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* FBObject: Small cleanup of freeColorbufferImpl(gl, i) -> ↵Sven Gothel2012-09-211-27/+26
| | | | freeAllColorbufferImpl(gl)
* MacOSXCGLContext: Fix missing initialization of 'needsSetContextPBuffer' if ↵Sven Gothel2012-09-212-5/+7
| | | | not offscreen-layer.
* MacOSXCGLDrawableFactory: Cannot use shared context to retrieve quirks since ↵Sven Gothel2012-09-211-10/+21
| | | | it's transient, store it.
* NativeWindowFactory/NEWT: Use relative sub-package names in ↵Sven Gothel2012-09-202-8/+15
| | | | | | | | | | | | | | NativeWindowFactory's TYPE_* strings, not NEWT's; NEWTFactory: Use default NEWT package name if rel. 'path'. Use relative sub-package names in NativeWindowFactory's TYPE_* strings, not NEWT's Otherwise NEWT depends solely on NativeWindowFactory strings - Default subpackages denominate a relative path, i.e. start with a dot: '.egl', '.windows', '.x11' - Custom name may be absolute, eg: 'my.company.special.drivers.chip4' NEWTFactory: Use default NEWT package name if relative 'path'. - If NativeWindowFactory type starts w/ dot (rel. path), simply prepend the default NEWT package prefix otherwise use complete package name as-is.
* Add GLRendererQuirks; Fix shared EGL/ES resources;Sven Gothel2012-09-2019-271/+616
| | | | | | | | | | | | | | | | | | | | | | | Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).
* FBO tests: Add singleBuffer cmd-line option for offscreen-layered tests; ↵Sven Gothel2012-09-203-5/+24
| | | | FBOMRT: Allow test w/ only one attachment number (sure not MRT then)
* OSX CALayer / MacOSXCGLContext: Remove pbuffer swap garbage; Split ↵Sven Gothel2012-09-202-71/+104
| | | | | | | | | | | | | | | | | | | | | pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay Simplified pbuffer replacement: Simply keep holding the pbuffer reference in native code until receiving newPBuffer @ swap. The newPBuffer will be established @draw method. This allows removing interaction at destroy pbuffer, which caused garbage and crash. Remove pbuffer swap garbage See above. Split pbuffer/FBO revalidation/redraw Don't sync @ needsDisplay - No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay* since we use volatiles and all lifecycle action is done @draw -> faster
* GLFBODrawableImpl: Fix garbage @ swap, add [disabled] reset-quirk for testingSven Gothel2012-09-201-17/+48
| | | | | | | | | Fix garbage @ swap: Reset the front buffer _after_ swap. Add [disabled] reset-quirk for testing: On some OSX GPUs (old NV 7xxx only ?), reconfig/resize of FBO fails, recreate whole FBO w/ quirk enabled.
* FBObject cleanup / review: strings, simplified re-attachment, removed ↵Sven Gothel2012-09-201-169/+262
| | | | | | | | | | | | redundancy, adding quirk. Strings: Cleanup status strings; More verbose TextureAttachment toString() Simplified re-attachment: Using simple switch/case block to recreate renderbuffer instead of task list (duh!) Removed redundant calls to bind(gl) Adding quirk for re-attachment: detach all 1st, then recreate. Disabled per default.
* GLReadBufferUtil, ShaderUtil: Catch GLException (and dump if thrown), to ↵Sven Gothel2012-09-202-20/+31
| | | | increase robustness $ glReadPixels and Get NUM_SHADER_BINARY_FORMATS
* Make GLBufferStateTracker more robust: Catch GLError on Get(), causes ↵Sven Gothel2012-09-201-6/+8
| | | | INVALID_ENUM w/ pname GL_PIXEL_UNPACK_BUFFER_BINDING on GL 3.0 Mesa 8.0.4
* unit test, typo in docSven Gothel2012-09-181-2/+1
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* Documenting Bug 586Sven Gothel2012-09-171-0/+172
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* Fixes Bug 615 - X11: Use proper screen index/name for shared resources and ↵Sven Gothel2012-09-173-6/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | device denominated 'mutable' surfaces (dummy, offscreen, ..) Fix follows findings of Rob Hatcherson, but instead of parsing the display connection ourself we use the X11 macro 'DefaultScreen(display)' See <http://tronche.com/gui/x/xlib/display/opening.html#Display> "The screen number specified in the display_name argument is returned by the DefaultScreen() macro (or the XDefaultScreen() function)." Since I currently have no two-head X11 setup here, only xinerama via virtualbox, pls test / validate. Note: One Display connection may span multiple screens, i.e.: display 'lala:0.1' may span from screen 1 - 3 (non xinerama mode) Discussion: [1] How to validate whether a screen number belongs to one display connection ? We can query ScreenCount(display), however it is not clear what the range would be. [2] With 1 display connection spanning multiple screens, what is/are the proper connection string[s] ? [3] After all, it seems this ancient configuration really cannot beat a modern setup w/ XRandR having Xinerama enabled. The latter is the default anyways.
