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* Fix Bug 875 - Cleanup branch using VersionNumber (fix 'Int' check ↵Sven Gothel2013-10-303-59/+89
| | | | | | | | | | | | strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2. - Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES - EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure On ES, we require strictMatch, cleanup if failing. - EGLDrawableFactory: Either detect ES3 or ES2. Both only available with proper EGL context creation for ES profiles (TODO)
* Bug 875: Safeguard setGLFunctionAvailability(.. strictMatch=false.. ) ↵Sven Gothel2013-10-306-8/+19
| | | | operation, throw InternalError if failing
* Merge pull request #72 from masterzen/tickets/875Sven Gothel2013-10-291-9/+17
|\ | | | | Fix #875 - ES version should be strictly validated
| * Fix #875 - ES version should be strictly validatedBrice Figureau2013-10-291-9/+17
| | | | | | | | | | | | | | | | | | When initializing the context in GLContextImpl.setGLFuncAvailability ES devices must be validated by strictly matching the major version, otherwise on ES3 devices we were mixing ES1 implementation with ES3 contexts, ultimately crashing in a safeguard. Signed-off-by: Brice Figureau <[email protected]>
* | Bug 776 GLContext Sharing: GLSharedContextSetter API Doc: Add 'glFinish()' ↵Sven Gothel2013-10-307-0/+42
| | | | | | | | to lifecycle considerations ; GearsES2: Add glFinish() after init().
* | Bug 776 GLContext Sharing: GLSharedContextSetter API Doc: No 'Driver ↵Sven Gothel2013-10-307-42/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | stability constraints' ; Fixing Test cases: Enable all, GearsObject*: Check VBO - GLSharedContextSetter API Doc: No 'Driver stability constraints' - No driver issues .. - Use 'Lifecycle Considerations' to describe usage issues .. - Fixing Test cases: Enable all, GearsObject*: Check VBO - GearsObject* needs to check whether VBO is 'still alive' if sharing is enabled. - Enable all unit tests.
* | Bug 776 GLContext Sharing: Fix copy-ctor GLArrayDataClient: Create new ↵Sven Gothel2013-10-306-10/+19
| | | | | | | | | | | | instance of GLArrayHandler of same type; Simplify GLArrayHandler inheritance. Refines commit 9f2a9df0a4b7093925c8854b37fba053469a4b35
* | Bug 877 Concurrency Discussion: Update doc MultiThreading.txt, volatile ↵Sven Gothel2013-10-296-8/+12
| | | | | | | | field usage; GLDrawableImpl: Make read-only fields final.
* | Bug 776 GLContext Sharing: Add copy-ctor to GLArrayData* w/ sliced Buffer; ↵Sven Gothel2013-10-298-58/+154
| | | | | | | | | | | | | | | | | | | | | | Refine GearsObject* GLArrayDataServer copying; GearsES*: Init VBO eagerly Add copy-ctor to GLArrayData* w/ sliced Buffer to allow general sharing of VBO via these high-level types. Refine GearsObject* GLArrayDataServer copying (commit bcfaa149b9803ce33c5a356cbcb45f7dfd3e4361): Utilize new GLArrayData* copy-ctor. GearsES*: Init VBO eagerly, allowing VBO usage after init(..).
* | GLDrawableFactory: Add 'GLAutoDrawable createDummyAutoDrawable(..)' for ↵Sven Gothel2013-10-292-22/+55
| | | | | | | | | | | | | | convenience Added: GLAutoDrawable createDummyAutoDrawable(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLProfile glp)
* | Bug 876: BuildComposablePipeline: getGL*() shall not return ↵Sven Gothel2013-10-292-20/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | downstream.getGL*() [TraceGL* / DebugGL*] ; Simplify GLContextImpl's set Debug/Trace Pipeline Regression of commit 0002fccdcd6383874b2813dc6bbe3e33f5f00924: "Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods." Using the downstream identification commit is right for the isGL*() case, however, getGL*() returned the downstream object which makes the caller loosing the pipeline! Instead, we shall produce !GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "if( isGL<type>() ) { return this; } throw new GLException("Not a <type> implementation");" or for GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS: "return this;"
* | Fix TestSharedContextNewtAWTBug523: Don't use VAO's w/ GL2 context - No VAO ↵Sven Gothel2013-10-291-80/+112
| | | | | | | | on GL2 ctx on OSX ; GLWindow #2 shall also use sharedDrawable; Cleanup ..
