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* SyncedRingbuffer moved to GlueGen, commit ↵Sven Gothel2013-08-221-296/+0
| | | | 30475c6bbeb9a5d48899b281ead8bb305679028d
* GLMediaPlayer: Use URI instead of URL / Misc refinementsSven Gothel2013-08-1711-109/+207
| | | | | | | | | | - GLMediaPlayer: Use URI instead of URL, allowing passing a non resolved location - Java's URL doesn't allow 'other' protocols, i.e. RTSP - GLMediaPlayer: Add Table of test streams and their location .. - FFMPEGMediaPlayer - Handle av_read_play/pause response on java side, ignore error - simply dump in DEBUG_NATIVE mode
* GLMediaPlayerImpl: Refine getNextTexture(..) DEBUG output, put 'last SCR ↵Sven Gothel2013-08-161-10/+8
| | | | delay' in regular println.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-1614-276/+407
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* SyncedRingbuffer Cleanup: private fields, clarify reset(boolean)Sven Gothel2013-08-161-14/+12
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* Fix Bug 817 (2/2): GLContextImpl's ↵Sven Gothel2013-08-161-4/+8
| | | | | | | getDefaultPixelDataType()/getDefaultPixelDataFormat() use defaults (fix) GLContextImpl's getDefaultPixelDataType()/getDefaultPixelDataFormat() uses default values if GL query fails.
* Fix Bug 817 (1/2): GLPixelAttributes checks arguments and queried bytesPerPixelSven Gothel2013-08-161-1/+13
| | | | | GLPixelAttributes checks arguments (componentCount, format / type) and the queried bytesPerPixel.
* Refine unit test Bug 817 c19f9916bc59765e5aaf307b8ecd5d25dfcad6b6 / Add ↵Sven Gothel2013-08-161-6/+24
| | | | pbuffer and fbo testing
* Provide unit test for Bug 817Sven Gothel2013-08-161-0/+109
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* SyncedRingbuffer: Add 'reset(boolean full)', simplify 'clear(..)'.Sven Gothel2013-08-151-12/+20
| | | | | 'reset(boolean full)' enables user to reset ringbuffer pointer and assume it's empty or full, while 'clear()' shall only remove all references .. etc.
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to ↵Sven Gothel2013-08-143-12/+12
| | | | | | | | | | | | | | | | reflect semanics - Also fix the exception message (enabled/disabled -> bound/unbound) Reason of change: Avoid confusion and point to the cause! API change: glIsVBOArrayEnabled() -> glIsVBOArrayBound() glIsVBOElementArrayEnabled() -> glIsVBOElementArrayBound() glIsPBOPackEnabled() -> glIsPBOPackBound() glIsPBOUnpackEnabled() -> glIsPBOUnpackBound() Exception message change: "must be enabled to call this method" -> "must be bound to call this method" "must be disabled to call this method" -> "must be unbound to call this method"
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-1417-616/+1279
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIPSven Gothel2013-08-145-196/+601
| | | | | | | | | | | | | | | | | | | | | | | | | | | - AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
* SyncedRingbuffer: peek() don't throw an exceptionSven Gothel2013-08-141-2/+4
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* Fix regression of commit 6332e13b2f0aa9818d37802302f04c90a4fa4239 causing ↵Sven Gothel2013-08-143-5/+7
| | | | optional OMX to fail to compile
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-1017-511/+795
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* ES2 NEWT Tests: GearsES2/RedSquareES2 - Don'w use AWTRobot if AWT is n/a (Ji ↵Sven Gothel2013-08-102-2/+8
| | | | Gong manual testing)
* MouseEvent API doc: Add W3C PointerEvent ReferenceSven Gothel2013-08-101-0/+3
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* GLFBODrawableImpl.initialize(): Unrealize when already unrealized shall not ↵Sven Gothel2013-08-101-1/+8
| | | | throw an exception - only dump DEBUG info!
* GLDrawableFactory: Expose createDummyDrawable(..) / GLDrawableFactoryImpl: ↵Sven Gothel2013-08-102-11/+44
| | | | | | Make impl. methods final. createDummyDrawable(..) is useful for efficient shared context w/o actually rendering to this dummy drawable's framebuffer
* GLContext: Refine API doc (CONTEXT_NOT_CURRENT.. values) / Exception messageSven Gothel2013-08-102-5/+5
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* FFMPEGMediaPlayer: Cleanup AudioPusher 'usage', i.e. disabled for now ↵Sven Gothel2013-07-201-64/+71
| | | | (subject to be removed).
