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* Test NEWT Key Events, TestInitConcurrent0*NEWT: TO 5 -> 3 minutesSven Gothel2013-06-259-28/+28
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* Test NEWT Key Events: Add TO of 5 minutesSven Gothel2013-06-256-22/+22
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* TestInitConcurrent0*NEWT: Add TO of 5 minutesSven Gothel2013-06-252-6/+6
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* TestFocus02SwingAWTRobot: Fix Java7 'changed behavior': Relax focus ↵Sven Gothel2013-06-251-1/+1
| | | | traversal validation checks.
* TestFocus02SwingAWTRobot: Fix Java7 'changed behavior': Relax focus ↵Sven Gothel2013-06-251-1/+7
| | | | traversal validation checks.
* AWTRobotUtil.*KeyPress/Release: Remove waitForIdle(robot), but call per use ↵Sven Gothel2013-06-256-14/+18
| | | | case instead.
* NEWT WindowImpl/GLWindow: @ JVM Shutdown, force stop animation thread w/o ↵Sven Gothel2013-06-252-3/+34
| | | | blocking.
* NEWT: EDTUtil.invokeStop(..) gets 'wait' argument, allowing non-blocking ↵Sven Gothel2013-06-255-14/+30
| | | | shutdown. DisplayImpl.shutdownAll(): Don't block.
* NEWT: Don't invoke external keyboardFocusHandler for auto-repeat keys ↵Sven Gothel2013-06-242-4/+8
| | | | | | (NewtCanvasAWT, ..) .. otherwise an auto repeated key would cause fast focus traversal, not intended.
* TestFocus0[12]SwingAWTRobot: Fix Java7 'changed behavior': Relax focus ↵Sven Gothel2013-06-242-13/+16
| | | | | | | traversal validation checks. - Remove Frame lost detection - Allow to have NEWT and it's NewtCanvasAWT claiming to have the focus
* Tests NEWTKeyAdapter: Fix log stringSven Gothel2013-06-241-2/+2
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* NEWT Windows WindowDriver: Suppress LOCK_SURFACE_CHANGED, no semantics in ↵Sven Gothel2013-06-241-1/+6
| | | | | | GLDrawable on Windows. FIXME: Validate against EGL surface creation: ANGLE uses HWND -> fine!
* Apply workaround of Java7 AWT Robot.waitForIdle()/EDT bug for all ↵Sven Gothel2013-06-245-22/+26
| | | | | | Robot.waitForIdle() calls. See commit 8f3b2a4cc14be60681a7bfae0507655cc5702836
* Workaroung a Java7 AWT EDT/Robot bug: Validate whether AWT-EDT is alive ↵Sven Gothel2013-06-242-3/+59
| | | | | | | | | | | | | | | | | | | | | before certain robot ops. We have experienced that w/o utilizing AWT components, i.e. NEWT tests, the AWT-EDT 'sometimes' dies. Performing AWT robot's waitForIdle() in this situation causes a deadlock, since the call will never complete it's EventQueue.invokeAndWait() call. While analyzing this issue, we created a test tool whether the the AWT EDT is still alive. This test issues EventQueue.invokeLater( .. { flag=true; } ); and polls up until 2s for the result. Turns out that the sporadic AWT-EDT issues are solved by this test itself, i.e. it probably cause it to be reinstated. (?!) We have to observe this behavior. Another proof that quantum mechanic rules also apply in the macro cosmos :)
* UITestCase: Increase SINGLE_INSTANCE_LOCK_TO from 3 to 6 minutes!Sven Gothel2013-06-241-1/+1
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* TestSWTAccessor03AWTGLn: Fix SWT deadlock on Java7/Windows: Must perform AWT ↵Sven Gothel2013-06-241-2/+6
| | | | frame close on current thread ..
* TestGearsES2GLJPanel*: Use Gears (GL 1 based) if using bitmap - On Windows ↵Sven Gothel2013-06-242-6/+4
| | | | | | GDI would be returned and neither ES1 nor ES2 features are available. Fixes commit 3e528a69db38711c789a08d1d7335e5a7739f780
* TestGearsES2GLJPanel*: Use GearsES1 is using bitmap - On Windows GDI would ↵Sven Gothel2013-06-242-5/+20
| | | | | | | be returned! We still have to solve the GL renderer selection / probing problem, i.e. in such cases we don't know before context realization which GL renderer we actually receive.
* GearsES2/RedSquareES2: Detect !GLSL and don't attempt to render in such case.Sven Gothel2013-06-242-9/+34
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* Refine cb7118fc875b6722803e4b11d5681671962a8d3a: Unify get next/prev focus ↵Sven Gothel2013-06-242-23/+12
| | | | component method.
