| Commit message (Collapse) | Author | Age | Files | Lines |
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ReflectionUtil.getConstructor(..)
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in same ClassLoader
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Add RedSquare ES1 + ES2
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Note: surface's format _is_ the nativeVisualID of EGL.
More ANativeWindow (ANW) coop:
- add acquire/release for ANW
- validate ANW format
- Add fixCaps: 'format -> GLCaps' validation
Test:
- Constructor: Start w/ surface format RGB_565 (default)
- createNative: Filter EGLConfig w/ surface format
- Move surfaceHandle fetching from surfaceCreated -> surfaceChanged,
where the format is available.
- surfaceChanged: use fixedCaps validation
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add/remove)
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launched Activity, see NewtLauncherActivity
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finger zoom
MouseEvent: Check array sizes at cstr. Enhance 'toString()', pointer arrays added.
GPUUISceneGLListener0A now uses 2 finger distance for zoom
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Add missing floating point precision qualifiers.
'#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler,
however '#extension GL_OES_standard_derivatives : enable' does.
Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture.
TODO: More in depth evaluation.
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Launching activity is in: jogl.android-launcher.apk
and directly derives from NewtLauncherActivity.
It daisy chains apk's via ClassLoaderUtil:
- gluegen-rt.apk
- jogl.all-android.apk
- jogl.test.apk (*)
(*) This has to made configurable so the generic NewtLauncherActivity
can be reused by any user application.
After preparing the ClassLoader (see above),
NewtLauncherActivity instanciates the configurable
user Activity and passes all it's activity calls down to it.
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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creation failed.
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getCurrentScreenMode() loop to 100
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- MainThread:
This class no more implements EDTUtil!
This class just provides a main-thread utility, forking of a main java class
on another thread while being able to continue doing platform specific things
on the main-thread. The latter is essential for eg. MacOSX, where we continue
to run NSApp.run().
- DefaultEDTUtil:
- if Lock.DEBUG validate that no recursive locks are being hold,
where it shall not (EDT: startup and return from task execution)
- If task execution's result wasn't waited for (checked),
at least dump exeception's stack trace if i happened.
- MacDisplay: Just use DefaultEDTUtil
- MacWindow:
- No more need of special locking -> removed nsViewLock, since:
- using proper EDT
- capability to run from multiple threads (native Java thread attachment)
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'defer' 1st argument
- Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34
- All java callbacks for native have 'defer' 1st argument.
This allows enqueuing resulting events to the EDT if required,
ie. the native thread may not be 'compatible' (MacOSX).
- MacOSX-Native: enqueue key/mouse events and defer:=true for all java callbacks
Since we are comming from a 3rd-party thread (AWT/NSApp-MainThread)
we shall not abuse it.
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; Use generics
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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for 'GetLocationOnScreen()'
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MacWindow: create/visible at native creation
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NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
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TempJarCache if used.
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reparent/fullscreen)
Window position is not deterministic enough and slows down processing while sync on it
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AWT driver fix
- setVisible at creation, using reconfigureWindow impl (fixed
WindowImpl createNative ..,
- no double visibility check on creation
- visible:=true anyway for later creation, if failed or not available yet
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- 0/0 may result in -1/-1, which is impl. specific (X11),
might get deleted if causes more harm than ham
- waiting for size after creation is actually a good thing todo
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reparenting may take ~400ms)
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validate() afterwards
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natively (invisible or recreation)
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setFullscreenEWMH
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requestFocusAWTParent()
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gl_nodefaultkeylistener ; Cleanup
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Cleanup
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