| Commit message (Collapse) | Author | Age | Files | Lines |
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enabled
With the overscan enabled by the Raspberry Pi firmware, which seems to be the default for some attached displays, the underlayWindow size will be e.g. 1888x1048 (retrieved from X11), whereas the overlayWindow size remains at 1920x1080 (retrieved from the Broadcom VC IV implementation). This causes the overlay window to be visually offset by a few pixels. Correct this by applying an offset when the two don't match. (Both displays are assumed to have the same center.)
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OpenAL Version
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OSX El Capitan 10.11.1 using JRE 1.8.0_66:
Animated NEWT GLWindow flickers at resize.
While at live resize the animation thread renders
into the live resized NSView which causes flickering on OSX 10.11.
Resolution is to pause animation during live resize
and resume at its end.
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Only add the required direct interfaces / implementations
to interface / class derivations, not polluting overview in IDEs.
Aligns w/ commit bf76b6b77f078178fc5e6a42c70d354369004b94
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Adding QUIRK_BIT_VISIBILITY
1) More visibility detection on post ConfigureNotify events,
since the latter may not yet contain the updated visibility state
as it whould (WM bug!):
- EnterNotify
- LeaveNotify
- Disabled
- Expose
- VisibilityNotify
2) Introducing quirks.
Setting QUIRK_BIT_VISIBILITY to handle the issue where
visibility -> false could not even be set.
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addNotify, e.g. by moving to other monitor
AWTCanvas removeNotify didn't cause 'local' destruction of the NEWT window,
allowing a 'recreate' w/ subsequent addNotify.
This case has been hacked-into NEWT.AWT.WindowDriver + AWTCanvas:
- suppression of window destroy events
- keeping fields/states intact in NEWT.AWT.WindowDriver
- propagating signals appropriately
Note: This is barely a working hack and not a fine piece of software :)
This AWT backend driver exists only due to historical reasons.
This hack simply proves that JAWTWindow works properly.
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setAWTGraphicsConfiguration(..) if awtConfig is null, getGraphicsConfiguration() if awtConfig is null
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Handle case where KDE unmaps the window
Update our internal JavaWindow.isMapped according to MapNotify and UnmapNotify.
This takes care of a situation (KDE) where a window is unmapped
during IconicState.
For unmapped windows we cannot interprete _NET_WM_STATE_HIDDEN
and we have to issue XMapWindow for restoring the window.
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breaks test)
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at ConfigureNotify event (2)
On gnome shell WM, sometimes KDE WM,
it has been observed that the _NET_WM_STATE_HIDDEN update (visible or invisible)
is not received at ConfigureNotify event.
Turns out the state is finally updated at FocusOut!
This change tests _NET_WM_STATE_HIDDEN visibility hint
for mapped window also for FocusIn and FocusOut events,
besides the ConfigureNotify event.
Further more, NormalState to restore a hidden but mapped
window did not work, so it is no more being sent.
We limit us here to _NET_ACTIVE_WINDOW.
2 unit tests are prepared to test this issue:
- TestGLWindows00NEWT
- TestParenting01NEWT
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_NET_WM_STATE_HIDDEN; setVisible(true) not restoring from _NET_WM_STATE_HIDDEN
Using Gnome Shell 3.14.4-1~deb8u1 disclosed an issue w/ our newly utilized IconicState/_NET_WM_STATE_HIDDEN,
i.e. visibleChanged(false) was never received.
This is a regression of commit 2d837a7a7130702ad36b694875613fae77c7ef06,
which utilizes WM_CHANGE_STATE_IDX + IconicState for visibility
on top-level windows.
This bug consist out of _two_ isssue:
1) setVisible(false) IconicState not listening to _NET_WM_STATE_HIDDEN
Here, we 'listen' to _NET_WM_STATE_HIDDEN when receiving ConfigureNotify
if supported _and_ XMapWindow has been issued.
In such case existence/non-existence of _NET_WM_STATE_HIDDEN determines visibility.
Otherwise, we have wait for MapNotify/UnmapNotify.
The 'XMapWindow has been issued' criteria is tracked by new field 'JavaWindow.isMapped'
and set/cleared when we actually issue XMapWindow/XUnmapWindow!
2) setVisible(true) not restoring from _NET_WM_STATE_HIDDEN
It has been observed that restoring IconicState/_NET_WM_STATE_HIDDEN
via XMapWindow or even NormalState may not work reliably on WMs.
See <https://stackoverflow.com/questions/30192347/how-to-restore-a-window-with-xlib>
Hence we restore from this WM state via NormalState _and_ _NET_ACTIVE_WINDOW.
Both strategies seem to work well on KDE as well as on Gnome.
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GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
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GLNameResolver: Add all known vendor extensions
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GLEmitter: Don't RenameExtensionIntoCore for IgnoredExtensions
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(index) as filename for OSX
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GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
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events are still received after manual maximize
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junit/jogl/util/texture/TestTextureIONEWT
replacing import junit.framework.* with import org.junit.* fixed the "Stub!" Exception seen
when runing the junit tests from inside Eclipse
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visibility
Experimenting w/ no GLEventListener attached to an GLAutoDrawable,
e.g. GLWindow (onscreen), GLJPanel (fbo offscreen),
indeed on some GL implementations the default framebuffer is uninitialized
and hence shows garbage.
