| Commit message (Collapse) | Author | Age | Files | Lines |
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cycles 45% -> 5% (from GearsES2 100%)
- NIO direct access from Java is expensive
- default is now array-backed non-direct NIO,
which guarantees array useage for Java computation (especially the inverse calculation)
- only update Mvi and Mvit if requested in the first place
- moved all local matrices to float[]
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TODO: custom position and change position ?!
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SwapInterval
- turns out that on android, we cannot run w/o v-sync .. (?)
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Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
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Add RedSquare ES1 + ES2
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add/remove)
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launched Activity, see NewtLauncherActivity
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finger zoom
MouseEvent: Check array sizes at cstr. Enhance 'toString()', pointer arrays added.
GPUUISceneGLListener0A now uses 2 finger distance for zoom
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Add missing floating point precision qualifiers.
'#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler,
however '#extension GL_OES_standard_derivatives : enable' does.
Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture.
TODO: More in depth evaluation.
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Launching activity is in: jogl.android-launcher.apk
and directly derives from NewtLauncherActivity.
It daisy chains apk's via ClassLoaderUtil:
- gluegen-rt.apk
- jogl.all-android.apk
- jogl.test.apk (*)
(*) This has to made configurable so the generic NewtLauncherActivity
can be reused by any user application.
After preparing the ClassLoader (see above),
NewtLauncherActivity instanciates the configurable
user Activity and passes all it's activity calls down to it.
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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getCurrentScreenMode() loop to 100
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reparent/fullscreen)
Window position is not deterministic enough and slows down processing while sync on it
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AWT driver fix
- setVisible at creation, using reconfigureWindow impl (fixed
WindowImpl createNative ..,
- no double visibility check on creation
- visible:=true anyway for later creation, if failed or not available yet
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reparenting may take ~400ms)
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validate() afterwards
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Cleanup
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ElektronenMultiplizierer (NEWT Applet Runner)
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documentation purposes
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- FullScreen
- lock parent window if child
- X11: more sophisticated EWMH FS usage
- X11: set window 'Above' before FS and at focus
- allow window WM default position at window creation
- default position { -1, -1 } as hint to native WM
to gather a suitable default position
- wait until user-pos or WM-pos reached
- reconfigureWindow*
- allow -1 values for pos/size to mark no-change
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NV_swap_group support; setSwapInterval();
resetStates()
- fixes a bug where X11GLXContext impl. resetState() !!
- marked all with @Override tag
- ensured super.resetStates() is called at end (oops)
getPlatformExtensionsStringImpl()*
- fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query
- marked 'final' in GLContext to avoid bugs
- using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache
Add premiliry GLX/WGL NV_swap_group support
- thought it might be a solution to sync swap of 2 windows
- none of my drivers/platforms support it, event though extension is avail on Linux
Promote setSwapInterval() (1 up)
- bumped above API up to public GLContext
- those extension should not spam the GL interfaces .. hmm
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recreation of all resources
- Release all GLDrawableFactory instances at shutdown, [re]create them at initialization
- Release GLContext resources (availability map) as well
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changed ; Enhanced tests; Catch NV/XRANDR/GL bug
X11 fixes
- X11Screen properly uses it's display's connection
decorated in lock/unlock (for ScreenMode etc)
Ensure Screen's size is set if screenMode changed
- ScreenImpl's ScreenModeListener updates it's screen size
so 'external' changes will be detected.
Enhanced tests
- Verify more data rel. ScreenMode
Catch NV/XRANDR/GL bug
- Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
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(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
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- don't assume size/pos change - hence don't set window's values, but wait for satisfaction
- don't send resize events on our own, just rely on the event mechanism
- fullscreen: don't wrap action around invisibility from Java, Win7 flashes otherwise.
Clients who benefit from it (X11) impl. it natively.
- fullscreen exit: validate pos/size in case of a child window, like reparenting.
Otherwise the container might gets confused (eg. AWT).
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WindowImpl::reconfigureWindowImpl
Implement proper Inset usage (window decoration size)
- Insets are either polled (updateInsets()) or event driven (insetsChanged())
- Insets are used for size/pos calculations from Java side
- Natural size/pos in NEWT is client-area, ie w/o Insets
- Adding setTopLevelPosition()/setTopLevelSize() for top-level values,
ie including insets
WindowImpl::reconfigureWindowImpl
- Use flags to pass down the requested action to the native implementation
- Impl. all native actions: visible, decoration, reparent, resize, fullscreen
- Always use size/pos in client-area space, impl. shall use Insets to tranform them
- Remove double-setting of (reparent/fullscreen), which where introduced due to buggy impl. code
- Fix return from fullscreen position: Was overwritten with FS position (0/0)
- Fix decoration change: Remove visible toggle - not required, and actually disturbing
X11Windows/WindowsWindow: Added/Fixed Insets impl.
Tests (manual):
- TestSharedContextVBOES2NEWT utilizies proper window layout using Insets
- TestParenting03bAWT uses window layout for reparenting
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see commit 3ea949b6a14c1ba631cb41b7439af86b21db4c05
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DefaultGLCapabilitiesChooser:
- Add penalty for opaque mismatch: dbl-buf > opaq > stencil
GLGraphicsConfigurationFactory:
- Case no-chooser && has-recommended-idx:
- Only use recommended index if caps is opaque,
otherwise use default chooser to validate translucency
NativeWindow Capabilities:
- transparent default values -> 0
Added NEWT Test: TestTranslucencyNEWT
Added command line translucency/undecorated options for TestGearsES2NEWT
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flickering
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checks; Use swapInterval ; RedSquareES2 use VBO
RedSquareES2 use VBO.
- On Windows/NV we had to re-issue (pass down to GPU) the vertex attribute data (vertex/color),
otherwise glDrawArrays crashes .. Probably a GL impl. bug.
Hence we use VBO to minimize the data upload.
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