| Commit message (Collapse) | Author | Age | Files | Lines |
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- clearKeyboadAndMouse(): Add _testMouseListener.clear(); to clear all logs!
- clearKeyboadAndMouse() after all tests
- use implicit 'clearKeyboadAndMouse()' in execOffThreadWithOnThreadEventDispatch()
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particular Windows-AMD Test Node
- Adding 'waitForVisible' and 'waitForRealized' on the GLAutoDrawable before test
- Adding clearKeyboadAndMouse before test
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KeyEvent handling while distinguish keyCode (kbd layout independent) and keySym (kbd layout dependent)
API Changes:
- Virtual key codes and symbols are of type short.
- KeyEvent.keySymbol() shall return a layout dependent value (Bug 641)
- Method returns former keyCode() value, which was layout dependent.
- Returns 'short' value
- KeyEvent.keyCode() returns a short value, instead of int
- KeyEvent.keyCode() shall return a layout independent value (Bug 641)
- To ease implementation, we only 'require' the scan code to be mapped to a 'US Keyboard layout',
which allows reusing layout dependent code while preserving the goal to have a fixed physical key association
- Implementation status:
- Windows OK
- X11 TODO
- OSX: 50/50 TODO
- Using layout independent 'action keys'
- Using layout dependent 'printable keys'
- returning above semantics for both, keyCode and keySym
- Android 50/50 TODO
- Returning the layout independent keyCode
- Mapping probably incomplete
- KeyEvent.EVENT_KEY_TYPED and KeyListener.keyTyped(KeyEvent) (Bug 688)
- Marked DEPRECATED
- No more called for auto-repeat events
- Synthesized in WindowImpl.consumeKeyEvent(..): No more injection by native- or java driver code
- NEWTEvent.eventType: int -> short
- field, as well as all method involving eventType changed to short.
- NEWTEvent.isSystemEvent: REMOVED
- Never used as well as never being implemented properly
Internal Changes:
- Simplified keyEvent driver code
- Especially the Windows native driver's mapping code
could be simplified using scanCode and MapVirtualKeyEx
- NEWT Event Factories: hashMap -> switch/case
Unit Tests:
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- Added NewtCanvasAWT Offscreen Layer Tests
important to test the AWT -> NEWT translation on OSX/CALayer:
- TestNewtKeyCodeModifiersAWT
- TestNewtKeyCodesAWT
- TestNewtKeyEventAutoRepeatAWT
- TestNewtKeyEventOrderAWT
- TestNewtKeyPressReleaseUnmaskRepeatAWT
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on Main-Thread.
- Fix Memory Leak
- NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak
- NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect)
- Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread.
Perform OSX WindowDriver ops on Main-Thread:
- close0
- changeContentView0
- createWindow0
- Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
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If !visible, GLCanvas and GLJPanel's paint* and display method shall not render
as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
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will no more call removeNotify() - see commit 3567e7e8519f82720f98b0b2ac30456cbfeddc0d
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main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method.
This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..),
sometimes later (T1).
NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context.
The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time
the call deadlocks due to pthread_mutex wait for the shared user context.
This fix performs NSOpenGLLayer creation and layer attachment while the shared user context
is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..).
Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used.
- Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX.
- Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
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Move tests to 'acore'.
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Don't issue removeNotify(), delete drawable and context only!
- Fix Bug 675: NPE w/ Beans.setDesignTime(true)
- Carefully consider Beans.isDesginTime() fixes NPE - added unit test
- Fix GLCanvas.destroy(): Don't issue removeNotify(), delete drawable and context only!
- AWT removeNotify() shall only be issued via AWT itself, not manually
- Add 'destroyImpl(boolean destroyJAWTWindowAndAWTDevice)' to be called by
- GLCanvas.destroy(): destroyImpl( false );
- GLCanvas.removeNotify(): destroyImpl( true );
- Ensures JAWTWindow and AWTDevice are created and destroyed via the AWT callbacks
addNotify() and removeNotify() only.
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'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release.
This was not seen w/ AWT tests, since it happens very later.
