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* NEWT: MouseEvent Ctor: Use proper float[] rotationXYZ and float ↵Sven Gothel2013-05-161-1/+2
| | | | rotationScale arguments.
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-091-8/+7
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-089-36/+143
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* Add TestGearsGLJPanelAWT, i.e. multiple JPanels w/ GLJPanel running GearsES2 ↵Sven Gothel2013-05-0811-31/+388
| | | | | | in their own color. Note: JComponent will introduce flickering if using opaque rendering mode!
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-081-0/+266
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* MonitorMode: Fix API doc / comments / names.Sven Gothel2013-05-071-6/+6
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* MonitorMode Unit Tests: Perform 'filterByRate(..)' _after_ ↵Sven Gothel2013-05-065-12/+11
| | | | 'filterByResolution(..)' (desired resolution)
* Fix GLSL Version Exposure: Type in 'static' GL -> GLSL matching, don't set ↵Sven Gothel2013-05-069-10/+10
| | | | GLSL version if GLSL is n/a
* Fix Bug 600 and Bug 721: Adding support for multiple monitors w/ NEWTSven Gothel2013-05-0619-299/+916
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Support for all monitor devices and their available modes - X11: Use RandR 1.3 if available - Retrieve information - Changing a monitor device's mode - Support for dedicated and spannig fullscreen - See <http://jogamp.org/files/screenshots/newt-mmonitor/html/> - TODO: - X11 RandR does _not_ relayout the virtual screen size and neither the CRT's viewport. We may need to relayout them if they were covering a seamless region to achieve same experience! - OSX: No machine to attach a secondary CRT -> TEST! - Tested Manually for Regressions - Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11) - Android (Huawei, Kindle) - Tested Manually and junit: - X11/Linux - NV, ATI-Catalyst w/ 2 CRTs - VBox w/ 4 CRTs - Win/Windows - NV, w/ 2 CRTs - VBox w/ 4 CRTs - X11/OpenIndiana, NV, 1 CRT
* GLReadBufferUtil: Utilizing PixelBufferProvider; Adding AWTGLReadBufferUtil ↵Sven Gothel2013-04-274-20/+263
| | | | adding BufferedImage support; Demonstrating w/ unit tests.
* TextureData: Add PixelAttributes and PixelBufferProvider; ColorSink back to ↵Sven Gothel2013-04-273-8/+4
| | | | | | | | | | | | | | | | JPEGDecode (not general enough) - TextureData: Add PixelAttributes and PixelBufferProvider - PixelBufferProvider is intended as a pattern allowing producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer for various intend. - PixelAttributes can be chosen by PixelBufferProvider implementation and groups the texture's pixel/data format and type. TextureData uses PixelAttributes internally now. - ColorSink back to JPEGDecode (not general enough) - Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-235-44/+229
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-181-0/+182
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-182-17/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Bug 718: Windows BITMAP Offscreen Fails w/ GLCaps other than simple RGB888 - ↵Sven Gothel2013-04-177-104/+578
| | | | | | | | | Refine Unit Tests ; UITestCase.Snapshot: Add RGBA bits to filename. Split TestGLAutoDrawableFactoryOffscrnCapsNEWT to TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT and TestGLAutoDrawableFactoryES2OffscrnCapsNEWT TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT contains more 'Bitmap' tests of various caps, w/ snapshots.
* Bug 692: Add modified version of Edgar Velazquez-Armendariz's test case for ↵Sven Gothel2013-04-141-0/+352
| | | | | | | | | | | | testing alternating VAO and VBO usage. Alternating VBO/VAO usage triggers bug 692, where our VBO enable check throws an exception: javax.media.opengl.GLException: element vertex_buffer_object must be enabled to call this method at jogamp.opengl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:34318) at jogamp.opengl.gl4.GL4bcImpl.checkElementVBOEnabled(GL4bcImpl.java:34361) at jogamp.opengl.gl4.GL4bcImpl.glDrawElements(GL4bcImpl.java:4395) at javax.media.opengl.DebugGL3.glDrawElements(DebugGL3.java:1006) at com.jogamp.opengl.test.junit.jogl.acore.TestBug692GL3VAO$GL3VAODemo.displayVAONormal(TestBug692GL3VAO.java:254)
* NEWT/AWT: Fix 'AWT driver' to work w/ OSX CALayer ; WindowImpl: 'Object ↵Sven Gothel2013-04-132-27/+43
| | | | | | | | | | | | getWrappedWindow()' -> 'NativeSurface getWrappedSurface()' WindowImpl: 'Object getWrappedWindow()' -> 'NativeSurface getWrappedSurface()' - AWT driver itself instantiates the JAWTWindow for eager initialization at createNative(). Fix 'AWT driver' to work w/ OSX CALayer - See above - size reconfig changed to ease OSX CALayer, i.e. set frame's size if already visible reducing CALayer artefacts.
