| Commit message (Collapse) | Author | Age | Files | Lines |
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syncFramebuffer(..) -> syncSamplingSink(..)
- reset(..) adds a new argument, boolean resetSamplingSink, allowing to trigger a reset
on the samplink sink as well. Use cases are documented.
- made public: resetSamplingSink()
- Rename syncFramebuffer(..) -> syncSamplingSink(..) to clarify semantics
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locking, resulting in a native-lock-free impl.
The X11 implementation details of NativeWindow and NEWT used the X11 implicit locking facility
XLockDisplay/XUnlockDisplay, enabled via XInitThreads().
The latter useage is complicated within an unsure environment where the initialization point of JOGL
is unknown, but XInitThreads() requires to be called once and before any other X11 calls.
The solution is simple and thorough, replace native X11 locking w/ 'application level' locking.
Following this pattern actually cleans up a pretty messy part of X11 NativeWindow and NEWT,
since the generalization of platform independent locking simplifies code.
Simply using our RecursiveLock also speeds up locking, since it doesn't require JNI calls down to X11 anymore.
It allows us to get rid of X11ToolkitLock and X11JAWTToolkitLock.
Using the RecursiveLock also allows us to remove the shortcut of explicitly createing
a NullToolkitLocked device for 'private' display connections.
All devices use proper locking as claimed in their toolkit util 'requiresToolkitLock()' in X11Util, OSXUtil, ..
Further more a bug has been fixed of X11ErrorHandler usage, i.e. we need to keep our handler alive at all times
due to async X11 messaging behavior. This allows to remove the redundant code in X11/NEWT.
The AbstractGraphicsDevice lifecycle has been fixed as well, i.e. called when closing NEWT's Display
for all driver implementations.
On the NEWT side the Display's AbstractGraphicsDevice semantics has been clarified,
i.e. it's usage for EDT and lifecycle operations.
Hence the X11 Display 2nd device for rendering operations has been moved to X11 Window
where it belongs - and the X11 Display's default device used for EDT/lifecycle-ops as it should be.
This allows running X11/NEWT properly with the default usage, where the Display instance
and hence the EDT thread is shared with many Screen and Window.
Rendering using NEWT Window is decoupled from it's shared Display lock
via it's own native X11 display.
Lock free AbstractGraphicsDevice impl. (Windows, OSX, ..) don't require any attention in this regard
since they use NullToolkitLock.
Tests:
======
This implementation has been tested manually with Mesa3d (soft, Intel), ATI and Nvidia
on X11, Windows and OSX w/o any regressions found in any unit test.
Issues on ATI:
==============
Only on ATI w/o a composite renderer the unit tests expose a driver or WM bug where XCB
claims a lack of locking. Setting env. var 'LIBXCB_ALLOW_SLOPPY_LOCK=true' is one workaround
if users refuse to enable compositing. We may investigate this issue in more detail later on.
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display connections.
This is a regression of JOGL commit f2cfb6119a3663715ed2d572643949b3bef58662 to fix Bug 610.
Commit f2cfb6119a3663715ed2d572643949b3bef58662 closed all open display connections at
JVM shutdown in order of their creation.
This is required IF the driver is the proprietary ATI on X11.
X11Util.setMarkAllDisplaysUnclosable(true) is called in this case.
However, this behavior causes a SIGSEGV for other GPU driver, i.e. Nvidia :)
This fix only closes the pending display connections in their respective order
IF X11Util.getMarkAllDisplaysUnclosable() == true.
Hence the 'new' cleanup as introduced in the offending commit
is only performed on the erroneous ATI driver.
Manually tested w/ TestGearsES2AWT, see it's commandline options for details.
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freeAllColorbufferImpl(gl)
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not offscreen-layer.
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it's transient, store it.
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NativeWindowFactory's TYPE_* strings, not NEWT's; NEWTFactory: Use default NEWT package name if rel. 'path'.
Use relative sub-package names in NativeWindowFactory's TYPE_* strings, not NEWT's
Otherwise NEWT depends solely on NativeWindowFactory strings
- Default subpackages denominate a relative path, i.e. start with a dot: '.egl', '.windows', '.x11'
- Custom name may be absolute, eg: 'my.company.special.drivers.chip4'
NEWTFactory: Use default NEWT package name if relative 'path'.