A NewtCanvasAWT test disclosed this error -> removed that extra release call.
The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread.
Moving it to the Main-Thread fixed the problem.
All CALayer lifecycle calls are issued on the Main-Thread now.
NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext'
is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'.
The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is still valid.
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Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread
- Fix Bug 690: Occasional Freeze on CVDisplayLinkStop
- NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex,
since the CVDisplayLink callback could be waiting for the lock.
This waiting callback could freeze the call to CVDisplayLinkStop.
- Fix Bug 691: Layers and native GL-Context are _not_ Released
- Following proper release cycle:
Context unrealized:
- JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..)
- CGL.releaseNSOpenGLLayer(..)
JAWTWindow.destroy()
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..)
- OSXUtil.DestroyCALayer(..)
- 'Magic' CALayer release calls (w/o manual retain beforehand) at:
- OSXUtil.RemoveCASublayer(..): [subLayer release]
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release]
- OSXUtil.DestroyCALayer(..): [rootLayer release]
- 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc:
- [NSOpenGLContext clearDrawable]
- CGLDestroyContext( [NSOpenGLContext CGLContextObj] )
- Java Side wait for Main-Thread
- Waiting for the delegated Main-Thread on the Java side eases debugging
and won't block the Main-Thread in native code.
- Utilizing this for all CALayer calls
Test case: TestGLCanvasAddRemove01SwingAWT
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pausedIssued); Update TestGLWindows02NEWTAnimated (isPaused())
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b47d0d92dd222999bf38633de1cec8de6a7ad369
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always sent.
This foremost fixes an issue w/ OSX/Java7 and NewtCanvasAWT offscreen CALayer usage,
which utilizes AWTKeyAdapter and AWTNewtEventFactory (AWT -> NEWT) key events.
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KeyEventListener (-> On Windows as well)
The following is observed, where t0 and t1 refer to subsequent different timestamps:
NEWT delivery order:
PRESSED (t0), RELEASED (t1) and TYPED (t1)
WINDOWS delivery order:
PRESSED (t0), TYPED (t0) and RELEASED (t1)
Windows Auto-Repeat:
PRESSED (t0), TYPED (t0)
Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on
Windows-TYPED for printable chars, assuring key-char values on all listener callbacks.
- KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows
- Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant
- Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant
- Windows WindowDriver:
- EVENT_KEY_PRESSED handles non-printable chars only
- EVENT_KEY_TYPE handles printable chars only
- Native: VK_DELETE passes keyCode
- Unit tests: Wait for completion 1s -> 2s
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EGL/ES2 tests, attempt to fix wrapped EGL case
- Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4
- Add EGL/ES2 tests in
- TestGLContextDrawableSwitch01NEWT
- TestGLContextDrawableSwitch11NEWT
- Attempt to fix wrapped EGL case (incomplete)
- Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases),
a 'complicated' delegation of
Native-Upstream -> EGL-Proxy -> EGL-Instance
is being used heavily relying on the objects lifecycle.
GLEventListenerState tries to roll back the realized state
and even sets the upstream device handle,
but this doesn't seem to be sufficient on X11.
Discussion:
It might turn out that we only can implement the survival of GLContext
and it's display device reliable w/ EGL within the GLAutoDrawable implementation,
which can hold the previous not destructed instances.
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Changes allowing re-association (incl. null) of GLContext/GLDrawable:
- GLAutoDrawable: Refine API doc 'setContext(..)'
- GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()'
- GLContextImpl.setGLDrawable(): Handle null drawable
- GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext
- GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls
- New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ]
impl. relocation of all components from/to GLAutoDrawable.
- GLDrawableUtil
- Using GLEventListenerState for swapGLContextAndAllGLEventListener(..)
+++
NEWT Window*:
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- close*:
- close config's device (was missing)
- null config
+++
Changes allowing reconfig of Display handle as required
to re-associate pre-existing GLContext to a 'window':
- AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner()
- Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice
- DefaultGraphicsConfiguration add 'setScreen(..)'
