| Commit message (Collapse) | Author | Age | Files | Lines |
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and winToObjCoord (expect all set, no doubling); GLEventListenerButton: Resize FBO to screen-size for proper 1:1 quality
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sizes a little
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GPUUISceneGLListener0A: Formatting and move reshape() after init()
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rules for OutlineShape and add get/setWinding in Outline
Loop.initFromPolyline()'s Winding determination used a 3-point triangle-area method,
which is insufficent for complex shapes like serif 'g' or 'æ'.
Solved by using the whole area over the Outline shape.
Note: Loop.initFromPolyline()'s Winding determination is used to convert
the inner shape or holes to CW only.
Therefor the outter bondary shapes must be CCW.
This details has been documented within OutlineShape, anchor 'windingrules'.
Since the conversion of 'CCW -> CW' for inner shapes or holes is covered,
a safe user path would be to completely create CCW shapes.
However, this has not been hardcoded and is left to the user.
Impact: Fixes rendering serif 'g' or 'æ'.
The enhanced unit test TestTextRendererNEWT01 produces snapshots for all fonts within FontSet01.
While it shows proper rendering of the single Glyphs it exposes another Region/Curve Renderer bug,
i.e. sort-of a Region overflow crossing over from the box-end to the start.
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dropping redundant getMetricWidth*(); Fix getMetricBoundsFU()
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determine CurveRenderer issues
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win<->obj coord transformation, enhance documentation a little,
Have win<->obj coord transformation in UIShape public:
- Move SceneUIController.transformShape() -> UIShape.setTransform()
- Move SceneUIController.windowToShapeCoordsImpl() -> UIShape.winToObjCoord()
- Add UIShape.objToWinCoord()
- Add UIShape.getSurfaceSize()
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test cases
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optional AffineTransform (see Label0)
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processString(..) to Font, cleaning up ..
Further having Font.processString() return the AABBox of the whole string's 'laidout' OutlineShapes,
which is used for (debug) Font.getPointsBounds2(..) just to validate the coordinated with
the Glyph based AABBox of Font.getPointsBounds(..).
Static TextRegionUtil.drawString(..) no more require to pass the temp AffineTransform instances (ugly).
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getPointsBoundsFU(); Glyph: Drop getSymbol()
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plane.
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system.
- All pixelSize metrics methods are dropped in Font*
- TypecastGlyph.Advance dropped, i.e. dropping prescales glyph advance based on pixelSize
- TextRegionUtil produces OutlineShape in font em-size [0..1] added to GLRegion
- Adjusted demos
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Use TestTextRendererNEWT01 to produce validation snaps
- Move kerning handling from Font to Font.Glyph using binary-search for right-glyph-id on kerning subset from this instance (left)
- TextRegionUtil: Kerning must be added before translation as it applies before the current right-glyph.
- TestTextRendererNEWT01 produces validation snapshots against LibreOffice print-preview snapshots
- GPUTextRendererListenerBase01 added another text for kerning validation, show more font-size details (pt, px, mm)
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original font-units (FU) to have them scaled later ( fu * pixelScale / unitsPerEM )
Scaling from font-units (funits, or FU) is now performed by the renderer itself,
i.e. applying the scale-factor 'fontPixelSize / font.getMetrics().getUnitsPerEM()'
to the PMV matrix to render the whole graph GLRegion.
This finally provides proper device and resolution independent font utilization.
Further, preliminary kerning has been added.
+++
Also ...
TypecastFont:
- getGlyphID(..) getGlyph(..) enforce symbol mapping to Glyph.ID_SPACE Glyph.ID_CR,
as some fonts ave an erroneous cmap (FreeSerif-Regular)
- add getKerning(..)
TODO: Add binary search
- Set TypecastFont.USE_PRESCALED_ADVANCE := false,
i.e. dropping all prescaled pixel-sized advance values mapped to font pixel-size
as we utilize font-units only for later uniform scaling.
- Drop virtual getPixelSize() and add static FontScale.toPixels(..)
- Add fullString() for debugging purposed, including some font tables
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Add Path2F addPath(..), emphasize required Winding.CW
GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
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blending stubs in display (Mesa3D results are otherwise broken)
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window size 1024x640
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custom window size
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monitor values w/ QT_SCREEN_SCALE_FACTORS syntax, use for X11
Per-monitor values are parsed if value is not a float and stored
in a given Map<String,float[2]>, parallel to a detected global_pixel_scale_xy.
The per-monitor value syntax matches QT_SCREEN_SCALE_FACTORS,
i.e. the regular expression '(<string>=<float>;)+',
e.g. QT_SCREEN_SCALE_FACTORS='DP-1=1.25;DP-2=1.25;HDMI-1=1.25;'
The per-monitor value is preferred and on X11 stored within the MonitorDevice,
matching the MonitorDevice's name.