* | GLDrawableHelper.reshape(): Catch pre-existing GL errors before ↵Sven Gothel2013-10-291-0/+9
| | | | | | | | glViewport(..) and dump it (Add stack trace if DEBUG)
* | Bug 776 GLContext Sharing: Add GLSharedContextSetter to SWT GLCanvasSven Gothel2013-10-287-90/+566
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* Bug 776 GLContext Sharing: Add note about driver stability (destruction ↵Sven Gothel2013-10-2816-148/+433
| | | | | | | | | | | | | | | | | | | | | order) ; Fix unit tests (Shared Gears, wait for created context and destruction order) - Add note about driver stability (destruction order) - See GLSharedContextSetter: Don't destroy master context before slaves! - Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection. - Fix unit tests (Shared Gears, wait for created context and destruction order) - The GearsObject sharing was completly bogus! It simply used the _same_ GLArrayDataServer instance for sharing, but it should use a _copy_ of the shared GLArrayDataServer while only preserving the VBO object! Fixed, while adding required methods to GLArrayDataServer. - Waiting for the created GLContext of a GLAutoDrawable required us to pass the latter _and_ check whether it's GLContext exists and is natively created. - Accomodated the destruction order - see above!
* Bug 776 GLContext Sharing: Add GLSharedContextSetter to GLJPanelSven Gothel2013-10-273-6/+365
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* Fix GLCanvas ctor shared GLContext: Use helper.setSharedContext(..) remove ↵Sven Gothel2013-10-273-5/+5
| | | | | | local shared ctx fields. Regression of 7f7a23dd0ddf106e6f0c69fc2a05ff92ac56200e
* Bug 776 GLContext Sharing: Refine API for relaxed and lazy GLContext sharing ↵Sven Gothel2013-10-2750-1088/+3073
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fix GLContext memory contract (volatile) (Unit test remarks see below) - Add shared GLContext queries - Refined GLContextShareSet: - Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance) - Add API doc for clarification - Add methods: - ArrayList<GLContext> getCreatedShares(final GLContext context) - ArrayList<GLContext> getDestroyedShares(final GLContext context) - Use 'final' where possible - Add GLContext methods: - boolean isShared() - List<GLContext> getCreatedShares() - List<GLContext> getDestroyedShares() - Add GLSharedContextSetter interface defining setting a shared GLContext directly (GLContext) or via a GLAutoDrawable: - setSharedContext(GLContext) - setSharedAutoDrawable(GLAutoDrawable) Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed, if the shared GLContext is not yet created natively or the shared GLAutoDrawable's GLContext does not yet exist. Most of impl. resides in GLDrawableHelper Implemented in: - GLAutoDrawableBase, GLOffscreenAutoDrawable - GLWindow - AWT GLCanvas TODO: - GLJPanel - SWT GLCanvas - GLDrawableFactory: - Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the optional shared GLContext _and_ specifying lazy GLContext creation. This allows to benefit from GLSharedContextSetter contract. Lazy GLContext creation is performed at 2st display() call at the latest. All JOGL code and unit tests use this new method now. - Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument and immediate GLContext creation deprecated - shall be removed in 2.2.0 - Make reference to GLContext and it's native handle volatile Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether a shared GLContext is natively created (already), the handle must be volatile since such query and the actual creation may operate on different threads. +++++ - Add/Refine shared GLContext unit tests demonstrating diff. sharing methods. All variants of using shared GLContext: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO* Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3 AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
* API doc: GLStateKeeper (wording), GLAutoDrawable (enh. init desc.), ↵Sven Gothel2013-10-273-16/+22
| | | | GLDrawable (Shared Context)
* TestGLProfile00NEWT: Dump Desktop's and EGL's default-device GLProfilesSven Gothel2013-10-251-1/+17
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* Fix Bug 872: ES3 and ES3-GLSL Version not properly HandledSven Gothel2013-10-252-16/+35
| | | | | | | | | | | | | | | | GLContext: - Proper API doc for Version* fields - getStaticGLSLVersionNumber(): ES3 -> Version300 - hasGLSL(): Add ES3 ShaderCode: - addDefaultShaderPrecision(): - ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump' - Add ES3 default precision (equal to ES2 default precision) - requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
* Fix regression of commit 34b35c5a0a379a6b4c0b23b9d347a0b1338f0239 - ↵Sven Gothel2013-10-251-3/+11
| | | | GLContextImpl.createContextARBVersions(..) erroneous upper bounds check.
