| Commit message (Collapse) | Author | Age | Files | Lines |
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DefaultEDTUtil.invokeImpl(..) wait interruption
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using reflection for 'jogamp.opengl.egl.EGLDisplayUtil'
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Java 1.8.0_60
- OSX 10.10.5
- Java 1.8.0_60
Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..)
as called within MacOSXJAWTWindow.invalidateNative() (caller: destroy())
on the MainThread.
It has been observed that the
JAWT_SurfaceLayers protocol instance 'surfaceLayers' has been pulled beforehand.
'surfaceLayers' is fetched from the locked JAWT instance
via JAWT_DrawingSurfaceInfo's platformInfo.
It now seems required to retain the instance
at GetJAWTSurfaceLayersHandle0 and release it
at UnsetJAWTRootSurfaceLayer0 to keep it alive.
+++
Manually executed 'ant junit.run' on OSX, no failures or errors.
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On OSX using CALayer for onscreen rendering,
the drawable is utilizing an offscreen FBO.
Hence we need to move the vsync-skip-operation criteria,
i.e. skip if offscreen, down to the implementation.
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visibility (X11 Onscreen)
X11Window.c:
Adding CWBackPixel BlackPixel(..) resulting in an initial black window (zero).
com.jogamp.opengl.test.junit.newt.TestWindows02NEWT shows the content
w/ opaque background and transparent one.
Note: To be able to receive a transparent background,
one needs to utilize a compositor WM (e.g. KWin w/ effects enabled).
Due to commit cf9e2f2cb8ead7efd7751dcbfaecb36ed06cf9d6 (Bug 1210)
this works in pure NEWT mode w/o utilizing GLX.
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generated version
- XRenderDirectFormat XVisual2XRenderMask(..):
- Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration
- Always use manual impl. of XRenderFindVisualFormat
Additionally:
- Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..)
allowing to properly setup the resulting Capabilities instance
as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..)
- XVisualInfo:
- Add 'String toString()'
- 'XVisualInfo create(XVisualInfo s)' uses source buffer size!
- XGetVisualInfo: Use returned buffer-capacity/count for element-size
and also bail out if count<=0
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getSupportedStateMask()
- Skip operation if not supported
- Fix skip operation if isFullscreen() && !isNativeValid():
We have to store the state w/o action,
so the state can be picked up at native creation.
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(X11, Windows)
The regression was caused by WindowImpl changes:
(1) Not ignoring maximizedChanged(..) during fullscreen.
X11 windows may promote maximized state, which will be passed
in reconfigure -> non-fullscreen and hinders reseting the original size.
(2) getReconfigureMask(..) was wrongly translated to state-mask,
i.e. special handling of STATE_MASK_UNDECORATED and STATE_MASK_CHILDWIN
was removed.
- Issues above were corrected
- Replace PSTATE_MASK_FULLSCREEN_NFS* w/ own stateMaskNFS for simplification
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(adding STATE_MASK_FULLSCREEN)
Refine getSupportedStateMask():
- always for _after_ native creation, i.e. first visibility
- removed STATE_MASK_AUTOPOSITION
- adding STATE_MASK_FULLSCREEN to minimum requirements
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Bail out if GL ES is requested ; Fix test case
*GLContext.createImpl(..) shall throw an GLException:
*GLContext.createContextARBImpl(..) shall return 0:
- Desktop implementation: if GL ES is requested
- EGL implementation: if GL Desktop is requested, but not available
Otherwise GLContextImpl may mistake a desktop context for an ES one.
+++
Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop():
We have to query the factory by desired profile,
since the desktop factory cannot produce an GL ES context.
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GLRendererQuirk.SingletonEGLDisplayOnly
Test cases with multiple EGLDisplay init/terminate result to crashes
due to NVidia's 355.06 driver.
Hence enable GLRendererQuirk.SingletonEGLDisplayOnly
if EGL vendor is NVIDIA until a good driver version is known.
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profile
GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt>
GL_KHR_debug shall be favorized before
- GL_ARB_debug_output
- GL_AMD_debug_output
Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles,
i.e. including ES profiles: GLES2, GLES3.
GL_ARB_debug_output and GL_AMD_debug_output
are only allowed for desktop GL2GL3 profiles.
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Via GLDrawableFactory[Impl] the following details are considered
while GLContextImpl.mapGLVersions(..):
- hasOpenGLDesktopSupport
If false, skip OpenGL Desktop queries
- hasOpenGLESSupport
If false, skip OpenGL ES queries
- hasMajorMinorCreateContextARB
If false, reduce [maxMajor.maxMinor..minMajor.minMinor]
iteration, reducing to [maxMajor..minMajor],
usually only one query.
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Need to handle GLRendererQuirks.GLES3ViaEGLES2Config,
i.e. a created ES3 context via ES2 request must result in
mapping ES3 as well.