* Anotate focus tests in regards to OSX stability .. sporadically won't gain ↵Sven Gothel2012-09-172-5/+5
| | | | focus and receive keyboard input via AWTRobot
* Analyze crash of shared context each running in multiple threads, disabled ↵Sven Gothel2012-09-172-171/+109
| | | | | | | | test for OSX > 10.7.0 Shared context w/ 3 context each running in there own thread is instable here on OSX 10.7.4/NVidia, SIGSEGV @ glDrawArrays / glBindBuffer .. any shared VBO. Seems to run fine on 10.6.8/NVidia.
* Complete 646714d3dab87396b9a3119bf90ca26e0b1c97ce / Fix Bug 601: Add missing ↵Sven Gothel2012-09-162-2/+22
| | | | enqueueKeyEvent(..) in WindowsDriver; Fix API doc typo.
* Fix Bug 601: Harmonize order of key events incl. auto-repeat and adding ↵Sven Gothel2012-09-1611-38/+214
| | | | | | | | | | | | | | | | | | | | | AUTOREPEAT_MASK modifier bit. Refine InputEvent toString(..) and list modifiers by name. As now described in NEWT's KeyEvent: +/** + * Key events are delivered in the following order: + * <ol> + * <li>{@link #EVENT_KEY_PRESSED}</li> + * <li>{@link #EVENT_KEY_RELEASED}</li> + * <li>{@link #EVENT_KEY_TYPED}</li> + * </ol> + * In case the native platform does not + * deliver keyboard events in the above order or skip events, + * the NEWT driver will reorder and inject synthetic events if required. + * <p> + * Besides regular modifiers like {@link InputEvent##SHIFT_MASK} etc., + * the {@link InputEvent#AUTOREPEAT_MASK} bit is added if repetition is detected. + * </p> + */
* Adding test case for Bug 611: On Windows XP is a performance issue, after ↵Sven Gothel2012-09-161-0/+81
| | | | JOGL initialization there seems to be a huge time lag when trying to open the Desktop folder.
* OSX: Disable TestSWTAccessor03AWTGLn - NSLocking issues w/ SWT/AWT ..Sven Gothel2012-09-162-61/+74
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* Added very basic unit test of 1 GLProfile initializationSven Gothel2012-09-161-0/+51
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* OSX: Capture 'invalid drawable' message cause by ↵Sven Gothel2012-09-167-26/+142
| | | | | | | | | | | | | | | | | | | | | | NSOpenGLContext::setView(NULL || incomplete-view) ; Add missing [ctx release] in MyNSOpenGLLayer ; Misc NSOpenGLContext::setView(NULL || incomplete-view) was called on 2 occasions: [1] - MacOSXCGLContext native createContext [2] - NSOpenGLLayer internals For [1], we simply don't call setView(..) ourselfs in case view is NULL or incomplete (invisible) For [2], we need to wrap the class 'MyNSOpenGLContext:NSOpenGLContext' and capture setView(NULL) ++ Add missing [ctx release] in MyNSOpenGLLayer, otherwise resource won't get dealloc'ed +++ Misc: - MacOSXCGLContext. contextRealized(true): set pbuffer -> ctx, otherwise 1st makeCurrent call will not catch it - MacOSXOnscreenCGLContext: don't add ContextUpdater to invisible ProxySurface's (dummy window)
* Disable double-buffer mode when offscreen-bitmap is chosen, remove dbl-buff ↵Sven Gothel2012-09-164-28/+5
| | | | bitmap test
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-15146-3654/+8348
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Fix window mode attribute bit FBO_BIT usage in platform dependent code (map ↵Sven Gothel2012-09-0812-236/+442
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | it to native type) ; OSX Caps selection ; WGL/GDI BITMAP fix Fix window mode attribute bit FBO_BIT usage in platform dependent code (map it to native type) All platform dependent winAttrBit mapping: 'nativeType -> winAttrBit' and 'GLCapabilities -> winAttrBits' shall replace FBO_BIT w/ the native type of the wrapper surface, i.e. WINDOW_BIT (X11, WGL, CGL) or PBUFFER_BIT (EGL). This condenses to changes in - EGLGraphicsConfiguration: EGLConfigDrawableTypeBits / GLCapabilities2AttribList - X11GLXGraphicsConfiguration: FBCfgDrawableTypeBits, XVisualInfo2GLCapabilities / GLCapabilities2AttribList - WindowsWGLGraphicsConfiguration: AttribList2DrawableTypeBits, PFD2DrawableTypeBits / GLCapabilities2AttribList - OSX CGL/NS requires changes in MacOSXCGLContext, i.e. fix the surface mode of NSPixelFormat2GLCapabilities, CGLPixelFormat2GLCapabilities results. This change is included in the upcoming commit (class is heavily edited). OSX chooseGraphicsConfigurationStatic: Add missing 'GLGraphicsConfigurationUtil.fixGLCapabilities(..)' call - all platform impl. require to fix the given user caps due to the new offscreen auto selection mode WindowsWGLGraphicsConfiguration*: ARB / GDI updateGraphicsConfiguration*() - ARB method detects early whether it's suitable for given HDC, i.e. in case of BITMAP (it's not here) - GDI methods detect failure while choosing PFD and doesn't care of DOUBLEBUFFER in case of bitmap (fixes BITMAP usage) Capabilities/GLCapabilities: - Fix missing double-buffer check in GLCapabilities.equals() - add 'copyFrom(..)' method copy all data from give caps
* NEWT AWT Driver: Remove flashing (clear background @ update/paint method) ; ↵Sven Gothel2012-09-074-25/+129
| | | | Proper canvas size and direct events.
* NEWT EDTUtil: Complete AWT and SWT impl. w/ Newt event dequeue thread (NEDT)Sven Gothel2012-09-077-92/+477
| | | | | | | | AWT and SWT impl. use the toolkit thread to deliver toolkit events and to execute task. However, NEWT dispatches event using its own queue for NEWT events. Adding a simple thread to dequeue those. Remove 'EDTUtil.start()', since this is implicit @ invoke().
* Cleanup shutdown mechanism ; Fix X11/ATI SIGV at shutdown ; EGLDisplayUtil: ↵Sven Gothel2012-09-0719-419/+237
| | | | | | | | | | | | | | | | | | Check for leaked display handles GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required) Proper shutdown sequence: GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..] GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only) X11Util: Shutdown - @ JVMShutdown only - If GL vendor ATI: close pending X11 display connections in proper order of creation. This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver. EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO ↵Sven Gothel2012-09-0721-455/+841
| | | | | | | | | | | | | | | | | | | | | availability detection for EGL, WGL and OSX. Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
* Fix Android Power-suspend and Power-resumeSven Gothel2012-08-232-9/+14
| | | | | | | | | | | | | NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources - crucial for power suspend/resume, which itself calls activity onPause()/onResume(), this ensures resources are not used onPause(). - Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc .. - iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume() even though I have not observed this on Android 2.3 and 4.0.1 Tested on Android 2.3 and Android 4.0.1
* Fix Android/NEWT WindowDriver: Add missing eglDestroySurface() in ↵Sven Gothel2012-08-231-9/+27
| | | | | | | | | | | | | closeNativeImpl(); Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled Add missing eglDestroySurface() in closeNativeImpl() - missing egl surface destruction leaked it's resource .. Complete visibleChanged() in reconfigureWindowImpl() even if resize or reposition can't be handled - properly detect resize and reposition request, warn if this action cannot be completed but contine w/ workflow -> visibleChanged() - this allows properly handling of setVisible(..) and it's visible-changed detection polling
* GLContext: Remove integer-key based attach/detach object - use String based ↵Sven Gothel2012-08-231-27/+5
| | | | | | | (minor API change) The integer based attachement is currently not used and since it has no benefit over the String based hash map - remove it.
* Fix/Workaround: For BCM_VC_IV EGL (alpha) configurationSven Gothel2012-08-211-1/+8
| | | | | | | Native BCM_VC_IV code CreateWindow() uses the default alpha value setting, which is alpha:8 ! Hence we require to chose alpha from the egl configurations TODO: Properly select the alpha mode in CreateWindow()! This will allow this hack.
