| Commit message (Collapse) | Author | Age | Files | Lines |
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fixedCaps.
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- If property 'nativewindow.ws.name' is set,
use it as the custom windowing type returned by
getNativeWindowType(true)
NEWT:
- Using NativeWindowFactory's property 'nativewindow.ws.name'
as a package name for custom NEWT windowing imlementations,
ie:
-Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl
-Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl
This allows far more flexibility to add custom impl.
- Add Intel-GDL, define property 'useIntelGDL'
to build the native part.
Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl'
JOGL:
- All impl. of 'createGLDrawable(..)', which were actually creating
onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'.
- GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now
and dispatches to the actual create* methods in respect to
the Capabilities, ie onscreen, pbuffer and offscreen.
- GLDrawableFactory:
- If using a native ES profile -> EGLDrawableFactory
- If existing native OS factory -> Use that ..
- Else -> Use EGLDrawableFactory, if available
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resort]
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Window class impl. ; AWTWindow allow pure Container in cstr, ie an Applet
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X11: windowResize event handled
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create functions, ie with Window and Capabilities arguments
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windows
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Also clarified the meaning of setSize/getWidth/getHeight - they are assumed
to be the size of the client area, excluding decorations.
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Currently only implemented on Windows.
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NativeWindow instance
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- Fixes for OpenGL 3.2
- More strict define/function checking
- Better documentation in source code: extension relation
- GL extension marker exclusion is done by GlueGen now
- Adapted gluegen cfg files
Added OpenGL 3.2 extensions for GL3
Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions
GL2GL3 based on OpenGL 2.0/3.0 headers
EGL shares common egl-common.cfg file
Removed experimental java system property 'jogl.GLContext.3_2',
try a 3.2 context in case of GL3.
X11GLXContext:
- Always try to make a created context current,
to verify it's usability. This is different than under WGL.
- Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB
NV driver bug.
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GLX_ARB_create_context: Add 3.2 context
WGL_ARB_create_context: Add 3.2 context
Add: Trying to use 3.2 core profile creation for GL3,
disabled by default.
(Disabled per default due to a freezing JVM on Linux
_after_ the Java main thread and Hotspot finishes.)
Experimental: You may try '3.2 core profile creation'
setting the java system property 'jogl.GLContext.3_2'.
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- keep going, even if underlying impl/modules cannot choose a config. Allows VBOX to run NEWT/JOGL
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ExtensionAvailabilityCache: Add Version 2.1 in case of GL2/OpenGL 3.0
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the colission-free subsumed extensions.
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- Fix glGetStringi's return type to String
- Fix ExtensionAvailabilityCache:
GL3's glGetStringi for GL_EXTENSIONS
Ensure to add GL_VERSION_2_0 in case version >= 3.0
Ensure to not exceed version 3.0 for non GL3.1 context.
In case of GL 3.1, do not include GL_VERSIONS below 3.0,
since this is a forward compatible context.
- Add Prologue to glGetString, where the ExtensionCache is being
used for GL_EXTENSIONS - if already initialized.
This feature adds backward compatibility for GL3 context on GL_EXTENSION.
+++
General:
Add GLPipelineFactory, a convenient pipeline factory for Debug/Trace and custom ones ..
Change 'void setGL(GL)' to 'GL setGL(GL)', and let it return the successful set GL,
or null.
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- Fix array element type name and const qualifier
JOGL:
- GL3: Set ArgumentIsString for GL3.1 methods
- JAR file creation: Add 'filesonly' option
- GLU: Static check of available impl., better fallback for GL2 without GLUgl2.
- WGL: (Performance + Java2D/GL FBO works again)
- Refactor WGL_ARB_pixel_format's HDC -> GLCapabilities: HDC2Caps
- Revert change where we always create a dummy drawable/context
for WGL selection (HDC2Caps).
In case of no multisampling, use PFD2Caps only.
- Update config using HDC2Caps (WGL_ARB_pixel_format)
after context creation, if not done already
-> updateCapabilitiesByWGL().
- profile.jogl: Add debug jars
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surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
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