| Commit message (Collapse) | Author | Age | Files | Lines |
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creation failed.
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getCurrentScreenMode() loop to 100
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- MainThread:
This class no more implements EDTUtil!
This class just provides a main-thread utility, forking of a main java class
on another thread while being able to continue doing platform specific things
on the main-thread. The latter is essential for eg. MacOSX, where we continue
to run NSApp.run().
- DefaultEDTUtil:
- if Lock.DEBUG validate that no recursive locks are being hold,
where it shall not (EDT: startup and return from task execution)
- If task execution's result wasn't waited for (checked),
at least dump exeception's stack trace if i happened.
- MacDisplay: Just use DefaultEDTUtil
- MacWindow:
- No more need of special locking -> removed nsViewLock, since:
- using proper EDT
- capability to run from multiple threads (native Java thread attachment)
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'defer' 1st argument
- Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34
- All java callbacks for native have 'defer' 1st argument.
This allows enqueuing resulting events to the EDT if required,
ie. the native thread may not be 'compatible' (MacOSX).
- MacOSX-Native: enqueue key/mouse events and defer:=true for all java callbacks
Since we are comming from a 3rd-party thread (AWT/NSApp-MainThread)
we shall not abuse it.
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; Use generics
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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for 'GetLocationOnScreen()'
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MacWindow: create/visible at native creation
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NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
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TempJarCache if used.
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reparent/fullscreen)
Window position is not deterministic enough and slows down processing while sync on it
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AWT driver fix
- setVisible at creation, using reconfigureWindow impl (fixed
WindowImpl createNative ..,
- no double visibility check on creation
- visible:=true anyway for later creation, if failed or not available yet
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- 0/0 may result in -1/-1, which is impl. specific (X11),
might get deleted if causes more harm than ham
- waiting for size after creation is actually a good thing todo
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reparenting may take ~400ms)
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validate() afterwards
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natively (invisible or recreation)
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setFullscreenEWMH
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requestFocusAWTParent()
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gl_nodefaultkeylistener ; Cleanup
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Cleanup
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ElektronenMultiplizierer (NEWT Applet Runner)
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chooseConfig if translucent
Don't enable GLX.GLX_TRANSPARENT_TYPE (X11)
- if enabled, NV driver results in odd transparency effect (very high transparency)
Always chooseConfig if translucent (X11)
- recommended idx shall stay -1 if translucent,
allowing our default chooser to pick up the proper config.
this was previous reached due to the unavailable GLX_TRANSPARENT_TYPE
request, which is now removed (see above)
Allow translucency for non FBConfig, XVisual's only
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window-decoration/insets size
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documentation purposes
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- FullScreen
- lock parent window if child
- X11: more sophisticated EWMH FS usage
- X11: set window 'Above' before FS and at focus
- allow window WM default position at window creation
- default position { -1, -1 } as hint to native WM
to gather a suitable default position
- wait until user-pos or WM-pos reached
- reconfigureWindow*
- allow -1 values for pos/size to mark no-change
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NV_swap_group support; setSwapInterval();
resetStates()
- fixes a bug where X11GLXContext impl. resetState() !!
- marked all with @Override tag
- ensured super.resetStates() is called at end (oops)
getPlatformExtensionsStringImpl()*
- fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query
- marked 'final' in GLContext to avoid bugs
- using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache
Add premiliry GLX/WGL NV_swap_group support
- thought it might be a solution to sync swap of 2 windows
- none of my drivers/platforms support it, event though extension is avail on Linux
Promote setSwapInterval() (1 up)
- bumped above API up to public GLContext
- those extension should not spam the GL interfaces .. hmm
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recreation of all resources
- Release all GLDrawableFactory instances at shutdown, [re]create them at initialization
- Release GLContext resources (availability map) as well
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changed ; Enhanced tests; Catch NV/XRANDR/GL bug
X11 fixes
- X11Screen properly uses it's display's connection
decorated in lock/unlock (for ScreenMode etc)
Ensure Screen's size is set if screenMode changed
- ScreenImpl's ScreenModeListener updates it's screen size
so 'external' changes will be detected.
Enhanced tests
- Verify more data rel. ScreenMode
Catch NV/XRANDR/GL bug
- Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
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(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
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child invisible again
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Completes fix 2934c9814daf7ae053c3f03957961a2e62125aee
Turns out it's more safe to send out the resize events to the listener,
since the native event messaging is not reliable in some cases.
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ScreenMode Change
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