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2013-10-2511-145/+128
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| * jogl: add generics annotations to lists in the waveout codeHarvey Harrison2013-10-231-9/+9
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: add generic annotations to the packed rectangle utility packageHarvey Harrison2013-10-233-51/+47
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: indent trace statements in the Trace pipelines when we hit glBeginHarvey Harrison2013-10-231-0/+3
| | | | | | | | | | | | | | | | | | The indent was being reduced on glEnd/glEndList but was never being incremented. The intent appeared to be to indent all statements between glBEgin/glEnd pairs to show the nested context of those calls. Add the increment after printing the glBegin trace statement. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: add final to Debug wrapper error code and fix indentationHarvey Harrison2013-10-231-4/+6
| | | | | | | | | | | | Make the indentation consistent in each function wrapper. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: pass format and arguments directly to the printGLError functionHarvey Harrison2013-10-221-7/+11
| | | | | | | | | | | | | | This saves us a bit more code size as the String.format is now in the common helper rather than in every GL wrapper function. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: save on class size in the Debug pipelinesHarvey Harrison2013-10-221-11/+22
| | | | | | | | | | | | | | Using a format String and arg list produces smaller class files for the Debug classes as many of the format strings are identical and shared. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: do not generate an extra String for the Debug pipeline wrappersHarvey Harrison2013-10-221-4/+4
| | | | | | | | | | | | | | | | Build the caller string directly and don't wrap it in an extra constructor. Update the indentation level for the newly added if-block from the previous commit. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: change code generation for Debug pipelines to avoid building large stringsHarvey Harrison2013-10-221-15/+11
| | | | | | | | | | | | | | | | | | - split the check for a GL error from the output of the error string - only build the caller String when there is an error to report - wrap String building in an if() block rather than using an early return as we don't know the return type in the postDownstreamCallHook Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: use .format() to build the method signature when generating pipeline codeHarvey Harrison2013-10-211-8/+4
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: adapt code generator to output @Override annotations in various placesHarvey Harrison2013-10-211-1/+2
| | | | | | | | | | | | | | This adds the @Override to methods in the GL implementations (debug, trace, etc) for methods implementing a GL Profile. It also adds @Override for the toString() method. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: enable generics annotations on TextRendererHarvey Harrison2013-10-201-16/+13
| | | | | | | | | | | | These were already here, enable them. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: remove clone() version that can only ever failHarvey Harrison2013-10-201-17/+0
| | | | | | | | | | | | | | | | | | | | commit: d75835796900cac602f7e5789601ffba0a27efe2 (Graph: More std. functionality (equals, clone) / Better in-place transformation (cubic -> quadratic)) Added a clone method, but did not implement Cloneable, meaning Object.clone() will always throw CloneNotSupportedException. This method never returns anythng but null. Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: remove clone() method that only throws ExceptionsHarvey Harrison2013-10-201-5/+0
| | | | | | | | | | | | | | | | | | | | commit: a4e3f241cfba55e407c68eba91ffcc4beb0758b5 (Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6; Misc ..) Removed 'implements Clonable' from NamedDisplay, which means Object.clone() will always throw CloneNotSupportedException. Kill clone(). Signed-off-by: Harvey Harrison <[email protected]>
| * jogl: replce more unneeded String() constructionHarvey Harrison2013-10-203-9/+8
| | | | | | | | Signed-off-by: Harvey Harrison <[email protected]>
* | GLProfile: Fix native profile mapping, i.e. use actual mapped profile-impl ↵Sven Gothel2013-10-252-47/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | as detected and mapped by GLContext ; Enhance glAvailabilityToString(..) We shall not map profile == profile-impl, i.e. GL3 -> GL3, but use GLContext.getAvailableGLProfileName(device, reqMajor, reqProfileBits). The latter reflects the actual mapped context as detected. glAvailabilityToString(..) - Partition result in [Natives, Common and Mappings] - Mappings dumps mapped keys to profiles, while excluding default. Default is added at last. - Add count.
