| Commit message (Collapse) | Author | Age | Files | Lines |
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GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
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FixedFunctionEmul.
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AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic.
ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread.
Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself.
The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled
via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result.
Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components
due to resource locking and AWT-EDT access. This is disabled in all new tests per default and
noted on the API doc.
Note: 'Animator transaction' == start(), stop(), pause(), resume().
- Add ExclusiveContextThread (ECT) feature
- GLAutoDrawable NEW:
- Thread setExclusiveContextThread(Thread t)
- Thread getExclusiveContextThread()
- AnimatorBase NEW:
- Thread setExclusiveContext(Thread t)
- boolean setExclusiveContext(boolean enable)
- boolean isExclusiveContextEnabled()
- Thread getExclusiveContextThread()
- AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD
Allows user to pre-determine whether AWT rendering is expected before starting the animator.
If AWT is excluded, a more simple and transaction correct impl. will be used.
- FPSAnimator: Make transactions deterministic.
FPSAnimator previously did not ensure whether a transaction was completed.
A deterministic transaction is required to utilize ECT.
FPSAnimator now uses same mechanism like Animator to ensure completeness,
i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase.
Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV.
- All new tests validated correctness.
- All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
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read tests (TestPNGTextureFromFileNEWT)
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- Windows: Child window is not translucent at all
- X11: Child window is translucent to parent's background,
however - parents content is _not_ 'composed in'.
- TODO: Find whether there is a solution or not.
- Note: The child window does not change it's rel. position
if parent moves! This is a feature, since we don't
have impl. a layout.
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PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query
- Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant.
Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile
- Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only)
Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'.
- No PROFILE_ALIASING compat -> core
Use true core GL profiles / context if available to ensure
proper API behavior across platforms due to different functionality.
E.g. don't use GL3bc if GL3 is requested.
- Fix setGLFunctionAvailability(..) failure path @ profile query
Destroy temp context & zero result to cont. iterating through GL versions.
This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
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(GLCanvas realization point)
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-> execOffThreadWithOnThreadEventDispatch
Remaining 'clearing' events from _releaseModifiers() and escape() broke test case.
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Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement
- 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread.
- Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Deal with SWT's requirement to run the SWT event dispatch on the TK thread,
which must be the main thread on OSX.
We spawn off the actual test-action into another thread,
while dispatching the events until the test-action is completed.
- AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)'
- Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT)
- Required for SWT usage (see above)
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BaseNewtEventModifiers ignore more events (clicked, wheel, entered, exited); Fix TestNewtEventModifiersNewtCanvasSWT SWT-Display thread.
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- Finetune delay
- Wait for eventCount
- Fix Listener concurrency
- Manually tested (enabled in our unit tests now)
- Tool Combinations
- NEWT GLWindow
- AWT GLCanvas
- NewtCanvasAWT
- NewtCanvasSWT
- On
- Linux/X11
- Windows
- OSX(+)
(+): Failure NEWT: When multiple buttons are pressed,
only the last one is visible via modifier MASK.
"expected:[button1, button2], have: [button2]"
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- AWTNewtEventFactory's awtModifiers2Newt:
- always include NEWT BUTTON_MASK (press, release, ..)
where AWT doesn't include them at release (it's only a DOWN_MASK).
- Test BaseNewtEventModifiers, ..
- No need to call super class Before, BeforeClass, .. manually
- Use RedSquareES2 as GL demo
- Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release)
- More descriptive error/log text
- Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT
to test native NEWT behavior.
This shall be the golden behavior all translated events shall compare w/.
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com.jogamp.opengl.test.junit.newt.event
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811e3791b98fea0dfa3b7d301cb532c54df8dc82: AWT-NEWT Modifier mapping - part-2
AWTNewtEventFactory:
- getAWTButtonMask() -> getAWTButtonDownMask()
- using proper _DOWN_MASK values (regression of commit 13168c99ff9e8bf71c83f1be7afee270a3db4074)
- com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER buttons
- adding 'ModifierMappings.txt' to API doc header
- remove obsolete 'int awtModifiers2Newt(int awtMods, boolean mouseHint)'
- 'int awtButton2Newt(int awtButton)' 1:1 button name mapping
Tests:
- rename TestNewtEventModifiers -> BaseNewtEventModifiers
to avoid being picked up by our junit testing framework.
The latter tests all classes starting w/ 'Test*'
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clean (was using Java7 stuff); Note: Need to test!
