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* Add TestGLContextDrawableSwitch02AWT: Test AWT GLCanvas <-> ↵Sven Gothel2013-09-051-0/+192
| | | | GLOffscreenAutoDrawable switch, forth & back
* TestTiledPrintingGearsAWT: Fix margin translate for high dpi, i.e. other ↵Sven Gothel2013-09-051-6/+11
| | | | than 72dpi
* GLCanvas Printing WIP - Add TestTiledPrintingGearsAWTSven Gothel2013-09-051-0/+302
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* TileRendererBase: Add interface TileRendererNotify, to notify implementing ↵Sven Gothel2013-09-055-18/+13
| | | | | | | | | | | | | GLEventListener about attached/detached TileRenderer .. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size), they have to be aware of the TileRendererBase. To simplify such awareness and hence automate this attachement and passing over the tile renderer reference, they should implement this new interface. Gears example implements the new interface, which caches the TR reference and pauses rotation.
* TileRendererBase: Add toString(), Proper tile unit test names, i.e. add NEWT ↵Sven Gothel2013-09-054-14/+10
| | | | for UI agnostic (no-awt tests).
* TileRenderer*: Enhance API Doc; Cleanup OO; Remove PMVMatrixCallback, use ↵Sven Gothel2013-09-055-207/+568
| | | | | | | | | | | | | GLEventListener reshape(..) or manual reshape after beginTile(..) method. GLEventListener reshape(..) method should be aware of TileRenderer usage and get the missing tile position and image size from it (-> see Gears example). TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen being used for random tile rendering to produce a PNG file. TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic, hence demos plain GLDrawable tile rendering usage.
* TileRenderer*: Align impl. to common abstract superclass TileRendererBase ↵Sven Gothel2013-09-043-9/+9
| | | | (cleanup / API doc)
* TileRenderer: Unify TileRenderer, add RandomTileRenderer (both utilizing ↵Sven Gothel2013-09-045-307/+489
| | | | GLPixelBuffer, and pre/post GLEventListener)
* Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to ↵Sven Gothel2013-09-032-0/+307
| | | | | | | | | | | | | | be used w/ GLAutoDrawable. - Remove GL2 dependencies - Only requires PixelStorage ROW_LENGTH -> GL2ES3 - Position target buffer position according to skip [pixels, rows] - Use an interface PMVMatrixCallback, allowing user to reshape the custom 'PMV Matrix' according to the current rendered tile - Properly adjust tile/image buffer to written position and flip for read operation
* Gears: Make rotation optionalSven Gothel2013-09-031-2/+7
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* X11GLXDrawableFactory.Shutdown: Disable shared context destruction since it ↵Sven Gothel2013-09-021-3/+3
| | | | | | | | | may lead to a JVM freeze .. .. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved. Hence we have to rely on the driver cleanup when JVM hits 'exit', equal to the Windows implementation.
* Animator/GLWindow: Catch 'ThreadDeath/Throwable' and dump info in DEBUG mode ↵Sven Gothel2013-09-021-6/+11
| | | | (cosmetic change only); Typo in comment; TestSharedContextListNEWT2: Stop animator.
* Add '@FixMethodOrder(MethodSorters.NAME_ASCENDING)' to all *Test* classes; ↵Sven Gothel2013-09-02218-6/+658
| | | | | | | | Relying on junit 4.11 + hamcrest 1.2 (deployed in Gluegen junit.jar) See gluegen commits: - 10a28c860bd3f4ccecef156c9bbbc88087bf568d - 70c9ba258c5ba3d78f0f52faf37d88b4c62d0c96
* GLMediaPlayer: pause() -> pause(boolean flush): Allowing to flush buffers, ↵Sven Gothel2013-08-312-3/+3
| | | | next frame after play() will provide new frame. Added API doc.
* GLMediaPlayer enhancements: State, Camera options, detect and act on ↵Sven Gothel2013-08-302-55/+129
| | | | | | | | | | | | | | | | | | | | orientation change (flipped), API-doc, - State - Fix state transition (initGL() error) - Camera options - options uses ';' as query separator - don't use 'default' options, driver should know - Detect and act on orientation change (flipped) - ffmpeg impl detects if flipped changes and triggers a SIZE update event. This allows application to react, i.e. re-init GL and use new TextureCoord's. Test: Works well on Windows w/ rawvideo dshow camera driver/codec. - API-doc - TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..) - State transition fix
* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-273-11/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* AndroidGLMediaPlayerAPI14: Fix implementation to coop w/ threaded decoder / ↵Sven Gothel2013-08-255-18/+6
| | | | | | | | | | | | | Add EOS detection, setAudioVolume(..) GLMediaPlayerImpl.initStreamGL(..): Only require a minimum texture count of 2, which is the bare minimum to allow our algorithm to work, i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame. Android's MediaPlayer API can only deal w/ one SurfaceTexture, hence we have to fake a second SurfaceTextureFrame w/ same content to allow our implementation to work w/ the threaded decoder (min 2 frames).
* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-252-0/+18
| | | | allowing to change the audio volume.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-246-77/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIPSven Gothel2013-08-235-246/+436
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* TextureSequence: Add END_OF_STREAM_PTS, remove 'blocking' from ↵Sven Gothel2013-08-232-2/+2
| | | | getNextTexture(..), may blocks .. or not, depending on implementation and state.