- If NativeWindowFactory type starts w/ dot (rel. path), simply prepend the default NEWT package prefix
otherwise use complete package name as-is.
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Add GLRendererQuirks:
- Contains centralized 'tagged' workarounds for GL renderer bugs (quirks)
- Accessible via GLContext and GLDrawableFactory
- Initialized in GLContext.setAvailability*
-
Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks
- use quirks
- instead of passing booleans for each config, pass factory & device
Fix shared EGL/ES resources:
- GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop,
so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource
for host mapped sharedResources (hack).
- If using defaultSharedResources for host mapped ones,
do not go through initialization cycles - simply map (sharedResource + context).
- EGLDrawableFactory: Use device's unique-key instead of connection only,
since the latter causes a collision (EGL-connection == X11-connection).
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FBOMRT: Allow test w/ only one attachment number (sure not MRT then)
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pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay
Simplified pbuffer replacement:
Simply keep holding the pbuffer reference in native code
until receiving newPBuffer @ swap.
The newPBuffer will be established @draw method.
This allows removing interaction at destroy pbuffer,
which caused garbage and crash.
Remove pbuffer swap garbage
See above.
Split pbuffer/FBO revalidation/redraw
Don't sync @ needsDisplay
- No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay*
since we use volatiles and all lifecycle action is
done @draw -> faster
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Fix garbage @ swap:
Reset the front buffer _after_ swap.
Add [disabled] reset-quirk for testing:
On some OSX GPUs (old NV 7xxx only ?), reconfig/resize of FBO fails,
recreate whole FBO w/ quirk enabled.
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redundancy, adding quirk.
Strings: Cleanup status strings; More verbose TextureAttachment toString()
Simplified re-attachment: Using simple switch/case block to recreate renderbuffer instead of task list (duh!)
Removed redundant calls to bind(gl)
Adding quirk for re-attachment: detach all 1st, then recreate. Disabled per default.
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increase robustness $ glReadPixels and Get NUM_SHADER_BINARY_FORMATS
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INVALID_ENUM w/ pname GL_PIXEL_UNPACK_BUFFER_BINDING on GL 3.0 Mesa 8.0.4
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device denominated 'mutable' surfaces (dummy, offscreen, ..)
Fix follows findings of Rob Hatcherson, but instead of parsing the display connection ourself
we use the X11 macro 'DefaultScreen(display)'
See <http://tronche.com/gui/x/xlib/display/opening.html#Display>
"The screen number specified in the display_name argument is returned by the DefaultScreen() macro
(or the XDefaultScreen() function)."
Since I currently have no two-head X11 setup here, only xinerama via virtualbox,
pls test / validate.
Note: One Display connection may span multiple screens, i.e.:
display 'lala:0.1' may span from screen 1 - 3 (non xinerama mode)
Discussion:
[1] How to validate whether a screen number belongs to one display connection ?
We can query ScreenCount(display), however it is not clear what the range would be.
[2] With 1 display connection spanning multiple screens, what is/are the proper connection string[s] ?
[3] After all, it seems this ancient configuration really cannot beat a modern setup w/ XRandR
having Xinerama enabled. The latter is the default anyways.
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focus and receive keyboard input via AWTRobot
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test for OSX > 10.7.0
Shared context w/ 3 context each running in there own thread is instable here on OSX 10.7.4/NVidia,
SIGSEGV @ glDrawArrays / glBindBuffer .. any shared VBO.
Seems to run fine on 10.6.8/NVidia.
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enqueueKeyEvent(..) in WindowsDriver; Fix API doc typo.
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AUTOREPEAT_MASK modifier bit. Refine InputEvent toString(..) and list modifiers by name.
As now described in NEWT's KeyEvent:
+/**
+ * Key events are delivered in the following order:
+ * <ol>
+ * <li>{@link #EVENT_KEY_PRESSED}</li>
+ * <li>{@link #EVENT_KEY_RELEASED}</li>
+ * <li>{@link #EVENT_KEY_TYPED}</li>
+ * </ol>
+ * In case the native platform does not
+ * deliver keyboard events in the above order or skip events,
+ * the NEWT driver will reorder and inject synthetic events if required.