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EGL/Desktop factories are available!
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b8ba30a0bc7cbd36abba37d72b45f78eb989e994)
commit b8ba30a0bc7cbd36abba37d72b45f78eb989e994's
GLContextImpl.createContextARBMapVersionsAvailable(..)
accepted minMajor=2 for ES3 detection -> wrong of course.
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EGL and Desktop GLDrawableFactory
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(adding dummy methods)
Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c
changed/removed a few protected methods of public classes ..
Re-added dummy methods .. shall be removed for next 2.4.* version
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It may happen that an GLAutoDrawable is being pulled concurrently from the
animators list, in which case an IndexOutOfBoundsException might be thrown.
Example:
[junit] *** AWTRobotUtil: UncaughtException (this Thread main-AWTAnimator#00) : Thread <main-AWTAnimator#00>, java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
[junit] java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
[junit] at java.util.ArrayList.rangeCheck(ArrayList.java:653)
[junit] at java.util.ArrayList.get(ArrayList.java:429)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:68)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198)
[junit] at java.lang.Thread.run(Thread.java:745)
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on device (surfaceless); Remove one try-finally block
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- GLProfile
- Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices
- Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles,
i.e. allow each one to fail seperately.
- Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2)
per device, instead of just using the last computation,
preserving and favoratizing the Desktop-Profile-Map.
- GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice
and not disabled via GLProfile.disableOpenGLES.
- EGLContext
- createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported
- GLContext* accessibility: Remove unused entries, add newly used ones
- EGLDrawableFactory
- Fix a bug regarding detection of 'OpenGL' API for EGL
- SharedResource: Use detailed knowledge of each profile
- Only create one drawable and context for probing maximum,
utilizing 'GLContextImpl.MappedGLVersionListener'
to detect all mapped profiles for 'SharedResource' instance.
- Detect whether the probed/mapped device
can be mapped to the default-EGL-device, i.e.:
- current device is not the default-EGL-device
- default-EGL-device is valid and could be mapped (beforehand)
- same connection
In this case, no probing/mapping is performed
and the default-EGL-device mapped data being reused and remapped
to the requested device.
- When mapping/probing, attempt to use a surfaceless context first,
allowing same codepath for default-EGL-device and native-device (X11, ..).
This avoids using pbuffer if using default-EGL-device
and a dummy onscreen window if using a native-device (X11, ..).
If this fails, continue as usual ..
- default-EGL-device -> pbuffer
- native-device (X11, ..) -> dummy onscreen window
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355.06' @ probeSurfacelessCtx
Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd,
i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to
- isX11 (new)
- isDriverNVIDIAGeForce (kept)
- !(adevice instanceof EGLGraphicsDevice) (new)
Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL].
It does not work for GLX+GL though!
TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen'
to 'zero' (Surfaceless).
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- GLContextImpl
- add 'MappedGLVersion' type, preserving information from GL profile mapping
- add 'MappedGLVersion mapAvailableGLVersion(..)'
- add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)',
allowing implementations to register successfully mapped profiled.
- add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)',
allowing implementations to fully map one-devices profiles to another one
avoiding a redundant profile mapping (probe operation).
- 'mapGLVersions(..)'
- disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop
- disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop
- EGLDrawableFactory
- remove jogl.debug.EGLDrawableFactory.QueryNativeTK,
since it shall not be used anymore.
- Use 'NativeWindowFactory.getDefaultDisplayConnection(..)'
for default EGLGraphicsDevcie
- add 'hasFullOpenGLAPISupport()'
- Use 'EGLSurface' return type if appropriate.
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native handle via own ctor, reducing redundancy
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and ctxOptions
- State-less operation during profile probing (mapGLVersions).
While probing the GLDrawable/GLProfile and GL instance
may not reflect the currently probed OpenGL profile.
Hence stateless operation by passing required information
is required for:
- GLDynamicLookupHelper must be fetched via
'major-version and contextOptions'.
- GLContextImpl.resetProcAddress(..)
- GLContextImpl.updateGLXProcAddressTable()
- GLContextImpl.setGLFunctionAvailability(..)
- ExtensionAvailabilityCache
TODO: Add replacement for GLProfile validation,
which is disabled right now.:
drawable.getGLProfile().verifyEquality(gl.getGLProfile())
The GLDrawable.GLProfile maybe less than GL's GLProfile
due to current context-version and options.
Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
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On networking windowing systems (X11), we shall utilize the real
native default display connection.
On X11, this is X11Util.getNullDisplayName(),
for other non networking types, this is AbstractGraphicsDevice.DEFAULT_CONNECTION.
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AbstractGraphicsDevice's uniqueID instead of connection
AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection.
This is required for proper EGLDrawableFactory's profile probing on different native platform devices.
