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* Android: Allow selection of native window formats RGBA8888, RGBX8888 and ↵Sven Gothel2013-01-203-1/+164
| | | | | | | | | | | | | | | | | | | | | | | | RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID) - NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection - Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565 - Selection is performed in 3 steps: 1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) ) 2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..) Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..). 3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps. - NEWT GLWindow.GLLifecycleHook.resetCounter: - Also reset GLAnimatorControl's counter, if attached. - NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock(). - JOGL/EGLGraphicsConfigurationFactory - Validate whether the visualID matching EGLConfig depth buffer is suitable. On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero! - NativeWindow/Capabilities.compareTo: Fix alpha comparison
* TestSwingAWTRobotUsageBeforeJOGLInitBug411: Fix 'chicken egg' init problem ↵Sven Gothel2013-01-191-1/+12
| | | | | | w/ AWTRobot, i.e. NativeWindow not yet initialized. Regression since: 50f997557b91a2f014ef0c2ea848c5c326d0cfb2
* NEWT/Android: Full Lifecycle for WindowDriver; Using static ViewGroup; ↵Sven Gothel2013-01-193-131/+115
| | | | | | | | | | | | | | | | AWTRobotUtil: More tolerant for non AWT env.; Fix adb-launch-* - NEWT/Android WindowDriver - Full Lifecycle, remove refs on closeNative() - Respect isFullscreen() - Using static ViewGroup if available and surface not ready, allows running from main() - AWTRobotUtil: More tolerant for non AWT env. - Check for NEWT first - Only use AWT iff available, which allows running on Android - Fix adb-launch-* - Launch main/junit tests
* Fix Bug 669: Recursive GLContext makeCurrent()/release()Sven Gothel2013-01-182-0/+267
| | | | | | | | | | | | | | | | | | | | | | Culprit: GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface' in case the context is already current (-> recursion). Above case was detected within a code block tailed by a finally block, which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count even though the method return w/ successful state. Fixed. Added debug code: GLContext.release() debug code (DEBUG | TRACE_SWITCH), recording stack trace of last release() call, which is dumped in case no current was current. Added 2 unit tests: - Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display(). Test also validates lock count and lock ownership. - GLAutoDrawable display() of another GLAutoDrawable from within GLEventListener's display(..).
* Sync LauncherUtil w/ GlueGen commit 1b9f0739ecc25105384b557afa698c42e08d4cc6 ↵Sven Gothel2013-01-181-13/+57
| | | | (adding main-cmdline-args)
* NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT ↵Sven Gothel2013-01-141-1/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel - API update 'float getWheelRotation()': Usually a wheel rotation of > 0.0f is up, and < 0.0f is down. Usually a wheel rotations is considered a vertical scroll. If isShiftDown(), a wheel rotations is considered a horizontal scroll, where shift-up = left = > 0.0f, and shift-down = right = < 0.0f. However, on some OS this might be flipped due to the OS default behavior. The latter is true for OS X 10.7 (Lion) for example. The events will be send usually in steps of one, ie. -1.0f and 1.0f. Higher values may result due to fast scrolling. Fractional values may result due to slow scrolling with high resolution devices. The button number refers to the wheel number. - Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32) - See new API doc above - X11/Horiz: Keep using button1 and set SHIFT modifier - OSX/Horiz: - PAD: Use highes absolute scrolling value (Axis1/Axis2) and set SHIFT modifier for horizontal scrolling (Axis2) - XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional) - Windows/Horiz: - Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads! - Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code! - Android: - Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout - Using GestureDetector to detect scroll even w/ pointerCount > 2, while: - skipping 1st scroll event (value too high) - skipping other events while in-scroll mode - waiting until all pointers were released before cont. normally - using View config's 1/touchSlope as scale factor - Fix Bug 639: High-Res Mouse-Wheel - getWheelRotation() return value changed: int -> float allowing fractions, see API doc changes above. - Fractions are currently supported natively (API) on - Windows - OSX - Android - AndroidNewtEventFactory ir refactored (requires an instance now) and AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
* Move all Exclusive Context Thread (ECT) tests to it's own package to ↵Sven Gothel2013-01-1212-12/+12
| | | | de-clutter core test package
* Adding GEOMETRY_SHADER support in ShaderCode, adding core ↵Sven Gothel2013-01-126-0/+522
| | | | | | | | | | | | | | | | | | | GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number - Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
* Add old Olympic demo from GL4Java - Make it use ES1 and suitable for ↵Sven Gothel2013-01-112-0/+498
| | | | FixedFunctionEmul.
