| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
| |
diff. Platforms
|
|
|
|
|
|
|
|
|
| |
ignored buffer position.
This was disclosed by testing agains the Intel HD 3000 GPU,
resulting in an INVALID OPERATION GL error (correct).
Other driver ignored this mismatch ..
|
|
|
|
| |
AndroidWindow: Trigger ScreenModeChanged only if Screen is already valid.
|
|
|
|
|
| |
On Gnome it happend that the current mode was not 'scanned' by RandR,
hence adding it if not existing helps stability.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
allow negative coordinates
- ScreenImpl:
- Use Point & Dimension for holding virtual origin and size
- updateScreenSize() -> updateVirtualScreenOriginAndSize()
- DimensionImmutable getNativeScreenSizeImpl()
-> void getVirtualScreenOriginAndSize(Point virtualOrigin, Dimension virtualSize)
- WindowImpl setFullscreen(true): Use Screen virtual origin
- WindowsWindow.c
- For x/y coords use GET_X_LPARAM/GET_Y_LPARAM which casts '(int)(short)'
to preserve negative coordinates.
- NewtWindow_setVisiblePosSize() allow negative coordinates
|
|
|
|
| |
error, private field access)
|
|
|
|
|
|
|
|
|
|
|
| |
Closing:
- Java: Set handle to null
- Native:
- Don't release the NSView explicit, but rely on NSWindow's release
- Don't use NSWindow close() but simply call release() instead.
The latter doesn't produce a crash SIGSEGV on exit in some cases.
OSX 10.7.2, NV GPU
|
|
|
|
|
|
|
|
|
|
| |
Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size.
This replaces setScreenSize() where the ScreenMode dimension was being used
which doesn't reflect the virtual size.
ScreenMode Test Impact:
We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()),
since ScreenMode size != virtual size.
|
|
|
|
| |
f3f794fe37a7e33a771a4a702f3f46ead4dc6d03: Unresolved symbols. Disable VERBOSE.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Allow negative window position, using flag 'autoPosition' to mark a custom user position.
This impacts Windows and X11 window creation code, which supports native auto positioning.
- Screen: Validate Screen-Index.
In 'big-desktop' mode the Screen index is always 0. This is true for X11 with
Xinerama enabled and MS-Windows in general.
Platforms w/o multiple Screen support always use index 0.
- X11: Separate X11 Display/Screen/Window native code in their respective C files
- Windows test scripts: use '%*' to catch all arguments
- Add missing (c)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
GLJPanel:
- fix dispose of backend
- proper J2DOGL thread
- no double dispose
- remove VERBOSE
- no dispose regenerate flag
- add @Overrride
- more safe createContext(..) impl
- setSynchronized(true); for all backends
- ensure AbstractGraphicsDevice close() is being called
GLDrawableHelper:
- Clarify w/ isDisposeAction = null==initAction
GLPbufferImpl:
- ensure AbstractGraphicsDevice close() is being called
Java2D:
- remove VERBOSE
-
|
|
|
|
|
|
|
| |
rotation! (How to ?)
Get/Set ScreenMode impl on OSX.
Set is limited to resolution and size, since I don't know how to change the rotation.
|
|
|
|
|
|
|
|
| |
based on native RANDR (more correct)
Clarify Screen's getWidth(), getHeight() values (-> rotated)
Also add DEBUG output for collected native modes and nativeIdx mapping.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Fix SWT test on OSX 32/64 bit:
- Pick 32bit SWT for 32bit tests
Fix TestSWTAWT01GL for OSX:
- Using proper thread for AWT and SWT actions, platform agnostic
but required for OSX.
- Enable SWT*AWT* tests on OSX
|
|
|
|
| |
thread, only for shutdown.
|
|
|
|
|
|
|
| |
https://jogamp.org/bugzilla/show_bug.cgi?id=531
Sorry .. we normally don't add credits in these git logs,
maybe we should change that to encourage contributors!?
|
|
|
|
|
|
|
| |
atomic java JAR)
- GLProfile, NWJNILibLoader, NEWTJNILibLoader:
Issue Platform.initSingleton() upfront within priviledge block.
|
|
|
|
| |
shared surface before using it's HDC for pbuffer creation
|
| |
|
|
|
|
| |
sizeof(platformInfo)==0
|
|
|
|
|
| |
- release on main-thread doesn't wait anymore
- use recursive lock
|
|
|
|
| |
realized or texture size is invalid.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage.
