| Commit message (Collapse) | Author | Age | Files | Lines |
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As suggested @ http://forum.jogamp.org/How-to-force-core-profile-tp4028307.html
However, one could always get a dedicated core profile via:
- GLProfile.get(GLProfile.GLES2)
- GLProfile.get(GLProfile.GL3)
- GLProfile.get(GLProfile.GL4)
.. etc
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GPU) to GLRendererQuirks and perform only if exists.
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testing major < 3 versions. (Bug 679)
On OSX, we 'only' support the ctx ARB creation and hence have no !ARM fallback.
If querying a version [2.0 .. 3.0] for GL2, it is acceptable if a valid OpenGL version is lower, e.g. 1.4.
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valid!
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ARB ctx of expected version ?)
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where our CALayer is moved out of the visible area
- same erroneous behavior for GLCanvas and NewtCanvasAWT
- sized-frame: Set framesize and validate() it
- sized-component: Set component preferred size and call frame.pack()
- added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for:
- OK initial size before setVisible: sized-frame and sized-component
- OK resize w/ sized-frame
- OK manual frame resize
- Invisible: w/ sized-component after setVisible()
++
- CALayer-Sublayer (GL) has additional retain/release when added/removed
to be on safe side.
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account if no preferred size is given.
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screen position (Fixes resize -> position)
- Tested w/ NEWT GearsES2 and Java6 and Java7 on OSX
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TestGearsES2NewtCanvasSWT); Add more AWT/NEWT layout scenarious.
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- clearKeyboadAndMouse(): Add _testMouseListener.clear(); to clear all logs!
- clearKeyboadAndMouse() after all tests
- use implicit 'clearKeyboadAndMouse()' in execOffThreadWithOnThreadEventDispatch()
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particular Windows-AMD Test Node
- Adding 'waitForVisible' and 'waitForRealized' on the GLAutoDrawable before test
- Adding clearKeyboadAndMouse before test
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KeyEvent handling while distinguish keyCode (kbd layout independent) and keySym (kbd layout dependent)
API Changes:
- Virtual key codes and symbols are of type short.
- KeyEvent.keySymbol() shall return a layout dependent value (Bug 641)
- Method returns former keyCode() value, which was layout dependent.
- Returns 'short' value
- KeyEvent.keyCode() returns a short value, instead of int
- KeyEvent.keyCode() shall return a layout independent value (Bug 641)
- To ease implementation, we only 'require' the scan code to be mapped to a 'US Keyboard layout',
which allows reusing layout dependent code while preserving the goal to have a fixed physical key association
- Implementation status:
- Windows OK
- X11 TODO
- OSX: 50/50 TODO
- Using layout independent 'action keys'
- Using layout dependent 'printable keys'
- returning above semantics for both, keyCode and keySym
- Android 50/50 TODO
- Returning the layout independent keyCode
- Mapping probably incomplete
- KeyEvent.EVENT_KEY_TYPED and KeyListener.keyTyped(KeyEvent) (Bug 688)
- Marked DEPRECATED
- No more called for auto-repeat events
- Synthesized in WindowImpl.consumeKeyEvent(..): No more injection by native- or java driver code
- NEWTEvent.eventType: int -> short
- field, as well as all method involving eventType changed to short.
- NEWTEvent.isSystemEvent: REMOVED
- Never used as well as never being implemented properly
Internal Changes:
- Simplified keyEvent driver code
- Especially the Windows native driver's mapping code
could be simplified using scanCode and MapVirtualKeyEx
- NEWT Event Factories: hashMap -> switch/case
Unit Tests:
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- Added NewtCanvasAWT Offscreen Layer Tests
important to test the AWT -> NEWT translation on OSX/CALayer:
- TestNewtKeyCodeModifiersAWT
- TestNewtKeyCodesAWT
- TestNewtKeyEventAutoRepeatAWT
- TestNewtKeyEventOrderAWT
- TestNewtKeyPressReleaseUnmaskRepeatAWT
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NativeWindow-JAWT: Remove c.fixup.jawt.version.macosx (redundant, libjawt.dylib is rpath'ed always)
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on Main-Thread.
- Fix Memory Leak
- NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak
- NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect)
- Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread.
Perform OSX WindowDriver ops on Main-Thread:
- close0
- changeContentView0
- createWindow0
- Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
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If !visible, GLCanvas and GLJPanel's paint* and display method shall not render
as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
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will no more call removeNotify() - see commit 3567e7e8519f82720f98b0b2ac30456cbfeddc0d
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> GL2 (OpenGL >= 3.0.1) was requested.
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main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method.
This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..),
sometimes later (T1).
NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context.
The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time
the call deadlocks due to pthread_mutex wait for the shared user context.
This fix performs NSOpenGLLayer creation and layer attachment while the shared user context
is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..).
Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used.
- Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX.
- Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
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Move tests to 'acore'.
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Don't issue removeNotify(), delete drawable and context only!
- Fix Bug 675: NPE w/ Beans.setDesignTime(true)
- Carefully consider Beans.isDesginTime() fixes NPE - added unit test
- Fix GLCanvas.destroy(): Don't issue removeNotify(), delete drawable and context only!
- AWT removeNotify() shall only be issued via AWT itself, not manually
- Add 'destroyImpl(boolean destroyJAWTWindowAndAWTDevice)' to be called by
- GLCanvas.destroy(): destroyImpl( false );
- GLCanvas.removeNotify(): destroyImpl( true );
- Ensures JAWTWindow and AWTDevice are created and destroyed via the AWT callbacks
addNotify() and removeNotify() only.