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; ↵Sven Gothel2013-01-1118-55/+1685
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic. ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread. Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself. The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result. Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components due to resource locking and AWT-EDT access. This is disabled in all new tests per default and noted on the API doc. Note: 'Animator transaction' == start(), stop(), pause(), resume(). - Add ExclusiveContextThread (ECT) feature - GLAutoDrawable NEW: - Thread setExclusiveContextThread(Thread t) - Thread getExclusiveContextThread() - AnimatorBase NEW: - Thread setExclusiveContext(Thread t) - boolean setExclusiveContext(boolean enable) - boolean isExclusiveContextEnabled() - Thread getExclusiveContextThread() - AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD Allows user to pre-determine whether AWT rendering is expected before starting the animator. If AWT is excluded, a more simple and transaction correct impl. will be used. - FPSAnimator: Make transactions deterministic. FPSAnimator previously did not ensure whether a transaction was completed. A deterministic transaction is required to utilize ECT. FPSAnimator now uses same mechanism like Animator to ensure completeness, i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase. Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV. - All new tests validated correctness. - All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
* Update PNGJ 0.85 -> 1.12 (w/ interlace read support) ; Added PNG Interlace ↵Sven Gothel2012-12-315-14/+52
| | | | read tests (TestPNGTextureFromFileNEWT)
* Bug632: Test NEWT Child Window Translucency (X11/Windows) ..Sven Gothel2012-12-302-10/+134
| | | | | | | | | | | | | - Windows: Child window is not translucent at all - X11: Child window is translucent to parent's background, however - parents content is _not_ 'composed in'. - TODO: Find whether there is a solution or not. - Note: The child window does not change it's rel. position if parent moves! This is a feature, since we don't have impl. a layout.
* Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) ; No ↵Sven Gothel2012-12-292-2/+214
| | | | | | | | | | | | | | | | | | | PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query - Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant. Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile - Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'. - No PROFILE_ALIASING compat -> core Use true core GL profiles / context if available to ensure proper API behavior across platforms due to different functionality. E.g. don't use GL3bc if GL3 is requested. - Fix setGLFunctionAvailability(..) failure path @ profile query Destroy temp context & zero result to cont. iterating through GL versions. This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
* Adapt change of commit d93c5d23e304ea20e868595748f92a5bef4f5703 to unit test ↵Sven Gothel2012-12-291-26/+76
| | | | (GLCanvas realization point)
* Test*NewtEventModifiers*: Clear 'clearing' events on thread - @Before/@After ↵Sven Gothel2012-12-251-42/+32
| | | | | | -> execOffThreadWithOnThreadEventDispatch Remaining 'clearing' events from _releaseModifiers() and escape() broke test case.
* Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement; Fix ↵Sven Gothel2012-12-253-82/+152
| | | | | | | | | | | | | | | | | Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement - 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread. - Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Deal with SWT's requirement to run the SWT event dispatch on the TK thread, which must be the main thread on OSX. We spawn off the actual test-action into another thread, while dispatching the events until the test-action is completed. - AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)' - Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT) - Required for SWT usage (see above)
* WT-NEWT Modifier mapping and test: part-4 (Fix unit tests): ↵Sven Gothel2012-12-242-75/+117
| | | | BaseNewtEventModifiers ignore more events (clicked, wheel, entered, exited); Fix TestNewtEventModifiersNewtCanvasSWT SWT-Display thread.
* AWT-NEWT Modifier mapping and test: part-3 (Fix unit tests)Sven Gothel2012-12-245-167/+208
| | | | | | | | | | | | | | | | | | | | | | | - Finetune delay - Wait for eventCount - Fix Listener concurrency - Manually tested (enabled in our unit tests now) - Tool Combinations - NEWT GLWindow - AWT GLCanvas - NewtCanvasAWT - NewtCanvasSWT - On - Linux/X11 - Windows - OSX(+) (+): Failure NEWT: When multiple buttons are pressed, only the last one is visible via modifier MASK. "expected:[button1, button2], have: [button2]"
* AWT-NEWT Modifier mapping and test: part-3 (NEWT BUTTON MASK always, ..)Sven Gothel2012-12-245-117/+129
| | | | | | | | | | | | | | | | - AWTNewtEventFactory's awtModifiers2Newt: - always include NEWT BUTTON_MASK (press, release, ..) where AWT doesn't include them at release (it's only a DOWN_MASK). - Test BaseNewtEventModifiers, .. - No need to call super class Before, BeforeClass, .. manually - Use RedSquareES2 as GL demo - Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release) - More descriptive error/log text - Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT to test native NEWT behavior. This shall be the golden behavior all translated events shall compare w/.