* Merge remote-tracking branch 'gouessej/master'Sven Gothel2013-04-111-0/+114
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| * Adds a unit test and a fix for the bug 697Julien Gouesse2013-04-051-0/+114
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* | Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-04-1110-0/+0
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| * | jogl: remove executable bit from some java files and a pngHarvey Harrison2013-04-0910-0/+0
| | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | | NEWT KeyEvent: Use UTF-16 UniCode for key-code and key-symbol exposing well ↵Sven Gothel2013-04-115-101/+131
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | defined key encoding and simplify usage. Note, we use one collision to reduce key-code range: [0x61 .. 0x78] keyCodes [F1..F24] collide w/ ['a'..'x'] Since keyCode/Sym won't use lower capital a-z, this is a no isssue. KeyEvent: - 'printable' type is being determined by a nonPrintableKeys table, while 'action' type is set in case !printable and !modifier. - public ctor hidden, use create(..) method instead. This allows us to ensure modifier bit are properly set (incl. the keySym one) w/o performance loss. - ctor validates that only one of the type flags is set, printable, modifyable or action. WindowImpl: - Using IntBitfield of 255 bits to track pressed state, while removing the repeat state tracking since it is redundant. The Windows impl. uses a single field to validate whether a key was already repeated or not. - Properly cast keyCode short values to int for tracking! AWTNewtEventFactory, SWTNewtEventFactory: - Add translation of keyCode/Sym from and to NEWT - All tested via: - Newt -> Awt for AWTRobot - OSX CALayer: AWT -> NEWT - SWT tests X11: - Add VK_CONTEXT_MENU mapping (XK_Menu) LinuxEventDeviceTracker: - Fix apostrophe and grave mapping, i.e. to VK_QUOTE and VK_BACK_QUOTE. Adapted all unit tests, especially: - TestNewtKeyCodesAWT: More fine grained keyCode ranges to test using proper keyCode symbols.
* | Bug 709: Testing texured demo w/ FBO, comparing w/ onscreen - No corruption.Sven Gothel2013-04-062-0/+283
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* | TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT: Wrong test comment, no NEWT involvedSven Gothel2013-04-061-3/+0
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* SWT unit tests: Sort w/ AWT and Headless - Fix threading w/ AWT.Sven Gothel2013-04-043-17/+24
| | | | This especially impacts (fixes) Mac OSX.
* OSX CALayer Unit Tests: NEWT child is destroyed if NewtCanvasAWT is ↵Sven Gothel2013-04-044-8/+35
| | | | disposed/removed, due to offscreen/onscreen transition
* OSX CALayer/NewtCanvasAWT: Force relayout of component (size +1, size -1) ↵Sven Gothel2013-04-043-18/+59
| | | | when attaching NEWT Child to avoid false CALayer position.
* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-0113-0/+807
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* NEWTGearsES2Activity*: Adding property to enable 'process kill' behavior ↵Sven Gothel2013-03-282-1/+37
| | | | (memory and killSelf)
* PNGImage: Add license header ; TestPNGImage01NEWT package move ..Sven Gothel2013-03-271-1/+1
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* Unit Tests: Unify 'AWT Robot Key Press/Release', waitForIdle, action, delay, ↵Sven Gothel2013-03-273-13/+26
| | | | waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
* Android/NEWT MouseEvent: Fix Detection/Processing of 2-Finger-Scroll Gesture ↵Sven Gothel2013-03-243-7/+11
| | | | | | | | | | | | | | | | | - Part 2 Multiple tests on different devices disclosed that: - 1 of 2 pointers get disconnected every now and then .. -> Shall tolerate this case - dist-delta within gesture may shrink below doubleTouchSlope -> Remove constraint after gesture detection - Always validate pointer-id GearsES2 - Works quite stable on several devices now - Moved soft-keyboad show to 4-pointer pressed >= 0.7f pressure
* Newt/MouseEvent: Add 'float[3] getRotation()', getWheelScale() -> ↵Sven Gothel2013-03-241-13/+6
| | | | | | | | | | | | getRotationScale(), refinement of commit 18cb57246372eda72c25a5cd9a69a873bdf09489 Turns out the 'wheel' semantics are not generic enough and confining rotation values to one axis only satisfies the traditional mouse wheel. Widen the definition of 'rotation' and delivering 3-axis if supported. On NEWT/Android, we deliver the 2-axis for example, allowing to rotate around both or scrolling using both directions (-> GearsES2).
