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* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing...Sven Gothel2012-10-205-61/+285
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued t...Sven Gothel2012-10-193-49/+131
* NEWT ScreenMode Change Failover / Window.setFullscreen() shall use current Sc...Sven Gothel2012-10-192-16/+35
* Fix commit 48bcceaf611a17bb3795aa9fe25a0e0c726879f7, EGLDrawableFactory's ES1...Sven Gothel2012-10-191-1/+0
* Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hintSven Gothel2012-10-191-0/+48
* EGLDrawableFactory: Detect ES1 implementation within ES2 library, if not foun...Sven Gothel2012-10-191-2/+16
* NEWT / BCM-VC-IV: Fix transparency according to given capabilitiesSven Gothel2012-10-193-12/+34
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of dis...Sven Gothel2012-10-185-11/+20
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix accord...Sven Gothel2012-10-181-12/+25
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f(...Sven Gothel2012-10-182-9/+24
* Minor NEWT Display/Screen API docSven Gothel2012-10-173-8/+10
* Path2D: Reuse 'contains(..)' method, footprintSven Gothel2012-10-161-6/+1
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-163-3/+8
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| * jogl: fix bad format string in PngChunkTIMEHarvey Harrison2012-10-151-1/+1
| * jogl: remove infinite loop in Path2D.contains(AABBox)Harvey Harrison2012-10-151-1/+6
| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-162-58/+81
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* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader code...Sven Gothel2012-10-146-37/+49
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18
* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-138-84/+214
* FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter b...Sven Gothel2012-10-132-5/+28
* Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a76...Sven Gothel2012-10-135-62/+66
* GLCanvas: Avoid NPE in debug mode @ reshape (duh)Sven Gothel2012-10-121-1/+3
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-122-5/+52
* GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if requir...Sven Gothel2012-10-121-0/+5
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-1211-120/+175
* Adding unit tests for ImmModeSink and FixedFunctionPipeline (single & combina...Sven Gothel2012-10-1210-258/+669
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-1214-311/+957
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-125-12/+39
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-1010-118/+77
* GLUniformData.toString() matrix: Add matrix offset ..Sven Gothel2012-10-101-1/+1
* GLUniformData: add null format string to Buffers.toString()Sven Gothel2012-10-101-1/+1
* TestSWTAccessor03AWTGLn: Add '-time <duration>' commandline optionSven Gothel2012-10-101-1/+7
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-107-267/+799
* GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-...Sven Gothel2012-10-101-8/+19
* UITestCase: Only print each display/reshape in verbose modeSven Gothel2012-10-101-2/+10
* FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(...Sven Gothel2012-10-104-64/+181
* TestInitConcurrent0[12]NEWT: Reduce test w/ 16 threads to 6 for ARM || WINDOW...Sven Gothel2012-10-092-6/+18
* NEWT X11/KeyMap: Add XK_grave -> J_VK_BACK_QUOTESven Gothel2012-10-091-0/+2
* Refine GLDrawable.swapBuffer() fix (AWT/SWT GLCanvas and GLAutoDrawableBase) ...Sven Gothel2012-10-083-3/+9
* Fix GLDrawable.swapBuffer() implementation in AWT/SWT GLCanvas and GLAutoDraw...Sven Gothel2012-10-083-36/+13
* Raise NEWT MouseButton Maximum from 6 -> 16 (API Change)Sven Gothel2012-10-084-25/+43
* Fix Bug 617 (part2): Workaround buggy GPU driver where FBO reattachment of Co...Sven Gothel2012-10-062-23/+47
* Adding unit test for Bug 605 - WORKSFORME, i.e. no unwanted y-flip, so I can ...Sven Gothel2012-10-063-27/+393