- MutableGraphicsConfiguration
- Make DefaultGraphicsConfiguration.setScreen(..) public
- NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)'
- Refactored from SWTAccessor
- NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
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RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID)
- NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection
- Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565
- Selection is performed in 3 steps:
1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) )
2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..)
Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..).
3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps.
- NEWT GLWindow.GLLifecycleHook.resetCounter:
- Also reset GLAnimatorControl's counter, if attached.
- NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock().
- JOGL/EGLGraphicsConfigurationFactory
- Validate whether the visualID matching EGLConfig depth buffer is suitable.
On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero!
- NativeWindow/Capabilities.compareTo: Fix alpha comparison
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w/ AWTRobot, i.e. NativeWindow not yet initialized.
Regression since: 50f997557b91a2f014ef0c2ea848c5c326d0cfb2
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AWTRobotUtil: More tolerant for non AWT env.; Fix adb-launch-*
- NEWT/Android WindowDriver
- Full Lifecycle, remove refs on closeNative()
- Respect isFullscreen()
- Using static ViewGroup if available and surface not ready, allows running from main()
- AWTRobotUtil: More tolerant for non AWT env.
- Check for NEWT first
- Only use AWT iff available, which allows running on Android
- Fix adb-launch-*
- Launch main/junit tests
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Culprit:
GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface'
in case the context is already current (-> recursion).
Above case was detected within a code block tailed by a finally block,
which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count
even though the method return w/ successful state.
Fixed.
Added debug code:
GLContext.release() debug code (DEBUG | TRACE_SWITCH),
recording stack trace of last release() call, which is dumped in case no current was current.
Added 2 unit tests:
- Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display().
Test also validates lock count and lock ownership.
- GLAutoDrawable display() of another GLAutoDrawable
from within GLEventListener's display(..).
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(adding main-cmdline-args)
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Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
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de-clutter core test package
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GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
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FixedFunctionEmul.
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AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic.
ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread.
Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself.
The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled
via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result.
Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components
due to resource locking and AWT-EDT access. This is disabled in all new tests per default and
noted on the API doc.
Note: 'Animator transaction' == start(), stop(), pause(), resume().
- Add ExclusiveContextThread (ECT) feature
- GLAutoDrawable NEW:
- Thread setExclusiveContextThread(Thread t)
- Thread getExclusiveContextThread()
- AnimatorBase NEW:
- Thread setExclusiveContext(Thread t)
- boolean setExclusiveContext(boolean enable)
- boolean isExclusiveContextEnabled()
- Thread getExclusiveContextThread()
- AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD
Allows user to pre-determine whether AWT rendering is expected before starting the animator.
If AWT is excluded, a more simple and transaction correct impl. will be used.
- FPSAnimator: Make transactions deterministic.
FPSAnimator previously did not ensure whether a transaction was completed.
A deterministic transaction is required to utilize ECT.
FPSAnimator now uses same mechanism like Animator to ensure completeness,
i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase.
Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV.
- All new tests validated correctness.
- All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
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read tests (TestPNGTextureFromFileNEWT)
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- Windows: Child window is not translucent at all
- X11: Child window is translucent to parent's background,
however - parents content is _not_ 'composed in'.
- TODO: Find whether there is a solution or not.
- Note: The child window does not change it's rel. position
if parent moves! This is a feature, since we don't
have impl. a layout.
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PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query
- Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant.
Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile
- Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only)
Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'.
- No PROFILE_ALIASING compat -> core
Use true core GL profiles / context if available to ensure
proper API behavior across platforms due to different functionality.
E.g. don't use GL3bc if GL3 is requested.
- Fix setGLFunctionAvailability(..) failure path @ profile query
Destroy temp context & zero result to cont. iterating through GL versions.
This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
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(GLCanvas realization point)
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-> execOffThreadWithOnThreadEventDispatch
Remaining 'clearing' events from _releaseModifiers() and escape() broke test case.
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Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement
- 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread.
- Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Deal with SWT's requirement to run the SWT event dispatch on the TK thread,
which must be the main thread on OSX.