* Tests: Remove subsequent exceptions .. (not original issue, but annoying ↵Sven Gothel2013-06-243-5/+13
| | | | while analyzing)
* Fix NewtCanvasAWT focus traversal for Java7 (Take 2): Commit ↵Sven Gothel2013-06-232-12/+46
| | | | | | | | | | | | 70bf3a4ec44504b86294a332255aaae8d2e86bf4 was not sufficient. Commit 70bf3a4ec44504b86294a332255aaae8d2e86bf4 did not work out on Windows. Solution now gathers the next or previous 'to be focused' component, using the FocusTraversalPolicy of the visible/focusable/enabled container. Then we simply request it's focus. Works w/ Java7 on Linux and Windows.
* Fix NewtCanvasAWT focus traversal for Java7: All unit tests fail w/ Java7, ↵Sven Gothel2013-06-231-2/+10
| | | | | | | | i.e. AWT Component's transferFocus() does nothing if component does not hold the focus. .. this seems to be violating the AWT 'spec' .. however. Workaround: Request focus before transfering it to the next/previous element.
* GLEmitter: Better use of priviledged block in generated ↵Sven Gothel2013-06-231-24/+20
| | | | GL*ProcAddressTable's isFunctionAvailableImpl(..), getAddressFor(..)
* Fix Regression of 889ba9488ca07b59fdcc378642a2dc20676d69a3: ↵Sven Gothel2013-06-231-1/+2
| | | | GLDebugMessageHandler GL Profile criteria for availability is wrong
* Fix Bug 761 (part 2/2): NEWT registers one customShutdownHook @ ↵Sven Gothel2013-06-235-36/+155
| | | | | | | | | | | | | | | | | | | | | | | NativeWindowFactory.shutdownHook head, allowing proper resource cleanup. 1 WindowImpl.shutdownAll(): - For all instances: - mark invalid (causes any user thread to disregard the window) 2 ScreenImpl.shutdownAll(): - Removed own shutdown-hook! - For all instances: - Reset ScreenMonitorState 3 DisplayImpl.shutdownAll(): - For all instances: - Remove EDT - closeNativeImpl Manually tested on X11 w/ NV and ATI Catalyst (fglrx) - DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window" - java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit - valid arguments for sysExit: testExit, testError, displayExit, displayError
* Fix Bug 761 (part 1/2): Move GLDrawableFactory.shutdownHook -> ↵Sven Gothel2013-06-233-93/+104
| | | | | | | | | | | | | | | | | | NativeWindowFactory.shutdownHook, the latter handles customShutdownHooks for NativeWindow, JOGL and NEWT. Unifying our shutdown mechanism is required to provide a controlled shutdown sequence. NativeWindowFactory is chosen to be the new central entry point, since it is the lowest denominator (common module). - Move GLDrawableFactory.shutdownHook -> NativeWindowFactory.shutdownHook Reverse the shutdown dependency for clarity and availability to all modules, i.e. NEWT may not know about JOGL. Remove the 'gamma' shutdown hook, instead simply call GLDrawableFactoryImpl.resetDisplayGamma() before destroy. NativeWindowFactory.shutdownHook handles customShutdownHooks for NativeWindow, JOGL and NEWT - Modules can register their shutdown runnable at head or tail of list. - Allows controlled shutdown across all modules.
* GLWindow: Mention GLStateKeeper's GL state preservation in API docSven Gothel2013-06-231-2/+13
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* NEWT/X11: Proper static initSingleton() sequence.Sven Gothel2013-06-233-5/+6
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* X11Util: Fix comment on markAllDisplaysUnclosable semantics, add 'final', ↵Sven Gothel2013-06-231-8/+8
| | | | reorder globalLock/isJVMShuttingDown branch/sync
* AnimatorBase.setModeBits(..): Only issue initImpl() if required - and throw ↵Sven Gothel2013-06-233-9/+13
| | | | 'is started' exception in such case; Cleanup brackets.
* Fix Bug 759: Add quirk GLNonCompliant for Mesa AMD GL >= 3.1 renderer.Juan Camilo Prada2013-06-212-3/+13
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* GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-214-26/+40
| | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* Security: Apply security changes from GlueGenSven Gothel2013-06-2120-114/+174
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* GL ProcAddressTable: Align w/ GlueGen commit ↵Sven Gothel2013-06-211-17/+41
| | | | f69831574d4927d03d40c330d0b047d8c89622a4 (checkAllLinkPermission() ..)