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Fix For Bug 629, Plus First Crack At Associated Unit Tests
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The change to AWTNewtEventFactory appears to fix the original issue
for AWTCanvas instances, and the TestNewtEventModifiersAWTCanvas
appears to work ok too. However, there are still issues with
NewtCanvasAWT and NewtCanvasSWT instances. These might be problems
in the test code, but there's also a good chance there are still
issues in the NEWT event delivery infrastructure. For the time being
I recommend that only TestNewtEventModifiersAWTCanvas be included
in routine unit tests.
The tests are defined in TestNewtEventModifiers, and the remaining
test classes extend it to define how the window and associated
GL drawing surface are created.
File ModifierMappings.txt is simply informational, and shows how
the modifier bits are laid out between AWT and NEWT. This possibly
should have been a spreadsheet.
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ShaderState for share ctor.
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avoid remove/add of GL component on Window when moving splitter.
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GLContext/GLDrawable
- Fix Bug 642 TestJSplitPaneMixHwLw01AWT
On Windows platform when mixing hw/lw JSplitPanel,
the GLCanvas is removed and added when splitter is moved.
The lack of robustness (see below) lead to an exception.
Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved
in both direction. Only here it is guaranteed that the GL component
will survive the action.
- Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..)
- Check drawable.isRealized() within the lock on the performing thread.
This is not possible before issuing the EDT Runnable action
since we cannot hold the lock beforehand.
- Robustness GLDrawableImpl
- boolean realized -> volatile boolean realized
- remove 'synchronized' on isRealized() and setRealized(..)
- Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..)
- Robustness GLContextImpl
- Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
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glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) ; Add unit test / bisect Mesa3D
This bug lies within Mesa3D (any renderer) and is fixed in
commit 8dc79ae7d73cf6711c2182ff9a5d37ef6c989d23.
Mesa3D Version 9.0 still exposes this bug,
where 9.0.1 has it fixed w/ above commit.
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operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods
- GLArrayData/GLUniformData: Add basic GLSL location methods
- GLArrayData
- add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link)
- GLUniformData
- add: setLocation(..) for attribute location/index retrieval (post link)
- GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it
- GLArrayData
- add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage
- ShaderState: Remove notion of GL context attachment, use pass-through or object association
- ownsAttribute(..) associates the attribute w/ ShaderState
- removed GL context ShaderState attachment
Tested:
- ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState
- GLArrayData* w/ and w/o ShaderState
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GLCapabilities on X11 (feature complete)
To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window.
The desired visualID chosen by the users GLCapabilities is passed to the new child window.
The redraw drops must be caused by the original GDK or the new child GDK window.
Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT,
which doesn't expose this bug.
(Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired)
Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2.
TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now.
SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
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remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
- SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation
- NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes
- Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
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Simplify DefaultEDTUtil impl. and fix concurrency leak w/ 'shouldStop'
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NewtCanvasSWT asyncExec(..) bug w/ native parenting
The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly,
but w/ NewtCanvasSWT on Windows does not.
NewtCanvasSWT differs w/:
- Using native parenting [Newt GLWindow to SWT Canvas]
- Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
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TestNewtCanvasSWTBug628ResizeDeadlock
- Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT
- Use RunnableTask for sync task invocation, don't block AWT/SWT EDT.
- Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
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rounds of multi-threaded display.
If a NEWT Window locking operation is performed from within NEWT's EDT (native event dispatch)
and a mutable SWT operation performed via NEWT's display invoke - a deadlock occurs.
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caps/pixelformat w/ chosen GLProfile only
Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason,
probably due to incompatible pixelformat w/ CALayer composition.
This patch simply discards any special chosen caps, while only recognizing the desired GLProfile
for the FBO CALayer pixelformat.
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methodology as for Mvi and Mvit
Allows user to derive Frustum from updated P + MV
Clarify method name for clearing all update request:
- disableMviMvitUpdate() -> clearAllUpdateRequests()
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com.jogamp.opengl.math.geom packages
Note: WIP - We may relocate / reorg math package.
Public relocations:
com.jogamp.opengl.util -> com.jogamp.opengl.math
- FixedPoint
- FloatUtil
com.jogamp.graph.math -> com.jogamp.opengl.math
- Quaternion
- VectorUtil
com.jogamp.graph.geom -> com.jogamp.opengl.math.geom
- AABBox
VectorUtil:
Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances
to be used 'graph' agnostic and to document 2d/3d use-cases.