Using common abstract implementation 'AImplementation'
for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
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probeSurfacelessCtx
Since no known NVidia driver is know properly supporting surfaceless context,
i.e. current context w/o drawable attached, we set quirk NoSurfacelessCtx
for all NVidia drivers until a 'good one' is known!
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'-MapGLVersions' suffix.
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i.e. major >= 3 || hasGLVersionByString.compareTo(Version3_0) >= 0.
Otherwise the 'VersionNumber hasGLVersionByInt' was never used -> reduce possible GL_ERRORs.
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[GLX|WGL]_EXT_swap_control_tear extensions support
asynchronous buffer swaps, i.e. adaptive Vsync.
<https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync>
<https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt>
<https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt>
<http://keithp.com/blogs/async_flip/>
The extensions utilizes a negative interval value,
enabling late swaps to occur without synchronization to the video frame.
Hence '-1' has new semantics, previously it was the 'default value'
of 'untouched vsync interval'.
New default is:
- 0 for unrealized context
- 1 for realized context
+++
It requires [GLX|WGL]_EXT_swap_control,
hence we shall ensure to use use this extension
in the implementation of GLContext.setSwapInterval(..).
+++
Mesa3D seems to support GLX_SGI_swap_control only.
+++
Implemented on Windows and X11.
+++
On GNU/Linux using NVidia driver w/ my setup(*), sadly the query
GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val);
always returns zero here, indicating async vsync is not supported.
(Queried the attribute for every frame in windowed or fullscreen mode)
Fullscreen
(*)
- Debian 8
- Kernel 3.16
- KDE/Kwin
- GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)]
- GL_RENDERER GeForce GTX 660/PCIe/SSE2
- Samsung U28D590 (DFP-4): Internal DisplayPort
+++
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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(Fullscreen on Bottom not working though)
- Terminology
- ALWAYSONBOTTOM -> isOnBottom
- ALWAYSONTOP -> isOnTop
- Better support for 'isOnBottom' on Windows
- Refine 'SetWindowPos(..)' calls to handle isOn[Top|Bottom]
- Refine 'ShowWindow(..)' calls to handle isOnBottom
- Intercept WM_WINDOWPOSCHANGING to enforce isOn[Top|Bottom],
i.e. change params (hwndInsertAfter and flags).
- Fullscreen on Bottom not working
- While we change all flags appropriately (NOACTIVATE, ..)
and don't issue CDS_FULLSCREEN is on bottom,
Windows seems to enforce the window to be on top
if it is sized to the screen maximum.
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- Fix STATE_MASK_CREATENATIVE
- Simplify resetStateMask()
- Windows WindowDriver: Remove STATE_MASK_STICKY from supported states
- TestGearsNEWT: Use NEWTDemoListener
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getSupportedReconfigMaskImpl()
- See getSupportedStateMask() for semantics
- getSupportedReconfigMaskImpl() result now used for isReconfigureMaskSupported()
- getSupportedReconfigMaskImpl() implementations:
- Full featured: X11, Windows and OSX
- X11: Use WindowManager Atoms for certain features (dynamic)
- Others: Use fixed features.
- TODO: Consider avoiding actions if not supported.
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Unresolved strncpy_s (MSVCRT) on WinXP,
as shown w/ dependency walker (red module, red unresolved line).
Mapped: _tcsncpy_s -> strncpy_s (!UNICODE).
On WinXP MSVCRT has no strncpy_s.
_tcsncpy_s(sOut, sOutLen, s, len)
-> bound-check + _tcsncpy(sOut, s, len)
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- STATE_BIT_FULLSCREEN_SPAN is private and used for reconfigure,
hence STATE_BIT_COUNT_RECONFIG is needed.
- STATE_BIT_FULLSCREEN_SPAN is added at the end of public state bits
- PSTATE_BIT_MINMAXSIZE_SET is unused.
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test.
- ImageIOUtil -> ImageType + ImageType.Util
- ImageType.Util.getFileSuffix(..):
- Fix byte type conversion, i.e. 'b == (byte)0x89',
cast is required to avoid byte -> int conversion.
Note: signed byte -128 - +128
- Parse in O(1), i.e. lexicographical parsing
- FIXME: We seem to have at least three type collisions, validate!
- ImageType:
- Complete T_* w/ API doc -> FIXME/TODO missing type references!
- ImageType instancing via InputStream or manual type definition.
- TextureData
- Contains optional source ImageType
- TextureProvider:
- Deprecate newTextureData(..) variants other than InputStream
simplifying TextureIO.
- TextureProvider.SupportsImageTypes:
- Added interface, allowing mapping ImageType -> provider
- Tested standalone ImageType (TestImageTypeNEWT) and
via TextureIO (TestTextureIONEWT) utilizing list of all
test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
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