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* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + ↵Sven Gothel2012-04-092-3/+3
| | | | | | | | | | | isProgramExecStatusValid() isProgramValid() was testing whether the linkx status is valid and whether the executable environment is valid for the shader, see glValidateProgram(). glValidateProgram() may fail on some implementations in some circumstances (APX2500 and Tegra2) and indeed require all resources are set for execution of the shader program (glDraw*). This is not a requirement for issueing useProgram(), hence removed this test and made it available explicit for debugging purposes: isProgramExecStatusValid().
* Android: Cleanup AndroidWindow. NewtBaseActivity: Reset FPSCounter on ↵Sven Gothel2012-04-091-0/+9
| | | | resume, Sync LauncherUtil
* GLMediaPlayer*: Revised - Working on buggy MediaPlayer impl. (Android ICS Tegra)Sven Gothel2012-04-097-145/+135
| | | | | | | | | | | | | GLMediaPlayer: Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra) requiring the GL texture being setup before preparing the stream. This also implies that w/o an GL context we cannot fetch the stream information (size, ..) hence we need to evaluate this detail (FIXME). 'getNextTexture(GL gl, boolean blocking)' can request the impl. to block GLMediaEventListener: The TextureFrame not yet available, adding 'when'
* GLMediaPlayer: Fix destruction (NPE) / Fix MovieSimple shader, no ↵Sven Gothel2012-04-073-5/+0
| | | | GL_OES_EGL_image_external for plain ES2.
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-076-5/+83
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-065-190/+230
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* Android MovieSimple Split: zoom and orig size for performance analysisSven Gothel2012-04-064-0/+162
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* GLMediaPlayer: Use URLConnection to clarify emphasize passing an available ↵Sven Gothel2012-04-051-2/+2
| | | | connected URL. API doc: Useing html table for state chart
* Enhance MovieSimple Demo: Split shader to es2/gl2, check for ↵Sven Gothel2012-04-0511-74/+92
| | | | GL_OES_EGL_image_external extension if requested, use proper texture unit
* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-045-68/+324
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-033-46/+103
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-036-114/+396
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-023-0/+416
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-251-3/+15
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-192-0/+197
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.
* Adapt to GlueGen IO resource changes URL -> URLConnection for effeciency; ↵Sven Gothel2012-03-174-5/+5
| | | | | | | | | | API doc enhancements; Minor edits - API doc added/enhanced: - ShaderCode - ShaderUtil - NewtBaseActivity: Clarify method / var names
* move src/test/native -> src/test-native - allowing better exclusion for ↵Sven Gothel2012-03-1718-3866/+0
| | | | archive scripts
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-149-0/+683
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Minor changes: DefaultGLCapabilitiesChooser + GearsES1/2 and Android demosSven Gothel2012-03-1011-49/+66
| | | | | | | | | | DefaultGLCapabilitiesChooser: Move 'static' values to final static. GearsES1/2: Handle width>=height case -> flip frustum. Android: Enable fps trace dump after visibility, use default RGBA_8888, Explicitly don't use swapInterval (-1). NEWTGearsES2TransActivity: Gather Screen size and set demo view 2/3 of it.
* NativeWindow public-spec to public-impl reorg ↵Sven Gothel2012-03-062-2/+2
| | | | (javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
* Test*ES2Newt: Add shutdown w/ type to internal loop testSven Gothel2012-03-052-4/+35
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* Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-1/+1
| | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-058-64/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* Add es2readsquare, reassembling JOGL's RedSquareES2 demoSven Gothel2012-03-046-4/+636
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* Add native es2gears test (mesa-demos, eglut enhanced w/ programmatic lifecycle)Sven Gothel2012-02-2912-0/+2654
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* TestGearsES2NEWT: Remove redundant GLES2 testSven Gothel2012-02-291-11/+0
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* CrossTest: Add AWT Unit-Test. Unit-Tests: Refine GLProfile request where we ↵Sven Gothel2012-02-2924-114/+102
| | | | favor a more detailed request than getDefault().
