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* Surface2File: Use .tga to write pixels, which allows RGB and RGBASven Gothel2012-02-241-1/+1
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* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-243-31/+52
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* Add GLProfile.getGL2GL3() meta profile getter completing getGL2ES[12]()Sven Gothel2012-02-244-8/+26
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* GLProfile.GL2GL3: Use GL2GL3 profile (required for this test) and check it's ↵Sven Gothel2012-02-231-8/+7
| | | | availability.
* Fine tune unit tests for ES platformsSven Gothel2012-02-2213-49/+134
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* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-221-1/+1
| | | | massive '!!!' occurence
* TestGPUMemSec01NEWT ES fix: No RGB read pixel available on ES platformSven Gothel2012-02-221-11/+65
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* Test: UITestCase.get*Name() takes 'String separator' as argument.Sven Gothel2012-02-224-15/+15
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* TextureIO (TGA/NetPbm): Allow GL_BGR[A] and use GL_BGRA if available ; Fix ↵Sven Gothel2012-02-222-0/+208
| | | | | | | | | | | | | NetPbmTextureWriter ; Added unit tests - Allow GL_BGR[A] usage (TGA / NetPbm) - Use GL_BGRA if available (TGA), utilize GLContext.isTextureFormatBGRA8888Available() - Fix NetPbmTextureWriter - Maintain 'auto' magic mode for 'spi' role in TextureIO (was overwritten) - Use FileChannel for nio buffer streaming, instead of array copy
* Test (graph) fixes for ESSven Gothel2012-02-227-52/+108
| | | | | | - MSAATool: Catch gl-errors on glIsEnabled(..) queries - Call MSAATool.dump(..) in base class GPURendererListenerBase01
* FontSet (graph): get*(..) throws IOException - Proper passing and handling ↵Sven Gothel2012-02-223-39/+83
| | | | of IOException
* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-202-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ↵Sven Gothel2012-02-204-22/+23
| | | | ShaderState.attachShaderProgram(..)
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-193-6/+3
| | | | | | - Add multiple sources for create ShaderCode - Add Shaderstate attachShaderProgram w/ enable flag - Clarify doc
* Fix TestTransformFeedbackVaryingsBug407NEWT (2): Use getMaxProgrammable() ↵Sven Gothel2012-02-141-1/+1
| | | | for profile, allowing test on OSX (only has GL3 core profile at max).
* Fix TestTransformFeedbackVaryingsBug407NEWT regression: Get default profile ↵Sven Gothel2012-02-141-2/+1
| | | | (not GL4) and check. Ooops.
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-141-81/+50
| | | | and debug context.
* Enhance ExtensionAvailabilityCache ; Expose extension count in GLContext ↵Sven Gothel2012-02-131-11/+49
| | | | | | | | | | | | | | (and clean up) - GLContext - Expose isFunctionAvailable(), isExtensionAvailable(), getPlatformExtensionCount(), getGLExtensionCount() - sort methods a bit ExtensionAvailabilityCache: - Favor StringBuilder instead of StringBuffer (faster) - Resuse set's - Hold dedicated counts of extensions, platform and GL
* Test: Remove dedicated mobile profile test, will be included in ↵Sven Gothel2012-02-131-93/+0
| | | | TestGLProfile01NEWT
* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-132-9/+38
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-135-35/+123
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* Bug 551 validation.Sven Gothel2012-01-231-0/+150
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* NativeWindow/OSX: Fix Offscreen CALayer SIGSEGV @ Shutdown (Cleanup referencing)Sven Gothel2012-01-191-1/+1
| | | | | | | | | | - allocate CALayer w/ invoking init: [[CALayer alloc] init] - attach CALayer to JAWTSurfaceLayer w/o autorelease: surfaceLayers.layer = layer; // already incr. retain count - destroy CALayer @ JAWTWindow destroy
* UI Test AWTRobotUtil's toFront*(): retry requestFocus() within loop.Sven Gothel2012-01-191-11/+14
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* UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-185-39/+70
| | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!
* Add 'AWT' in JOGL's SWT GLCanvas test case, since impl. still needs AWT ↵Sven Gothel2012-01-091-2/+6
| | | | threading (-> FIXME)
* Better unit test names for SWTSven Gothel2012-01-093-6/+6
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* Add JOGL SWT GLCanvas unit testSven Gothel2012-01-091-0/+178
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* minor edits / clarify SWT test descripionSven Gothel2012-01-092-4/+10
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* TestAWTCardLayoutAnimatorStartStopBug532: Minor edit / Uncomment Windows ↵Sven Gothel2012-01-091-4/+4
| | | | hdc/hwnd dump.
* TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..Sven Gothel2012-01-081-29/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
* Fix TestAWTCardLayoutAnimatorStartStopBug532 pause/resume testSven Gothel2012-01-061-1/+4
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* Added Unit-Test for Bug 532 to test Animator behavior w/ CardLayout and ↵Sven Gothel2012-01-061-0/+173
| | | | diff. Platforms
* Screen: width/height reflects virtual Screen size (-> big-desktop)Sven Gothel2011-12-232-18/+1
| | | | | | | | | | Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size. This replaces setScreenSize() where the ScreenMode dimension was being used which doesn't reflect the virtual size. ScreenMode Test Impact: We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()), since ScreenMode size != virtual size.
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-232-35/+112
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* Fix SWT test on OSX 32/64 bit ; Fix TestSWTAWT01GL for OSXSven Gothel2011-12-192-41/+52
| | | | | | | | | | | Fix SWT test on OSX 32/64 bit: - Pick 32bit SWT for 32bit tests Fix TestSWTAWT01GL for OSX: - Using proper thread for AWT and SWT actions, platform agnostic but required for OSX. - Enable SWT*AWT* tests on OSX
* TestInitConcurrentNEWT: Nice window layout - don't wait/sync for start ↵Sven Gothel2011-12-181-16/+52
| | | | thread, only for shutdown.
* No GLCanvas offscreen surface (as in NEWT) - test disabledSven Gothel2011-12-181-1/+2
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* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-172-49/+237
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* setGLFunctionAvailability(..): Reduce the calls to resetProcAddressTable() ↵Sven Gothel2011-12-132-1/+54
| | | | | | | | | | | 12 -> 7 in initialization. Reducing the calls to resetProcAddressTable() 12 -> 7 in initialization, saves: Linux/AMD: 600ms -> 300ms Linux/NV: 161ms -> 112ms OSX 10.7/NV: 522ms -> 397ms Still some freezes on OSX 10.6.8/NV .. further analysis is going on.
* Fix nano -> milli (10e6 -> 1e6) .. ooopsSven Gothel2011-12-135-19/+19
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* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-137-0/+145
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-1154-117/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* Remove GLProfile.initSingleton(..) out of static init blockSven Gothel2011-12-021-4/+0
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* Test AWT Translucency: Use ReflectionUtil to use com.sun.awt.AWTUtilities, ↵Sven Gothel2011-12-022-4/+20
| | | | n/a on some AWT impl.
* More AWT-EDT invokeAndWait-wrapping for Frame show/disposeSven Gothel2011-12-024-53/+54
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* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-019-26/+436
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* Test: Add TestSharedContextVBOES2NEWT2 (ES2 variant of ↵Sven Gothel2011-11-292-2/+160
| | | | TestSharedContextListNEWT2)
* Test: Forgot to uncomment package name of new test for ↵Sven Gothel2011-11-291-1/+1
| | | | 97218b88af9113740b3704a3666d7356cdc83cd0
* Fix Bug 527: Creating a context w/ shared context, while the latter is in ↵Sven Gothel2011-11-281-0/+157
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | use (threading) Bug 527 describes the situation where wglShareLists() fails (throws exception) while the shared context is in use by another thread (some Animator). It was reported by Jerome Jouvie. The exception happens not everytime, but at least around 20% on manual tests I have performed on the Windows platform. The context in question are all JOGL's GL2, which natively where bound to an OpenGL 3.0 profile. The WGL_ARB_create_context spec says http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt: +++ Future versions of OpenGL may only support being added to a share group at context creation time. Specifying such a version of a context as either the <hglrc1> or <hglrc2> arguments to wglShareLists will fail. wglShareLists will return FALSE, and GetLastError will return ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB. +++ Hence the 1st patch was to remove 'wglShareLists()' usage in case we use the new WGL_ARB_create_context context creation method. Even though this is a desired change, and works in general, it didn't fix the issue. It seems that the shared context, which is passed @ new context creation, cannot be used while it is in use itself in another thread. This conclusion leads to the actual fix, ie. locking the shared context while creating the new context which shares it. Manual tests using this patch could not reproduce this issue (40 attempts). Test: TestSharedContextListNEWT2