* GLMediaPlayer: Use URI instead of URL / Misc refinementsSven Gothel2013-08-175-55/+120
| | | | | | | | | | - GLMediaPlayer: Use URI instead of URL, allowing passing a non resolved location - Java's URL doesn't allow 'other' protocols, i.e. RTSP - GLMediaPlayer: Add Table of test streams and their location .. - FFMPEGMediaPlayer - Handle av_read_play/pause response on java side, ignore error - simply dump in DEBUG_NATIVE mode
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-162-16/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* Refine unit test Bug 817 c19f9916bc59765e5aaf307b8ecd5d25dfcad6b6 / Add ↵Sven Gothel2013-08-161-6/+24
| | | | pbuffer and fbo testing
* Provide unit test for Bug 817Sven Gothel2013-08-161-0/+109
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* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-146-123/+295
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-103-8/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* ES2 NEWT Tests: GearsES2/RedSquareES2 - Don'w use AWTRobot if AWT is n/a (Ji ↵Sven Gothel2013-08-102-2/+8
| | | | Gong manual testing)
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-192-2/+2
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Fix Bug 744: Added support of RLE encoded .tgaPetr Skramovsky2013-07-173-0/+165
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* GLSL core fixes - texture2D and varying/attributes/.. preprocessingSven Gothel2013-07-172-1/+14
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* TestBug722GLContextDrawableSwitchNewt2AWT: Test n/a if JAWT requires ↵Sven Gothel2013-07-171-1/+9
| | | | offscreen, i.e. no on- offscreen switch possible.
* Use MaxFixedFunc(..) GLProfile if pbuffer or GL2-compat is required.Sven Gothel2013-07-175-8/+8
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* More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is ↵Sven Gothel2013-07-171-1/+2
| | | | deprecated in 130 and removed in 150.
* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-176-41/+39
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* Redefine: isGLES3Compatible() and isGL4ES3(), i.e. allow GL4ES3 usage in ↵Sven Gothel2013-07-161-0/+69
| | | | | | | | | case proper ES3_compat is given. isGLES3Compatible() and isGL4ES3() of GLBase _and_ GLContext includes [ GL >= 4.3, GL >= 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]. Tested GL 'aliasing' w/ TestGLProfile01NEWT, i.e. isGL*() and getGL*().
* Tests: Cleanup for GL core usage p2 - (Proper GLSL version number)Sven Gothel2013-07-165-14/+22
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* Tests: Cleanup for GL core usage (Skip texture enable/disable, proper GLSL ↵Sven Gothel2013-07-1615-128/+155
| | | | version number, use VBO only, ...)
* GPUUISceneGLListener0A: Rotate on vertical scroll ..Sven Gothel2013-07-161-1/+1
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* Fix PointsDemoES1: No zero point size allowedSven Gothel2013-07-161-1/+1
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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-154-15/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* TestMainVersionGLWindowNEWT: Add 'manual' version get/print for verification.Sven Gothel2013-07-101-0/+6
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* TestGLWindows02NEWTAnimated: Give animator a chance to become paused after ↵Sven Gothel2013-07-101-0/+7
| | | | pulling GLAD from it.
* TestScreenMode00cNEWT: Enable testing of UITestCase.resetXRandRIfX11() only ↵Sven Gothel2013-07-101-1/+3
| | | | in manual mode.
* UITestCase.resetXRandRIfX11(): Iterate through all outputs and sets the ↵Sven Gothel2013-07-093-22/+167
| | | | | | preferred mode and normal rotation using RandR 1.3 .. using commandline processing w/ 'xrandr'
* Refine 95ffc6f73b460a24e8f117060de1d80ec85e4c25: Reset X11 XRandR only for ↵Sven Gothel2013-07-0910-1/+17
| | | | MonitorMode test cases reducing impact.
* NEWT MonitorMode test cases: Add X11 XRandR commandline reset to ↵Sven Gothel2013-07-093-0/+271
| | | | | | | | UITestCase's AfterClass if available (X11). In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11. Unit Test: TestScreenMode00cNEWT
* NEWT EDTUtil: Exposed weakness of EDTUtil usage due to usage of ↵Sven Gothel2013-07-0911-29/+64
| | | | | | | | | | | | | | | | | | | | | WeakReference, i.e. higher retention of Display instances. - WeakReference Change 99479bf3197cde8e89c5b499d135417863d521c7 - Refines commits: feb352145af1643a57eaae99c0342e6f5e0f2a2e dec4b02fe4b93028c85de6a56b6af79601042d6e 433e3914324b90c910b018bb7d9d80e814c67123 Reviews EDTUtil API and usage: - less confusing / more determined EDTUtil API - EDTUtil's thread shall only be reset and started when required (-> lazy) - EDTUtil's instance in Display shall be handled thread safe w/o extra blocking - EDTUtil's implementations (Default, SWT and AWT) shall be aligned / similar as much as possible Further note: SWT's EDTUtil (NewtCanvasSWT) shall not use a reused Display instance due to it's custom SWTEDTUtil. We may need to disable the ref. cache if custom EDTUtil (setEDTUtil) is intended (used).
* NEWT Display.create: If reusing an existing instance, ensure EDT is running!Sven Gothel2013-07-051-2/+16
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* TestScreenMode*: Stop animator before destroying window - be nice.Sven Gothel2013-07-052-0/+4
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