* FFMPEGMediaPlayer: Fix yuv stored in alpha shader decode on ES2 and GL2Xerxes Rånby2013-07-201-8/+11
| | | | | Regression introduced by: dba2faf8520a43a809eb756869c6c97a0a2ef2cd
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-1916-346/+1219
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Merge remote-tracking branch 'petr-s/pr744'Sven Gothel2013-07-174-21/+223
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| * Fix Bug 744: Added support of RLE encoded .tgaPetr Skramovsky2013-07-174-21/+223
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* | Merge remote-tracking branch 'xranby/FFMPEGMediaPlayer'Sven Gothel2013-07-177-34/+537
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| * | ALAudioSink: Reduce exessive CPU usage caused by polling alGetSourcei.Xerxes Rånby2013-07-161-0/+8
| | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * | FFMPEGMediaPlayer: Only instance ALAudioSink if JOAL is found on the classpath.Xerxes Rånby2013-07-161-7/+15
| | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * | AudioSink: interface add isAudioSinkAvailableXerxes Rånby2013-06-245-6/+16
| | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * | ALAudioSink: Fill buffers before sourcing them.Xerxes Rånby2013-06-241-1/+0
| | | | | | | | | | | | | | | | | | Fixes OpenAL invalid argument error when trying to fill buffers. Signed-off-by: Xerxes Rånby <[email protected]>
| * | Merge remote-tracking branch 'xranby-github/FFMPEGMediaPlayer'Xerxes Rånby2013-06-247-34/+512
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGDynamicLibraryBundleInfo.java src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java Signed-off-by: Xerxes Rånby <[email protected]>
| | * | ALAudioSink: Buffer and playback audio data.Xerxes Rånby2013-06-201-22/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | There is still something wrong with the buffering part; OpenAL will complain at runtime. Signed-off-by: Xerxes Rånby <[email protected]>
| | * | FFMPEGMediaPlayer: Add AudioSink interface.Xerxes Rånby2013-06-195-55/+235
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use ALAudioSink when available and fallback to JavaSoundAudioSink when JOAL are not found on classpath. Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink. Signed-off-by: Xerxes Rånby <[email protected]>
| | * | Merge remote-tracking branch 'xranby/github/FFMPEGMediaPlayer-audio' into ↵Xerxes Rånby2013-06-193-33/+273
| | |\ \ | | | | | | | | | | | | | | | FFMPEGMediaPlayer
| | | * | FFMPEGMediaPlayer: fix audio pts for varying audio frame format.Xerxes Rånby2013-05-121-1/+1
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Limit video sync delay to 47ms in order to fix audio ↵Xerxes Rånby2013-05-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | buffer underrun. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Poor mans audio/video sync.Xerxes Rånby2013-05-122-18/+130
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: blocking Java Sound outputXerxes Rånby2013-05-102-20/+23
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| | | * | partial implementation of Java Sound outputXerxes Rånby2013-05-101-0/+51
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| | | * | FFMPEGMediaPlayer: Add updateSound callback for passing decoded jni audio ↵Xerxes Rånby2013-05-102-1/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | frames to java. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Workaround forward seek delay caused by video sync.Xerxes Rånby2013-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent the video sync code to delay a frame more than 1 second. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Workaround dropped video frames while decoding audio.Xerxes Rånby2013-05-101-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A temporal solution before we implement video decode and frame cache in a separate thread. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Decode all frames inside video packet.Xerxes Rånby2013-05-101-5/+29
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Lookup decoded audio data_size using ↵Xerxes Rånby2013-05-102-9/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | av_samples_get_buffer_size Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Use the Audio codec to decode audio. Also prevent double ↵Xerxes Rånby2013-05-101-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | free of packet memory. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * | FFMPEGMediaPlayer: Decode audio frames.Xerxes Rånby2013-05-101-7/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Re-enable code to decode audio frame. Throw a runtime exception for unimplemented sp_avcodec_decode_audio3 fallback. Fix pts calculation to prevent division by zero caused by type truncation. Fix aPTS calculation to use valid data. Hide pts & aPTS info while running non-verbose. Signed-off-by: Xerxes Rånby <[email protected]>
* | | | | NativeWindow API Doc: Fix layout / Add version.Sven Gothel2013-07-171-55/+39
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* | | | Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-1722-40/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* | | | GLSL core fixes - texture2D and varying/attributes/.. preprocessingSven Gothel2013-07-172-1/+14
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