* Android/NEWT MouseEvent: Fix Delivery of MultiTouch PRESSED/RELEASE; Fix ↵Sven Gothel2013-03-241-26/+111
| | | | | | | | | | | | | | | | | | | | | | | | Detection/Processing of 2-Finger-Scroll Gesture ; GearsES2: Add NEWT based 'zoom' gesture detection. - Fix Delivery of MultiTouch PRESSED/RELEASE Adopting MouseEvent changes of commit 18cb57246372eda72c25a5cd9a69a873bdf09489 - Fix Detection/Processing of 2-Finger-Scroll Gesture Dropping utilization of Android's GestureDetector and implementing our own, which turns out to simplify keeping track of states. Our gesture detection works well w/ user NEWT based gesture detection (-> See GearsES2 zoom and rotate), using following criteria related to Android parameter: - ScaledDoubleTapSlop: - Max 2 finger distance - ScaledTouchSlop: - Min. movement w/ 2 pointer withing ScaledDoubleTapSlop starting 'scroll' mode - Max. change of finger distance in respect to initiating 2-finger distance (2x ScaledTouchSlop) - Max. distance growth in respect to initiating 2-finger distance. - GearsES2: Add NEWT based 'zoom' gesture detection.
* NEWT/Android (Bug 665): Add Support for GLStateKeeper ; onPause() always ↵Sven Gothel2013-03-2211-11/+0
| | | | | | | | | | | | | | | | | | | destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator - Add Support for GLStateKeeper If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance - onPause() always destroys onDestroy() is too late, i.e. surfaceDestroyed() already called - Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume pause/resume the GLAnimatorControl of all GLAutoDrawable instances - Use GLAnimatorControl instead of Animator We used an Animator reference .. duh! Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice, which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
* Add GLStateKeeper handling GLEventListenerState preservation and ↵Sven Gothel2013-03-225-5/+5
| | | | | | | | | | | | | | | restauration for GLAutoDrawable - New GLStateKeeper interface, package com.jogamp.opengl Implemented by: - GLAutoDrawableBase Currently supported by: - NEWT GLWindow - GLEventListenerState package move: com.jogamp.opengl.util -> com.jogamp.opengl
* TestGearsES2NEWT/TestGearsES2NewtCanvasAWT: Add -noanim option to manually ↵Sven Gothel2013-03-202-28/+58
| | | | validate Bug 649
* TestPNGTextureFromFileNEWT: Use new PNG test file locations, add RGBA tests ↵Sven Gothel2013-03-201-80/+84
| | | | and use alpha in drawable
* Newt PNG test file locationsSven Gothel2013-03-202-2/+2
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* Rename PNG test files and add RGBA variations (To be used by ↵Sven Gothel2013-03-209-0/+0
| | | | TestPNGTextureFromFileNEWT, etc)
* Handles indexed PNGsJulien Gouesse2013-03-203-0/+68
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* OSX/CALayer: OSX/CALayer Threading Part3 - Run CALayer ops in a streaming ↵Sven Gothel2013-03-194-28/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | design on main-thread w/o [infinitive] blocking History: Part1 commit 896e8b021b39e9415040a57a1d540d7d24b02db1 (Run CALayer Ops on current thread to avoid blocking) Part2 commit 28c6472335b924080d638b33a28f8f4eedb459b1 (Run CALayer Ops on main-thread w/o blocking) Dependency: GlueGen commit 4becdfa125b07ff969d6540e1112735b53cd15eb (Fix RecursiveLockImpl* Timeout corner case) Part2 misses essential locking of the OpenGL context (and it's surface upfront) while creating the NSOpenGLLayer instance. The latter instantiates a OpenGL context shared w/ JOGL's, hence it cannot be locked. Encapsulating NSOpenGLLayer creation/attachment and it's detachment/release in sub-classes AttachNSOpenGLLayer and DetachNSOpenGLLayer, where instances will be streamed on main-thread. Both tasks are triggered at associateDrawable(boolean bound). The mentioned GL context locking requires disturbs the 'streaming' design considerably in AttachNSOpenGLLayer. It is solved by attempt to acquire the recursive lock of the surface and the context via 'tryLock(maxwait)' w/ screen-vSync-period/2. If the locks could not be acquired completly, the AttachNSOpenGLLayer instance will be re-queued to the main-thread for later execution. Before DetachNSOpenGLLayer is being streamed, it is validated whether AttachNSOpenGLLayer did run. A recursive situation does happen w/ resizing an offscreen pbuffer drawable! Hence extra care is being taken.
* Adapt to GlueGen commit b1eb7ca6b9d7dec7ff62c1f1e8ef0a0545724d2f: Function- ↵Sven Gothel2013-03-183-4/+3
| | | | RunnableTask adds PrintStream 'exceptionOut' argument in ctor.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-155-23/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-14/+27
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* Fix TestParenting01NEWT: Since recreational reparenting resets the ↵Sven Gothel2013-03-131-0/+6
| | | | fps-counter, wait for a few frames!
* GLEventListenerState: Moved to public package 'com.jogamp.opengl.util'Sven Gothel2013-03-135-5/+5
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* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-138-150/+777
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* Fix Mix2TexturesES2 unit tests: Use synchronized texID access and add ↵Sven Gothel2013-03-094-15/+67
| | | | | | glFinish() after demo -> FBO rendering on or off thread. Fixes shared GLContext OSX rendering.
* Fix buggy unit test for Bug 694: The unpack alignment has to be considered!Sven Gothel2013-03-091-13/+45
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