| Commit message (Collapse) | Author | Age | Files | Lines |
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simple 'synchronized' on Animator for field-get, which is already used in most methods
Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself,
is hard to maintain. It's performance advantages for querying states ae questionable and may even
introduce bugs.
Use synchronization on Animator instance for all field read/write access.
Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
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'GL_OES_EGL_image_external' not supported
+ // Bug on Nexus 10, ES3 - Android 4.3, where
+ // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' !
+ // P0003: Extension 'GL_OES_EGL_image_external' not supported
+ preludeGLSLVersion = false;
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in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
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Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
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Windows/ATI driver ..
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user to trigger backend initialization eagerly and offthread (optional, !WINDOWS)
TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
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'choose' only and 'full' offscreen-drawable w/ context
test01ChooseOnly exposes X11/GLX perf. enhancement of 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d:
PRE CHANGE:
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly
INIT START #0
Run: 0, count 50/50 raw:
choose 503/t 10.06/1
INIT END #0
INIT START #1
Run: 1, count 50/50 raw:
choose 384/t 7.68/1
INIT END #1
INIT START #2
Run: 2, count 50/50 raw:
choose 344/t 6.88/1
INIT END #2
POST CHANGE:
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly
INIT START #0
Run: 0, count 50/50 raw:
choose 49/t 0.98/1
INIT END #0
INIT START #1
Run: 1, count 50/50 raw:
choose 43/t 0.86/1
INIT END #1
INIT START #2
Run: 2, count 50/50 raw:
choose 38/t 0.76/1
INIT END #2
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Even though the test case itself cannot show the proper initialization time,
it can be used w/ an attached profiler i.e.
Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations:
- pre change: 1.708 ms
- post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
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multiple media textures (Android) or shared GL context are not usable.
- GLMediaPlayer:
- TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
- TEXTURE_COUNT_DEFAULT is '4' - multithreaded
- GLMediaPlayerImpl:
- Add Single threaded mode, but perform initStreamImpl(..) off-thread.
-
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expecting exception w/ core profile!
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(spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound
+ * and the CPU_SRC test will fail!<br/>
+ * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs
+ * during their setup.<br/>
+ * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i>
+ * when not unbinding said VBOs before the CPU_SRC tests.<br/>
+ * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>,
+ * and we should throw an exception to give users a hint!
Leaving uncommented code in GLBufferStateTracker ..
+++
- Clean up GLBuffer*Tracker
- Use final
- Use static final keyNotFound value.
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manually in close0()
Release NewtMacWindow manually in close0()
- Mark [NewtMacWindow setReleasedWhenClosed: NO] in init0(..)
- Release NewtMacWindow manually in close0(..)
Check pointer args in close0(..)
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GLCapabilitiesChooser instead of GLProfile, allowing using same or similar caps - important for sharing ctx
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'out of memory' and saves most of the time; Also run test exclusively.
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(again) on 'addNotify(..)' - GLCanvas in JtabbedPane disappear
Regression of commit e33e6374e0be0454f7e9732b5f897f84dbc3c4dc (Fix for Bug 729 and Bug 849) !
+++
JAWTWindow's HierarchyListener doesn't set component visible (again) on 'addNotify(..)'
It only renders the component invisible after removeNotify() which is performed implicit anyways ..
Case java.awt.event.HierarchyEvent.DISPLAYABILITY_CHANGED
shall perform similar as our java.awt.event.HierarchyEvent.SHOWING_CHANGED impl.
+++
Tested on Gnu/Linux X11 and OSX incl. re-test Bug 729 and Bug 849 unit tests.
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better unit test lookup
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junit.run.noui
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point values. Derived from http://mvn.io7m.com/ieee754b16, of which I am the original author.
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add println; GearsES: Add init/shared state to 'toString()'
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GearsObject used getGL2ES2(), which is not allowed.
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to lifecycle considerations ; GearsES2: Add glFinish() after init().
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stability constraints' ; Fixing Test cases: Enable all, GearsObject*: Check VBO
- GLSharedContextSetter API Doc: No 'Driver stability constraints'
- No driver issues ..
- Use 'Lifecycle Considerations' to describe usage issues ..
- Fixing Test cases: Enable all, GearsObject*: Check VBO
- GearsObject* needs to check whether VBO is 'still alive'
if sharing is enabled.
- Enable all unit tests.
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Refine GearsObject* GLArrayDataServer copying; GearsES*: Init VBO eagerly
Add copy-ctor to GLArrayData* w/ sliced Buffer to allow general sharing of VBO via these high-level types.
Refine GearsObject* GLArrayDataServer copying (commit bcfaa149b9803ce33c5a356cbcb45f7dfd3e4361):
Utilize new GLArrayData* copy-ctor.
GearsES*: Init VBO eagerly, allowing VBO usage after init(..).