* Move pre-existing NEWT event test to new dedicated package package: ↵Sven Gothel2012-12-236-12/+5
| | | | com.jogamp.opengl.test.junit.newt.event
* Fix 13168c99ff9e8bf71c83f1be7afee270a3db4074 / ↵Sven Gothel2012-12-235-94/+36
| | | | | | | | | | | | | | | | | 811e3791b98fea0dfa3b7d301cb532c54df8dc82: AWT-NEWT Modifier mapping - part-2 AWTNewtEventFactory: - getAWTButtonMask() -> getAWTButtonDownMask() - using proper _DOWN_MASK values (regression of commit 13168c99ff9e8bf71c83f1be7afee270a3db4074) - com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER buttons - adding 'ModifierMappings.txt' to API doc header - remove obsolete 'int awtModifiers2Newt(int awtMods, boolean mouseHint)' - 'int awtButton2Newt(int awtButton)' 1:1 button name mapping Tests: - rename TestNewtEventModifiers -> BaseNewtEventModifiers to avoid being picked up by our junit testing framework. The latter tests all classes starting w/ 'Test*'
* Fix commit 811e3791b98fea0dfa3b7d301cb532c54df8dc82: Make AWT usage Java6 ↵Sven Gothel2012-12-231-8/+31
| | | | clean (was using Java7 stuff); Note: Need to test!
* Merge pull request #54 from rhatcher/masterSven Gothel2012-12-235-0/+1138
|\ | | | | Fix For Bug 629, Plus First Crack At Associated Unit Tests
| * Merge branch 'master' of https://github.com/sgothel/joglrhatcher2012-12-065-23/+400
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| * | Fix for JOGL bug 629, and added new unit tests.rhatcher2012-11-295-0/+1138
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change to AWTNewtEventFactory appears to fix the original issue for AWTCanvas instances, and the TestNewtEventModifiersAWTCanvas appears to work ok too. However, there are still issues with NewtCanvasAWT and NewtCanvasSWT instances. These might be problems in the test code, but there's also a good chance there are still issues in the NEWT event delivery infrastructure. For the time being I recommend that only TestNewtEventModifiersAWTCanvas be included in routine unit tests. The tests are defined in TestNewtEventModifiers, and the remaining test classes extend it to define how the window and associated GL drawing surface are created. File ModifierMappings.txt is simply informational, and shows how the modifier bits are laid out between AWT and NEWT. This possibly should have been a spreadsheet.
* | | Fix regression of commit b8a8fc24a3afb0cb06a31504bdea1a98b8f00ef4: Cache ↵Sven Gothel2012-12-221-4/+5
| | | | | | | | | | | | ShaderState for share ctor.
* | | Bug 642: Refine test case, adding Hw/Lw mix intermediate Container test to ↵Sven Gothel2012-12-222-8/+24
| | | | | | | | | | | | avoid remove/add of GL component on Window when moving splitter.
* | | Fix Bug 642 TestJSplitPaneMixHwLw01AWT (AWT-GLCanvas); Robustness ↵Sven Gothel2012-12-223-2/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLContext/GLDrawable - Fix Bug 642 TestJSplitPaneMixHwLw01AWT On Windows platform when mixing hw/lw JSplitPanel, the GLCanvas is removed and added when splitter is moved. The lack of robustness (see below) lead to an exception. Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved in both direction. Only here it is guaranteed that the GL component will survive the action. - Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..) - Check drawable.isRealized() within the lock on the performing thread. This is not possible before issuing the EDT Runnable action since we cannot hold the lock beforehand. - Robustness GLDrawableImpl - boolean realized -> volatile boolean realized - remove 'synchronized' on isRealized() and setRealized(..) - Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..) - Robustness GLContextImpl - Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
* | | Bug 651: Mesa3D: GL_INVALID_ENUM in ↵Sven Gothel2012-12-202-2/+212
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) ; Add unit test / bisect Mesa3D This bug lies within Mesa3D (any renderer) and is fixed in commit 8dc79ae7d73cf6711c2182ff9a5d37ef6c989d23. Mesa3D Version 9.0 still exposes this bug, where 9.0.1 has it fixed w/ above commit.