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'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release.
This was not seen w/ AWT tests, since it happens very later.
A NewtCanvasAWT test disclosed this error -> removed that extra release call.
The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread.
Moving it to the Main-Thread fixed the problem.
All CALayer lifecycle calls are issued on the Main-Thread now.
NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext'
is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'.
The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is still valid.
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Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread
- Fix Bug 690: Occasional Freeze on CVDisplayLinkStop
- NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex,
since the CVDisplayLink callback could be waiting for the lock.
This waiting callback could freeze the call to CVDisplayLinkStop.
- Fix Bug 691: Layers and native GL-Context are _not_ Released
- Following proper release cycle:
Context unrealized:
- JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..)
- CGL.releaseNSOpenGLLayer(..)
JAWTWindow.destroy()
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..)
- OSXUtil.DestroyCALayer(..)
- 'Magic' CALayer release calls (w/o manual retain beforehand) at:
- OSXUtil.RemoveCASublayer(..): [subLayer release]
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release]
- OSXUtil.DestroyCALayer(..): [rootLayer release]
- 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc:
- [NSOpenGLContext clearDrawable]
- CGLDestroyContext( [NSOpenGLContext CGLContextObj] )
- Java Side wait for Main-Thread
- Waiting for the delegated Main-Thread on the Java side eases debugging
and won't block the Main-Thread in native code.
- Utilizing this for all CALayer calls
Test case: TestGLCanvasAddRemove01SwingAWT
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threading and resource usage
- Still excluse OSX
- Respect sun.java2d.opengl property
- [Prepare] Allowing OGLPipeline thread usage w/o it's OGL resource usage
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pausedIssued); Update TestGLWindows02NEWTAnimated (isPaused())
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Add LinuxEventDeviceTracker used by RaspPi newt/driver/bcm/vc/iv
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The NEWT VK namespace tries to map keyCodes
to its Unicode varianti, make use this quirk.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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The LinuxEventDeviceManager will start new EventDevicePoller threads
when more /dev/input/event* files become available.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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b47d0d92dd222999bf38633de1cec8de6a7ad369
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always sent.
This foremost fixes an issue w/ OSX/Java7 and NewtCanvasAWT offscreen CALayer usage,
which utilizes AWTKeyAdapter and AWTNewtEventFactory (AWT -> NEWT) key events.
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KeyEventListener (-> On Windows as well)
The following is observed, where t0 and t1 refer to subsequent different timestamps:
NEWT delivery order:
PRESSED (t0), RELEASED (t1) and TYPED (t1)
WINDOWS delivery order:
PRESSED (t0), TYPED (t0) and RELEASED (t1)
Windows Auto-Repeat:
PRESSED (t0), TYPED (t0)
Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on
Windows-TYPED for printable chars, assuring key-char values on all listener callbacks.
- KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows
- Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant
- Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant
- Windows WindowDriver:
- EVENT_KEY_PRESSED handles non-printable chars only
- EVENT_KEY_TYPE handles printable chars only
- Native: VK_DELETE passes keyCode
- Unit tests: Wait for completion 1s -> 2s
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WindowListener.windowDestroyNotify(..)
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EGL/ES2 tests, attempt to fix wrapped EGL case
- Bug 665 (part 2) was commit 7fd5f76e1eb4bbf93fe9b1171744bd755d8f96e4
- Add EGL/ES2 tests in
- TestGLContextDrawableSwitch01NEWT
- TestGLContextDrawableSwitch11NEWT
- Attempt to fix wrapped EGL case (incomplete)
- Using EGL/ES w/ non native EGL device/surface, but natively wrapped instances (most of the cases),
a 'complicated' delegation of
Native-Upstream -> EGL-Proxy -> EGL-Instance
is being used heavily relying on the objects lifecycle.
GLEventListenerState tries to roll back the realized state
and even sets the upstream device handle,
but this doesn't seem to be sufficient on X11.
Discussion:
It might turn out that we only can implement the survival of GLContext
and it's display device reliable w/ EGL within the GLAutoDrawable implementation,
which can hold the previous not destructed instances.
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'pulling' display's device - check references
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FPSAnimator behavior), resume after add ifPaused()
- GLAnimatorControl: Refine API doc
- Animator.run():
- if( drawablesEmpt) { pausedIssued = true; } - Same behavior as FPSAnimator
- AnimatorBase.add(..)
- consider paused case if no drawablesEmpty, i.e. if ( isPaused() ) { resume(); }
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requirement in GL[Offscreen]AutoDrawableDelegate*
Compatible w/ 'before'.
TODO: Contemplate about GLDrawableFactory.createOffscreenAutoDrawable(..) whether it:
- should better return an unrealized [auto]drawable
- or adding another API method for such case
Goal: Allow passing vector of [device/context/..] for use cases
such as re-using an onscreen destructed surface and on-/offscreen hopping.
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Don't cache 'displayHandle'
- ProxySurface: Add 'NativeSurface getUpstreamSurface()' allowing querying direct access of a backing surface representing this instance.
- Use case: EGLWrappedSurface
- Default impl. returns null
- ProxySurfaceImpl: Don't cache 'displayHandle'
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- See commit b738983638703bb721ee4c9820c8ef43e2252e73
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application handling verbosity and debug output
The following cases were dumping states on stderr:
- FBOObject.isStatusValid() if false
-> Only dumps if DEBUG
- GLFBODrawableImpl.reset() if fboResetQuirk becomes true and 1st time in ClassLoader
-> Only dumps if DEBUG
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