GLDrawableHelper.setViewportAndClear(..)
- Clear framebuffer after setting viewport
- Called from:
- public final void init(..)
- public final void reshape(..)
- Method is used independent of GLEventListener,
hence this simplifies implementation: removes 'setViewport' criteria
for init, display, reshape: it is always performed!
Note: We only attempt to help against leaking un-initialized framebuffer content
not against user-app faults, we do not clear a 2nd-buffer (double-buffering).
Note: We may still be late at resize, i.e. small noisy flickering might be visible.
This might be due to lack of proper vsync.
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TestBug816JTabbedPanelVisibilityB849B878AWT
TestBug1245JTabbedPanelCrashAWT passed as expected on
GNU/Linux, Debian8, amd64 w/:
- proprietary NV
- GL_RENDERER = Gallium 0.4 on AMD ARUBA
GL_VERSION = 3.0 Mesa 10.3.2
GL_VENDOR = X.Org
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com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile04NEWTOffscreenNoARBCtx
java.lang.AssertionError: Property 'jogl.disable.openglarbcontext' set, but created w/ ARB
at org.junit.Assert.fail(Assert.java:88)
at org.junit.Assert.assertTrue(Assert.java:41)
at org.junit.Assert.assertFalse(Assert.java:64)
at com.jogamp.opengl.test.junit.jogl.acore.GLProfile0XBase.validateOnlineOffscreen(GLProfile0XBase.java:920)
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GLEventListener at all
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int fails using OpenJDK 1.8
Replace %d with %b
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Bug 1199 - Add setting to disable default window icons
Bug 1238 - Fix NPE for Window-Icon's PNGPixelRect for unresolved location, i.e. null URLConnections
Testing w/ jogl/make/scripts/tests.sh USE_BUILDDIR=1,
discloses this issue - since the icons are available in jar only.
Handling all unresolved resources, i.e. null URLConnection,
is required.
Further more, the icon list passed via property 'newt.window.icons'
shall be separated by comma as well.
This allows passing the list via scripts more conveniently.
-Dnewt.window.icons="newt/data/jogamp-16x16.png,newt/data/jogamp-32x32.png"
+++
Bug 1199 - Add setting to disable default window icons
This patch also allows disabling JogAmp's own window icons
by simply defining a non-existing location, i.e.
-Dnewt.window.icons="null,null"
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d78bb1be0a6290cb94918b21865a023c01825048
- Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file)
- Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
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Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap
The imageTarget preserves the used 2D image type
for the 2D Texture coordinates.
Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)'
needs an overhaul targeted for 2.4.0.
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Translucency Windows >= 8
Reverting 'clear backrgound' portion of commit f607c0148736fa198fb91b60123824e53366022e.
It has been identified, that Windows does initialize onscreen windows (i.e. w/ white/DESKTOP color).
This is also required for allowing translucent windows,
since clearing the background intefers on Windows >= 8 (undecorated windows).
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(Lack of Aero / Blur )
Adopting new undocumented user32.dll Windows >= 8 API:
- SetWindowCompositionAttribute / AccentState
See:
- <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs>
- <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/>
- <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php>
- <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php>
+++
Cleaning up WindowsDWM.h, use on header file (in stub_includes)
for GlueGen and implementation.
+++
Merge java implementation within GDIUtil.DwmSetupTranslucency(..),
to be utilized by NEWT and JOGL.
NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation
and when toggling decoration.
Toggling decoration on Win >= 8 leads to lost of translucency
when returning to decorated window.
On Win 7, this may work .. but is also buggy.
+++
Followup patch is needed for NEWT to _not_ clear the background!
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return - assume failure is recorded
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visibility (Windows Onscreen)
WindowsWindow.c:
- WindowUserData.isInCreation set while window at initizalization,
i.e. before final size/pos/visibility.
Also no visibility until final NewtWindow_setVisiblePosSize(..) call.
This is possible since even w/o ShowWindow upfront,
UpdateInsets(..) is able to gather accurate values.
- Suppress any Java callback while WindowUserData.isInCreation,
issue one callback when window is final.
Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..)
- While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND
and WM_ERASEBKGND actually erases background w/ window background color.
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non default (performance)
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interrupted AWT-EDT
The reporter claims that an interrupt on the AWT-EDT shall not disturb neither AWT nor JOGL's GLCanvas
and rendering shall continue.
- This seems to be true for JRE 1.8.0_60
- This seems to be false for JRE 1.7.0_45. This JRE's AWT-EDT even dies occasionally when interrupted.
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readTexture.updateSubImage(..)
The passed inX and inY x/y offset for readPixel -> [textureData] buffer,
must be passed to readTexture.updateSubImage(..)'s destination offset.
I.e. the buffer's content starting at beginning is filled via glReadPixels
w/ offset applied.
Hence the texture update must pass the offset as the destination offset,
i.e. to be used for glTexSubImage2D's offset.
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continued rendering of AWT and GLCanvas
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