWT-EDT We will use the default implicit call of GLProfile.initSingleton(false). (This is the same case as for AWT applets as.) We shall create extra test cases for AWT + GLProfile.initSingleton(true) to test it's stability. However .. to nail down our test instability w/ AMD's fglrx driver we move to the default behavior.
* UnitTest UI: SingletonInstance Lock at @BeforeClass - before all other ↵Sven Gothel2011-08-311-2/+2
| | | | sub-class calls
* Test: Cleanup warnings; Add GLProfile.initSingleton(true) call for ↵Sven Gothel2011-08-3010-6/+33
| | | | | | | | | | fluctuating NEWT tests Add GLProfile.initSingleton(true) call for fluctuating NEWT tests - Some of these tests even fail in the <init> state, i.e. cause a JVM stack dump around an early GLX createContext method only when issued via Jenkins. The Ubuntu 11.04/64bit Jenkins node runs 2 nodes (32 and 64 bit). TODO: Find cause.
* TestFocus01SwingAWTRobot: Run AWT destruction on AWT-EDTSven Gothel2011-08-301-4/+14
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* TestGLDebug*: Remove Thread.dumpStack() ..Sven Gothel2011-08-302-4/+2
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* TestAWTTextRendererUseVertexArrayBug464: Run AWT destruction on AWT-EDTSven Gothel2011-08-301-4/+13
| | | | | This fixes the _XSend X11 error on GLX commands using AMD driver .. proper cause unknown, but probably a race or condition or threading issue (Display usage by diff threads).
* SWT/AWT Test: Run AWT destruction on AWT-EDT, issue shell.close() before ↵Sven Gothel2011-08-301-4/+8
| | | | | | | shell.dispose() This fixes the _XSend X11 error on GLX commands using AMD driver .. proper cause unknown, but probably a race or condition or threading issue (Display usage by diff threads).
* Fix NEWT regression due to fix of bug 502, commit ↵Sven Gothel2011-08-301-1/+0
| | | | | | | | | | | | 9ed513e9a9616f6028084df4c650c8caf31ea49d In case of exessive destroy/create (the NEWT reparenting test cases), some dpyEDT events are slipping through the event dispatcher. This fix uses issues more XSync on both Display connection in case of 'requestFocus' and 'closeWindow'. 'requestFocus' also uses the dpyEDT to issue the XSetInputFocus(..), since it's EDT related.
* Tests: Comment GLProfile.initSingleton(false), which is redundant / implicit.Sven Gothel2011-08-304-4/+4
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* ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the ↵Sven Gothel2011-08-303-56/+63
| | | | | | | | | | | GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached. ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context - test cases utilize ShaderState before useProgram() was invoked, hence we need an API entry to attach the ShaderState explictly GLArrayDataClient-GLSL: Check if ShaderState is attached. - catch error case of non bound ShaderState to GL context
* JAWTWindow.getLocationOnScreen(): Add proper JAWT lockSurface() ; X11Util: ↵Sven Gothel2011-08-301-14/+2
| | | | | | | | | use System.err ; TestParenting02AWT: use GearsES2 JAWTWindow.getLocationOnScreen() - Add proper JAWT lockSurface() - Turns out that the parent location query of a NEWT child to an [J]AWT window didn't lock the window
* minor: update script / vsync changes in test w/ 2 windowsSven Gothel2011-08-301-12/+12
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* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ↵Sven Gothel2011-08-3014-64/+458
| | | | | | | | | ShaderState.getShaderState(gl) This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT
* NEWT/ScreenMode: Fix Bug 456 - Reset to orig ScreenMode when exit (normal or ↵Sven Gothel2011-08-243-11/+121
| | | | ctrl-c) ; Generics Coding
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper ↵Sven Gothel2011-08-223-6/+6
| | | | | | cstr and add interleaved seg. vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-1/+1
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* reloc test: demos.gl2.gears -> demos.gl2, etcSven Gothel2011-08-2234-36/+42
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* Add missing GearsES2 NEWT test hookSven Gothel2011-08-221-0/+136
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* Add Dominik's ElektronenMultiplizierer (GL2ES2, NEWT) versionSven Gothel2011-08-223-0/+1227
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* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-2232-583/+1182
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-08-0911-49/+873
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| * Graph UI and Text demo using UIcontroller.Rami Santina2011-08-092-0/+426
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| * Graph UI: Added scene controller and general scenegraph behavior.Rami Santina2011-08-095-34/+431
| | | | | | | | | | | | | | User can implement onClick, onPressed, onReleased for selected UIShape called by the controller. Selection done using color coding indexes. Controller also provides a default generic InputEventListener and GlEventListener