The following env-var names are searched on X11:
"QT_SCREEN_SCALE_FACTORS", "QT_SCALE_FACTOR", "GDK_SCALE", "SOFT_SCALE"
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(working state)
Both:
- Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops
- Using scaled pixel-sized surface
- Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale
For X11:
- Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE".
The latter is for testing only.
See https://wiki.archlinux.org/title/HiDPI
For Windows:
- Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll)
Misc:
- SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve
- MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale
- TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2
- TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working
Tested:
- Manually on a Windows virtual machine (KVM) using
- 2 virtualized 'Video QXL' cards and
- and 'remote-viewer' to see the 2 monitors
since `Virtual Machine Manager` build-in doesn't support
- remote-viewer spice://localhost:5917
- Manually on a Linux machine w/ SOFT_SCALE
- Both, X11 and Windows
- Place window on each monitor
- Move window across monitors w/ pixel-scale change (or not)
- TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
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Add 64-bit nativeHandle (Windows HMONITOR), add PixelScale for Windows
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(Windows 10)
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deadlock)
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"org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null
On MacOS 12+ and SWT 4.26 while not using AWT (-Djava.awt.headless=true, -XstartOnFirstThread),
we recently get the following Exception from SWT (suppressed):
java.lang.NullPointerException: Cannot invoke "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null
at org.eclipse.swt.widgets.Widget.drawRect(Widget.java:764)
at org.eclipse.swt.widgets.Canvas.drawRect(Canvas.java:170)
at org.eclipse.swt.widgets.Display.windowProc(Display.java:6287)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:5565)
at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5965)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method)
at org.eclipse.swt.internal.cocoa.NSApplication.nextEventMatchingMask(NSApplication.java:92)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3983)
at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction$1.run(SWTTestUtil.java:52)
at org.eclipse.swt.widgets.Synchronizer.syncExec(Synchronizer.java:183)
at org.eclipse.swt.widgets.Display.syncExec(Display.java:5250)
at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction.run(SWTTestUtil.java:63)
at com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2SWT3.test02AsyncEachAnimator(TestSharedContextVBOES2SWT3.java:376)
This is not observed if running using AWT (-Djava.awt.headless=false).
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we see click-count 2 on MacOS 12
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taken from the GLContextShareSet map
The objects were more sticky on my MacOS 12 x86_64 machine, this double GC w/ sleep 100ms resolved it.
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display.readAndDispatch() wait action (experimental)
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to avoid "cannot register existing type 'GdkDisplayManager'" and subsequent SIGSEGV
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disposed (manual test case)
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GLTestUtil changes when 'front porting'
Thanks to Julien Gouesse reminding me of this issue.
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36ca7245653b1a0897f2070b9acbe0f0898f5949
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makeCurrent() call
Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:]
on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398.
This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required,
i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'.
This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete.
Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread,
it can't be locked by the calling thread until this task has been completed.
Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending.
contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing
a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between.
This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between,
allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute.
Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT.
Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
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default test behavior
SWT and OSX's UI TK have their strict threading policy we require to comply with, e.g. see Bug 1398 lately.
It doesn't help using our own MainThread vehicle to move the unit test on the OS main thread,
as this removes potential causes of deadlocks - which we intend to find and resolve.
This patch removed using MainThread altogether from our ant unit testing recipe
as well from our manual test scripts.
Unit tests are no more executed on the 'main thread'.
SWT tests are patched to comply with SWT's UI threading policy.
We also catch violations within NewtCanvasSWT and our SWT GLCanvas
to provide same behavior on all platforms.
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in concurrent async test case.
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Bug 1422 shows that it seems to be desired to emulate DPI scaling where
the native toolkit does not implmement the same.
On GTK, DPIUtil.mapDPIToZoom (int dpi) reads:
double zoom = (double) dpi * 100 / 96;
int roundedZoom = (int) Math.round (zoom);
return roundedZoom;
While having dpi calculated as:
dpi = 96 * GDK.gdk_monitor_get_scale_factor(monitor);
Well, this seems to exist to allow 96 dpi fixed layout to
'look' OK on high-dpi screens.
However, you get in trouble if you layout high-dpi aware,
i.e. using percentages etc.
There is one exception: If DPIUtil.useCairoAutoScale() is true, scalingFactor is 1f
and hence the scaling emulation dropped.
'DPIUtil.setUseCairoAutoScale((sx[0]*100) == scaleFactor || OS.isGNOME);'
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Otherwise one would want to pause the Animator instance for the hidden GLWindow,
otherwise such animator with zero visible drawables will become a CPU hog.
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instances if 'below notification threshold'
'below notification threshold' here is simply being a child SWT Control of like a Composition or SashForm etc
where these events won't get propagated.
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independent UI interaction coding
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