* | | Bug642: Add test case for Swing JSplit Pane w/ GLCanvas and GLJPanelSven Gothel2012-12-161-0/+179
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* | | MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits..Sven Gothel2012-12-161-1/+1
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* | | GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-1610-174/+662
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* | SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-044-18/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* | SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT ↵Sven Gothel2012-12-022-50/+106
| | | | | | | | | | | | | | | | | | | | remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow. - SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation - NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes - Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
* | NEWT EDTUtil: Simplify running state (default is running @ setEDTUtil()); ↵Sven Gothel2012-12-021-1/+3
| | | | | | | | Simplify DefaultEDTUtil impl. and fix concurrency leak w/ 'shouldStop'
* | Bug628: Adding unit-test 'TestNewtCanvasSWTBug628ResizeDeadlock' exposing ↵Sven Gothel2012-11-292-7/+288
| | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT asyncExec(..) bug w/ native parenting The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly, but w/ NewtCanvasSWT on Windows does not. NewtCanvasSWT differs w/: - Using native parenting [Newt GLWindow to SWT Canvas] - Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
* | TestSWTJOGLGLCanvas01GLn: Use display.syncExec(..) where possible, add AnimatorSven Gothel2012-11-291-5/+24
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* SWTEDTUtil/AWTEDTUtil: Fix deadlock situations ; Cleanup ↵Sven Gothel2012-11-272-57/+129
| | | | | | | | | | TestNewtCanvasSWTBug628ResizeDeadlock - Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT - Use RunnableTask for sync task invocation, don't block AWT/SWT EDT. - Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
* Bug628: Adding unit test reproducing the deadlock realiable withing first ↵Sven Gothel2012-11-233-9/+370
| | | | | | | rounds of multi-threaded display. If a NEWT Window locking operation is performed from within NEWT's EDT (native event dispatch) and a mutable SWT operation performed via NEWT's display invoke - a deadlock occurs.
* OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default ↵Sven Gothel2012-11-216-47/+280
| | | | | | | | | | caps/pixelformat w/ chosen GLProfile only Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason, probably due to incompatible pixelformat w/ CALayer composition. This patch simply discards any special chosen caps, while only recognizing the desired GLProfile for the FBO CALayer pixelformat.
* Fix Graph SceneUIController: Remove Listener by itself in dispose()Sven Gothel2012-11-112-3/+3
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* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request ↵Sven Gothel2012-11-111-9/+33
| | | | | | | | | methodology as for Mvi and Mvit Allows user to derive Frustum from updated P + MV Clarify method name for clearing all update request: - disableMviMvitUpdate() -> clearAllUpdateRequests()
* Reorganize math code into: com.jogamp.opengl.math and ↵Sven Gothel2012-11-117-7/+7
| | | | | | | | | | | | | | | | | | | | | | | com.jogamp.opengl.math.geom packages Note: WIP - We may relocate / reorg math package. Public relocations: com.jogamp.opengl.util -> com.jogamp.opengl.math - FixedPoint - FloatUtil com.jogamp.graph.math -> com.jogamp.opengl.math - Quaternion - VectorUtil com.jogamp.graph.geom -> com.jogamp.opengl.math.geom - AABBox VectorUtil: Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances to be used 'graph' agnostic and to document 2d/3d use-cases.
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-082-35/+90
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* TestGLCanvasAWTActionDeadlock0[01]AWT: Disable 'restart' test on current ↵Sven Gothel2012-11-052-2/+4
| | | | | | (non AWT) thread - crashes on solaris (which is fine) Modifying AWT components shall always happen on AWT-EDT anyways.
* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-051-4/+4
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* Analyzed OSX Deadlock w/ AWT Applet & CALayer: Andres Colubri's Test Case, ↵Sven Gothel2012-11-052-55/+127
| | | | | | | | | | | | | | | | | | | | | | Commit 77db6a5c22cb4a53cf911b4caf57127770c70968 [1] - The AWT/Applet test case on OSX utilized offscreen CALayer, which is correct. [2] - the GLEventListener.display(..) method calls Frame.setTitle(".."); which is correct, but freezes when called right after GLEventListener.init(..) BUG on OSX/CALayer: If frame.setTitle() is issued right after initialization the call hangs in at apple.awt.CWindow._setTitle(Native Method) at apple.awt.CWindow.setTitle(CWindow.java:765) [1.6.0_37, build 1.6.0_37-b06-434-11M3909] Happens w/ Oracle's JRE7u9 as well! Workaround: - Set 'justInitialized' flag in GLEventListener.init(..) - Clear 'justInitialized' flag in GLEventListener.display(..) at the end - Skip Frame.setTitle(..) in GLEventListener.display(..) if 'true == justInitialized' Somebody may send a bugreport to Oracle / OpenJDK.
* TestGLCanvasAWTActionDeadlock01AWT: Reproducing OSX deadlock variation, ↵Sven Gothel2012-11-041-0/+259
| | | | using Applet as component which provokes offscreen FBO layer.
* TestGLCanvasAWTActionDeadlock00AWT: Remove redundant argumentSven Gothel2012-11-041-3/+3
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* TestGLCanvasAWTActionDeadlock01AWT -> TestGLCanvasAWTActionDeadlock02AWT; To ↵Sven Gothel2012-11-041-7/+7
| | | | add another intermediate unit test for analysis