* Add optional JOAL dependency, enabling JOAL usage for our 'av' package. ↵Sven Gothel2013-06-181-0/+19
| | | | | | | | | | | | | | | | | Note: May be relocated to external project later! Assumption: gluegen/ joal/ jogl/ For OpenAL / JOAL code: - use the package jogamp.opengl.openal (like jogamp.opengl.android) - will be build _before_ the other 2nd pass java files - do not expose OpenAL/JOAL APIs, if being used by other packages, since only this package is being compiled w/ JOAL jar files!
* Refine 893cf0c8c32edf231dbf418d45d3181532d2402b: Partial revert and issue ↵Sven Gothel2013-06-183-17/+25
| | | | | | | | | | | | forceRelayout at end of applet.start(); Cleanup AWTKeyAdapter. Refine 893cf0c8c32edf231dbf418d45d3181532d2402b: Partial revert and issue forceRelayout at end of applet.start(); - Seems the workaround of OSX CALayer positioning bug is timing dependent, i.e. stopped working when disabled DEBUG output. - Move NewtCanvasAWT creation and attachment back to init() - Issue extra forceRelayout (if OSX) at end of start() .. works 'most of the time'. Cleanup AWTKeyAdapter: Adapt code style of keyPressed() to keyReleased().
* NewtCanvasAWT: Issue 'setFocusable(..)' at configureNewtChild(..)Sven Gothel2013-06-181-3/+4
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* JOGLNewtApplet1Run: Defer 'newtCanvasAWT' creation and attachment to ↵Sven Gothel2013-06-181-15/+18
| | | | | | | | | | | | | | | | | applet.start() (only once), working around 'OS X' CALayer positioning bug. The NewtCanvasAWT workaround for the 'OS X' CALayer positioning bug(*) may only work if parent is not only dislayable, but also visible. (*): Workaround resizes the component 2x, forcing a relayout. ++ RequestFocus after setVisibile(true). +++ Clear references to glWindow, newtCanvasAWT @ destroy.
* GLDynamicLibraryBundleInfo.shallLinkGlobal(): Defaults to 'true' now, ↵Sven Gothel2013-06-184-34/+19
| | | | | | | | allowing to remove specialized values. - Windows always used global - The OpenGL library is always available by all processes system wide. - Tested on OSX (was using local, previously).
* Fix Bug 735: GLAutoDrawable must issue glViewport(..) even w/o ↵Sven Gothel2013-06-173-19/+22
| | | | | | | | | | | GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..) GLAutoDrawable must issue glViewport(..) even w/o GLEventListener - Same behavior w/ or w/o GLEventListener requires to issue glViewport, always. Optimize GLDrawableHelper's glViewportCall(..) - 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)' allowing to only the the viewport once @ 'public void init(..)' and display.
* Fix regression of 31e72d2f2d953352b2a8c83368039ecca8139d49: Modifier SHIFT ↵Sven Gothel2013-06-171-2/+3
| | | | needs to be recognized (-> horiz. scroll)
* Fix TestNewtKeyEventAutoRepeatAWT (Bug 688): Reduce head/tail event check to ↵Sven Gothel2013-06-171-16/+4
| | | | 2 events (Windows can't produce AR)
* Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵Sven Gothel2013-06-177-28/+16
| | | | KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments
* Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵Sven Gothel2013-06-1740-215/+133
| | | | KeyListener.keyTyped(KeyEvent)
* Bug 735: Fix comment in test, since mystery is solved :)Sven Gothel2013-06-172-2/+4
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* Solve Bug 735 Mystery: glViewport(..) was missing - duh :)Sven Gothel2013-06-172-0/+4
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* Bug735: Bug735Inv0AppletAWT/Bug735Inv1AppletAWT tests: Use shader ↵Sven Gothel2013-06-172-6/+7
| | | | customization, no Clear required, .. (still don't work w/ CALAyer)
* Fix Bug 753: Stuttering caused by lack of GL resource synchronization ↵Sven Gothel2013-06-1711-45/+3884
| | | | | | | | | | | | | | | | | | | | | between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal(). Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread + // Required(?) to finish previous GL rendering to give CALayer proper result, + // i.e. synchronize both threads each w/ their GLContext sharing same resources. + // + // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above, + // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks! + gl.glFinish(); Simplify / Fix waitUntilRenderSignal() - remove loop and 'ready' condition -> nonsense - if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time Bug735 Tests: - Make vsync, wait and ECT (exclusive context thread) configurable via main args. - Inv2*, Inv3* and Inv4*: Fluent Animation - Works w/ ECT
* timespec.c/h: Add 'long timespec_microseconds(..)'Sven Gothel2013-06-172-0/+8
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