* | JoglVersion: "Default Profiles on device" -> "GLProfiles on device" - Since ↵Sven Gothel2013-10-251-1/+1
| | | | | | | | we do use the named device
* | Fix GLContext: getGLProfile() add missing GLES3; ↵Sven Gothel2013-10-252-4/+17
| | | | | | | | getAvailableGLProfile(device, ..) shall use GLProfile.get(device, ..)
* | Use org.junit.Assert instead of deprecated junit.framework.AssertSven Gothel2013-10-257-304/+300
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* | Bug 867 OSX [Common Code]: Trigger GLRendererQuirks.GL4NeedsGL3Request and ↵Sven Gothel2013-10-259-84/+148
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make it sticky; Only alias profiles if HW-Accelerated! Only alias profiles if HW-Accelerated! GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer. +++ GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9 by creating a GL3 core context first. +++ GLContextImpl.setGLFunctionAvailability(): - On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device) while 'withinGLVersionsMapping' - Merge sticky quirks w/ local quirks +++ TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
* | Bug 867 - OSX: Allow core >=4 if isMavericksOrLater; Use ↵Sven Gothel2013-10-242-27/+48
| | | | | | | | [kCGLOGLPVersion_GL4_Core, kCGLOGLPVersion_GL3_Core] for major==4 depending on sticky GLRendererQuirks.GL4NeedsGL3Request
* | Bug 871 - Add optional xcode.clang support for all modules (Extends Bug 837 ↵Sven Gothel2013-10-241-1/+1
| | | | | | | | | | | | w/ xcode's xcrun) - Remove abs. include path. #include </usr/include/machine/types.h> -> #include <machine/types.h>
* | Bug 867 - OSX 10.9: Recognize OpenGL Core Profile > 3.0 - Add ↵Sven Gothel2013-10-241-15/+84
| | | | | | | | | | | | | | | | | | | | | | | | GLRendererQuirks: Quirk GL4NeedsGL3Request and 'sticky device quirks' The 'sticky device quirks' are required to share quirks among devices as collected while mapping the GL versions (audit). Those are context independent and may only be detected for certain contexts. They can be pushed/added to the context's quirks, but also queried at context creation (after mapping) - before the local quirks are being created.
* | GLContext CTX_IMPL_* bits: Use 10 cached bits (+1), and 6 uncached (-1) ; ↵Sven Gothel2013-10-241-9/+9
| | | | | | | | CTX_IMPL_FP32_COMPAT_API: "FP32 compat-api" -> "FP32 compat"
* | MacOSXJAWTWindow.CALayer DEBUG: Only Dump AWT location-on-screen if property ↵Sven Gothel2013-10-231-2/+16
| | | | | | | | | | | | | | | | | | | | DEBUG_CALAYER_POS_CRITICAL is explicitly set. - DEBUG_CALAYER_POS_CRITICAL = nativewindow.debug.JAWT.OSXCALayerPos Since AWT's location-on-screen query can cause an AWT deadlock, which is the sole purpose of our custom lock-free impl, don't enable it's DEBUG output w/ default DEBUG flags.
* | Fix Bug 866 - Frequent IndexOutOfBoundsException in ↵Brice Figureau2013-10-231-1/+1
|/ | | | jogamp.opengl.egl.EGLGraphicsConfigurationFactory: Add missing 'else' in branch
* PinchToZoomGesture: Add ctor arg 'allowMorePointer', should be false to be ↵v2.1.1Sven Gothel2013-10-192-66/+76
| | | | more stable (i.e. only 2 pointer pressed)
* Fix Bug 827 - ShaderProgam helper class reports errors incorrectlySven Gothel2013-10-191-2/+2
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