* Fix minor test issuesSven Gothel2012-02-273-33/+11
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* Fix TestGearsGLJPanelAWTBug450 (regression of commit ↵Sven Gothel2012-02-261-1/+1
| | | | 397665ff472d83809a028e4f4a5d332294617623)
* UITestCase: Gracely ignore unsupported tests (ES2) ; Ignore all ↵Sven Gothel2012-02-2518-40/+230
| | | | Shared-Context and more 'known' test cases for ES.
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-258-27/+24
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* TestInitConcurrentNEWT: Reduce max threads (16 -> 8) on ARM, also use vsync ↵Sven Gothel2012-02-241-2/+7
| | | | to reduce load
* Surface2File: Use .tga to write pixels, which allows RGB and RGBASven Gothel2012-02-241-1/+1
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* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-243-31/+52
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* Add GLProfile.getGL2GL3() meta profile getter completing getGL2ES[12]()Sven Gothel2012-02-244-8/+26
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* GLProfile.GL2GL3: Use GL2GL3 profile (required for this test) and check it's ↵Sven Gothel2012-02-231-8/+7
| | | | availability.
* Fine tune unit tests for ES platformsSven Gothel2012-02-2213-49/+134
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* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-221-1/+1
| | | | massive '!!!' occurence
* TestGPUMemSec01NEWT ES fix: No RGB read pixel available on ES platformSven Gothel2012-02-221-11/+65
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* Test: UITestCase.get*Name() takes 'String separator' as argument.Sven Gothel2012-02-224-15/+15
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* TextureIO (TGA/NetPbm): Allow GL_BGR[A] and use GL_BGRA if available ; Fix ↵Sven Gothel2012-02-222-0/+208
| | | | | | | | | | | | | NetPbmTextureWriter ; Added unit tests - Allow GL_BGR[A] usage (TGA / NetPbm) - Use GL_BGRA if available (TGA), utilize GLContext.isTextureFormatBGRA8888Available() - Fix NetPbmTextureWriter - Maintain 'auto' magic mode for 'spi' role in TextureIO (was overwritten) - Use FileChannel for nio buffer streaming, instead of array copy
* Test (graph) fixes for ESSven Gothel2012-02-227-52/+108
| | | | | | - MSAATool: Catch gl-errors on glIsEnabled(..) queries - Call MSAATool.dump(..) in base class GPURendererListenerBase01
* FontSet (graph): get*(..) throws IOException - Proper passing and handling ↵Sven Gothel2012-02-223-39/+83
| | | | of IOException
* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-202-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ↵Sven Gothel2012-02-204-22/+23
| | | | ShaderState.attachShaderProgram(..)
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-193-6/+3
| | | | | | - Add multiple sources for create ShaderCode - Add Shaderstate attachShaderProgram w/ enable flag - Clarify doc
* Fix TestTransformFeedbackVaryingsBug407NEWT (2): Use getMaxProgrammable() ↵Sven Gothel2012-02-141-1/+1
| | | | for profile, allowing test on OSX (only has GL3 core profile at max).
* Fix TestTransformFeedbackVaryingsBug407NEWT regression: Get default profile ↵Sven Gothel2012-02-141-2/+1
| | | | (not GL4) and check. Ooops.
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-141-81/+50
| | | | and debug context.
* Enhance ExtensionAvailabilityCache ; Expose extension count in GLContext ↵Sven Gothel2012-02-131-11/+49
| | | | | | | | | | | | | | (and clean up) - GLContext - Expose isFunctionAvailable(), isExtensionAvailable(), getPlatformExtensionCount(), getGLExtensionCount() - sort methods a bit ExtensionAvailabilityCache: - Favor StringBuilder instead of StringBuffer (faster) - Resuse set's - Hold dedicated counts of extensions, platform and GL