We spawn off the actual test-action into another thread,
while dispatching the events until the test-action is completed.
- AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)'
- Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT)
- Required for SWT usage (see above)
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BaseNewtEventModifiers ignore more events (clicked, wheel, entered, exited); Fix TestNewtEventModifiersNewtCanvasSWT SWT-Display thread.
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- Finetune delay
- Wait for eventCount
- Fix Listener concurrency
- Manually tested (enabled in our unit tests now)
- Tool Combinations
- NEWT GLWindow
- AWT GLCanvas
- NewtCanvasAWT
- NewtCanvasSWT
- On
- Linux/X11
- Windows
- OSX(+)
(+): Failure NEWT: When multiple buttons are pressed,
only the last one is visible via modifier MASK.
"expected:[button1, button2], have: [button2]"
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- AWTNewtEventFactory's awtModifiers2Newt:
- always include NEWT BUTTON_MASK (press, release, ..)
where AWT doesn't include them at release (it's only a DOWN_MASK).
- Test BaseNewtEventModifiers, ..
- No need to call super class Before, BeforeClass, .. manually
- Use RedSquareES2 as GL demo
- Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release)
- More descriptive error/log text
- Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT
to test native NEWT behavior.
This shall be the golden behavior all translated events shall compare w/.
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com.jogamp.opengl.test.junit.newt.event
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811e3791b98fea0dfa3b7d301cb532c54df8dc82: AWT-NEWT Modifier mapping - part-2
AWTNewtEventFactory:
- getAWTButtonMask() -> getAWTButtonDownMask()
- using proper _DOWN_MASK values (regression of commit 13168c99ff9e8bf71c83f1be7afee270a3db4074)
- com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER buttons
- adding 'ModifierMappings.txt' to API doc header
- remove obsolete 'int awtModifiers2Newt(int awtMods, boolean mouseHint)'
- 'int awtButton2Newt(int awtButton)' 1:1 button name mapping
Tests:
- rename TestNewtEventModifiers -> BaseNewtEventModifiers
to avoid being picked up by our junit testing framework.
The latter tests all classes starting w/ 'Test*'
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clean (was using Java7 stuff); Note: Need to test!
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Fix For Bug 629, Plus First Crack At Associated Unit Tests
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The change to AWTNewtEventFactory appears to fix the original issue
for AWTCanvas instances, and the TestNewtEventModifiersAWTCanvas
appears to work ok too. However, there are still issues with
NewtCanvasAWT and NewtCanvasSWT instances. These might be problems
in the test code, but there's also a good chance there are still
issues in the NEWT event delivery infrastructure. For the time being
I recommend that only TestNewtEventModifiersAWTCanvas be included
in routine unit tests.
The tests are defined in TestNewtEventModifiers, and the remaining
test classes extend it to define how the window and associated
GL drawing surface are created.
File ModifierMappings.txt is simply informational, and shows how
the modifier bits are laid out between AWT and NEWT. This possibly
should have been a spreadsheet.
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ShaderState for share ctor.
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avoid remove/add of GL component on Window when moving splitter.
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GLContext/GLDrawable
- Fix Bug 642 TestJSplitPaneMixHwLw01AWT
On Windows platform when mixing hw/lw JSplitPanel,
the GLCanvas is removed and added when splitter is moved.
The lack of robustness (see below) lead to an exception.
Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved
in both direction. Only here it is guaranteed that the GL component
will survive the action.
- Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..)
- Check drawable.isRealized() within the lock on the performing thread.
This is not possible before issuing the EDT Runnable action
since we cannot hold the lock beforehand.
- Robustness GLDrawableImpl
- boolean realized -> volatile boolean realized
- remove 'synchronized' on isRealized() and setRealized(..)
- Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..)
- Robustness GLContextImpl
- Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
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glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) ; Add unit test / bisect Mesa3D
This bug lies within Mesa3D (any renderer) and is fixed in
commit 8dc79ae7d73cf6711c2182ff9a5d37ef6c989d23.
Mesa3D Version 9.0 still exposes this bug,
where 9.0.1 has it fixed w/ above commit.
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