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* Add OpenGL 3.x compatibility profile GL3bc,Sven Gothel2009-10-184-17/+82
| | | | | | | | | | | where 'bc' is not a religious remark, but simply means 'backward compatible' :) GL3bc := GL2 + GL3, hence the interface does not define any new values or methods. Moved GL3's 3.1 part from gl3.h to gl3ext.h, so it can be included in gl3bc.c, besides gl2.h.
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-177-58/+90
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-171-0/+211
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* GLProfile: usesNativeGLES[12] remove check with non impl GL2ES[12] ; Add ↵Sven Gothel2009-10-161-4/+19
| | | | usesNativeGL[23]
* Fix WindowsOffscreenWGLDrawableSven Gothel2009-10-161-2/+3
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* Fix Solaris buildSven Gothel2009-10-152-20/+21
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* X11 Display Lock completed (hope so)Sven Gothel2009-10-1211-146/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - JOGL GLXUtil - JOGL X11GLXDrawableFactory - JOGL X11GLXGraphicsConfigurationFactory - JOGL X11OffscreenGLXDrawable - NW X11GraphicsConfigurationFactory NEWT Display - Stop EDT immediatly from within EDT when destroying - NEWT Window - Remove obsolete 'disposeSurfaceHandle()' NEWT GLWindow destroy(): - Deep destruction (Window, Screen and Display) if owner, otherwise just the GLWindow/GLDrawable - Add 'sendDisposeEvent' flag, to allow avoiding sending dispose to all GLEventListeners in a critical shutdown, ie from within the browser. NEWT EDT - More fine grained locking - unlocked while event dispatching - double check locking - Fixed cases where we are running on the EDT ..
* NativeWindow X11: Lock/Unlock Display if using itSven Gothel2009-10-111-5/+12
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* NEWT X11 Display Lock:Sven Gothel2009-10-1112-113/+151
| | | | | | | | | | | | | | | Integrate Display.lock/unlock, so the generic Window will call it. Specialized for X11Display, the only real impl of it. Fixes offscreen EDT usage .. GLProfile: Add isAWTAvailable() and isAWTJOGLAvailable() TextureIO: - Add NetPbmTextureWriter - Only use IIOTexture* if !isAWTJOGLAvailable() - Add write (TextureData, File)
* NEWT: Avoid NPE at destroy() ; DEBUG println ..Sven Gothel2009-10-102-4/+20
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* NEWT: Add EventDispatchThread (EDT) pattern.Sven Gothel2009-10-1018-381/+719
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to limitations on Windows, we need to standardize the one thread for - window creation, and - event dispatching This was already mentioned in the previous implementation but while integrating into another threading model (Plugin3), it turned out that manual managing the thread is too much of a burden. NEWT now uses a EDT per Display and Thread as the default, where Display creation, Window creation and event dispatching is 'pipelined' into. This can be switched off: NewtFactory.setUseEDT(boolean onoff); and queried via: NewtFactory.useEDT(); Note this EDT impl. does not implicate a global lock or whatsoever. The experimantal semantics of a current GL context for input event dispatching is removed, i.e. the GL context is no more made current for mouse/key listener. This reduces the complexity and allows the proper impl. of the external dispatch via EDT .. for example. Removed: GLWindow: setEventHandlerMode(int) .. etc X11Display: XLockDisplay/XUnlockDisplay needed to be utilized to allow the new multithreading (EDT/Render) Display usage. X11Window: lockSurface/unlockSurface locks X11Display as well .. +++++ NEWT: 'getSurfaceHandle()' semantics changed. To allow usage of the surfaceHandle for OS where it is allocated thread local (MS-Windows), it shall be aquired/released while lockSurface/unlockSurface. This is done in the Windows Window implementation. GLWindow can no more query 'getSurfaceHandle()' to verify if 'setRealized()' was successful. NEWT: Window surface lock is recursive and blocking now, as it shall be.