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on GL2 ctx on OSX ; GLWindow #2 shall also use sharedDrawable; Cleanup ..
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order) ; Fix unit tests (Shared Gears, wait for created context and destruction order)
- Add note about driver stability (destruction order)
- See GLSharedContextSetter: Don't destroy master context before slaves!
- Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection.
- Fix unit tests (Shared Gears, wait for created context and destruction order)
- The GearsObject sharing was completly bogus!
It simply used the _same_ GLArrayDataServer instance for sharing,
but it should use a _copy_ of the shared GLArrayDataServer while
only preserving the VBO object!
Fixed, while adding required methods to GLArrayDataServer.
- Waiting for the created GLContext of a GLAutoDrawable required us
to pass the latter _and_ check whether it's GLContext exists and is natively created.
- Accomodated the destruction order - see above!
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local shared ctx fields.
Regression of 7f7a23dd0ddf106e6f0c69fc2a05ff92ac56200e
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; Fix GLContext memory contract (volatile)
(Unit test remarks see below)
- Add shared GLContext queries
- Refined GLContextShareSet:
- Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance)
- Add API doc for clarification
- Add methods:
- ArrayList<GLContext> getCreatedShares(final GLContext context)
- ArrayList<GLContext> getDestroyedShares(final GLContext context)
- Use 'final' where possible
- Add GLContext methods:
- boolean isShared()
- List<GLContext> getCreatedShares()
- List<GLContext> getDestroyedShares()
- Add GLSharedContextSetter interface defining setting a shared GLContext
directly (GLContext) or via a GLAutoDrawable:
- setSharedContext(GLContext)
- setSharedAutoDrawable(GLAutoDrawable)
Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed,
if the shared GLContext is not yet created natively or
the shared GLAutoDrawable's GLContext does not yet exist.
Most of impl. resides in GLDrawableHelper
Implemented in:
- GLAutoDrawableBase, GLOffscreenAutoDrawable
- GLWindow
- AWT GLCanvas
TODO:
- GLJPanel
- SWT GLCanvas
- GLDrawableFactory:
- Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the
optional shared GLContext _and_ specifying lazy GLContext
creation. This allows to benefit from GLSharedContextSetter contract.
Lazy GLContext creation is performed at 2st display() call at the latest.
All JOGL code and unit tests use this new method now.
- Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument
and immediate GLContext creation deprecated - shall be removed in 2.2.0
- Make reference to GLContext and it's native handle volatile
Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether
a shared GLContext is natively created (already), the handle must be volatile
since such query and the actual creation may operate on different threads.
+++++
- Add/Refine shared GLContext unit tests demonstrating diff. sharing methods.
All variants of using shared GLContext:
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO*
Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3
AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
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as detected and mapped by GLContext ; Enhance glAvailabilityToString(..)
We shall not map profile == profile-impl, i.e. GL3 -> GL3,
but use GLContext.getAvailableGLProfileName(device, reqMajor, reqProfileBits).
The latter reflects the actual mapped context as detected.
glAvailabilityToString(..)
- Partition result in [Natives, Common and Mappings]
- Mappings dumps mapped keys to profiles, while excluding default.
Default is added at last.
- Add count.
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make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
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more stable (i.e. only 2 pointer pressed)
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InputEvent: getButtonDownCount() and isAnyButtonDown();
- Clarify 'Multiple-Pointer' w/ button[mask] semantics
- Pointer IDs start w/ 0 and are consecutive numbers.
- 'button' == triggering pointer-ID
- buttonMask in modifiers show pressed button _and_ pointer-IDs
- deprecated BUTTON_NUMBER -> use BUTTON_COUNT (name semantics)
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allowing user to set custom tile size for performance evaluation/tweak
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We processed MouseEvents within NEWT as follows:
sendMouseEvent/enqueueMouseEvent -> doMouseEvent,
- called by native code to be delivered via consumeMouseEvent (now or later)
- events are validated (move/drag, boundaries)
- missing events are synthesized (click, enter, ..)
as well as in several factories, i.e.:
- AWTNewtEventFactory (1:1)
- AndroidNewtEventFactory
- synthesized events .. (click, ..)
- android typed gesture detection (drag -> 1 finger scroll..)
The latter enqueues events do Window/Display directly to be consumed by WindowImpl.
Then users may have their own gesture detection etc.
+++
This change unifies mouse/pointer event processing within NEWT within consumeEvent(..)
which represents a common entry point.
Gesture processing is now realized w/ a public API
- GestureHandler
- GestureHandler.GestureListener
- GestureHandler.GesureEvent
which supplies:
- default impl. of optional gesture handlers (scroll, .. - default: enabled)
- public API to add/remove gesture-handler and -listener
+++
This allows our impl. to scale better in support of
more multiple pointer devices (-> Win7/Win8, X11, ..).
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mp4 instead of webm, fix Camera URI)
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functions for a single column image.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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