+ * <p>
+ * Besides regular modifiers like {@link InputEvent##SHIFT_MASK} etc.,
+ * the {@link InputEvent#AUTOREPEAT_MASK} bit is added if repetition is detected.
+ * </p>
+ */
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JOGL initialization there seems to be a huge time lag when trying to open the Desktop folder.
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NSOpenGLContext::setView(NULL || incomplete-view) ; Add missing [ctx release] in MyNSOpenGLLayer ; Misc
NSOpenGLContext::setView(NULL || incomplete-view) was called on 2 occasions:
[1] - MacOSXCGLContext native createContext
[2] - NSOpenGLLayer internals
For [1], we simply don't call setView(..) ourselfs in case view is NULL or incomplete (invisible)
For [2], we need to wrap the class 'MyNSOpenGLContext:NSOpenGLContext' and capture setView(NULL)
++
Add missing [ctx release] in MyNSOpenGLLayer, otherwise resource won't get dealloc'ed
+++
Misc:
- MacOSXCGLContext. contextRealized(true): set pbuffer -> ctx, otherwise 1st makeCurrent call will not catch it
- MacOSXOnscreenCGLContext: don't add ContextUpdater to invisible ProxySurface's (dummy window)
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bitmap test
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix
Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type)
All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits'
shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL).
This condenses to changes in
- EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList
- X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList
- WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList
- OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of
NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results.
This change is included in the upcoming commit (class is heavily edited).
OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call
- all platform impl. require to fix the given user caps due to the new offscreen auto selection mode
WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*()
- ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here)
- GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage)
Capabilities/GLCapabilities:
- Fix missing double-buffer check in GLCapabilities.equals()
- add 'copyFrom(..)' method copy all data from give caps
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Proper canvas size and direct events.
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AWT and SWT impl. use the toolkit thread to deliver toolkit events and to
execute task. However, NEWT dispatches event using its own queue for NEWT events.
Adding a simple thread to dequeue those.
Remove 'EDTUtil.start()', since this is implicit @ invoke().
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Check for leaked display handles
GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required)
Proper shutdown sequence:
GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..]
GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only)
X11Util: Shutdown
- @ JVMShutdown only
- If GL vendor ATI: close pending X11 display connections in proper order of creation.
This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver.
EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.
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availability detection for EGL, WGL and OSX.
Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer.
This allows:
1 - deterministic setting of the offscreen mode
2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap
3 - adding 'availability' semantic of 'onscreen' boolean,
i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen
availability - see [4]
4 - avoiding explosion of the availability list due to [3],
one Capability entry reflect on- and offscreen settings.
Add FBO availability detection for EGL, WGL and OSX.
Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
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NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources
- crucial for power suspend/resume, which itself calls activity onPause()/onResume(),
this ensures resources are not used onPause().
- Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc ..
- iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume()
even though I have not observed this on Android 2.3 and 4.0.1
Tested on Android 2.3 and Android 4.0.1
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closeNativeImpl(); Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled
Add missing eglDestroySurface() in closeNativeImpl()
- missing egl surface destruction leaked it's resource ..
Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled
- properly detect resize and reposition request, warn if this action cannot be completed
but contine w/ workflow -> visibleChanged()
- this allows properly handling of setVisible(..) and it's visible-changed detection polling
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(minor API change)
The integer based attachement is currently not used
and since it has no benefit over the String based hash map - remove it.
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Native BCM_VC_IV code CreateWindow() uses the default alpha value setting,
which is alpha:8 ! Hence we require to chose alpha from the egl configurations
TODO: Properly select the alpha mode in CreateWindow()! This will allow this hack.
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changes for GLDrawableFactory ..
- EGLDrawableFactory ES1/ES2 detection for !pbuffer
- isEGLContextAvailable(..) -> mapAvailableEGLESConfig(..)
- handle case where no pbuffer configuration is available (nokia n9 meego ..).
in such case, assume availability if onscreen profile is avail.
- EGLDrawableFactory.getOrCreateEGLSharedResource(..)