* EGL more query config trials; Avoid NPE if no config is chosenSven Gothel2009-10-056-20/+50
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* Fix On-/Offscreen and PBuffer.Sven Gothel2009-10-0517-43/+120
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Demos are working again: demos.jrefract.JRefract - X11, Win32, OSX -Dsun.java2d.opengl=true demos.jrefract.JRefract - X11, Win32 demos.readbuffer.Main [-GL2,-GL2ES1] -test 0 demos.es1.RedSquare - X11, Win32, OSX, EGL demos.readbuffer.Main [-GL2,-GL2ES1] -test [12] demos.es1.RedSquare - X11, Win32 - OSX not, because of the missing feature of attaching a read surface. - EGL not, because the emulation I used didn't support attaching a read surface. Emulation bug .. probably .. MacOSXWindowSystemInterface.m createContext(): - Verify if passed surface handle _is_ a view, now it could be a pbuffer etc .. handle as well. Cleanup GLDrawableImpl.setRealized(boolean realized) - Calls setRealizedImpl() (implementation) now, and only if new stated differs .. - setRealizedImpl() fixed for: MacOSXPbufferCGLDrawable: recreate/destroy WindowsOffscreenWGLDrawable: recreate/destroy WindowsPbufferWGLDrawable: no-recreate/destroy X11OffscreenGLXDrawable: recreate/destroy X11PbufferGLXDrawable: recreate/destroy WindowsWGLContext: - wglMakeContextCurrent(): uses isFunctionAvailable .. - create(): Uses WGL.MakeCurrent() and releases the created context, due to unavailable MakeContextCurrent extensions before updating the procaddress tables.
* Fix: EGL set doublebuffer:=false for offscreenSven Gothel2009-10-051-0/+1
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* GLDrawableFactory Cleanup (-> On- Offscreen and PBuffer)Sven Gothel2009-10-0520-381/+337
| | | | | | | | | | | | | | | | | | | | | | | | - Base all PBuffer/Offscreen GLDrawable creators on a prev. created 'NativeWindow + SurfaceChangeable' instance. Simplifies implementation path. This also removes the almost cyclic referencing of GLWindow -> OffscreenWindow GLWindow -> Drawable -> NullWindow -> OffscreenWindow Now it is just GLWindow -> OffscreenWindow GLWindow -> Drawable -> OffscreenWindow - createGLDrawable() shall be used for all types now, especially if you want to pass the offscreen NativeWindow and benefit from the surfaceChangedListener etc .. - Add public createOffscreenDrawable(..) - EGLDrawable: - Query surface only if not 0 - [re]create surface only if needed, using 'ownEGL*' flag for destruction only.
* Add com.sun.opengl.util.texture.spi.NetPbmTextureWriterSven Gothel2009-10-041-0/+161
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* EGL: Use surfaceHandle, not windowHandle (2) for eglSurfaceSven Gothel2009-10-041-2/+2
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* EGLContext: Just debug lines ..Sven Gothel2009-10-041-3/+5
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* FIX: EGL Config: on-/offscreen and pbuffer; Added EGL-PBuffer setSurfaceHandleSven Gothel2009-10-044-36/+50
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* Fix Config: Set doublebuffer:=false if offscreen; NEWT: Fix KDWindow.Sven Gothel2009-10-047-1/+13
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* Fix EGL SurfaceType query/setup [on-/offscreen, pbuffer] using ↵Sven Gothel2009-10-043-42/+54
| | | | EGLConfig/GLCapabilities
* Texture: Relax/Pending creation of texture ID, no context must be currentSven Gothel2009-10-031-17/+25
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* Avoid NPE if no context currentSven Gothel2009-10-031-1/+1
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* NativeWindow extends SurfaceUpdatedListener for 'surfaceUpdated' ↵Sven Gothel2009-10-038-37/+54
| | | | propagation. GLDrawableFactory.createGLDrawable() propagates NativeWindow to offscreen NullWindow.