JAWTWindow.destroy():
- No more getGraphicsConfiguration().getScreen().getDevice().close() call,
since the configuration (hence the device) is passed @ creation and owned by the caller.
New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation)
- Abstract offscreenLayer option to be delegated by using classes
- Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT)
Fix GLCanvas OffscreenLayerSurface usage
- common 'createDrawableAndContext()' for context and drawable instance creation
- addNotify() calls createDrawableAndContext() after super.addNotify() to be able
to lock the surface (JAWTWindow) and hence to determine offscreen usage.
- reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer
- dispose() explicitly destroys the JAWTWindow
NewtCanvasAWT:
- explicitly close the device of the JAWTWindow (as GLCanvas does)
Tests:
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
@ creation
GLDrawableFactory*.createOffscreenDrawable():
No implicit setRealized(true) @ creation, following deferred creation like onscreen drawables.
This allows using offscreen drawables in classes like GLCanvas, where realization is deferred due to pending valid size.
Only createGLPBuffer() realizes the offscreen pbuffer drawable immediatly to reduce the impact
on user-code.
GLDrawableFactoryImpl.createGLDrawable():
- Simplify OffscreenLayerSurface validation and check it first regardless of the chosenCaps
to get a chance to use pbuffer.
|
|
|
|
| |
signaling no extension is available.
|
|
|
|
| |
JVM/OpenGL-Driver issues
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
12 -> 7 in initialization.
Reducing the calls to resetProcAddressTable() 12 -> 7 in initialization, saves:
Linux/AMD: 600ms -> 300ms
Linux/NV: 161ms -> 112ms
OSX 10.7/NV: 522ms -> 397ms
Still some freezes on OSX 10.6.8/NV .. further analysis is going on.
|
| |
|
|
|
|
| |
is called 1st, add tests. Add performance numbers of init/shutdown in tests.
|
|
|
|
| |
GLWindow/NewtCanvasAWT to AWT Applet Container
|
|
|
|
| |
hook or not
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
'dead' thread (Applets)
GLDrawableFactory:
- clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..)
- add: getSharesResourceThread()
GLProfile:
- proper locking of initSingletion(..) path:
- Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread
while creating it's the sharedResource.
This simplifies and fixes GLProfile's locking code.
- Fix and simplify initSingleton(boolean) API doc - mark it deprecated.
- Add initSingleton() for controlled initialization only, pairing w/ shutdown(..)
Remove initSingleton(boolean) calls in code and test!
+++
Fix SharedResourceRunner 'dead' thread (Applets)
In Applets, stopping an Applet makes the browser Java plugin interrupting
and killing all related threads, including our SharedResourceRunner thread.
- Validate whether the shared resource thread is alive
- Catch interruption in shared resource thread and assume it's a kill signal
- releaseSharedResource: clear devicesTried set
|
|
|
|
|
|
|
|
|
|
| |
> 0: UP
< 0: DOWN
See MouseEvent.getWheelRotation() for details.
OSX/Windows: Default to wheel 'button' 1
OSX: Properly report '<0'
X11: Synthesize wheel events by mapping buttons 4/5 and 6/7 to wheel 1 and 2.
|
| |
|
|
|
|
| |
n/a on some AWT impl.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Management
- Leave Platform, .. TempJarCache untouched.
- GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched,
for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency.
- SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory
- COMPLETE: additionally shutdown GLContext*
Clear all cached GL/GLX proc-address and device/context mappings.
- Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets
- X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources.
- JAWTWindow.destroy(): Close the delegated device.
In case it's X11 this closes the exclusive opened X11 Display.
|
|
|
|
| |
(GLContextImpl)
|
| |
|
| |
|
|
|
|
| |
JNILibLoaderBase addNativeJarLibs(..)
|
| |
|
|
|
|
|
|
|
|
| |
X11Util:
- shutdown: keep list of displays, if not really closed.
- Init default display name in initSingleton.
GDISurface: Check ReleaseDC and throw exception if fails
|
| |
|
| |
|