* Fix EGLDrawableFactory ES1/ES2 detection for !pbuffer ; Misc robustness ↵Sven Gothel2012-08-218-53/+173
| | | | | | | | | | | | | | | | | | | changes for GLDrawableFactory .. - EGLDrawableFactory ES1/ES2 detection for !pbuffer - isEGLContextAvailable(..) -> mapAvailableEGLESConfig(..) - handle case where no pbuffer configuration is available (nokia n9 meego ..). in such case, assume availability if onscreen profile is avail. - EGLDrawableFactory.getOrCreateEGLSharedResource(..) - avoid double creation attempt (similar to SharedResourceRunner) - EGLGraphicsConfiguration.EGLConfig2Capabilities(..) respect EGL.EGL_CONFIG_CAVEAT's EGL.EGL_SLOW_CONFIG - if EGL.EGL_SLOW_CONFIG -> no hw accel. - Fix GLContext.getRequestMajorAndCompat(..): Proper handling of ES1 and ES2 - Add abstract GLDrawableFactory.isComplete(): Only if true use the factory for 'getFactory(..)' avoid using incomplete ones.
* NEWT Windows.closeNativeImpl(): Remove 'GDI.SetParent(windowHandleClose, 0)' ↵Sven Gothel2012-08-191-1/+0
| | | | for NewtCanvasSWT workaround - not required anymore
* Fix missing NEWT driver class name change - regression of ↵Sven Gothel2012-08-181-1/+1
| | | | a694cadca4ab72481e777222f412f006f973f77e
* Fix bcm_vc_iv.h: redefinition of typedef ‘DISPMANX_ELEMENT_HANDLE_TSven Gothel2012-08-181-2/+0
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* NativeWindowFactory.getNativeWindowType(..): Return canonical string ↵Sven Gothel2012-08-1810-70/+76
| | | | | | representation allowing proper use of ref. comparison '==', instead of 'String.equals()' Also make NativeWindowFactory's instances of nativeWindowingTypePure and nativeWindowingTypeCustom static final.
* NEWT Platform Driver: Uniform impl. class names [DisplayDriver, ↵Sven Gothel2012-08-1849-414/+393
| | | | ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
* GLProfile/NativeWindowFactory: Remove deprecated argument ↵Sven Gothel2012-08-1812-97/+57
| | | | | | | | | | | | | | | | | 'firstUIActionOnProcess' of initSingleton() method The notion of changing the threading behavior of native initialization was deprecated for over a year. The code still contained the bits and pieces, i.e. whether X11Util.initSingletion() is invoked before or after optional AWT initialization. This condition has been removed now and behavior is uniform, i.e. X11Util.initSingletion() is invoked after optional AWT initialization. - Removed GLProfile.initSingleton(boolean firstUIActionOnProcess), use remaining GLProfile.initSingleton() - Removed NativeWindowFactory.isFirstUIActionOnProcess() - Changed NativeWindowFactory.initSingleton(boolean firstUIActionOnProcess) to NativeWindowFactory.initSingleton()
* Fix GLCanvas's JAWTWindow reference ; Add ES2 test in TestAWT01GLn ; Ubuntu ↵Sven Gothel2012-08-182-36/+35
| | | | | | | | | | | | | | | 12.04/Pandaboard(Omap4, PowerVR SGX 540) 103/108 tests passed (before freeze) of 124 total Fix GLCanvas's JAWTWindow reference - drawable.getNativeSurface() may not be a JAWTWindow due to our EGL WrappedSurface. Hence store the created JAWTWindow reference locally. Add ES2 test in TestAWT01GLn - test EGL/ES2 w/ AWT GLCanvas Ubuntu 12.04/Pandaboard(Omap4, PowerVR SGX 540): 103/108 tests passed (before freeze) of 124 total - machine freezes around test 108 .. - new passed unit test high for ES2 incl. AWT tests
* Fix EGLDrawableFactory.createOffscreenDrawableImpl(NativeSurface): Validate ↵Sven Gothel2012-08-171-1/+1
| | | | | | | | passed NativeSurface 'target' via getEGLSurface(target) Makes impl. consistent w/ EGLDrawableFactory.createOnscreenDrawableImpl(). Even for offscreen drawable creation, the passed NativeSurface maybe platform specific (X11, GLX) for which we require to create a WrappedSurface w/ EGL instances.