* surfaceupdated:: NativeWindow: passing 'updater'; NEWT: adding event listenerSven Gothel2009-10-038-18/+113
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* EGL Fix: Use the surface handle for creation, not the window handle; More ↵Sven Gothel2009-10-034-28/+53
| | | | fixedCaps.
* EGL debug fixes ..Sven Gothel2009-10-034-11/+28
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* Offscreen/PBuffer capabilities cleanup ; Generic read drawable supportSven Gothel2009-10-0323-121/+291
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* NEWT: Offscreen integrationSven Gothel2009-10-023-2/+95
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* Pbuffer GLDrawableFactory integration (2)Sven Gothel2009-10-023-6/+60
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* Proper PBuffer drawable abstractionSven Gothel2009-10-025-67/+63
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* NEWT Intel GDL: Proper Pos/Size/FullscreenSven Gothel2009-10-022-23/+112
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* NEWT Intel GDL: Surface Size tuning .. ; Add missing getSurfaceHandle()Sven Gothel2009-10-022-12/+25
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* NativeWindowFactory:Sven Gothel2009-10-0220-97/+798
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - If property 'nativewindow.ws.name' is set, use it as the custom windowing type returned by getNativeWindowType(true) NEWT: - Using NativeWindowFactory's property 'nativewindow.ws.name' as a package name for custom NEWT windowing imlementations, ie: -Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl -Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl This allows far more flexibility to add custom impl. - Add Intel-GDL, define property 'useIntelGDL' to build the native part. Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl' JOGL: - All impl. of 'createGLDrawable(..)', which were actually creating onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'. - GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now and dispatches to the actual create* methods in respect to the Capabilities, ie onscreen, pbuffer and offscreen. - GLDrawableFactory: - If using a native ES profile -> EGLDrawableFactory - If existing native OS factory -> Use that .. - Else -> Use EGLDrawableFactory, if available
* NEWT: Fix X11 ConfigureEvent ; X11Window don't propagate pos change if parentedSven Gothel2009-09-292-36/+57
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* Oops .. fixed compile errorSven Gothel2009-09-251-1/+1
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* Fix MacOSX External GLContextSven Gothel2009-09-258-178/+448
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* Let the GLCapabilityChooser run over the fallback fixed GLCapabilities [last ↵Sven Gothel2009-09-241-2/+13
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* NEWT AWT: Use size/pos from external frameSven Gothel2009-09-141-0/+4
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* NEWT: More elegant custom constructor type verification and setting by ↵Sven Gothel2009-09-142-34/+107
| | | | Window class impl. ; AWTWindow allow pure Container in cstr, ie an Applet
* Newt.AWT: avoid npeSven Gothel2009-09-131-2/+4
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* NEWT: remove redundant test codeSven Gothel2009-09-131-3/+0
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* NEWT: native parenting Win32 OKSven Gothel2009-09-132-43/+88
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* Newt: MacOSX child clipping tests (failed)Sven Gothel2009-09-123-6/+25
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* Newt: native window parenting MacOSX: OK (but parent clipping is missing) ; ↵Sven Gothel2009-09-126-54/+101
| | | | X11: windowResize event handled
* NEWT: Native window parenting (X11: OK); AWTWindow external Frame OKSven Gothel2009-09-126-31/+115
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* NEWT: Basic/Naive window parenting support ; NEWT GLWindow: remove ambigous ↵Sven Gothel2009-09-1212-49/+73
| | | | create functions, ie with Window and Capabilities arguments
* newt: mac os mouse wheel event support, also made it more consistent with ↵trembovetski2009-08-252-3/+54
| | | | windows
* newt: one more attempt to commit insets-related changestrembovetski2009-08-208-14/+262
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* newt: additional insets support for GL and AWT Windowtrembovetski2009-08-202-1/+23
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