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JAWTWindow.lockSurface(): Check AWT component's native peer
- Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context
- It is possible to have the GLContext not being created (not made current),
so drawable shall be disposed independent.
- Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity
- GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity
- JAWTWindow.lockSurface(): Check AWT component's native peer
- W/o a native peer (!isDisplayable()), JAWT locking cannot succeed.
- On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM
- MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
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(non AWT) thread - crashes on solaris (which is fine)
Modifying AWT components shall always happen on AWT-EDT anyways.
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c002e04f848116922a1ed7bd96ead54961649bbd
As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)':
- public void enqueue(GLRunnable glRunnable);
+ public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
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Commit 77db6a5c22cb4a53cf911b4caf57127770c70968
[1] - The AWT/Applet test case on OSX utilized offscreen CALayer, which is correct.
[2] - the GLEventListener.display(..) method calls Frame.setTitle(".."); which is correct,
but freezes when called right after GLEventListener.init(..)
BUG on OSX/CALayer: If frame.setTitle() is issued right after initialization
the call hangs in
at apple.awt.CWindow._setTitle(Native Method)
at apple.awt.CWindow.setTitle(CWindow.java:765) [1.6.0_37, build 1.6.0_37-b06-434-11M3909]
Happens w/ Oracle's JRE7u9 as well!
Workaround:
- Set 'justInitialized' flag in GLEventListener.init(..)
- Clear 'justInitialized' flag in GLEventListener.display(..) at the end
- Skip Frame.setTitle(..) in GLEventListener.display(..) if 'true == justInitialized'
Somebody may send a bugreport to Oracle / OpenJDK.
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using Applet as component which provokes offscreen FBO layer.
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add another intermediate unit test for analysis
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OSX - Adding a similar one w/o deadlock and less framework bits.
Andres Colubri reported a test case in the forum:
<http://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-td4026674.html>
Which is now included as TestGLCanvasAWTActionDeadlock01AWT.
A similar w/ less framework bits and w/o dealock is also included as TestGLCanvasAWTActionDeadlock00AWT.
A followup commit will incl. a fix after further analysis.
A commit at this point where TestGLCanvasAWTActionDeadlock01AWT still freezes on OSX is done
to be able to reproduce the bug and see the fix as a patch.
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(API Change) ; Added GLDrawableUtil
A GLEventListener resides in two states, initialized and uninitialized.
When added to a GLAutoDrawable, it is uninitialized.
A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized.
This is usually accompanied by 'reshape(..)' propagating the drawable's dimension.
Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized.
It turns our these means of GLEventListener controls are not sufficient in case
the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host.
GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list,
but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources.
Hence the following essential API changes are made to complete the lifecycle:
+ public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove);
disposing a single GLEventListener, allowing it's removal from the list being optional
This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below.
++++++++
Further more the following API changes were made to expose complete control of
GLEventListener to the user:
- public void removeGLEventListener(GLEventListener listener);
+ public GLEventListener removeGLEventListener(GLEventListener listener);
The return value allows simple pipelining, and also delivers information whether
the passed listener was actually removed.
- public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException;
+ public int getGLEventListenerCount();
+ public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException;
Dropping the redundant removal by index, while adding count and get methods.
+ public boolean getGLEventListenerInitState(GLEventListener listener);
+ public void setGLEventListenerInitState(GLEventListener listener, boolean initialized);
Allows retrieving and setting of listener states.
All in all these API changes allows a user to experience all freedoms in dealing w/
GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof.
Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation.
The simple indexed access allows us to implement each method as an atomic operation.
+++++++++++
Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable
w/o provoking it's execution - as invoke(..) does.
This method pleases a use case where GLRunnables are batched and shall be executed later on..
public boolean invoke(boolean wait, GLRunnable glRunnable);
+ public void enqueue(GLRunnable glRunnable);
+++++++++++
Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc.
GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b)
is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT.
Manually tested on X11, OSX and Windows.
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reparenting TestParentingFocusTraversal01AWT
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Shader program name is valid if non-zero.
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reduce buffer usage (performance) in favor of float[].
Thomas De Bodt reported this error and provided the unit test.
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(GL3), use GL3.2 compatible shader; Use VBO in general.
Covered by:
Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT
Manual: TestGearsES2AWT '-gl3 -layered'
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add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
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