* GLDrawableFactory.createGLDrawable() offscreen: Fix caps - set double-buffer ↵Sven Gothel2012-08-173-185/+178
| | | | | | := false to be consistent w/ GLDrawableFactory.createOffscreenDrawable() TestGLDrawable01NEWT: Enhance test case to run w/ EGLDrawableFactory (ES2) besides GL2 and GLX/WGL/..-Factory
* Robostness FBObject / GLReadBufferUtil: Ignore pre-existing GL errors - ↵Sven Gothel2012-08-173-5/+10
| | | | | | | | | | | remove GL error checking in FBObject bind/unbind. - User GL code caused errors shall not fail impl. - FBObject bind/unbind GL error checking is almost useless due to it's simple code, would only catch user GL code errors, which should be ignored here. - MultisampleDemoES2: Only enable GL_MULTISAMPLE if available, i.e. validate passed multisample flag
* Fix EGLDrawableFactory.getEGLSurface(..): Catch WrappedSurface case w/ ↵Sven Gothel2012-08-171-1/+8
| | | | | | | | | | | | | | | | | EGLDevice and EGLGraphicsConfiguration - Regression of 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 Do not create a WrappedSurface around a given WrappedSurface if the latter is intended for EGL, i.e. uses EGLDevice and EGLGraphicsConfiguration even though the surface handle is not valid [yet]. For this case we assume the WrappedSurface has a lifecycle hook as it is used for the dummy drawable. Otherwise we would have a recursive WrappedSurface, ie with EGLDrawableFactory.createOnscreenDrawableImpl( dummySurface ), where dummySurface is a WrappedSurface w/ EGL pbuffer drawable lifecycle hook. Commit 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 didn't take the above case into account.
* Robustness: FBObject or reset(..)Sven Gothel2012-08-171-37/+69
| | | | | | | | | | - Add property 'jogl.fbo.force.min' to simulate minimum FBO caps - Check new size in reset(..) - Ignore the status in attachColorbuffer(..), attachRenderbufferImpl(..) and attachTexture2D(..) when recreating the resources in detachAllImpl(..)/reset(..). The status is validated after recreation of all resources in detachAllImpl(..)
* Robostness: GLDrawableImpl's contextMadeCurrent()/contextRealized() ; ↵Sven Gothel2012-08-173-4/+39
| | | | | | | | | | | | | | | GLFBODrawableImpl.contextMadeCurrent(false), OffscreenAutoDrawable.setSize(..) GLDrawableImpl's contextMadeCurrent()/contextRealized(): - Catch exception which may appear during callback and cont. w/ GLContextImpl's release()/destroy() while throwing catched exception at end. GLFBODrawableImpl.contextMadeCurrent(false): - Detect null Colorbuffer ASAP and throw exception OffscreenAutoDrawable.setSize(..): - Catch exceptions at 1) GLFBODrawableImpl.setSize(..) and 2) GLContext.release() .. throw it in proper order.
* Fix FFMPEGMediaPlayer: Use GL_ALPHA (texture format intern/data) instead of ↵Sven Gothel2012-08-163-12/+34
| | | | | | | | | GL_RGBA/GL_ALPHA ; Load dedicated native libav/libffmpeg - ES2 spec does not allow GL_RGBA/GL_ALPHA. - Load dedicated native libs (libav/libffmpeg) since distributions don't create symlink e.g. libavutil.so -> libavutil.so.53
* EGLGraphicsConfigurationFactory: Fix platform w/o GLX but X11 window handle.Sven Gothel2012-08-161-5/+12
| | | | | | | | Without GLX but X11 windows, there is no pre-configured X11GLXGraphicsConfigurationFactory set, hence fetch the fallback X11GraphicsConfigurationFactory via: GraphicsConfigurationFactory.getFactory(com.jogamp.nativewindow.x11.X11GraphicsDevice.class, CapabilitiesImmutable.class) TODO: Cleanup cases for other platform - simplify!
* EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd ↵Sven Gothel2012-08-165-66/+127
| | | | | | | | | | | | | EGLDisplay's eglInitialize(..) fails ; Fix EGLDrawableFactory.getEGLSurface() - EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd EGLDisplay's eglInitialize(..) fails In this case and if eglGetDisplay(..) fails w/ a non EGL_DEFAULT_DEVICE, fall back to EGL_DEFAULT_DEVICE - always. This workaround actually simplifies handling both cases. - Fix EGLDrawableFactory.getEGLSurface() Tests whether a given NativeSurface w/ EGLGraphicsDevice and EGLGraphicsConfiguration has a valid EGL Surface. Only if true, reuse the whole NativeSurface, otherwise construct the missing pieces (device, config and use a WrappedSurface for EGL).