- avoid double creation attempt (similar to SharedResourceRunner)
- EGLGraphicsConfiguration.EGLConfig2Capabilities(..) respect EGL.EGL_CONFIG_CAVEAT's EGL.EGL_SLOW_CONFIG
- if EGL.EGL_SLOW_CONFIG -> no hw accel.
- Fix GLContext.getRequestMajorAndCompat(..): Proper handling of ES1 and ES2
- Add abstract GLDrawableFactory.isComplete(): Only if true use the factory for 'getFactory(..)' avoid using incomplete ones.
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for NewtCanvasSWT workaround - not required anymore
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a694cadca4ab72481e777222f412f006f973f77e
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representation allowing proper use of ref. comparison '==', instead of 'String.equals()'
Also make NativeWindowFactory's instances of nativeWindowingTypePure and nativeWindowingTypeCustom static final.
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ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
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'firstUIActionOnProcess' of initSingleton() method
The notion of changing the threading behavior of native initialization was deprecated for over a year.
The code still contained the bits and pieces, i.e. whether X11Util.initSingletion() is invoked
before or after optional AWT initialization.
This condition has been removed now and behavior is uniform, i.e.
X11Util.initSingletion() is invoked after optional AWT initialization.
- Removed GLProfile.initSingleton(boolean firstUIActionOnProcess), use remaining GLProfile.initSingleton()
- Removed NativeWindowFactory.isFirstUIActionOnProcess()
- Changed NativeWindowFactory.initSingleton(boolean firstUIActionOnProcess) to
NativeWindowFactory.initSingleton()
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12.04/Pandaboard(Omap4, PowerVR SGX 540) 103/108 tests passed (before freeze) of 124 total
Fix GLCanvas's JAWTWindow reference
- drawable.getNativeSurface() may not be a JAWTWindow
due to our EGL WrappedSurface. Hence store the created JAWTWindow reference locally.
Add ES2 test in TestAWT01GLn
- test EGL/ES2 w/ AWT GLCanvas
Ubuntu 12.04/Pandaboard(Omap4, PowerVR SGX 540): 103/108 tests passed (before freeze) of 124 total
- machine freezes around test 108 ..
- new passed unit test high for ES2 incl. AWT tests
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passed NativeSurface 'target' via getEGLSurface(target)
Makes impl. consistent w/ EGLDrawableFactory.createOnscreenDrawableImpl().
Even for offscreen drawable creation, the passed NativeSurface maybe platform specific (X11, GLX)
for which we require to create a WrappedSurface w/ EGL instances.
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:= false to be consistent w/ GLDrawableFactory.createOffscreenDrawable()
TestGLDrawable01NEWT: Enhance test case to run w/ EGLDrawableFactory (ES2) besides GL2 and GLX/WGL/..-Factory
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remove GL error checking in FBObject bind/unbind.
- User GL code caused errors shall not fail impl.
- FBObject bind/unbind GL error checking is almost useless due to it's simple code,
would only catch user GL code errors, which should be ignored here.
- MultisampleDemoES2: Only enable GL_MULTISAMPLE if available, i.e. validate passed multisample flag
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EGLDevice and EGLGraphicsConfiguration - Regression of 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894
Do not create a WrappedSurface around a given WrappedSurface
if the latter is intended for EGL, i.e. uses EGLDevice and EGLGraphicsConfiguration
even though the surface handle is not valid [yet].
For this case we assume the WrappedSurface has a lifecycle hook
as it is used for the dummy drawable.
Otherwise we would have a recursive WrappedSurface, ie with
EGLDrawableFactory.createOnscreenDrawableImpl( dummySurface ),
where dummySurface is a WrappedSurface w/ EGL pbuffer drawable lifecycle hook.
Commit 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 didn't take the above case into account.
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- Add property 'jogl.fbo.force.min' to simulate minimum FBO caps
- Check new size in reset(..)
- Ignore the status in attachColorbuffer(..), attachRenderbufferImpl(..) and attachTexture2D(..)
when recreating the resources in detachAllImpl(..)/reset(..).
The status is validated after recreation of all resources in detachAllImpl(..)
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